sceneAssembly/assemblyReferenceInitialRep.h

sceneAssembly/assemblyReferenceInitialRep.h
#ifndef _assemblyReferenceInitialRep_h_
#define _assemblyReferenceInitialRep_h_
#include <maya/MApiNamespace.h>
/*==============================================================================
* This is a utility class that manages the initial representation
* configuration information for an assembly references:
* -formatting of active representation configuration for output before the
* assembly reference is saved
* -interpreting the previously saved configuration data when assembly reference
* is initialized
* -querying the initial representation settings
* -clearing the data when it is no longer required
*
* Most of the implementation is actually written in python, this class is a wrapper
* around calls into that class - see assemblyReferenceInitialRep.py
*
*============================================================================*/
class assemblyReferenceInitialRep {
public:
assemblyReferenceInitialRep();
virtual ~assemblyReferenceInitialRep();
bool reader(const MObject &rootAssembly);
bool writer(const MObject &rootAssembly) const;
MString getInitialRep(const MObject &targetAssembly, bool &hasInitialRep) const;
bool clear(const MObject &rootAssembly) const;
};
#endif
//-
//*****************************************************************************
// Copyright 2013 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy
// form.
//*****************************************************************************
//+