miscellaneous/pyfbsdk_template/orpyfbsdk_template_pyshaderscreen.cxx
#include "orpyfbsdk_common.h"
void ORShaderScreen_Init()
{
REGISTER_FBWRAPPER_FORWARD( ORShaderScreen )
class_<ORShaderScreen_Wrapper,bases<FBShader_Wrapper>, Wrapper_Container_1_Opt<ORShaderScreen_Wrapper, char*>, boost::noncopyable >("ORShaderScreen",init<char*>())
.add_property( "Intensity", &ORShaderScreen_Wrapper::GetIntensity, &ORShaderScreen_Wrapper::SetIntensity)
.add_property( "ColorOp", &ORShaderScreen_Wrapper::GetColorOp, &ORShaderScreen_Wrapper::SetColorOp)
;
REGISTER_FBWRAPPER( ORShaderScreen );
}