apiMeshShape/apiMeshCreator.h
#ifndef _apiMeshCreator
#define _apiMeshCreator
#include <maya/MPxNode.h>
#include <maya/MTypeId.h>
#include <maya/MPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MVectorArray.h>
#include <maya/MDoubleArray.h>
class apiMeshGeomUV;
class apiMeshCreator :
public MPxNode
{
public:
apiMeshCreator();
~apiMeshCreator() override;
static void * creator();
apiMeshGeomUV &uvs );
void buildCube( double cube_size,
apiMeshGeomUV& uvs );
void buildSphere( double radius,
int divisions,
apiMeshGeomUV& uvs );
public:
public:
};
#endif