dx11Shader/dx11ShaderCmd.h

dx11Shader/dx11ShaderCmd.h
#ifndef _dx11ShaderCmd_h_
#define _dx11ShaderCmd_h_
//-
// ==========================================================================
// Copyright 1995,2006,2008,2011 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxCommand.h>
#include <maya/MPxHardwareShader.h>
class dx11ShaderCmd : MPxCommand
{
public:
dx11ShaderCmd();
virtual ~dx11ShaderCmd();
MStatus doIt( const MArgList& );
bool isUndoable() { return false; }
static MSyntax newSyntax();
static void* creator();
};
#endif /* _dx11ShaderCmd_h_ */