AbcExport/MayaUtility.h

AbcExport/MayaUtility.h
//-*****************************************************************************
//
// Copyright (c) 2009-2013,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
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// distribution.
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//-*****************************************************************************
#ifndef _AlembicExport_MayaUtility_h_
#define _AlembicExport_MayaUtility_h_
#include "Foundation.h"
#include <Alembic/Abc/OArrayProperty.h>
#include <Alembic/Abc/OScalarProperty.h>
namespace util
{
struct cmpDag
{
bool operator()( const MDagPath& lhs, const MDagPath& rhs ) const
{
std::string name1(lhs.fullPathName().asChar());
std::string name2(rhs.fullPathName().asChar());
return (name1.compare(name2) < 0);
}
};
typedef std::set< MDagPath, cmpDag > ShapeSet;
inline MStatus isFloat(MString str, const MString & usage)
{
MStatus status = MS::kSuccess;
if (!str.isFloat())
{
status = MS::kFailure;
}
return status;
}
inline MStatus isUnsigned(MString str, const MString & usage)
{
MStatus status = MS::kSuccess;
if (!str.isUnsigned())
{
status = MS::kFailure;
}
return status;
}
// safely inverse a scale component
inline double inverseScale(double scale)
{
const double kScaleEpsilon = 1.0e-12;
if (scale < kScaleEpsilon && scale >= 0.0)
return 1.0 / kScaleEpsilon;
else if (scale > -kScaleEpsilon && scale < 0.0)
return 1.0 / -kScaleEpsilon;
else
return 1.0 / scale;
}
// seconds per frame
double spf();
bool isAncestorDescendentRelationship(const MDagPath & path1,
const MDagPath & path2);
// returns 0 if static, 1 if sampled, and 2 if a curve
int getSampledType(const MPlug& iPlug);
// 0 dont write, 1 write static 0, 2 write anim 0, 3 write anim 1
int getVisibilityType(const MPlug & iPlug);
// determines what order we do the rotation in, returns false if iOrder is
// kInvalid or kLast
bool getRotOrder(MTransformationMatrix::RotationOrder iOrder,
unsigned int & oXAxis, unsigned int & oYAxis, unsigned int & oZAxis);
// determine if a Maya Object is animated or not
// copy from mayapit code (MayaPit.h .cpp)
bool isAnimated(MObject & object, bool checkParent = false);
// determine if a joint is driven by FBIK.
// The joint is animated but has no input connections.
bool isDrivenByFBIK(const MFnIkJoint & iJoint);
// determine if a joint is driven by a spline ik.
// The joint's is animated but has no input connections.
bool isDrivenBySplineIK(const MFnIkJoint & iJoint);
// determine if a Maya Object is intermediate
bool isIntermediate(const MObject & object);
// returns true for visible and lod invisible and not templated objects
bool isRenderable(const MObject & object);
// strip iDepth namespaces from the node name, go from taco:foo:bar to bar
// for iDepth > 1
MString stripNamespaces(const MString & iNodeName, unsigned int iDepth);
// returns the Help string for AbcExport
MString getHelpText();
} // namespace util
struct PlugAndObjScalar
{
MPlug plug;
MObject obj;
Alembic::Abc::OScalarProperty prop;
};
struct PlugAndObjArray
{
MPlug plug;
MObject obj;
Alembic::Abc::OArrayProperty prop;
};
struct JobArgs
{
JobArgs()
{
excludeInvisible = false;
filterEulerRotations = false;
noNormals = false;
setFirstAnimShape = false;
stripNamespace = 0;
useSelectionList = false;
worldSpace = false;
writeVisibility = false;
writeUVs = false;
writeColorSets = false;
writeFaceSets = false;
writeUVSets = false;
writeGeometry = true;
writeCurvesGroup = true;
writeTransforms = true;
writeLocators = true;
writeParticles = true;
writeMeshes = true;
writeCameras = true;
writeNurbsSurfaces = true;
writeNurbsCurves = true;
autoSubd = false;
}
bool excludeInvisible;
bool filterEulerRotations;
bool noNormals;
bool setFirstAnimShape;
unsigned int stripNamespace;
bool useSelectionList;
bool writeGeometry;
bool worldSpace;
bool writeVisibility;
bool writeUVs;
bool writeColorSets;
bool writeFaceSets;
bool writeUVSets;
bool writeCurvesGroup;
bool writeTransforms;
bool writeLocators;
bool writeParticles;
bool writeMeshes;
bool writeCameras;
bool writeNurbsSurfaces;
bool writeNurbsCurves;
bool autoSubd;
std::string melPerFrameCallback;
std::string melPostCallback;
std::string pythonPerFrameCallback;
std::string pythonPostCallback;
// to put into .arbGeomParam
std::vector< std::string > prefixFilters;
std::set< std::string > attribs;
// to put into .userProperties
std::vector< std::string > userPrefixFilters;
std::set< std::string > userAttribs;
util::ShapeSet dagPaths;
};
struct FrameRangeArgs
{
FrameRangeArgs()
{
startTime = 0.0;
endTime = 0.0;
strideTime = 1.0;
preRoll = false;
}
double startTime;
double endTime;
double strideTime;
std::set< double > shutterSamples;
bool preRoll;
};
#endif // _AlembicExport_MayaUtility_h_