This topic lists the new features and improvements, changes and deprecations, fixes, and known issues in the 2017 release.
(eLeafLeftHipRoll1, eLeafLeftKneeRoll1, eLeafLeftShoulderRoll1, eLeafLeftElbowRoll1, eLeafRightShoulderRoll1, eLeafRightHipRoll1, etc)
and their corresponding properties (FbxPropertyT<FbxDouble> LeafLeftUpLegRoll1; FbxPropertyT<FbxBool> LeafRightUpLegRoll1; etc)
added to FbxCharacter
to support the additional roll bones. Note that you can't have the old roll bones and new roll bones definitions together.eRelativeRepetition
flag to the animation curves extrapolation flags to export and import animation curves with relative repetition information . See FbxAnimCurveBase::EExtrapolationType
.FbxObject::Is(const FbxClassId& pClassId)
FbxObject::DisconnectAllSrcObject(FbxClassId pClassId)
FbxObject::GetSrcObjectCount(FbxClassId pClassId)
FbxObject::GetSrcObject(FbxClassId pClassId, int pIndex=0)
FbxObject::FindSrcObject(FbxClassId pClassId, const char* pName, int pStartIndex=0)
FbxObject::DisconnectAllDstObject(FbxClassId pClassId)
FbxObject::GetDstObjectCount(FbxClassId pClassId)
FbxObject::GetDstObject(FbxClassId pClassId, int pIndex=0)
FbxObject::FindDstObject(FbxClassId pClassId, const char* pName, int pStartIndex=0)
FbxObject::DisconnectAllSrcObject(const FbxClassId& pClassId)
FbxObject::GetSrcObjectCount(const FbxClassId& pClassId)
FbxObject::GetSrcObject(const FbxClassId& pClassId, const int pIndex=0)
FbxObject::FindSrcObject(const FbxClassId& pClassId, const char* pName, const int pStartIndex=0)
FbxObject::DisconnectAllDstObject(const FbxClassId& pClassId)
FbxObject::GetDstObjectCount(const FbxClassId& pClassId)
FbxObject::GetDstObject(const FbxClassId& pClassId, const int pStartIndex=0)
FbxObject::FindDstObject(const FbxClassId& pClassId, const char* pName, const int pStartIndex=0)