pointManip/pointManip.h

pointManip/pointManip.h
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxManipulatorNode.h>
#include <maya/MTypeId.h>
class pointManip : public MPxManipulatorNode
{
public:
pointManip();
~pointManip() override;
void postConstructor() override;
static void* creator();
static MStatus initialize();
MStatus doPress( M3dView& view ) override;
MStatus doDrag( M3dView& view ) override;
MStatus doRelease( M3dView& view ) override;
void preDrawUI( const M3dView &view ) override;
void drawUI( MHWRender::MUIDrawManager& drawManager,
const MHWRender::MFrameContext& frameContext ) const override;
static MTypeId id;
private:
// GL component name for drawing and picking
MGLuint fPointHandle;
int fPortWidth;
int fPortHeight;
float* fDepthMap;
bool fIsMouseDragging;
short fMousePositionX;
short fMousePositionY;
MPoint fWorldPosition;
short fMainColorIndex;
};