glslShader/adjacentTrianglesPrimitiveGenerator.h
#include <maya/MPxIndexBufferMutator.h>
{
public:
AdjacentTrianglesPrimitiveGenerator();
~AdjacentTrianglesPrimitiveGenerator() override;
int& primitiveStride) const override;
static void mutateIndexBuffer(
const MUintArray& originalBufferIndices,
const float* positionBufferFloat,
void* indexData );
private:
};