surfaceTwistCmd/surfaceTwistCmd.cpp

surfaceTwistCmd/surfaceTwistCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Produces the MEL command "surfaceTwist".
//
// To use this command:
// (1) First create and select a number of NURBS surfaces or polygons
// (a fun surface to twist is the one created by the surfaceCreateCmd command).
// (2) Enter the command "surfaceTwist" and all selected surfaces will
// be twisted around the y-axis.
//
// This command demonstrates how to access and modify the CVs of a NURBS surface
// or the vertices of a polygon.
//
#include <math.h>
#include <maya/MIOStream.h>
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MFnPlugin.h>
#include <maya/MString.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MMatrix.h>
#include <maya/MDagPath.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MItSurfaceCV.h>
#include <maya/MItMeshVertex.h>
// Class Definition //
class surfaceTwist : public MPxCommand {
public:
surfaceTwist();
~surfaceTwist() override;
MStatus doIt( const MArgList& args ) override;
static void* creator();
};
// Class Implementation //
#define NUM_SPANS 30
#define WIDTH 10.0
#define VERTICAL_SCALING 4.0
surfaceTwist::~surfaceTwist() {}
surfaceTwist::surfaceTwist() {}
void* surfaceTwist::creator()
{
return new surfaceTwist;
}
static MStatus twistNurbsSurface(MDagPath& objectPath, MObject& component)
{
MStatus status;
MPoint center;
MVector toCenter( -center.x, 0.0, -center.y );
double rotFactor = 0.5;
// We have a nurbs surface or component
//
MItSurfaceCV cvIter( objectPath, component, true, &status );
if ( MS::kSuccess == status ) {
// We successfully created a nurbs surface iterator
//
for ( ; !cvIter.isDone(); cvIter.nextRow() ) {
for ( ; !cvIter.isRowDone(); cvIter.next() ) {
// Get the location of the CV
//
MPoint pnt = cvIter.position( MSpace::kWorld );
pnt = pnt + toCenter;
// Calculate rotation in radians about the y-axis
//
double rotation = pnt.y * rotFactor;
MMatrix rotMatrix;
// Set matrix to a rotation about the y axis
//
rotMatrix(0,0) = cos( rotation );
rotMatrix(0,2) = sin( rotation );
rotMatrix(2,0) = -sin( rotation );
rotMatrix(2,2) = cos( rotation );
pnt = ( pnt * rotMatrix ) - toCenter;
status = cvIter.setPosition( pnt, MSpace::kWorld );
if ( MS::kSuccess != status )
break;
}
}
// Tell maya to redraw the surface with all of our changes
//
cvIter.updateSurface();
return MS::kSuccess;
} else
return MS::kFailure;
}
static MStatus twistPolygon(MDagPath& objectPath, MObject& component)
{
MStatus status;
MPoint center;
MVector toCenter( -center.x, 0.0, -center.y );
double rotFactor = 0.5;
MItMeshVertex vertIter( objectPath, component, &status );
if ( MS::kSuccess == status ) {
// We successfully created a polygon vertex iterator
//
for ( ; !vertIter.isDone(); vertIter.next() ) {
// Get the location of the vertex
//
MPoint pnt = vertIter.position( MSpace::kWorld );
pnt = pnt + toCenter;
// Calculate rotation in radians about the y-axis
//
double rotation = pnt.y * rotFactor;
MMatrix rotMatrix;
// Set matrix to a rotation about the y axis
//
rotMatrix(0,0) = cos( rotation );
rotMatrix(0,2) = sin( rotation );
rotMatrix(2,0) = -sin( rotation );
rotMatrix(2,2) = cos( rotation );
pnt = ( pnt * rotMatrix ) - toCenter;
status = vertIter.setPosition( pnt, MSpace::kWorld );
if ( MS::kSuccess != status )
break;
}
// Tell maya to redraw the surface with all of our changes
//
vertIter.updateSurface();
return MS::kSuccess;
} else
return MS::kFailure;
}
MStatus surfaceTwist::doIt( const MArgList& )
//
// Description:
// Plugin command to test Selection List Iterator.
//
//
{
MStatus status;
// Create an iterator for the active selection list
//
MItSelectionList iter( slist );
if (iter.isDone()) {
cerr << "Nothing selected\n";
return MS::kFailure;
}
MDagPath objectPath;
MObject component;
for ( ; !iter.isDone(); iter.next() ) {
status = iter.getDagPath( objectPath, component );
if (objectPath.hasFn(MFn::kNurbsSurface))
status = twistNurbsSurface(objectPath, component);
else if (objectPath.hasFn(MFn::kMesh))
status = twistPolygon(objectPath, component);
else {
cerr << "Selected object is not a NURBS surface or a polygon\n";
return MS::kFailure;
}
}
return status;
}
// Register command with system //
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerCommand( "surfaceTwist", surfaceTwist::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "surfaceTwist" );
if (!status) {
status.perror("deregisterCommand");
return status;
}
return status;
}