convertBumpCmd/convertBumpCmd.cpp

convertBumpCmd/convertBumpCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// ---------------------------------------------------------------------------
//
// Description:
// ------------
// This plug-in command can be used to convert a bump file texture
// from the a grey-scale height field format (used by Maya) to a normal map
// format that is typically used for real-time, hardware-based rendering.
//
// This code also demonstrates how to use the MImage class to load,
// manipulate and save image files on disk.
// (Note that the MImage class is new as of Maya 4.0.1, but that the saving
// and filtering capability was only introduced in Maya4.5)
//
//
// Usage:
// ------
// To test this plug-in, first compile and load it using the plug-in
// manager, then type the following in the script editor:
//
// convertBump "C:/bump.tga" "C:/bump_norm.tga" "tga" 1.0
//
// This would convert the input texture (c:/bump.tga) into
// an output normal map (c:/bump_norm.tga) using the default
// bumpScale ratio. The bumpScale parameter can be used to increase or
// decrease the bumpiness of the resulting normal map.
//
// See the documentation of MImage::saveToFile() for a complete
// list of the available file formats supported.
//
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MArgList.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MPoint.h>
#include <maya/MImage.h>
#include <maya/MIOStream.h>
#define IFFCHECKERR(stat, call) \
if (!stat) { \
MString string = reader.errorString(); \
string += " in method "; \
string += #call; \
displayError (string); \
return MS::kFailure; \
}
class convertBump : public MPxCommand
{
public:
convertBump();
~convertBump() override;
MStatus doIt ( const MArgList& args ) override;
bool isUndoable() const override;
static void* creator();
};
convertBump::convertBump()
{
}
convertBump::~convertBump() {}
void* convertBump::creator()
{
return new convertBump;
}
bool convertBump::isUndoable() const
{
return false;
}
MString itoa (int n)
{
char buffer [256];
sprintf (buffer, "%d", n);
return MString (buffer);
}
MStatus convertBump::doIt( const MArgList& args )
{
// Verify that the required conversion exists before doing anything else.
{
displayError ("Fatal Error! The required filter (kHeightFieldBumpFormat -> kNormalMapBumpFormat) isn't supported!");
return MS::kFailure;
}
if (args.length () < 2 || args.length () > 4)
{
displayError ("Syntax: convertBump inputFile outputFile [outputFormat [bumpScale]]");
displayError ("(eg: convertBump \"C:/bump.tga\" \"C:/bump_norm.tga\" \"tga\" 1.0)");
return MS::kFailure;
}
double bumpScale = 1.0;
MString inputFilename, outputFilename;
MString outputFormat = "iff";
args.get(0, inputFilename);
args.get(1, outputFilename);
if (args.length() > 2)
args.get(2, outputFormat);
// Get the desired bumpscale, if it is provided as an argument.
if (args.length() == 4)
{
MString lastArg;
args.get (3, bumpScale);
}
MImage image;
MStatus stat = image.readFromFile(inputFilename);
if (!stat)
{
displayError ("Unable to open input file \"" + inputFilename + "\".");
return MS::kFailure;
}
// Get the dimension of the texture.
unsigned int width, height;
stat = image.getSize(width, height);
if (!stat)
{
displayError ("Unable to get size.");
return MS::kFailure;
}
// Attempt to convert from height field to normal map.
if (!stat)
{
displayError ("Unable to apply the filter from height field to normal map bump format.");
return MS::kFailure;
}
// Save back to disk.
stat = image.writeToFile(outputFilename, outputFormat);
if (!stat)
{
displayError ("Unable to write to output file \"" + outputFilename + "\" using output format " + outputFormat +
". (read-only? disk full? invalid path?)");
return MS::kFailure;
}
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0.1", "Any");
status = plugin.registerCommand( "convertBump", convertBump::creator );
if (!status)
status.perror("registerCommand");
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "convertBump" );
if (!status)
status.perror("deregisterCommand");
return status;
}