Extension 2 for Autodesk Maya 2013 provides the .NET API that allows you to create plug-ins and extensions for Maya using Microsoft's .NET technology. The .NET API allows you to load plug-in code from .NET assemblies and includes assemblies that you can import to access the Maya SDK from .NET languages.
The Writing a Deformer Node chapter is updated with information on how the shape data flows through a deformer chain in a dependency graph, use of the GroupParts and Groupid nodes, how ordering of the deformers affect a scene, the purpose of tweak nodes, and the skinning process.
To help you with writing a user-defined manipulator, more information and code examples have been added to the manipulator chapter. The topics in this chapter explain how to write a user-defined manipulator, how to associate the manipulators and plugs, and how to connect manipulators to the Show Manipulator Tool.