pickCmd/pickCmd.cpp

pickCmd/pickCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "pick".
//
// This simple plug-in demonstrates the pick-by-name functionality.
// Simply execute "pick <object_name>" in the command window.
// Also, some pattern matching is possible. For example, "pick surface*"
// will pick all objects whose name begins with "surface".
//
// Example:
//
// doPick curveShape1
// doPick "curveShape*"
//
#include <maya/MIOStream.h>
#include <maya/MPxCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MString.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
class Pick : public MPxCommand
{
public:
Pick() {};
~Pick() override;
MStatus doIt( const MArgList& args ) override;
static void* creator();
};
Pick::~Pick() {}
void* Pick::creator()
{
return new Pick();
}
MStatus Pick::doIt( const MArgList& args )
{
MStatus res = MS::kSuccess;
unsigned len = args.length();
if ( len > 0 ) {
MString object_name( args.asString(0) );
if ( MS::kSuccess != MGlobal::selectByName( object_name ) )
cerr << "Object " << object_name.asChar() << " not found\n";
} else {
cerr << "No Object name specified\n";
}
return res;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerCommand( "pick", Pick::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "pick" );
if (!status) {
status.perror("deregisterCommand");
return status;
}
return status;
}