Value > MAXWrapper > Node > GeometryClass > Cylinder |
Height along the central axis.
Negative values create the cylinder below the construction plane.
The number of divisions along the cylinder's major axis.
The number of concentric divisions around the center of the cylinder's top and bottom.
The number of sides around the cylinder.
With Smooth on, higher numbers shade and render as true circles.
With Smooth off, lower numbers create regular polygonal objects.
When on, the faces of the cylinder are blended together, creating a smooth appearance in rendered views.
Sets the starting angle (on the local Z-axis) for slicing.
Sets the angle (on the local Z-axis) to slice to.
When on, sets up the required coordinates for applying mapped materials to the cylinder.
Type In Properties:
NEW in 3ds Max 2018: These properties reflect the parameters on the Keyboard Entry rollout for each geometry object. These parameters can be set on any existing object.
<Cylinder>.typeinCreationMethod Integer default: 1 -- integer; Creation_Method
Gets or sets the Creation Method. Possible values are:
<Cylinder>.typeInHeight Float default: 0.01 -- float; Height
Gets or sets the height Keyboard Entry value.
<Cylinder>.typeInRadius Float default: 0.0 -- float; Radius
Gets or sets the Radius 1 (bottom) and Radius 2 (top) Keyboard Entry values.
<Cylinder>.typeInPos Point3 default: [0,0,0] -- point3; Type_in_Position
Gets or sets the Keyboard Entry position values as a Point3.
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.