customTextureShader/customTextureShader.h
#ifndef CUSTOMTEXTURENODE_H
#define CUSTOMTEXTURENODE_H
#include <maya/MPxHardwareShader.h>
{
public:
customTextureShader();
~customTextureShader() override;
static void* creator();
static const MString m_RegistrantId;
static const MString m_drawDbClassification;
};
#endif