particleAttrNode/particleAttrNodeMain.cpp
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include <maya/MStatus.h>
#include "particleAttrNode.h"
{
MFnPlugin pluginFn( obj, PLUGIN_COMPANY,
"1.0",
"Any");
particleAttrNode::id,
particleAttrNode::creator,
particleAttrNode::initialize,
if( !status )
status.
perror(
"Register particleAttr node failed.");
return status;
}
{
status = pluginFn.deregisterNode( particleAttrNode::id );
return status;
}