#ifdef WIN32
#pragma warning( disable : 4786 )
#endif
#include <maya/MIOStream.h>
#include <maya/MDagPath.h>
#include <maya/MDoubleArray.h>
#include <maya/MFloatVector.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnLightDataAttribute.h>
#include <maya/MFnMesh.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MGlobal.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MString.h>
#include "blindDataShader.h"
void mergeSort( int startIndex, int sortingOffset,
MIntArray& sortingArray,
int* tempSortingArray,
{
if (sortingOffset == 2)
{
if (sortingArray[startIndex] > sortingArray[startIndex+1])
{
int temp = sortingArray[startIndex+1];
sortingArray[startIndex+1] = sortingArray[startIndex];
sortingArray[startIndex] = temp;
double ftemp = otherArray[startIndex+1];
otherArray[startIndex+1] = otherArray[startIndex];
otherArray[startIndex] = ftemp;
}
}
else if (sortingOffset > 2)
{
int leftCount = sortingOffset / 2;
int rightCount = sortingOffset - leftCount;
int leftIndex = startIndex;
int rightIndex = startIndex + leftCount;
mergeSort(leftIndex, leftCount, sortingArray, tempSortingArray,
otherArray, tempOtherArray);
mergeSort(rightIndex, rightCount, sortingArray, tempSortingArray,
otherArray, tempOtherArray);
int index = startIndex;
while (leftIndex < (startIndex + leftCount)
&& rightIndex < (startIndex + sortingOffset) )
{
if (sortingArray[leftIndex] < sortingArray[rightIndex])
{
tempSortingArray[index] = sortingArray[leftIndex];
tempOtherArray[index++] = otherArray[leftIndex++];
}
else
{
tempSortingArray[index] = sortingArray[rightIndex];
tempOtherArray[index++] = otherArray[rightIndex++];
}
}
while (leftIndex < (startIndex + leftCount) )
{
tempSortingArray[index] = sortingArray[leftIndex];
tempOtherArray[index++] = otherArray[leftIndex++];
}
while (rightIndex < (startIndex + sortingOffset) )
{
tempSortingArray[index] = sortingArray[rightIndex];
tempOtherArray[index++] = otherArray[rightIndex++];
}
for (index = startIndex; index < (startIndex + sortingOffset); ++index)
{
sortingArray[index] = tempSortingArray[index];
otherArray[index] = tempOtherArray[index];
}
}
}
int binarySearch(
int searchValue,
MIntArray& searchArray)
{
int max = searchArray.
length();
int min = 0;
while (max - min > 1)
{
int currentIndex = ((max - min) / 2) + min;
int currentValue = searchArray[currentIndex];
if (currentValue == searchValue) return currentIndex;
else if (currentValue < searchValue) min = currentIndex;
else max = currentIndex;
}
if (searchArray[min] == searchValue) return min;
else return -1;
}
MTypeId blindDataShader::id( 0x00086000 );
void* blindDataShader::creator()
{
return new blindDataShader();
}
MStatus blindDataShader::initialize()
{
return MS::kSuccess;
}
{
bool k = false;
k |= (plug==outColor);
k |= (plug==outColorR);
k |= (plug==outColorG);
k |= (plug==outColorB);
if( !k ) return MS::kUnknownParameter;
outColor = resultColor;
return MS::kSuccess;
}
{
glPushAttrib( GL_ALL_ATTRIB_BITS );
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
return MS::kSuccess;
}
{
glPopClientAttrib();
glPopAttrib();
return MS::kSuccess;
}
int prim,
unsigned int writable,
int indexCount,
const unsigned int * indexArray,
int vertexCount,
const int * vertexIDs,
const float * vertexArray,
int normalCount,
const float ** normalArrays,
int colorCount,
const float ** colorArrays,
int texCoordCount,
const float ** texCoordArrays,
const int * faceIDs,
const float * localUVCoord)
{
const int blindDataUniqueID = 60;
int i;
double* colours = new double[vertexCount * 3];
float defaultColour[3] = { 0.0f, 0.0f, 0.0f };
MPlug plug( thisMObject(), outColor );
data.getData(defaultColour[0], defaultColour[1], defaultColour[2]);
bool colorFaceIds = true;
const int *colorIDs = colorFaceIds ? faceIDs : vertexIDs;
if (!colorFaceIds &&
blindDataUniqueID, &stat))
{
MIntArray redComponentIDs, greenComponentIDs, blueComponentIDs;
blindDataUniqueID, "red", redComponentIDs, redColour);
blindDataUniqueID, "green", greenComponentIDs, greenColour);
blindDataUniqueID, "blue", blueComponentIDs, blueColour);
{
int maxArrayLength =
int* tempIntArray = new int[maxArrayLength];
double* tempFloatArray = new double[maxArrayLength];
mergeSort(0, redComponentIDs.
length(), redComponentIDs,
tempIntArray, redColour, tempFloatArray);
mergeSort(0, greenComponentIDs.
length(), greenComponentIDs,
tempIntArray, greenColour, tempFloatArray);
mergeSort(0, blueComponentIDs.
length(), blueComponentIDs,
tempIntArray, blueColour, tempFloatArray);
for (i = 0; i < vertexCount; ++i)
{
int index = binarySearch(colorIDs[i], redComponentIDs);
if (index != -1) colours[3*i] = redColour[index];
else colours[3*i] = defaultColour[0];
index = binarySearch(colorIDs[i], greenComponentIDs);
if (index != -1) colours[3*i+1] = greenColour[index];
else colours[3*i+1] = defaultColour[1];
index = binarySearch(colorIDs[i], blueComponentIDs);
if (index != -1) colours[3*i+2] = blueColour[index];
else colours[3*i+2] = defaultColour[2];
}
}
}
else
{
if (colorIDs)
{
int j=0;
for (int i=0; i<vertexCount; i++)
{
double val = (double)colorIDs[i] / (double)vertexCount;
colours[j++] = val;
colours[j++] = val;
colours[j++] = val;
}
const bool dumpIds = false;
if (dumpIds)
{
const bool dumpIndexed = false;
if (!dumpIndexed)
{
for (int i=0; i<vertexCount; i++)
{
printf("Face id[%d] = %d. vertex id=%d. localUV=%g,%g\n", i, faceIDs[i], vertexIDs[i], localUVCoord[i*2],
localUVCoord[i * 2 + 1]);
}
}
else
{
for (int i=0; i<indexCount; i++)
{
unsigned int location = indexArray[i];
printf("Index=%d: Face id = %d. vertex id=%d. localUV=%g,%g\n", i, faceIDs[location], vertexIDs[location],
localUVCoord[location * 2], localUVCoord[location * 2 + 1]);
}
}
}
}
}
glPushAttrib( GL_ALL_ATTRIB_BITS );
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glDisable(GL_LIGHTING);
glVertexPointer(3, GL_FLOAT, 0, vertexArray);
glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(3, GL_DOUBLE, 0, colours);
glEnableClientState(GL_COLOR_ARRAY);
glDrawElements(prim, indexCount, GL_UNSIGNED_INT, indexArray);
glDisable(GL_COLOR_MATERIAL);
glPopClientAttrib();
glPopAttrib();
delete[] colours;
return MS::kSuccess;
}