sceneAssembly/assemblyReferenceInitialRep.h
#ifndef _assemblyReferenceInitialRep_h_
#define _assemblyReferenceInitialRep_h_
#include <maya/MApiNamespace.h>
class assemblyReferenceInitialRep {
public:
assemblyReferenceInitialRep();
virtual ~assemblyReferenceInitialRep();
bool reader(
const MObject &rootAssembly);
bool writer(
const MObject &rootAssembly)
const;
MString getInitialRep(
const MObject &targetAssembly,
bool &hasInitialRep)
const;
bool clear(
const MObject &rootAssembly)
const;
};
#endif