Deformable_gPoly : GeometryClass

Deformable_gPoly - superclass: GeometryClass; super-superclass:node - classID: #(374834938, 0) 

Value > MAXWrapper > Node > GeometryClass > Deformable_gPoly

 

   

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The Deformable_gPoly GeometryClass implements a geometry representation of 3ds Max objects that is optimized for fast viewport display. It provides a representation of objects with the Turn_to_gPoly Modifier applied on the modifier stack.

NOTE:The Turn_to_gPoly modifier is deprecated and no longer available (as of 3ds Max 2017). This object is available for compatibility with legacy scene files that contain this modifier.

Available in 3ds Max 2013 and higher.

   

Constructor:

Class instances not creatable by MAXScript.

   

Properties:

No Properties Exposed.

In fact, the Deformable_gPoly GeometryClass baseobject is the only 3ds Max object that does not show a User Interface in the Command Panel.

   

The following Interface exposes methods for updating and manipulating the Deformable_gPoly object.

Interface: Deformable_gPoly

Methods:

<integer>GetNumberFaces()

Returns the number of faces in the Deformable_gPoly mesh.

   

<integer>GetNumberVertices()

Returns the number of vertices in the Deformable_gPoly mesh.

   

<void>ValidateNormals()

Validates the Normal data in the Deformable_gPoly mesh.

Other than the other geometry classes which re-calculate Normals on the fly based on Face Normals and Smoothing Groups on each update, the Deformable_gPoly mesh caches the Normals data. This contributes significantly to the viewport display speed up.

   

<index>GetMaterialID <index>faceIndex

Returns the Material ID of the indexed face.

   

<void>Update()

Updates the Deformable_gPoly data.

   

<void>LockFaceChannel()

Locks the Face Channel.

   

<void>UnlockFaceChannel()

Unlocks the Face Channel.

   

<void>CopyFaceChannel <&integer array>buffer

buffer is In and Out parameter

Copies the Face Channel into an array of Integers passed by-reference.

   

<void>PasteFaceChannel <&integer array>buffer

buffer is In and Out parameter

Pastes the by-reference array of integers as new Face Channel.

   

   

<boolean>LockPosChannel()

Locks the Position channel.

Returns true on success, false on failure.

   

<void>UnlockPosChannel()

Unlocks the Position channel.

   

<void>CopyPosChannel <&point3 array>buffer

buffer is In and Out parameter

Copies the Position Channel into an array of Point3 values passed by-reference.

   

<void>PastePosChannel <&point3 array>buffer

buffer is In and Out parameter

Pastes the by-reference array of Point3 values as new Position Channel.

   

   

<boolean>LockNormalChannel()

Locks the Normal channel.

Returns true on success, false on failure.

   

<void>UnlockNormalChannel()

Unlocks the Normal channel.

   

<void>CopyNormalChannel <&point3 array>buffer 

buffer is In and Out parameter

Copies the Normal Channel into an array of Point3 values passed by-reference.

   

<void>PasteNormalChannel <&point3 array>buffer 

buffer is In and Out parameter

Pastes the by-reference array of Point3 values as new Normal Channel.

   

   

<boolean>LockTangentChannel()

Locks the Tangent channel.

Returns true on success, false on failure.

   

<void>UnlockTangentChannel()

Unlocks the Tangent channel.

   

<void>CopyTangentChannel <&point3 array>buffer 

buffer is In and Out parameter

Copies the Tangent Channel into an array of Point3 values passed by-reference.

   

<void>PasteTangentChannel <&point3 array>buffer 

buffer is In and Out parameter

Pastes the by-reference array of Point3 values as new Tangent Channel.

   

   

<boolean>LockBitangentChannel()

Locks the Bitangent channel.

Returns true on success, false on failure.

   

<void>UnlockBitangentChannel()

Unlocks the Bitangent channel.

   

<void>CopyBitangentChannel <&point3 array>buffer 

buffer is In and Out parameter

Copies the Bitangent Channel into an array of Point3 values passed by-reference.

   

<void>PasteBitangentChannel <&point3 array>buffer 

buffer is In and Out parameter

Pastes the by-reference array of Point3 values as new Bitangent Channel.

   

   

<void>getUVWChannels <&integer array>channels 

channels is In and Out parameter

Writes the allocated mapping channels into a by-reference array of Integers argument.

   

<boolean>LockUVWChannel <integer>channelIndex

Locks the indexed Mapping channel.

Returns true on success, false on failure.

   

<void>UnlockUVWChannel <integer>channelIndex

Unlocks the indexed Mapping channel.

   

<void>CopyUVWChannel <&point3 array>buffer 

buffer is In and Out parameter

Currently broken.

   

<void>PasteUVWChannel <&point3 array>buffer 

buffer is In and Out parameter

Currently broken.