Units category - Stingray Lua API Reference
         
	
    
    
This category contains the stingray.Unit interface, along with its related interfaces.
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An opaque object that represents a three-dimensional oriented bounding box.
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Describes a game light.
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This interface provides a Level of Detail selector: a wrapper over a number of mesh objects that
    selects which mesh should be rendered depending on the screen space projection of the LOD object's
    bounding sphere.
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Describes a mesh.
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Used to spawn large number of units. 
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Represents a terrain.
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Each Unit  object represents a single game unit, such as a character, a building, or another object
    in a game level. 
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This type of table defines the settings for new scatter brushes. 
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