Value > MAXWrapper > Node > GeometryClass > Cone |
The second radius of the cone.
Height along the central axis. Negative values create the cone below the construction plane.
The number of divisions along the cone's major axis.
The number of concentric divisions around the center of the cone's top and bottom.
The number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.
When on, blends the faces of the cone, creating a smooth appearance in rendered views.
Sets the starting angle (on the local Z-axis) for slicing.
Sets the angle (on the local Z-axis) to slice to.
When on, sets up required coordinates for applying mapped materials to the cone.
Type In Properties:
NEW in 3ds Max 2018: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.
<Cone>.typeinCreationMethod Integer default: 1 -- integer; Creation_Method
Gets or sets the Creation Method. Possible values are:
<Cone>.typeInHeight Float default: 0.0 -- float; Height
Gets or sets the height Keyboard Entry value.
<Cone>.typeInRadius1 Float default: 0.0 -- float; Radius_1 <Cone>.typeInRadius2 Float default: 0.0 -- float; Radius_2
Gets or sets the Radius 1 (bottom) and Radius 2 (top) Keyboard Entry values.
<Cone>.typeInPos Point3 default: [0,0,0] -- point3; Type_in_Position
Gets or sets the Keyboard Entry position values as a Point3.
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.