sceneAssembly/adskRepresentationFactory.h
#ifndef _adskRepresentationFactory_h_
#define _adskRepresentationFactory_h_
#include <maya/MString.h>
class AdskRepresentationFactory {
public:
) const = 0;
) const = 0;
) const = 0;
) const = 0;
MString getType()
const {
return fType; }
virtual ~AdskRepresentationFactory() {}
protected:
AdskRepresentationFactory(
const MString& type) : fType(type) {}
private:
AdskRepresentationFactory(const AdskRepresentationFactory&);
AdskRepresentationFactory& operator=(const AdskRepresentationFactory&);
};
#endif