devices/deviceinput/ordeviceinput_device.h

devices/deviceinput/ordeviceinput_device.h
#ifndef __ORDEVICE_INPUT_DEVICE_H__
#define __ORDEVICE_INPUT_DEVICE_H__
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
All rights reserved.
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or other legal entity for which you are acquiring the software.
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NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN
"AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE
OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC.,
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***************************************************************************************/
//--- SDK include
#include <fbsdk/fbsdk.h>
//--- Class declaration
#include "ordeviceinput_hardware.h"
//--- Registration defines
#define ORDEVICEINPUT__CLASSNAME ORDeviceInput
#define ORDEVICEINPUT__CLASSSTR "ORDeviceInput"
class DataChannel
{
public:
DataChannel()
{
mTAnimNode = NULL;
mRAnimNode = NULL;
mModelTemplate = NULL;
mName = "NoName";
mIsUsed = false;
}
~DataChannel()
{
}
public:
FBString mName;
FBAnimationNode* mTAnimNode;
FBAnimationNode* mRAnimNode;
FBModelTemplate* mModelTemplate;
bool mIsUsed;
private:
double mPos[3];
double mRot[3];
};
class ORDeviceInput : public FBDevice
{
//--- FiLMBOX declaration
FBDeviceDeclare( ORDeviceInput, FBDevice );
public:
//--- FiLMBOX Construction/Destruction
virtual bool FBCreate();
virtual void FBDestroy();
//--- Initialisation/Shutdown
bool Init();
bool Done();
bool Reset();
bool Stop();
bool Start();
//--- Real-Time Engine callbacks
virtual bool AnimationNodeNotify( FBAnimationNode* pAnimationNode,FBEvaluateInfo* pEvaluateInfo );
virtual void DeviceIONotify ( kDeviceIOs pAction, FBDeviceNotifyInfo &pDeviceNotifyInfo );
//--- Device operation
virtual bool DeviceOperation ( kDeviceOperations pOperation );
//--- Load/Save.
virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
virtual bool FbxRetrieve( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
//--- Marker set management.
void DefineHierarchy ();
void BeginChannelSetDefinition ();
void EndChannelSetDefinition () ;
int UseChannel (char *pName);
//--- Recording of frame information
void DeviceRecordFrame (FBTime &pTime,FBDeviceNotifyInfo &pDeviceNotifyInfo);
//--- Get data from hardware.
double GetDataTX(int pChannelIndex) { return mHardware.GetDataTX(pChannelIndex); }
double GetDataTY(int pChannelIndex) { return mHardware.GetDataTY(pChannelIndex); }
double GetDataTZ(int pChannelIndex) { return mHardware.GetDataTZ(pChannelIndex); }
double GetDataRX(int pChannelIndex) { return mHardware.GetDataRX(pChannelIndex); }
double GetDataRY(int pChannelIndex) { return mHardware.GetDataRY(pChannelIndex); }
double GetDataRZ(int pChannelIndex) { return mHardware.GetDataRZ(pChannelIndex); }
//--- Channel list manipulation.
int GetChannelCount() { return mHardware.GetChannelCount(); }
char * GetChannelName(int pMarkerIndex) { return mHardware.GetChannelName(pMarkerIndex); }
public:
FBModelTemplate* mRootTemplate;
FBArrayTemplate<DataChannel *> mChannels;
private:
ORDeviceInputHardware mHardware;
FBPlayerControl mPlayerControl;
bool mHierarchyIsDefined;
FBSystem mSystem;
};
#endif /* __ORDEVICE_INPUT_DEVICE_H__ */