Create Beams tool dialog

The Create Beams tool allows you to create beam (1-dimensional) mesh elements. Typically, beams represent runners and cooling circuits on a model.

Click Create Beams (Mesh tab > Mesh panel > Create Beams).

Note: Many of the mesh tools involve selecting or manipulating nodes. Ensure that the nodes in the part are visible and selectable by activating the required layers in the Layers pane.

Dialog elements

Widget Explanation
Coordinates(x,y,z) Specifies the coordinates, on the global X, Y and Z axes. You can either enter the coordinates directly, or click in the graphics window to identify the location.

First: Defines the start of the beam. If multiple curves are being defined,

Second: Defines the end of the beam.

Tip: Activate the mesh node layerTo identify the ends of the beam by selecting existing nodes, ensure the layer containing the mesh nodes is visible, set Filter=Nearest Node below, then click on the required nodes in the graphics window.
Number of beams: Allows you to specify the number of beam elements between end points.
Automatic apply when selection complete When this checkbox is activated, the select tool is applied automatically to the chosen elements whenever all inputs have been specified.
Create as:

Allows you to simultaneously create a modeling entity and assign properties to it.

For example:
  • You can create a curve and assign runner properties to it.
  • You can create a region and assign part surface properties to it.

In some cases you have the option to Create as modeling entity. No properties will be assigned. This option may be appropriate if, for example, you are creating curves to construct a region. You must assign properties to the region, but you don't need to assign properties to the curves.

Note: To change the properties of an entity, click Change.
Filter: The filter helps you select a desired model or mesh entity. When you use a filter, the pointer will snap to the specified entity.