gpuCache/gpuCacheSubSceneOverride.h

gpuCache/gpuCacheSubSceneOverride.h
#ifndef _gpuCacheSubSceneOverride_h_
#define _gpuCacheSubSceneOverride_h_
//-
//**************************************************************************/
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
//**************************************************************************/
//+
#include "gpuCacheShapeNode.h"
#include "CacheReader.h"
#include <memory>
#define BOOST_DATE_TIME_NO_LIB
#include <boost/date_time/posix_time/ptime.hpp>
#include <boost/date_time/microsec_time_clock.hpp>
#include <maya/MDagPathArray.h>
#include <maya/MPxSubSceneOverride.h>
#include <maya/MCallbackIdArray.h>
#include <maya/MMessage.h>
namespace GPUCache {
class ShapeNode;
/*==============================================================================
* CLASS SubSceneOverride
*============================================================================*/
// Handles the drawing of the cached geometry in the viewport 2.0.
class SubSceneOverride : public MHWRender::MPxSubSceneOverride
{
public:
// Callback method to create a new MPxSubSceneOverride
static MHWRender::MPxSubSceneOverride* creator(const MObject& object);
// Clear all Viewport 2.0 buffers.
static void clear();
// Find the Viewport 2.0 index buffer.
static MHWRender::MIndexBuffer* lookup(const std::shared_ptr<const IndexBuffer>& indices);
// Find the Viewport 2.0 vertex buffer.
static MHWRender::MVertexBuffer* lookup(const std::shared_ptr<const VertexBuffer>& vertices);
// Constructor and Destructor
SubSceneOverride(const MObject& object);
~SubSceneOverride() override;
// Overrides
MHWRender::DrawAPI supportedDrawAPIs() const override;
bool requiresUpdate(const MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext) const override;
void update(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext) override;
bool getInstancedSelectionPath(const MHWRender::MRenderItem& renderItem, const MHWRender::MIntersection& intersection, MDagPath& dagPath) const override;
void updateSelectionGranularity(const MDagPath& path, MHWRender::MSelectionContext& selectionContext) override;
// Dirty methods (called from Callbacks)
void dirtyEverything();
void dirtyRenderItems();
void dirtyVisibility();
void dirtyWorldMatrix();
void dirtyStreams();
void dirtyMaterials();
void resetDagPaths();
// Register node dirty callbacks.
void registerNodeDirtyCallbacks();
void clearNodeDirtyCallbacks();
// Current state methods
const SubNode::Ptr& getGeometry() const { return fGeometry; }
const MaterialGraphMap::Ptr& getMaterial() const { return fMaterial;}
double getTime() const { return fTimeInSeconds; }
bool castsShadows() const { return fCastsShadowsPlug.asBool(); }
bool receiveShadows() const { return fReceiveShadowsPlug.asBool(); }
// Hardware instancing
class HardwareInstanceManager;
std::shared_ptr<HardwareInstanceManager>& hardwareInstanceManager()
{ return fHardwareInstanceManager; }
// Update methods
void updateRenderItems(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext);
void updateVisibility(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext);
void updateWorldMatrix(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext);
void updateStreams(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext);
void updateMaterials(MHWRender::MSubSceneContainer& container,
const MHWRender::MFrameContext& frameContext);
private:
// Pruning non-animated sub-hierarchy.
class HierarchyStat;
class HierarchyStatVisitor;
const std::shared_ptr<const HierarchyStat>& getHierarchyStat() const
{ return fHierarchyStat; }
const MObject fObject;
const ShapeNode* fShapeNode;
MPlug fCastsShadowsPlug;
MPlug fReceiveShadowsPlug;
CacheFileEntry::BackgroundReadingState fReadingState;
SubNode::Ptr fGeometry;
MaterialGraphMap::Ptr fMaterial;
double fTimeInSeconds;
boost::posix_time::ptime fUpdateTime;
// Callbacks
MCallbackId fInstanceAddedCallback;
MCallbackId fInstanceRemovedCallback;
MCallbackId fWorldMatrixChangedCallback;
MCallbackIdArray fNodeDirtyCallbacks;
// Dirty flags
bool fUpdateRenderItemsRequired;
bool fUpdateVisibilityRequired;
bool fUpdateWorldMatrixRequired;
bool fUpdateStreamsRequired;
bool fUpdateMaterialsRequired;
bool fOutOfViewFrustum;
bool fOutOfViewFrustumUpdated;
// Wireframe on Shaded mode: Full/Reduced/None
DisplayPref::WireframeOnShadedMode fWireOnShadedMode;
// The render items for all instances of this gpuCache node.
class SubNodeRenderItems;
class UpdateRenderItemsVisitor;
template<typename DERIVED> class UpdateVisitorWithPrune;
class UpdateVisibilityVisitor;
class UpdateWorldMatrixVisitor;
class UpdateStreamsVisitor;
class UpdateDiffuseColorVisitor;
class InstanceRenderItems;
typedef std::vector<std::shared_ptr<InstanceRenderItems> > InstanceRenderItemList;
typedef std::vector<std::shared_ptr<SubNodeRenderItems> > SubNodeRenderItemList;
MDagPathArray fInstanceDagPaths;
InstanceRenderItemList fInstanceRenderItems;
// The hierarchy status to help pruning.
std::shared_ptr<const HierarchyStat> fHierarchyStat;
// Manages all hardware instances. NULL if hardware instancing is disabled.
std::shared_ptr<HardwareInstanceManager> fHardwareInstanceManager;
};
} // namespace GPUCache
#endif