Use MPxLocatorNode legacy fixed draw code and selection in Viewport 2.0

It is possible to reuse Viewport 1 rendering and picking when using the Viewport 2.0 renderer for plug-in locators. However, this should only be considered a temporary solution to allow for an incremental migration to Viewport 2.0. The final aim should be to re-implement rendering using a geometry or subscene override for proper integration.

Requirements and limitations