Target_Area : Light

Target_Area - superclass: light; super-superclass:node - classID: #(1903775645, 1890472690) 

Value > MAXWrapper > Node > Light > Photometric > Target_Area

 

   

Lights and Cameras - Quick Navigation

   

Constructor

Target_Area... 	 
Target_Rectangle...   

In 3ds Max 2009 and higher, any Photometric Light can be turned into a Target_Arealight by setting its .type property to #Target_Rectangle. See Photometric Light Classes for details.

   

Properties

See Photometric Lights Common Properties, Operators, and Methods

   

See Also