Note: In Maya LT, you can animate on a maximum of two animation layers on top of the
BaseAnimation.
Load existing animation to work with layers
When you load existing animation and start to create animation layers, you can access your existing animation in the
Animation Layer Editor using the
BaseAnimation bar.
To load existing animation to work with layers
- Load a scene with existing animation.
-
Create an animation layer. (You can create an empty animation layer or create one for selected objects.)
Although you have only created one layer, you will also notice the
BaseAnimation bar appears in the
Animation Layer Editor. The
BaseAnimation bar lets you access your existing animation with the layer tools.
- (Optional) If you do not want your original non-layered animation curves to receive keys as you work on layers, click to lock the
BaseAnimation bar.
The
BaseAnimation bar can be locked, but because it is not a layer, it cannot be muted, soloed, or parented to other layers. To mute or solo the animation represented by the
BaseAnimation bar, extract it to a layer. See
Extract animation to or from an animation layer.
Note: You can also add layers to existing animation in the
Time Editor, but to do this you must use Time Editor Clip layers. You cannot drive animation with both Animation layers and Clip layers as this will create conflicts. See
Add Clip Layers to the Time Editor.