In this scenario, a dynamic spline IK chain is created and used on a dragonfly-type bug model. As the dragon bug moves about, its tail wiggles slightly. 
	 
To create a dynamic spline IK chain
- Create a new scene and switch to the 
		  Side orthographic view. 
		
 
- In the 
		  Rigging menu set, select 
		  . 
		
 
- To draw a tail in a rest position, as shown in the image below, click near the top of the Y-axis and then click to create joints as though they were along the tail. At the last joint press Enter. 
		  
 
		
 
- Select 
		   and trace a curve over the joints, clicking at each joint to create a CV. Press Enter at the end of the last joint. 
		
 
- With the curve selected, in the 
		  FX menu set, select 
		  . 
		
 
- Select 
		   > 
		  Current Position. 
		
 
- To attach the curve into the chain, in the 
		  Rigging menu set, select 
		   > 
		  
. 
		 
- In the 
		  IK Spline Handle Settings editor, turn off 
		  Auto Create Curve. 
		
 
- Follow the instructions in the 
		  Help Line, which are: 
		  
- Click the start joint. 
			 
 
- Click the end joint. 
			 
 
- Click the 
				Current Position curve. 
			 
 
 
		 
- To select the follicle, do the following: 
		  
- Select the curve. 
			 
 
- Select the follicleShape in the 
				Attribute Editor. 
			 
 
- Click the 
				Select button at the bottom of the 
				Attribute Editor. 
			 
 
 
		 
- In the follicleShape, set 
		  Point Lock to 
		  Base. 
		
 
- To play the simulation, select 
		  . 
		
 
-  To stabilize the dynamic curve’s behavior, adjust the 
		  Bend Resistance attribute value in the 
		  Dynamic Properties section of the hairSystemShape of the 
		  Attribute Editor.