customTextureShader/customTextureShader.cpp
#include "customTextureShader.h"
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnStringData.h>
#include <maya/MFnDependencyNode.h>
#include <maya/M3dView.h>
const MTypeId customTextureShader::m_TypeId(0x00081056);
const MString customTextureShader::m_TypeName(
"customTextureShader");
const MString customTextureShader::m_RegistrantId(
"customTextureShaderRegistrantId");
const MString customTextureShader::m_drawDbClassification(
"drawdb/shader/surface/customTextureShader");
customTextureShader::customTextureShader()
{
}
customTextureShader::~customTextureShader()
{
}
MStatus customTextureShader::initialize()
{
return MS::kSuccess;
}
void* customTextureShader::creator()
{
return new customTextureShader();
}
{
return result;
}