devices/deviceskeleton/ordeviceskeleton_hardware.h

devices/deviceskeleton/ordeviceskeleton_hardware.h
#ifndef __ORDEVICE_SKELETON_HARDWARE_H__
#define __ORDEVICE_SKELETON_HARDWARE_H__
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
All rights reserved.
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or other legal entity for which you are acquiring the software.
AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN
"AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE
OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC.,
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Autodesk and Open Reality are registered trademarks or trademarks of Autodesk, Inc.,
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Manufacturer is Autodesk, Inc., 10 Duke Street, Montreal, Quebec, Canada, H3C 2L7.
***************************************************************************************/
//--- SDK include
#include <fbsdk/fbsdk.h>
// Test server include
#include "skeletondevicetester/DeviceBuffer.h"
class ORDeviceSkeletonHardware
{
public:
ORDeviceSkeletonHardware();
~ORDeviceSkeletonHardware();
//--- Opens and closes connection with data server. returns true if successful
bool Open();
bool Close();
bool GetSetupInfo ();
//--- Hardware communication
bool StartDataStream ();
bool StopDataStream ();
void ResetPacketTimeOffset(FBTime &pTime);
bool FetchDataPacket (FBTime &pTime);
//--- Attribute management
void SetNetworkUse(bool pUse) { mNetworkUse = pUse; }
bool GetNetworkUse() { return mNetworkUse; }
void SetNetworkAddress (const char *pIPAddress){ mNetworkAddress = pIPAddress; }
const char* GetNetworkAddress () { return mNetworkAddress; }
void SetNetworkPort (int pPort) { mNetworkPort = pPort; }
int GetNetworkPort () { return mNetworkPort; }
//--- Channel & Channel data management
int GetChannelCount () { return mChannelCount; }
const char* GetChannelName (int pChannel) { return mChannel[pChannel].mName; }
int GetChannelParent(int pChannel) { return mChannel[pChannel].mParentChannel; }
FBVector3d GetDefaultT (int pChannel) { SkeletonNodeInfo& lSI = mChannel[pChannel]; return FBVector3d(lSI.mDefaultT[0],lSI.mDefaultT[1],lSI.mDefaultT[2]); }
FBVector3d GetDefaultR (int pChannel) { SkeletonNodeInfo& lSI = mChannel[pChannel]; return FBVector3d(lSI.mDefaultR[0],lSI.mDefaultR[1],lSI.mDefaultR[2]); }
double GetDataTX (int pChannel) { return mChannel[pChannel].mT[0]; }
double GetDataTY (int pChannel) { return mChannel[pChannel].mT[1]; }
double GetDataTZ (int pChannel) { return mChannel[pChannel].mT[2]; }
double GetDataRX (int pChannel) { return mChannel[pChannel].mR[0]; }
double GetDataRY (int pChannel) { return mChannel[pChannel].mR[1]; }
double GetDataRZ (int pChannel) { return mChannel[pChannel].mR[2]; }
private:
struct SkeletonNodeInfo
{
const char* mName;
int mParentChannel;
double mDefaultT[3];
double mDefaultR[3];
double mT[3];
double mR[3];
};
SkeletonNodeInfo mChannel[sSKDataBuffer::ChannelCount];
int mChannelCount;
sSKDataBuffer mSkDataBuffer;
nsTime mPacketTimeOffset;
FBTime mStartRecordingTime;
FBTime mLastSimulationTime;
int mPassCount;
bool mNetworkUse;
FBString mNetworkAddress;
int mNetworkPort;
FBSystem mSystem;
int mSocket;
FBTCPIP mTCP;
};
#endif /* __ORDEVICE_SKELETON_HARDWARE_H__ */