sceneAssembly/assemblyDefinition.cpp

sceneAssembly/assemblyDefinition.cpp
#include "assemblyDefinition.h"
#include "adskRepresentationFactory.h"
#include <maya/MPxRepresentation.h>
#include <maya/MFnAssembly.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnContainerNode.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnCompoundAttribute.h>
#include <maya/MStringArray.h>
#include <maya/MNamespace.h>
#include <maya/MGlobal.h>
#include <maya/MExternalContentInfoTable.h>
#include <maya/MExternalContentLocationTable.h>
#include <string>
#include <map>
#include <iostream> // For CHECK_MSTATUS_AND_RETURN_IT.
using namespace std; // For CHECK_MSTATUS macros.
#define DIMOF(array) (sizeof(array)/sizeof((array)[0]))
namespace {
//==============================================================================
// LOCAL DECLARATIONS
//==============================================================================
/*----- constants -----*/
const char* const ICON_NAME = "out_assemblyDefinition.png";
const MString REPRESENTATIONS_ATTR_UINAME( "representations" );
const MString REPRESENTATIONS_ATTR_SHORTNAME( "rep" );
const MString REPRESENTATION_DATA_ATTR_UINAME( "repData" );
const MString REPRESENTATION_DATA_ATTR_SHORTNAME( "rda" );
/*----- types and enumerations -----*/
typedef std::map<std::string, AdskRepresentationFactory*>
RepresentationFactories;
/*----- variables -----*/
RepresentationFactories repFactories;
}
//==============================================================================
// CLASS AssemblyDefinition
//==============================================================================
const MTypeId AssemblyDefinition::id(0x580000b2);
const MString AssemblyDefinition::typeName("assemblyDefinition");
MObject AssemblyDefinition::aRepresentations;
MObject AssemblyDefinition::aRepName;
MObject AssemblyDefinition::aRepLabel;
MObject AssemblyDefinition::aRepType;
MObject AssemblyDefinition::aRepData;
//------------------------------------------------------------------------------
//
void* AssemblyDefinition::creator()
{
return new AssemblyDefinition;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::initRepresentations(
eStorable storable,
MObject& aRepresentations,
MObject& aRepName,
MObject& aRepLabel,
MObject& aRepType,
MObject& aRepData
)
{
MStatus stat;
MFnTypedAttribute stringAttrFn;
aRepName = stringAttrFn.create("repName", "rna", MFnData::kString);
stat = MPxNode::addAttribute(aRepName);
aRepLabel = stringAttrFn.create("repLabel", "rla", MFnData::kString);
stat = MPxNode::addAttribute(aRepLabel);
aRepType = stringAttrFn.create("repType", "rty", MFnData::kString);
stat = MPxNode::addAttribute(aRepType);
aRepData = stringAttrFn.create(
REPRESENTATION_DATA_ATTR_UINAME, REPRESENTATION_DATA_ATTR_SHORTNAME,
stat = MPxNode::addAttribute(aRepData);
// List of representations.
MFnCompoundAttribute representationsAttrFn;
aRepresentations = representationsAttrFn.create(
REPRESENTATIONS_ATTR_UINAME, REPRESENTATIONS_ATTR_SHORTNAME);
if (storable == kNotStorable) {
CHECK_MSTATUS(representationsAttrFn.setStorable(false));
}
CHECK_MSTATUS(representationsAttrFn.setArray(true));
representationsAttrFn.addChild(aRepName);
representationsAttrFn.addChild(aRepLabel);
representationsAttrFn.addChild(aRepType);
representationsAttrFn.addChild(aRepData);
stat = MPxNode::addAttribute(aRepresentations);
return stat;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::initialize()
{
// Initialize our storable list of representations.
MStatus stat = initRepresentations(
kStorable, aRepresentations, aRepName, aRepLabel, aRepType, aRepData);
return stat;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::uninitialize()
{
// Delete and remove any representation factories left behind.
RepresentationFactories::iterator i = repFactories.begin();
for (; i != repFactories.end(); ++i) {
delete i->second;
}
repFactories.clear();
}
//------------------------------------------------------------------------------
//
MStringArray AssemblyDefinition::registeredTypes()
{
MStringArray repTypes;
RepresentationFactories::const_iterator i = repFactories.begin();
for (; i != repFactories.end(); ++i) {
repTypes.append(MString(i->first.c_str()));
}
return repTypes;
}
//------------------------------------------------------------------------------
//
bool AssemblyDefinition::registerRepresentationFactory(
AdskRepresentationFactory* f
)
{
if (f == 0 ||
repFactories.find(f->getType().asChar()) != repFactories.end()) {
return false;
}
repFactories[f->getType().asChar()] = f;
return true;
}
//------------------------------------------------------------------------------
//
bool AssemblyDefinition::deregisterRepresentationFactory(
const MString& type
)
{
RepresentationFactories::iterator found = repFactories.find(type.asChar());
if (found == repFactories.end()) {
return false;
}
delete found->second;
repFactories.erase(found);
return true;
}
//------------------------------------------------------------------------------
//
AssemblyDefinition::AssemblyDefinition() : fActiveRep(0)
{}
//------------------------------------------------------------------------------
//
AssemblyDefinition::~AssemblyDefinition()
{}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::getExternalContent(
) const
{
MStatus status;
MStringArray repNames( getRepresentations( &status ) );
const unsigned int nbReps = repNames.length();
if (status != MS::kSuccess || nbReps == 0) {
return;
}
// To be friendly to the file path editor, which assumes all paths are stored
// verbatim in plugs, we provide the external content entries with the plug
// name as the key. This simplified approach can be changed if the filepath
// editor supports a more generic interface in the future.
//
// This is based on assumptions (true as of this writing) that
// representations will have, at most, a single external content item, and
// that the key that representations give for the item is irrelevant (they
// will read the path from the first item we pass back in setExternalContent,
// no matter what its name is).
const MString entryFormat( "^1s[^2s].^3s" );
MString entryName;
for (unsigned int i = 0; i < nbReps; ++i) {
RepresentationPtr rep( representationFactory( repNames[ i ] ) );
if ( rep.get() == 0 ) {
continue;
}
rep->getExternalContent( repTable );
if ( repTable.length() == 0 ) {
continue;
}
MString unusedKey;
MString unresolvedLocation;
MString resolvedLocation;
MString contextNodeFullName;
MStringArray roles;
// As explained above, we are only reading the first item in the table, as
// we know that the currently implemented representations only have one,
// at most. The case where there is no external content has already been
// filtered out at this point.
if ( repTable.getEntry(
0, unusedKey, unresolvedLocation, resolvedLocation, contextNodeFullName, roles ) !=
continue;
}
MString plugIndex;
plugIndex += i;
entryName.format( entryFormat, REPRESENTATIONS_ATTR_UINAME,
plugIndex, REPRESENTATION_DATA_ATTR_UINAME );
entryName, unresolvedLocation, resolvedLocation, contextNodeFullName, roles );
}
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::setExternalContent(
)
{
MStatus status;
MStringArray repNames( getRepresentations( &status ) );
const unsigned int nbReps = repNames.length();
if (status != MS::kSuccess || nbReps == 0) {
return;
}
const unsigned int nbEntries = table.length();
MString oldActive = getActive();
for (unsigned int i = 0; i < nbEntries; ++i) {
MString key;
MString location;
table.getEntry( i, key, location );
// The key name is set in getExternalContent, and will be along the
// lines of
//
// representations[0].repData
//
// The only information that is relevant for this implementation is the
// index as the rest is implicit. So just extract the index by finding
// what lies between brackets.
const int openingBracketIdx = key.index( '[' );
const int closingBracketIdx = key.index( ']' );
if ( openingBracketIdx < 0 || closingBracketIdx < 0 ) {
// Key syntax got garbled, not much we can do.
continue;
}
const MString repIdxStr(
key.substring( openingBracketIdx + 1, closingBracketIdx - 1 ) );
const unsigned int repIdx = repIdxStr.asUnsigned();
if ( repIdx >= nbReps ) {
continue;
}
std::auto_ptr< MPxRepresentation > rep(
representationFactory( repNames[ repIdx ] ) );
if ( rep.get() == 0 ) {
continue;
}
// Create a table just for the representation. The entry name is not
// really important in this limited implementation: we know in advance
// that the currently existing representations will only use the first
// item, whatever its name.
repTable.addEntry( "Data", location );
rep->setExternalContent( repTable );
// Since the file has been changed,
// refresh representation if it is active
if(repNames[ repIdx ] == oldActive)
{
activate(oldActive);
}
}
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::createRepresentation(
const MString& input,
const MString& type,
const MString& representation,
MDagModifier* /* undoRedo */,
MStatus* status
)
{
// Early out: unknown representation type.
RepresentationFactories::const_iterator found =
repFactories.find(type.asChar());
if (found == repFactories.end()) {
if (status) *status = MStatus::kFailure;
return MString();
}
const AdskRepresentationFactory* const repFactory = found->second;
// If it wasn't given to us, set the return representation name.
MString newRepName =
(representation.numChars() > 0) ?
representation :
repFactory->creationName(this, input);
// If the factory couldn't create a name for the representation,
// report failure.
if (newRepName.numChars() == 0) {
if (status) *status = MStatus::kFailure;
return MString();
}
performCreateRepresentation(
newRepName, // Name
type, // Type
repFactory->creationLabel(this, input), // Label
repFactory->creationData(this, input) // Data
);
if (status) *status = MStatus::kSuccess;
return newRepName;
}
//------------------------------------------------------------------------------
//
bool AssemblyDefinition::inactivateRep()
{
// Unload the previously-active representation (if any).
MString oldActive = getActive();
if (oldActive.numChars() != 0) {
bool returnVal = fActiveRep.get() ? fActiveRep->inactivate(): false;
if (!returnVal) {
return false;
}
// Null out the active representation only if inactivation succeeds.
fActiveRep = RepresentationPtr();
}
return true;
}
//------------------------------------------------------------------------------
//
bool AssemblyDefinition::activateRep(const MString& representation)
{
// Activation of an empty string is a no-op.
if (representation.numChars() != 0) {
fActiveRep = RepresentationPtr(representationFactory(representation));
return fActiveRep.get() ? fActiveRep->activate() : false;
}
return true;
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getActive() const
{
return fActiveRep.get() ? fActiveRep->getName() : MString();
}
//------------------------------------------------------------------------------
//
MStringArray AssemblyDefinition::getRepresentations(MStatus* status) const
{
MStringArray representations;
MPlug representationsPlug(thisMObject(), aRepresentations);
for (int i=0; i<static_cast<int>(representationsPlug.numElements()); ++i) {
MPlug representationPlug = representationsPlug[i];
MPlug namePlug = representationPlug.child(aRepName);
MString name;
MStatus status_ = namePlug.getValue(name);
if (status_ != MS::kSuccess) {
// Retrieving the plug name should never fail. If it did,
// something went terribly wrong, so let's report it.
CHECK_MSTATUS(status_);
break;
}
representations.append(name);
}
// There exists no documented reason that would cause this function
// to fail. We therefore unconditionally return success.
if (status != 0) {
*status = MS::kSuccess;
}
return representations;
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getRepType(const MString& repName) const
{
return getRepAttrValue(repName, aRepType);
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getRepLabel(const MString& repName) const
{
return getRepAttrValue(repName, aRepLabel);
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getRepData(const MString& repName) const
{
return getRepAttrValue(repName, aRepData);
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::setRepData(
const MString& repName,
const MString& data
)
{
setRepAttrValue( repName, aRepData, data );
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getRepNamespace() const
{
// returning an empty string will make sure that no namespace is created for this assembly
return MString();
}
//------------------------------------------------------------------------------
//
MStringArray AssemblyDefinition::repTypes() const
{
// This is the representation creation query for existing assembly
// definitions. Previously-created representations impose no
// constraints to new representation creation, so simply return the
// full list of representation types.
return registeredTypes();
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::deleteRepresentation(const MString& repName)
{
MStatus status;
MPlug representationsPlug(thisMObject(), aRepresentations);
const int numElements = static_cast<int>(representationsPlug.numElements());
static MObject attribs[] = {aRepName, aRepData, aRepLabel, aRepType};
for (int i=0; i<numElements; ++i)
{
MPlug representationPlug = representationsPlug[i];
MPlug namePlug = representationPlug.child(aRepName);
MString value;
namePlug.getValue(value);
if (value == repName) {
// Keep the representation list compacted.
// Overwrite the item data that we want to delete by copying
// all the data items -1 position where they are.
// Delete the last item of the list.
for (int j = i + 1 ; j < numElements; j++)
{
for (int k = 0; k < DIMOF(attribs); ++k){
representationsPlug[j].child(attribs[k]).getValue(value);
representationsPlug[j-1].child(attribs[k]).setValue(value);
}
}
// remove the numElements-1 item.
MString cmd("removeMultiInstance -b true ");
cmd += representationsPlug[numElements-1].name();
break;
}
}
return status;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::deleteAllRepresentations()
{
clearRepresentationList();
MPlug representationsPlug(thisMObject(), aRepresentations);
return representationsPlug.numElements() == 0 ? MStatus::kSuccess : MStatus::kFailure;
}
//------------------------------------------------------------------------------
//
MPxRepresentation* AssemblyDefinition::representationFactory(
const MString& name
) const
{
MString repType = getRepType(name);
if (repType.numChars() > 0) {
MString repData = getRepData(name);
RepresentationFactories::const_iterator found =
repFactories.find(repType.asChar());
if (found != repFactories.end()) {
// Representations require a non-const pointer to their
// assembly, which they will then use in a const-correct way.
return found->second->create(
const_cast<AssemblyDefinition*>(this), name, repData);
}
}
return 0;
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::postLoad()
{
// Activate the default representation, which is representation 0.
MStatus status;
MStringArray representations = getRepresentations(&status);
const int len = representations.length();
if (status != MS::kSuccess || len == 0) {
return;
}
// If we can't activate a representation (because our parent assembly is
// being called with activateNonRecursive()), stop now. As of
// 20-Nov-2012, nesting assembly definitions is not a recommended
// workflow, but it is not prohibited.
MFnAssembly aFn(thisMObject());
if (!aFn.canActivate()) {
return;
}
// MFnAssembly::activate() must be called to benefit from scene
// assembly infrastructure activation services.
aFn.activate(representations[0]);
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getDefaultIcon() const
{
return MString(ICON_NAME);
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::postConstructor()
{
// Set the assembly default icon.
MFnDependencyNode self(thisMObject());
MStatus status;
MPlug iconName = self.findPlug(MString("iconName"), true, &status);
if (status != MStatus::kSuccess) {
return;
}
iconName.setValue(getDefaultIcon());
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::clearRepresentationList()
{
MStringArray representations;
MPlug representationsPlug(thisMObject(), aRepresentations);
for (int i=0; i<static_cast<int>(representationsPlug.numElements()); ++i) {
representations.append(representationsPlug[i].name());
}
for (int i=0; i<static_cast<int>(representations.length()); ++i) {
MString cmd("removeMultiInstance -b true ");
cmd += representations[i];
}
}
//------------------------------------------------------------------------------
//
void AssemblyDefinition::performCreateRepresentation(
const MString& name,
const MString& type,
const MString& label,
const MString& data
)
{
MPlug representationsPlug(thisMObject(), aRepresentations);
int nbElements = representationsPlug.numElements();
representationsPlug.selectAncestorLogicalIndex(nbElements, aRepresentations);
MPlug namePlug = representationsPlug.child(aRepName);
namePlug.setValue(name);
MPlug labelPlug = representationsPlug.child(aRepLabel);
labelPlug.setValue(label);
// In the future, could consider making representation type as not editable.
MPlug typePlug = representationsPlug.child(aRepType);
typePlug.setValue(type);
MPlug dataPlug = representationsPlug.child(aRepData);
dataPlug.setValue(data);
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::getRepAttrValue(
const MString& repName,
MObject& repAttr
) const
{
if (repName.numChars() == 0) {
return MString();
}
MString data;
MPlug representationsPlug(thisMObject(), aRepresentations);
// O(n) search over all representations should not matter because
// the number of representations is small.
const int numElements = static_cast<int>(representationsPlug.numElements());
for (int i=0; i<numElements; ++i) {
MPlug representationPlug = representationsPlug[i];
MPlug namePlug = representationPlug.child(aRepName);
MString name;
namePlug.getValue(name);
if (name == repName) {
MPlug dataPlug = representationPlug.child(repAttr);
dataPlug.getValue(data);
break;
}
}
return data;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::setRepAttrValue(
const MString& repName,
MObject& repAttr,
const MString& data
)
{
if (repName.numChars() == 0) {
}
MPlug representationsPlug(thisMObject(), aRepresentations);
// O(n) search over all representations should not matter because
// the number of representations is small.
const int numElements = static_cast<int>(representationsPlug.numElements());
for (int i=0; i<numElements; ++i) {
MPlug representationPlug = representationsPlug[i];
MPlug namePlug = representationPlug.child(aRepName);
MString name;
namePlug.getValue(name);
if (name == repName) {
MPlug dataPlug = representationPlug.child(repAttr);
dataPlug.setValue(data);
break;
}
}
}
//------------------------------------------------------------------------------
//
MString AssemblyDefinition::setRepName(
const MString& repName,
const MString& newName,
MStatus* status
)
{
MStatus s = setRepAttrValue(repName, aRepName, newName);
if (status) *status = s;
return newName;
}
//------------------------------------------------------------------------------
//
MStatus AssemblyDefinition::setRepLabel(
const MString& repName,
const MString& label
)
{
return setRepAttrValue(repName, aRepLabel, label);
}
//------------------------------------------------------------------------------
//
bool AssemblyDefinition::canRepApplyEdits(const MString& representation) const
{
if (representation.numChars() == 0) {
return false;
}
// If the argument isn't the active representation, need to build a
// temporary transient representation to ask it.
if (getActive() != representation || fActiveRep.get() == 0) {
RepresentationPtr ptr(representationFactory(representation));
return (ptr.get() == 0 ? false : ptr->canApplyEdits());
}
return fActiveRep->canApplyEdits();
}
//-
//*****************************************************************************
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy
// form.
//*****************************************************************************
//+