Introduction to Source Code Access

This documentation is for developers working with the source code distribution of the interactive engine and editing tools. It tells you how to get the source code, and how to rebuild the engine and editing tools from scratch.

Why get source access?

You don't need source code to work with 3ds Max Interactive. The installer for the regular binary distribution contains all the tools that you need in order to create unique, top-of-the-line immersive and interactive experiences for games and visualizations.

You also don't need source code access in order to customize and extend 3ds Max Interactive, because the editor and runtime engine offer a rich set of plug-in APIs. You can use these interfaces to create plug-ins that set up your own workflows, create and manage new kinds of data in your project, interact with third-party code or libraries, embed 3ds Max Interactive more efficiently into your production pipeline, etc. For details on these plug-in APIs, see the pages under The Interactive Plug-in SDK.

With all that said, there are some reasons why you might want to have access to the full source code anyway:

How do I get source access?

Follow all the instructions on the Getting started with source access page. They will walk you through the process of getting access to the code and setting up your repository.

Are there extra fees for source access?

Maybe, it depends.

When you apply for source access for a new project, we will get in touch with you and have a conversation to sort it all out. So if you love 3ds Max Interactive and want to get more deeply involved, don't be shy to request source access.