AbcImport/MeshHelper.h

AbcImport/MeshHelper.h
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks, Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
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//-*****************************************************************************
#ifndef ABCIMPORT_MESHHELPER_H_
#define ABCIMPORT_MESHHELPER_H_
#include <maya/MFnMesh.h>
#include <maya/MObject.h>
#include <vector>
#include <string>
#include <Alembic/AbcGeom/IPolyMesh.h>
#include <Alembic/AbcGeom/ISubD.h>
#include "NodeIteratorVisitorHelper.h"
void readPoly(double iFrame, MFnMesh & ioMesh, MObject & iParent,
PolyMeshAndFriends & iNode, bool iInitialized);
void readSubD(double iFrame, MFnMesh & ioMesh, MObject & iParent,
SubDAndFriends & iNode, bool iInitialized);
MObject createPoly(double iFrame, PolyMeshAndFriends & iNode,
MObject & iParent);
MObject createSubD(double iFrame, SubDAndFriends & iNode,
MObject & iParent);
void disconnectMesh(MObject & iMeshObject,
std::vector<Prop> & iSampledPropList,
std::size_t iFirstProp);
#endif // ABCIMPORT_MESHHELPER_H_