Networking category - Stingray Lua API Reference
         
	
    
    
This category contains API elements related to networking your game with other instances running on different computers.
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Implements a simple HTTP client. 
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The Network  object is the main interface to the system used for playing multiplayer games over the network.
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The RPC  object is used to make remote calls to other connected peers in a networked game.
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The GameSession  object is responsible for replicating and synchronizing game objects between the
    peers that participate in a networked game session.
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The UnitSynchronizer  is a helper object that synchronizes the creation, destruction, position and
    rotation of units across multiple networked peers.
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Implements a web socket client interface.
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Contains metadata about a particular RPC message type set up in the .network_config  resource that you
        have used to initialize the Stingray stingray.Network . 
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Contains metadata about a particular type of game object set up in the .network_config  resource that you
        have used to initialize the Stingray stingray.Network . 
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Contains metadata about a particular data type set up in the .network_config  resource that you
        have used to initialize the Stingray stingray.Network . 
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This category contains API elements related to games networked over a Local Area Network (LAN).
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This category contains API elements related to PlayStation 4 games networked over the PlayStation Network (PSN).
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This category contains API elements related to games networked over Steam.
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This category contains API elements related to Xbox One games networked over Xbox Live.
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