#include <GL/glew.h>
#if defined(_WIN32)
# include <GL/wglew.h>
#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
#ifdef GLEW_MX
# define glewGetContext() ctx
# ifdef _WIN32
# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
# define GLEW_CONTEXT_ARG_VAR_INIT ctx
# define wglewGetContext() ctx
# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
# else
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define glxewGetContext() ctx
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
# endif
# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
#else
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define GLEW_CONTEXT_ARG_DEF_LIST void
# define WGLEW_CONTEXT_ARG_DEF_INIT void
# define WGLEW_CONTEXT_ARG_DEF_LIST void
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST void
#endif
#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (
const GLubyte*
name)
{
static void* gpa;
{
if ((h = dlopen(
NULL, RTLD_LAZY | RTLD_LOCAL)) ==
NULL)
return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
return ((
void*(*)(
const GLubyte*))gpa)(
name);
else
return dlsym(h, (const char*)name);
}
#endif
#if defined(__APPLE__)
#include <stdlib.h>
#include <string.h>
#include <AvailabilityMacros.h>
#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (
const GLubyte *
name)
{
static void* image =
NULL;
void* addr;
{
#ifdef GLEW_REGAL
image = dlopen("libRegal.dylib", RTLD_LAZY);
#else
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
#endif
}
if( !image )
return NULL;
addr = dlsym(image, (const char*)name);
if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name );
#else
#endif
}
#else
#include <mach-o/dyld.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image =
NULL;
NSSymbol symbol;
char* symbolName;
{
#ifdef GLEW_REGAL
image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
#else
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
#endif
}
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) :
NULL;
free(symbolName);
if( symbol ) return NSAddressOfSymbol(symbol);
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name );
#else
#endif
}
#endif
#endif
#if defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
#elif defined(__sgi) || defined(__sun)
# define glewGetProcAddress(name) dlGetProcAddress(name)
#elif defined(__ANDROID__)
# define glewGetProcAddress(name) NULL
#elif defined(__native_client__)
# define glewGetProcAddress(name) NULL
#else
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif
#define CONST_CAST(x) (*(GLboolean*)&x)
static GLuint _glewStrLen (
const GLubyte*
s)
{
while (s[i] != '\0') i++;
}
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
while (s[i] != '\0' && s[i] != c) i++;
return (s[i] == '\0' || s[i] == c) ? i : 0;
}
static GLboolean _glewStrSame (
const GLubyte* a,
const GLubyte* b, GLuint
n)
{
GLuint i=0;
return (a ==
NULL && b ==
NULL && n == 0) ? GL_TRUE : GL_FALSE;
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
(*a)++;
(*na)--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i !=
NULL && b+i !=
NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i !=
NULL && b+i !=
NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i !=
NULL && b+i !=
NULL && (*a)[i] == b[i]) i++;
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewSearchExtension (
const char* name,
const GLubyte *
start,
const GLubyte *end)
{
GLuint
len = _glewStrLen((
const GLubyte*)name);
while (p < end)
{
GLuint n = _glewStrCLen(p, ' ');
if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
p += n+1;
}
return GL_FALSE;
}
#if !defined(_WIN32) || !defined(GLEW_MX)
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D =
NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements =
NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D =
NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D =
NULL;
PFNGLACTIVETEXTUREPROC __glewActiveTexture =
NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture =
NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D =
NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D =
NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D =
NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage =
NULL;
PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd =
NULL;
PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf =
NULL;
PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd =
NULL;
PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf =
NULL;
PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d =
NULL;
PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv =
NULL;
PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f =
NULL;
PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv =
NULL;
PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i =
NULL;
PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv =
NULL;
PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s =
NULL;
PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv =
NULL;
PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d =
NULL;
PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv =
NULL;
PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f =
NULL;
PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv =
NULL;
PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i =
NULL;
PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv =
NULL;
PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s =
NULL;
PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv =
NULL;
PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d =
NULL;
PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv =
NULL;
PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f =
NULL;
PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv =
NULL;
PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i =
NULL;
PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv =
NULL;
PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s =
NULL;
PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv =
NULL;
PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d =
NULL;
PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv =
NULL;
PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f =
NULL;
PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv =
NULL;
PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i =
NULL;
PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv =
NULL;
PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s =
NULL;
PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv =
NULL;
PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage =
NULL;
PFNGLBLENDCOLORPROC __glewBlendColor =
NULL;
PFNGLBLENDEQUATIONPROC __glewBlendEquation =
NULL;
PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate =
NULL;
PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer =
NULL;
PFNGLFOGCOORDDPROC __glewFogCoordd =
NULL;
PFNGLFOGCOORDDVPROC __glewFogCoorddv =
NULL;
PFNGLFOGCOORDFPROC __glewFogCoordf =
NULL;
PFNGLFOGCOORDFVPROC __glewFogCoordfv =
NULL;
PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays =
NULL;
PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements =
NULL;
PFNGLPOINTPARAMETERFPROC __glewPointParameterf =
NULL;
PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv =
NULL;
PFNGLPOINTPARAMETERIPROC __glewPointParameteri =
NULL;
PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv =
NULL;
PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b =
NULL;
PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv =
NULL;
PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d =
NULL;
PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv =
NULL;
PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f =
NULL;
PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv =
NULL;
PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i =
NULL;
PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv =
NULL;
PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s =
NULL;
PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv =
NULL;
PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub =
NULL;
PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv =
NULL;
PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui =
NULL;
PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv =
NULL;
PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us =
NULL;
PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv =
NULL;
PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer =
NULL;
PFNGLWINDOWPOS2DPROC __glewWindowPos2d =
NULL;
PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv =
NULL;
PFNGLWINDOWPOS2FPROC __glewWindowPos2f =
NULL;
PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv =
NULL;
PFNGLWINDOWPOS2IPROC __glewWindowPos2i =
NULL;
PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv =
NULL;
PFNGLWINDOWPOS2SPROC __glewWindowPos2s =
NULL;
PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv =
NULL;
PFNGLWINDOWPOS3DPROC __glewWindowPos3d =
NULL;
PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv =
NULL;
PFNGLWINDOWPOS3FPROC __glewWindowPos3f =
NULL;
PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv =
NULL;
PFNGLWINDOWPOS3IPROC __glewWindowPos3i =
NULL;
PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv =
NULL;
PFNGLWINDOWPOS3SPROC __glewWindowPos3s =
NULL;
PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv =
NULL;
PFNGLBEGINQUERYPROC __glewBeginQuery =
NULL;
PFNGLBINDBUFFERPROC __glewBindBuffer =
NULL;
PFNGLBUFFERDATAPROC __glewBufferData =
NULL;
PFNGLBUFFERSUBDATAPROC __glewBufferSubData =
NULL;
PFNGLDELETEBUFFERSPROC __glewDeleteBuffers =
NULL;
PFNGLDELETEQUERIESPROC __glewDeleteQueries =
NULL;
PFNGLENDQUERYPROC __glewEndQuery =
NULL;
PFNGLGENBUFFERSPROC __glewGenBuffers =
NULL;
PFNGLGENQUERIESPROC __glewGenQueries =
NULL;
PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv =
NULL;
PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv =
NULL;
PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData =
NULL;
PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv =
NULL;
PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv =
NULL;
PFNGLGETQUERYIVPROC __glewGetQueryiv =
NULL;
PFNGLISBUFFERPROC __glewIsBuffer =
NULL;
PFNGLISQUERYPROC __glewIsQuery =
NULL;
PFNGLMAPBUFFERPROC __glewMapBuffer =
NULL;
PFNGLUNMAPBUFFERPROC __glewUnmapBuffer =
NULL;
PFNGLATTACHSHADERPROC __glewAttachShader =
NULL;
PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation =
NULL;
PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate =
NULL;
PFNGLCOMPILESHADERPROC __glewCompileShader =
NULL;
PFNGLCREATEPROGRAMPROC __glewCreateProgram =
NULL;
PFNGLCREATESHADERPROC __glewCreateShader =
NULL;
PFNGLDELETEPROGRAMPROC __glewDeleteProgram =
NULL;
PFNGLDELETESHADERPROC __glewDeleteShader =
NULL;
PFNGLDETACHSHADERPROC __glewDetachShader =
NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray =
NULL;
PFNGLDRAWBUFFERSPROC __glewDrawBuffers =
NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray =
NULL;
PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib =
NULL;
PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform =
NULL;
PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders =
NULL;
PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation =
NULL;
PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog =
NULL;
PFNGLGETPROGRAMIVPROC __glewGetProgramiv =
NULL;
PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog =
NULL;
PFNGLGETSHADERSOURCEPROC __glewGetShaderSource =
NULL;
PFNGLGETSHADERIVPROC __glewGetShaderiv =
NULL;
PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation =
NULL;
PFNGLGETUNIFORMFVPROC __glewGetUniformfv =
NULL;
PFNGLGETUNIFORMIVPROC __glewGetUniformiv =
NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv =
NULL;
PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv =
NULL;
PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv =
NULL;
PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv =
NULL;
PFNGLISPROGRAMPROC __glewIsProgram =
NULL;
PFNGLISSHADERPROC __glewIsShader =
NULL;
PFNGLLINKPROGRAMPROC __glewLinkProgram =
NULL;
PFNGLSHADERSOURCEPROC __glewShaderSource =
NULL;
PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate =
NULL;
PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate =
NULL;
PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate =
NULL;
PFNGLUNIFORM1FPROC __glewUniform1f =
NULL;
PFNGLUNIFORM1FVPROC __glewUniform1fv =
NULL;
PFNGLUNIFORM1IPROC __glewUniform1i =
NULL;
PFNGLUNIFORM1IVPROC __glewUniform1iv =
NULL;
PFNGLUNIFORM2FPROC __glewUniform2f =
NULL;
PFNGLUNIFORM2FVPROC __glewUniform2fv =
NULL;
PFNGLUNIFORM2IPROC __glewUniform2i =
NULL;
PFNGLUNIFORM2IVPROC __glewUniform2iv =
NULL;
PFNGLUNIFORM3FPROC __glewUniform3f =
NULL;
PFNGLUNIFORM3FVPROC __glewUniform3fv =
NULL;
PFNGLUNIFORM3IPROC __glewUniform3i =
NULL;
PFNGLUNIFORM3IVPROC __glewUniform3iv =
NULL;
PFNGLUNIFORM4FPROC __glewUniform4f =
NULL;
PFNGLUNIFORM4FVPROC __glewUniform4fv =
NULL;
PFNGLUNIFORM4IPROC __glewUniform4i =
NULL;
PFNGLUNIFORM4IVPROC __glewUniform4iv =
NULL;
PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv =
NULL;
PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv =
NULL;
PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv =
NULL;
PFNGLUSEPROGRAMPROC __glewUseProgram =
NULL;
PFNGLVALIDATEPROGRAMPROC __glewValidateProgram =
NULL;
PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d =
NULL;
PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv =
NULL;
PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f =
NULL;
PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv =
NULL;
PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s =
NULL;
PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv =
NULL;
PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d =
NULL;
PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv =
NULL;
PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f =
NULL;
PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv =
NULL;
PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s =
NULL;
PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv =
NULL;
PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d =
NULL;
PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv =
NULL;
PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f =
NULL;
PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv =
NULL;
PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s =
NULL;
PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv =
NULL;
PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv =
NULL;
PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv =
NULL;
PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv =
NULL;
PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub =
NULL;
PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv =
NULL;
PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv =
NULL;
PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv =
NULL;
PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv =
NULL;
PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d =
NULL;
PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv =
NULL;
PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f =
NULL;
PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv =
NULL;
PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv =
NULL;
PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s =
NULL;
PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv =
NULL;
PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv =
NULL;
PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv =
NULL;
PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv =
NULL;
PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer =
NULL;
PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv =
NULL;
PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv =
NULL;
PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv =
NULL;
PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv =
NULL;
PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv =
NULL;
PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv =
NULL;
PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender =
NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback =
NULL;
PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation =
NULL;
PFNGLCLAMPCOLORPROC __glewClampColor =
NULL;
PFNGLCLEARBUFFERFIPROC __glewClearBufferfi =
NULL;
PFNGLCLEARBUFFERFVPROC __glewClearBufferfv =
NULL;
PFNGLCLEARBUFFERIVPROC __glewClearBufferiv =
NULL;
PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv =
NULL;
PFNGLCOLORMASKIPROC __glewColorMaski =
NULL;
PFNGLDISABLEIPROC __glewDisablei =
NULL;
PFNGLENABLEIPROC __glewEnablei =
NULL;
PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender =
NULL;
PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback =
NULL;
PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v =
NULL;
PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation =
NULL;
PFNGLGETSTRINGIPROC __glewGetStringi =
NULL;
PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv =
NULL;
PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv =
NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying =
NULL;
PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv =
NULL;
PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv =
NULL;
PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv =
NULL;
PFNGLISENABLEDIPROC __glewIsEnabledi =
NULL;
PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv =
NULL;
PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv =
NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings =
NULL;
PFNGLUNIFORM1UIPROC __glewUniform1ui =
NULL;
PFNGLUNIFORM1UIVPROC __glewUniform1uiv =
NULL;
PFNGLUNIFORM2UIPROC __glewUniform2ui =
NULL;
PFNGLUNIFORM2UIVPROC __glewUniform2uiv =
NULL;
PFNGLUNIFORM3UIPROC __glewUniform3ui =
NULL;
PFNGLUNIFORM3UIVPROC __glewUniform3uiv =
NULL;
PFNGLUNIFORM4UIPROC __glewUniform4ui =
NULL;
PFNGLUNIFORM4UIVPROC __glewUniform4uiv =
NULL;
PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i =
NULL;
PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv =
NULL;
PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui =
NULL;
PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv =
NULL;
PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i =
NULL;
PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv =
NULL;
PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui =
NULL;
PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv =
NULL;
PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i =
NULL;
PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv =
NULL;
PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui =
NULL;
PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv =
NULL;
PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv =
NULL;
PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i =
NULL;
PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv =
NULL;
PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv =
NULL;
PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv =
NULL;
PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui =
NULL;
PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv =
NULL;
PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv =
NULL;
PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer =
NULL;
PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced =
NULL;
PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced =
NULL;
PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex =
NULL;
PFNGLTEXBUFFERPROC __glewTexBuffer =
NULL;
PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture =
NULL;
PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v =
NULL;
PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v =
NULL;
PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor =
NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei =
NULL;
PFNGLBLENDEQUATIONIPROC __glewBlendEquationi =
NULL;
PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei =
NULL;
PFNGLBLENDFUNCIPROC __glewBlendFunci =
NULL;
PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading =
NULL;
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX =
NULL;
PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD =
NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD =
NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD =
NULL;
PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD =
NULL;
PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD =
NULL;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD =
NULL;
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD =
NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD =
NULL;
PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD =
NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD =
NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD =
NULL;
PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD =
NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD =
NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD =
NULL;
PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD =
NULL;
PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD =
NULL;
PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD =
NULL;
PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD =
NULL;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD =
NULL;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD =
NULL;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD =
NULL;
PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD =
NULL;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD =
NULL;
PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD =
NULL;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD =
NULL;
PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD =
NULL;
PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD =
NULL;
PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD =
NULL;
PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD =
NULL;
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD =
NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD =
NULL;
PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE =
NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE =
NULL;
PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE =
NULL;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE =
NULL;
PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE =
NULL;
PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE =
NULL;
PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE =
NULL;
PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE =
NULL;
PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE =
NULL;
PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE =
NULL;
PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE =
NULL;
PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE =
NULL;
PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE =
NULL;
PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE =
NULL;
PFNGLISQUERYANGLEPROC __glewIsQueryANGLE =
NULL;
PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE =
NULL;
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE =
NULL;
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE =
NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE =
NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE =
NULL;
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE =
NULL;
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE =
NULL;
PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE =
NULL;
PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE =
NULL;
PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE =
NULL;
PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE =
NULL;
PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE =
NULL;
PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE =
NULL;
PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE =
NULL;
PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE =
NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE =
NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE =
NULL;
PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE =
NULL;
PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE =
NULL;
PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE =
NULL;
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE =
NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE =
NULL;
PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE =
NULL;
PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE =
NULL;
PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE =
NULL;
PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE =
NULL;
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE =
NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE =
NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE =
NULL;
PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE =
NULL;
PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE =
NULL;
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE =
NULL;
PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE =
NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE =
NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE =
NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE =
NULL;
PFNGLCLEARDEPTHFPROC __glewClearDepthf =
NULL;
PFNGLDEPTHRANGEFPROC __glewDepthRangef =
NULL;
PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat =
NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler =
NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary =
NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance =
NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance =
NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance =
NULL;
PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB =
NULL;
PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB =
NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB =
NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB =
NULL;
PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB =
NULL;
PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB =
NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB =
NULL;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB =
NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB =
NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB =
NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB =
NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB =
NULL;
PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB =
NULL;
PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB =
NULL;
PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB =
NULL;
PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB =
NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed =
NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex =
NULL;
PFNGLBUFFERSTORAGEPROC __glewBufferStorage =
NULL;
PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT =
NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB =
NULL;
PFNGLCLEARBUFFERDATAPROC __glewClearBufferData =
NULL;
PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData =
NULL;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT =
NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT =
NULL;
PFNGLCLEARTEXIMAGEPROC __glewClearTexImage =
NULL;
PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage =
NULL;
PFNGLCLAMPCOLORARBPROC __glewClampColorARB =
NULL;
PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute =
NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect =
NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB =
NULL;
PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData =
NULL;
PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData =
NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB =
NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB =
NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB =
NULL;
PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB =
NULL;
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB =
NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB =
NULL;
PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB =
NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB =
NULL;
PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB =
NULL;
PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex =
NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex =
NULL;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex =
NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex =
NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect =
NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect =
NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri =
NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv =
NULL;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT =
NULL;
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer =
NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer =
NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer =
NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus =
NULL;
PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers =
NULL;
PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers =
NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer =
NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D =
NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D =
NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D =
NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer =
NULL;
PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers =
NULL;
PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers =
NULL;
PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap =
NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv =
NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv =
NULL;
PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer =
NULL;
PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer =
NULL;
PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage =
NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample =
NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB =
NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB =
NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB =
NULL;
PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB =
NULL;
PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary =
NULL;
PFNGLPROGRAMBINARYPROC __glewProgramBinary =
NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri =
NULL;
PFNGLGETUNIFORMDVPROC __glewGetUniformdv =
NULL;
PFNGLUNIFORM1DPROC __glewUniform1d =
NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv =
NULL;
PFNGLUNIFORM2DPROC __glewUniform2d =
NULL;
PFNGLUNIFORM2DVPROC __glewUniform2dv =
NULL;
PFNGLUNIFORM3DPROC __glewUniform3d =
NULL;
PFNGLUNIFORM3DVPROC __glewUniform3dv =
NULL;
PFNGLUNIFORM4DPROC __glewUniform4d =
NULL;
PFNGLUNIFORM4DVPROC __glewUniform4dv =
NULL;
PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv =
NULL;
PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv =
NULL;
PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv =
NULL;
PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv =
NULL;
PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv =
NULL;
PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv =
NULL;
PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv =
NULL;
PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv =
NULL;
PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv =
NULL;
PFNGLCOLORSUBTABLEPROC __glewColorSubTable =
NULL;
PFNGLCOLORTABLEPROC __glewColorTable =
NULL;
PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv =
NULL;
PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv =
NULL;
PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D =
NULL;
PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D =
NULL;
PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf =
NULL;
PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv =
NULL;
PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri =
NULL;
PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv =
NULL;
PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable =
NULL;
PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable =
NULL;
PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D =
NULL;
PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D =
NULL;
PFNGLGETCOLORTABLEPROC __glewGetColorTable =
NULL;
PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv =
NULL;
PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv =
NULL;
PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter =
NULL;
PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv =
NULL;
PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv =
NULL;
PFNGLGETHISTOGRAMPROC __glewGetHistogram =
NULL;
PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv =
NULL;
PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv =
NULL;
PFNGLGETMINMAXPROC __glewGetMinmax =
NULL;
PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv =
NULL;
PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv =
NULL;
PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter =
NULL;
PFNGLHISTOGRAMPROC __glewHistogram =
NULL;
PFNGLMINMAXPROC __glewMinmax =
NULL;
PFNGLRESETHISTOGRAMPROC __glewResetHistogram =
NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax =
NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D =
NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB =
NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB =
NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB =
NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB =
NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB =
NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ =
NULL;
PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v =
NULL;
PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData =
NULL;
PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData =
NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer =
NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer =
NULL;
PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage =
NULL;
PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage =
NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange =
NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange =
NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB =
NULL;
PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB =
NULL;
PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB =
NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB =
NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB =
NULL;
PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase =
NULL;
PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange =
NULL;
PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures =
NULL;
PFNGLBINDSAMPLERSPROC __glewBindSamplers =
NULL;
PFNGLBINDTEXTURESPROC __glewBindTextures =
NULL;
PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers =
NULL;
PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect =
NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect =
NULL;
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB =
NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB =
NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB =
NULL;
PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB =
NULL;
PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB =
NULL;
PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB =
NULL;
PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB =
NULL;
PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB =
NULL;
PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB =
NULL;
PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB =
NULL;
PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB =
NULL;
PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB =
NULL;
PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB =
NULL;
PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB =
NULL;
PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB =
NULL;
PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB =
NULL;
PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB =
NULL;
PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB =
NULL;
PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB =
NULL;
PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB =
NULL;
PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB =
NULL;
PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB =
NULL;
PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB =
NULL;
PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB =
NULL;
PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB =
NULL;
PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB =
NULL;
PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB =
NULL;
PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB =
NULL;
PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB =
NULL;
PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB =
NULL;
PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB =
NULL;
PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB =
NULL;
PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB =
NULL;
PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB =
NULL;
PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB =
NULL;
PFNGLBEGINQUERYARBPROC __glewBeginQueryARB =
NULL;
PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB =
NULL;
PFNGLENDQUERYARBPROC __glewEndQueryARB =
NULL;
PFNGLGENQUERIESARBPROC __glewGenQueriesARB =
NULL;
PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB =
NULL;
PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB =
NULL;
PFNGLGETQUERYIVARBPROC __glewGetQueryivARB =
NULL;
PFNGLISQUERYARBPROC __glewIsQueryARB =
NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB =
NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB =
NULL;
PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv =
NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex =
NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation =
NULL;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex =
NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName =
NULL;
PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv =
NULL;
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex =
NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB =
NULL;
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB =
NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB =
NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB =
NULL;
PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB =
NULL;
PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB =
NULL;
PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB =
NULL;
PFNGLGETNMAPIVARBPROC __glewGetnMapivARB =
NULL;
PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB =
NULL;
PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB =
NULL;
PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB =
NULL;
PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB =
NULL;
PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB =
NULL;
PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB =
NULL;
PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB =
NULL;
PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB =
NULL;
PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB =
NULL;
PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB =
NULL;
PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB =
NULL;
PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB =
NULL;
PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB =
NULL;
PFNGLBINDSAMPLERPROC __glewBindSampler =
NULL;
PFNGLDELETESAMPLERSPROC __glewDeleteSamplers =
NULL;
PFNGLGENSAMPLERSPROC __glewGenSamplers =
NULL;
PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv =
NULL;
PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv =
NULL;
PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv =
NULL;
PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv =
NULL;
PFNGLISSAMPLERPROC __glewIsSampler =
NULL;
PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv =
NULL;
PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv =
NULL;
PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf =
NULL;
PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv =
NULL;
PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri =
NULL;
PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv =
NULL;
PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram =
NULL;
PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline =
NULL;
PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv =
NULL;
PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines =
NULL;
PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines =
NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog =
NULL;
PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv =
NULL;
PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline =
NULL;
PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d =
NULL;
PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv =
NULL;
PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f =
NULL;
PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv =
NULL;
PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i =
NULL;
PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv =
NULL;
PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui =
NULL;
PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv =
NULL;
PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d =
NULL;
PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv =
NULL;
PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f =
NULL;
PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv =
NULL;
PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i =
NULL;
PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv =
NULL;
PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui =
NULL;
PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv =
NULL;
PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d =
NULL;
PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv =
NULL;
PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f =
NULL;
PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv =
NULL;
PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i =
NULL;
PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv =
NULL;
PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui =
NULL;
PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv =
NULL;
PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d =
NULL;
PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv =
NULL;
PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f =
NULL;
PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv =
NULL;
PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i =
NULL;
PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv =
NULL;
PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui =
NULL;
PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv =
NULL;
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages =
NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline =
NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv =
NULL;
PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture =
NULL;
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier =
NULL;
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB =
NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB =
NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB =
NULL;
PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB =
NULL;
PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB =
NULL;
PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB =
NULL;
PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB =
NULL;
PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB =
NULL;
PFNGLGETHANDLEARBPROC __glewGetHandleARB =
NULL;
PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB =
NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB =
NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB =
NULL;
PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB =
NULL;
PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB =
NULL;
PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB =
NULL;
PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB =
NULL;
PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB =
NULL;
PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB =
NULL;
PFNGLUNIFORM1FARBPROC __glewUniform1fARB =
NULL;
PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB =
NULL;
PFNGLUNIFORM1IARBPROC __glewUniform1iARB =
NULL;
PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB =
NULL;
PFNGLUNIFORM2FARBPROC __glewUniform2fARB =
NULL;
PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB =
NULL;
PFNGLUNIFORM2IARBPROC __glewUniform2iARB =
NULL;
PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB =
NULL;
PFNGLUNIFORM3FARBPROC __glewUniform3fARB =
NULL;
PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB =
NULL;
PFNGLUNIFORM3IARBPROC __glewUniform3iARB =
NULL;
PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB =
NULL;
PFNGLUNIFORM4FARBPROC __glewUniform4fARB =
NULL;
PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB =
NULL;
PFNGLUNIFORM4IARBPROC __glewUniform4iARB =
NULL;
PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB =
NULL;
PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB =
NULL;
PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB =
NULL;
PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB =
NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB =
NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB =
NULL;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding =
NULL;
PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName =
NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName =
NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv =
NULL;
PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv =
NULL;
PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex =
NULL;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation =
NULL;
PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv =
NULL;
PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv =
NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB =
NULL;
PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB =
NULL;
PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB =
NULL;
PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB =
NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB =
NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB =
NULL;
PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB =
NULL;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT =
NULL;
PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync =
NULL;
PFNGLDELETESYNCPROC __glewDeleteSync =
NULL;
PFNGLFENCESYNCPROC __glewFenceSync =
NULL;
PFNGLGETINTEGER64VPROC __glewGetInteger64v =
NULL;
PFNGLGETSYNCIVPROC __glewGetSynciv =
NULL;
PFNGLISSYNCPROC __glewIsSync =
NULL;
PFNGLWAITSYNCPROC __glewWaitSync =
NULL;
PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv =
NULL;
PFNGLPATCHPARAMETERIPROC __glewPatchParameteri =
NULL;
PFNGLTEXBUFFERARBPROC __glewTexBufferARB =
NULL;
PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange =
NULL;
PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT =
NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB =
NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB =
NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB =
NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB =
NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB =
NULL;
PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv =
NULL;
PFNGLSAMPLEMASKIPROC __glewSampleMaski =
NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample =
NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample =
NULL;
PFNGLTEXSTORAGE1DPROC __glewTexStorage1D =
NULL;
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D =
NULL;
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D =
NULL;
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT =
NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT =
NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT =
NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample =
NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample =
NULL;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT =
NULL;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT =
NULL;
PFNGLTEXTUREVIEWPROC __glewTextureView =
NULL;
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v =
NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v =
NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter =
NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback =
NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks =
NULL;
PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback =
NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks =
NULL;
PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback =
NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback =
NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback =
NULL;
PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed =
NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream =
NULL;
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed =
NULL;
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv =
NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced =
NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced =
NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB =
NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB =
NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB =
NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB =
NULL;
PFNGLBINDBUFFERBASEPROC __glewBindBufferBase =
NULL;
PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange =
NULL;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName =
NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv =
NULL;
PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName =
NULL;
PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv =
NULL;
PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v =
NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex =
NULL;
PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices =
NULL;
PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding =
NULL;
PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray =
NULL;
PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays =
NULL;
PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays =
NULL;
PFNGLISVERTEXARRAYPROC __glewIsVertexArray =
NULL;
PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv =
NULL;
PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d =
NULL;
PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv =
NULL;
PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d =
NULL;
PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv =
NULL;
PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d =
NULL;
PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv =
NULL;
PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d =
NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv =
NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer =
NULL;
PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer =
NULL;
PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding =
NULL;
PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat =
NULL;
PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat =
NULL;
PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat =
NULL;
PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor =
NULL;
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB =
NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB =
NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB =
NULL;
PFNGLWEIGHTDVARBPROC __glewWeightdvARB =
NULL;
PFNGLWEIGHTFVARBPROC __glewWeightfvARB =
NULL;
PFNGLWEIGHTIVARBPROC __glewWeightivARB =
NULL;
PFNGLWEIGHTSVARBPROC __glewWeightsvARB =
NULL;
PFNGLWEIGHTUBVARBPROC __glewWeightubvARB =
NULL;
PFNGLWEIGHTUIVARBPROC __glewWeightuivARB =
NULL;
PFNGLWEIGHTUSVARBPROC __glewWeightusvARB =
NULL;
PFNGLBINDBUFFERARBPROC __glewBindBufferARB =
NULL;
PFNGLBUFFERDATAARBPROC __glewBufferDataARB =
NULL;
PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB =
NULL;
PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB =
NULL;
PFNGLGENBUFFERSARBPROC __glewGenBuffersARB =
NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB =
NULL;
PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB =
NULL;
PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB =
NULL;
PFNGLISBUFFERARBPROC __glewIsBufferARB =
NULL;
PFNGLMAPBUFFERARBPROC __glewMapBufferARB =
NULL;
PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB =
NULL;
PFNGLBINDPROGRAMARBPROC __glewBindProgramARB =
NULL;
PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB =
NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB =
NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB =
NULL;
PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB =
NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB =
NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB =
NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB =
NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB =
NULL;
PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB =
NULL;
PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB =
NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB =
NULL;
PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB =
NULL;
PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB =
NULL;
PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB =
NULL;
PFNGLISPROGRAMARBPROC __glewIsProgramARB =
NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB =
NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB =
NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB =
NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB =
NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB =
NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB =
NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB =
NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB =
NULL;
PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB =
NULL;
PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB =
NULL;
PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB =
NULL;
PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB =
NULL;
PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB =
NULL;
PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB =
NULL;
PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB =
NULL;
PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB =
NULL;
PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB =
NULL;
PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB =
NULL;
PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB =
NULL;
PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB =
NULL;
PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB =
NULL;
PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB =
NULL;
PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB =
NULL;
PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB =
NULL;
PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB =
NULL;
PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB =
NULL;
PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB =
NULL;
PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB =
NULL;
PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB =
NULL;
PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB =
NULL;
PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB =
NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB =
NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB =
NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB =
NULL;
PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB =
NULL;
PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB =
NULL;
PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB =
NULL;
PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB =
NULL;
PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB =
NULL;
PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB =
NULL;
PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB =
NULL;
PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB =
NULL;
PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB =
NULL;
PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB =
NULL;
PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB =
NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB =
NULL;
PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB =
NULL;
PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB =
NULL;
PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB =
NULL;
PFNGLCOLORP3UIPROC __glewColorP3ui =
NULL;
PFNGLCOLORP3UIVPROC __glewColorP3uiv =
NULL;
PFNGLCOLORP4UIPROC __glewColorP4ui =
NULL;
PFNGLCOLORP4UIVPROC __glewColorP4uiv =
NULL;
PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui =
NULL;
PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv =
NULL;
PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui =
NULL;
PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv =
NULL;
PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui =
NULL;
PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv =
NULL;
PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui =
NULL;
PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv =
NULL;
PFNGLNORMALP3UIPROC __glewNormalP3ui =
NULL;
PFNGLNORMALP3UIVPROC __glewNormalP3uiv =
NULL;
PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui =
NULL;
PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv =
NULL;
PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui =
NULL;
PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv =
NULL;
PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui =
NULL;
PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv =
NULL;
PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui =
NULL;
PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv =
NULL;
PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui =
NULL;
PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv =
NULL;
PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui =
NULL;
PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv =
NULL;
PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui =
NULL;
PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv =
NULL;
PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui =
NULL;
PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv =
NULL;
PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui =
NULL;
PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv =
NULL;
PFNGLVERTEXP2UIPROC __glewVertexP2ui =
NULL;
PFNGLVERTEXP2UIVPROC __glewVertexP2uiv =
NULL;
PFNGLVERTEXP3UIPROC __glewVertexP3ui =
NULL;
PFNGLVERTEXP3UIVPROC __glewVertexP3uiv =
NULL;
PFNGLVERTEXP4UIPROC __glewVertexP4ui =
NULL;
PFNGLVERTEXP4UIVPROC __glewVertexP4uiv =
NULL;
PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv =
NULL;
PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed =
NULL;
PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v =
NULL;
PFNGLGETFLOATI_VPROC __glewGetFloati_v =
NULL;
PFNGLSCISSORARRAYVPROC __glewScissorArrayv =
NULL;
PFNGLSCISSORINDEXEDPROC __glewScissorIndexed =
NULL;
PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv =
NULL;
PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv =
NULL;
PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf =
NULL;
PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv =
NULL;
PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB =
NULL;
PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB =
NULL;
PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB =
NULL;
PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB =
NULL;
PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB =
NULL;
PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB =
NULL;
PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB =
NULL;
PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB =
NULL;
PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB =
NULL;
PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB =
NULL;
PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB =
NULL;
PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB =
NULL;
PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB =
NULL;
PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB =
NULL;
PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB =
NULL;
PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB =
NULL;
PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI =
NULL;
PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI =
NULL;
PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI =
NULL;
PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI =
NULL;
PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI =
NULL;
PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI =
NULL;
PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI =
NULL;
PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI =
NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI =
NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI =
NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI =
NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI =
NULL;
PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI =
NULL;
PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI =
NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI =
NULL;
PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI =
NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI =
NULL;
PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI =
NULL;
PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI =
NULL;
PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI =
NULL;
PFNGLSAMPLEMAPATIPROC __glewSampleMapATI =
NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI =
NULL;
PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI =
NULL;
PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI =
NULL;
PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI =
NULL;
PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI =
NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI =
NULL;
PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI =
NULL;
PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI =
NULL;
PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI =
NULL;
PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI =
NULL;
PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI =
NULL;
PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI =
NULL;
PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI =
NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI =
NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI =
NULL;
PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI =
NULL;
PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI =
NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI =
NULL;
PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI =
NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI =
NULL;
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI =
NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI =
NULL;
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI =
NULL;
PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI =
NULL;
PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI =
NULL;
PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI =
NULL;
PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI =
NULL;
PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI =
NULL;
PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI =
NULL;
PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI =
NULL;
PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI =
NULL;
PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI =
NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI =
NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI =
NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI =
NULL;
PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI =
NULL;
PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI =
NULL;
PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI =
NULL;
PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI =
NULL;
PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI =
NULL;
PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI =
NULL;
PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI =
NULL;
PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI =
NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI =
NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI =
NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI =
NULL;
PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI =
NULL;
PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI =
NULL;
PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI =
NULL;
PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI =
NULL;
PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI =
NULL;
PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI =
NULL;
PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI =
NULL;
PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI =
NULL;
PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI =
NULL;
PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI =
NULL;
PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI =
NULL;
PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI =
NULL;
PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI =
NULL;
PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI =
NULL;
PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI =
NULL;
PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI =
NULL;
PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI =
NULL;
PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI =
NULL;
PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI =
NULL;
PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI =
NULL;
PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI =
NULL;
PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT =
NULL;
PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT =
NULL;
PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT =
NULL;
PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT =
NULL;
PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT =
NULL;
PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT =
NULL;
PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT =
NULL;
PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT =
NULL;
PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT =
NULL;
PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT =
NULL;
PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT =
NULL;
PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT =
NULL;
PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT =
NULL;
PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT =
NULL;
PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT =
NULL;
PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT =
NULL;
PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT =
NULL;
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT =
NULL;
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT =
NULL;
PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT =
NULL;
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT =
NULL;
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT =
NULL;
PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT =
NULL;
PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT =
NULL;
PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT =
NULL;
PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT =
NULL;
PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT =
NULL;
PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT =
NULL;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT =
NULL;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT =
NULL;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT =
NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT =
NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT =
NULL;
PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT =
NULL;
PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT =
NULL;
PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT =
NULL;
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT =
NULL;
PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT =
NULL;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT =
NULL;
PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT =
NULL;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT =
NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT =
NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT =
NULL;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT =
NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT =
NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT =
NULL;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT =
NULL;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT =
NULL;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT =
NULL;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT =
NULL;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT =
NULL;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT =
NULL;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT =
NULL;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT =
NULL;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT =
NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT =
NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT =
NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT =
NULL;
PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT =
NULL;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT =
NULL;
PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT =
NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT =
NULL;
PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT =
NULL;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT =
NULL;
PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT =
NULL;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT =
NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT =
NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT =
NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT =
NULL;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT =
NULL;
PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT =
NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT =
NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT =
NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT =
NULL;
PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT =
NULL;
PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT =
NULL;
PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT =
NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT =
NULL;
PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT =
NULL;
PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT =
NULL;
PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT =
NULL;
PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT =
NULL;
PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT =
NULL;
PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT =
NULL;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT =
NULL;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT =
NULL;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT =
NULL;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT =
NULL;
PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT =
NULL;
PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT =
NULL;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT =
NULL;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT =
NULL;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT =
NULL;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT =
NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT =
NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT =
NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT =
NULL;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT =
NULL;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT =
NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT =
NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT =
NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT =
NULL;
PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT =
NULL;
PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT =
NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT =
NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT =
NULL;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT =
NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT =
NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT =
NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT =
NULL;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT =
NULL;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT =
NULL;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT =
NULL;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT =
NULL;
PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT =
NULL;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT =
NULL;
PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT =
NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT =
NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT =
NULL;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT =
NULL;
PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT =
NULL;
PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT =
NULL;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT =
NULL;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT =
NULL;
PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT =
NULL;
PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT =
NULL;
PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT =
NULL;
PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT =
NULL;
PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT =
NULL;
PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT =
NULL;
PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT =
NULL;
PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT =
NULL;
PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT =
NULL;
PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT =
NULL;
PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT =
NULL;
PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT =
NULL;
PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT =
NULL;
PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT =
NULL;
PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT =
NULL;
PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT =
NULL;
PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT =
NULL;
PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT =
NULL;
PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT =
NULL;
PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT =
NULL;
PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT =
NULL;
PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT =
NULL;
PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT =
NULL;
PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT =
NULL;
PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT =
NULL;
PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT =
NULL;
PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT =
NULL;
PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT =
NULL;
PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT =
NULL;
PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT =
NULL;
PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT =
NULL;
PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT =
NULL;
PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT =
NULL;
PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT =
NULL;
PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT =
NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT =
NULL;
PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT =
NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT =
NULL;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT =
NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT =
NULL;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT =
NULL;
PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT =
NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT =
NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT =
NULL;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT =
NULL;
PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT =
NULL;
PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT =
NULL;
PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT =
NULL;
PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT =
NULL;
PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT =
NULL;
PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT =
NULL;
PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT =
NULL;
PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT =
NULL;
PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT =
NULL;
PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT =
NULL;
PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT =
NULL;
PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT =
NULL;
PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT =
NULL;
PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT =
NULL;
PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT =
NULL;
PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT =
NULL;
PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT =
NULL;
PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT =
NULL;
PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT =
NULL;
PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT =
NULL;
PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT =
NULL;
PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT =
NULL;
PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT =
NULL;
PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT =
NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT =
NULL;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT =
NULL;
PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT =
NULL;
PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT =
NULL;
PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT =
NULL;
PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT =
NULL;
PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT =
NULL;
PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT =
NULL;
PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT =
NULL;
PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT =
NULL;
PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT =
NULL;
PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT =
NULL;
PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT =
NULL;
PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT =
NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT =
NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT =
NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT =
NULL;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT =
NULL;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT =
NULL;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT =
NULL;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT =
NULL;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT =
NULL;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT =
NULL;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT =
NULL;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT =
NULL;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT =
NULL;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT =
NULL;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT =
NULL;
PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT =
NULL;
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT =
NULL;
PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT =
NULL;
PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT =
NULL;
PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT =
NULL;
PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT =
NULL;
PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT =
NULL;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT =
NULL;
PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT =
NULL;
PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT =
NULL;
PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT =
NULL;
PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT =
NULL;
PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT =
NULL;
PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT =
NULL;
PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT =
NULL;
PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT =
NULL;
PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT =
NULL;
PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT =
NULL;
PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT =
NULL;
PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT =
NULL;
PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT =
NULL;
PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT =
NULL;
PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT =
NULL;
PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT =
NULL;
PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT =
NULL;
PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT =
NULL;
PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT =
NULL;
PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT =
NULL;
PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT =
NULL;
PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT =
NULL;
PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT =
NULL;
PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT =
NULL;
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT =
NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT =
NULL;
PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT =
NULL;
PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT =
NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT =
NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT =
NULL;
PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT =
NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT =
NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT =
NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT =
NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT =
NULL;
PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT =
NULL;
PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT =
NULL;
PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT =
NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT =
NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT =
NULL;
PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT =
NULL;
PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT =
NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT =
NULL;
PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT =
NULL;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT =
NULL;
PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT =
NULL;
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT =
NULL;
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT =
NULL;
PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT =
NULL;
PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT =
NULL;
PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT =
NULL;
PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT =
NULL;
PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT =
NULL;
PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT =
NULL;
PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT =
NULL;
PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT =
NULL;
PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT =
NULL;
PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT =
NULL;
PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT =
NULL;
PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT =
NULL;
PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT =
NULL;
PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT =
NULL;
PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT =
NULL;
PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT =
NULL;
PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT =
NULL;
PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT =
NULL;
PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT =
NULL;
PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT =
NULL;
PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT =
NULL;
PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT =
NULL;
PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT =
NULL;
PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT =
NULL;
PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT =
NULL;
PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT =
NULL;
PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT =
NULL;
PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT =
NULL;
PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT =
NULL;
PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT =
NULL;
PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT =
NULL;
PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT =
NULL;
PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT =
NULL;
PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT =
NULL;
PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT =
NULL;
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT =
NULL;
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT =
NULL;
PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT =
NULL;
PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT =
NULL;
PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT =
NULL;
PFNGLHISTOGRAMEXTPROC __glewHistogramEXT =
NULL;
PFNGLMINMAXEXTPROC __glewMinmaxEXT =
NULL;
PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT =
NULL;
PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT =
NULL;
PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT =
NULL;
PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT =
NULL;
PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT =
NULL;
PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT =
NULL;
PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT =
NULL;
PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT =
NULL;
PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT =
NULL;
PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT =
NULL;
PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT =
NULL;
PFNGLCOLORTABLEEXTPROC __glewColorTableEXT =
NULL;
PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT =
NULL;
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT =
NULL;
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT =
NULL;
PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT =
NULL;
PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT =
NULL;
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT =
NULL;
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT =
NULL;
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT =
NULL;
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT =
NULL;
PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT =
NULL;
PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT =
NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT =
NULL;
PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT =
NULL;
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT =
NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT =
NULL;
PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT =
NULL;
PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT =
NULL;
PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT =
NULL;
PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT =
NULL;
PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT =
NULL;
PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT =
NULL;
PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT =
NULL;
PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT =
NULL;
PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT =
NULL;
PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT =
NULL;
PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT =
NULL;
PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT =
NULL;
PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT =
NULL;
PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT =
NULL;
PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT =
NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT =
NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT =
NULL;
PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT =
NULL;
PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT =
NULL;
PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT =
NULL;
PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT =
NULL;
PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT =
NULL;
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT =
NULL;
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT =
NULL;
PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT =
NULL;
PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT =
NULL;
PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT =
NULL;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT =
NULL;
PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT =
NULL;
PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT =
NULL;
PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT =
NULL;
PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT =
NULL;
PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT =
NULL;
PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT =
NULL;
PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT =
NULL;
PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT =
NULL;
PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT =
NULL;
PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT =
NULL;
PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT =
NULL;
PFNGLISTEXTUREEXTPROC __glewIsTextureEXT =
NULL;
PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT =
NULL;
PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT =
NULL;
PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT =
NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT =
NULL;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT =
NULL;
PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT =
NULL;
PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT =
NULL;
PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT =
NULL;
PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT =
NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT =
NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT =
NULL;
PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT =
NULL;
PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT =
NULL;
PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT =
NULL;
PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT =
NULL;
PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT =
NULL;
PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT =
NULL;
PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT =
NULL;
PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT =
NULL;
PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT =
NULL;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT =
NULL;
PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT =
NULL;
PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT =
NULL;
PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT =
NULL;
PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT =
NULL;
PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT =
NULL;
PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT =
NULL;
PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT =
NULL;
PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT =
NULL;
PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT =
NULL;
PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT =
NULL;
PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT =
NULL;
PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT =
NULL;
PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT =
NULL;
PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT =
NULL;
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT =
NULL;
PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT =
NULL;
PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT =
NULL;
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT =
NULL;
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT =
NULL;
PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT =
NULL;
PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT =
NULL;
PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT =
NULL;
PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT =
NULL;
PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT =
NULL;
PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT =
NULL;
PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT =
NULL;
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT =
NULL;
PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT =
NULL;
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT =
NULL;
PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT =
NULL;
PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT =
NULL;
PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT =
NULL;
PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT =
NULL;
PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT =
NULL;
PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT =
NULL;
PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT =
NULL;
PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT =
NULL;
PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT =
NULL;
PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT =
NULL;
PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT =
NULL;
PFNGLSWIZZLEEXTPROC __glewSwizzleEXT =
NULL;
PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT =
NULL;
PFNGLVARIANTBVEXTPROC __glewVariantbvEXT =
NULL;
PFNGLVARIANTDVEXTPROC __glewVariantdvEXT =
NULL;
PFNGLVARIANTFVEXTPROC __glewVariantfvEXT =
NULL;
PFNGLVARIANTIVEXTPROC __glewVariantivEXT =
NULL;
PFNGLVARIANTSVEXTPROC __glewVariantsvEXT =
NULL;
PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT =
NULL;
PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT =
NULL;
PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT =
NULL;
PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT =
NULL;
PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT =
NULL;
PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT =
NULL;
PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT =
NULL;
PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT =
NULL;
PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY =
NULL;
PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY =
NULL;
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP =
NULL;
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP =
NULL;
PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP =
NULL;
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP =
NULL;
PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP =
NULL;
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP =
NULL;
PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM =
NULL;
PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM =
NULL;
PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM =
NULL;
PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM =
NULL;
PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM =
NULL;
PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM =
NULL;
PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM =
NULL;
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM =
NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM =
NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM =
NULL;
PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL =
NULL;
PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL =
NULL;
PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL =
NULL;
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL =
NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL =
NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL =
NULL;
PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL =
NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL =
NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL =
NULL;
PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback =
NULL;
PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl =
NULL;
PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert =
NULL;
PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog =
NULL;
PFNGLGETOBJECTLABELPROC __glewGetObjectLabel =
NULL;
PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel =
NULL;
PFNGLOBJECTLABELPROC __glewObjectLabel =
NULL;
PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel =
NULL;
PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup =
NULL;
PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup =
NULL;
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled =
NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion =
NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion =
NULL;
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion =
NULL;
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion =
NULL;
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA =
NULL;
PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA =
NULL;
PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA =
NULL;
PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA =
NULL;
PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA =
NULL;
PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA =
NULL;
PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA =
NULL;
PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA =
NULL;
PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA =
NULL;
PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA =
NULL;
PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA =
NULL;
PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA =
NULL;
PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA =
NULL;
PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA =
NULL;
PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA =
NULL;
PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA =
NULL;
PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA =
NULL;
PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA =
NULL;
PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA =
NULL;
PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA =
NULL;
PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA =
NULL;
PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA =
NULL;
PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA =
NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA =
NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA =
NULL;
PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX =
NULL;
PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX =
NULL;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV =
NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV =
NULL;
PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV =
NULL;
PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV =
NULL;
PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV =
NULL;
PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV =
NULL;
PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV =
NULL;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV =
NULL;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV =
NULL;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV =
NULL;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV =
NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV =
NULL;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV =
NULL;
PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV =
NULL;
PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV =
NULL;
PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV =
NULL;
PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV =
NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV =
NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV =
NULL;
PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV =
NULL;
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV =
NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV =
NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV =
NULL;
PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV =
NULL;
PFNGLEVALMAPSNVPROC __glewEvalMapsNV =
NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV =
NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV =
NULL;
PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV =
NULL;
PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV =
NULL;
PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV =
NULL;
PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV =
NULL;
PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV =
NULL;
PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV =
NULL;
PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV =
NULL;
PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV =
NULL;
PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV =
NULL;
PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV =
NULL;
PFNGLFINISHFENCENVPROC __glewFinishFenceNV =
NULL;
PFNGLGENFENCESNVPROC __glewGenFencesNV =
NULL;
PFNGLGETFENCEIVNVPROC __glewGetFenceivNV =
NULL;
PFNGLISFENCENVPROC __glewIsFenceNV =
NULL;
PFNGLSETFENCENVPROC __glewSetFenceNV =
NULL;
PFNGLTESTFENCENVPROC __glewTestFenceNV =
NULL;
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV =
NULL;
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV =
NULL;
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV =
NULL;
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV =
NULL;
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV =
NULL;
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV =
NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV =
NULL;
PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV =
NULL;
PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV =
NULL;
PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV =
NULL;
PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV =
NULL;
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV =
NULL;
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV =
NULL;
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV =
NULL;
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV =
NULL;
PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV =
NULL;
PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV =
NULL;
PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV =
NULL;
PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV =
NULL;
PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV =
NULL;
PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV =
NULL;
PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV =
NULL;
PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV =
NULL;
PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV =
NULL;
PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV =
NULL;
PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV =
NULL;
PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV =
NULL;
PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV =
NULL;
PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV =
NULL;
PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV =
NULL;
PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV =
NULL;
PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV =
NULL;
PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV =
NULL;
PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV =
NULL;
PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV =
NULL;
PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV =
NULL;
PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV =
NULL;
PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV =
NULL;
PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV =
NULL;
PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV =
NULL;
PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV =
NULL;
PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV =
NULL;
PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV =
NULL;
PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV =
NULL;
PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV =
NULL;
PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV =
NULL;
PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV =
NULL;
PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV =
NULL;
PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV =
NULL;
PFNGLCOLOR3HNVPROC __glewColor3hNV =
NULL;
PFNGLCOLOR3HVNVPROC __glewColor3hvNV =
NULL;
PFNGLCOLOR4HNVPROC __glewColor4hNV =
NULL;
PFNGLCOLOR4HVNVPROC __glewColor4hvNV =
NULL;
PFNGLFOGCOORDHNVPROC __glewFogCoordhNV =
NULL;
PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV =
NULL;
PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV =
NULL;
PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV =
NULL;
PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV =
NULL;
PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV =
NULL;
PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV =
NULL;
PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV =
NULL;
PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV =
NULL;
PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV =
NULL;
PFNGLNORMAL3HNVPROC __glewNormal3hNV =
NULL;
PFNGLNORMAL3HVNVPROC __glewNormal3hvNV =
NULL;
PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV =
NULL;
PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV =
NULL;
PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV =
NULL;
PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV =
NULL;
PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV =
NULL;
PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV =
NULL;
PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV =
NULL;
PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV =
NULL;
PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV =
NULL;
PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV =
NULL;
PFNGLVERTEX2HNVPROC __glewVertex2hNV =
NULL;
PFNGLVERTEX2HVNVPROC __glewVertex2hvNV =
NULL;
PFNGLVERTEX3HNVPROC __glewVertex3hNV =
NULL;
PFNGLVERTEX3HVNVPROC __glewVertex3hvNV =
NULL;
PFNGLVERTEX4HNVPROC __glewVertex4hNV =
NULL;
PFNGLVERTEX4HVNVPROC __glewVertex4hvNV =
NULL;
PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV =
NULL;
PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV =
NULL;
PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV =
NULL;
PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV =
NULL;
PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV =
NULL;
PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV =
NULL;
PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV =
NULL;
PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV =
NULL;
PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV =
NULL;
PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV =
NULL;
PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV =
NULL;
PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV =
NULL;
PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV =
NULL;
PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV =
NULL;
PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV =
NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV =
NULL;
PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV =
NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV =
NULL;
PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV =
NULL;
PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV =
NULL;
PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV =
NULL;
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV =
NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV =
NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV =
NULL;
PFNGLCOPYPATHNVPROC __glewCopyPathNV =
NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV =
NULL;
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV =
NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV =
NULL;
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV =
NULL;
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV =
NULL;
PFNGLGENPATHSNVPROC __glewGenPathsNV =
NULL;
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV =
NULL;
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV =
NULL;
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV =
NULL;
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV =
NULL;
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV =
NULL;
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV =
NULL;
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV =
NULL;
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV =
NULL;
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV =
NULL;
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV =
NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV =
NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV =
NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV =
NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV =
NULL;
PFNGLISPATHNVPROC __glewIsPathNV =
NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV =
NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV =
NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV =
NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV =
NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV =
NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV =
NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV =
NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV =
NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV =
NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV =
NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV =
NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV =
NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV =
NULL;
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV =
NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV =
NULL;
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV =
NULL;
PFNGLPATHSTRINGNVPROC __glewPathStringNV =
NULL;
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV =
NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV =
NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV =
NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV =
NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV =
NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV =
NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV =
NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV =
NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV =
NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV =
NULL;
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV =
NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV =
NULL;
PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV =
NULL;
PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV =
NULL;
PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV =
NULL;
PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV =
NULL;
PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV =
NULL;
PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV =
NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV =
NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV =
NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV =
NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV =
NULL;
PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV =
NULL;
PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV =
NULL;
PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV =
NULL;
PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV =
NULL;
PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV =
NULL;
PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV =
NULL;
PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV =
NULL;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV =
NULL;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV =
NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV =
NULL;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV =
NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV =
NULL;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV =
NULL;
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV =
NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV =
NULL;
PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV =
NULL;
PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV =
NULL;
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV =
NULL;
PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV =
NULL;
PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV =
NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV =
NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV =
NULL;
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV =
NULL;
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV =
NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV =
NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV =
NULL;
PFNGLUNIFORMUI64NVPROC __glewUniformui64NV =
NULL;
PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV =
NULL;
PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV =
NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV =
NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV =
NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV =
NULL;
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV =
NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV =
NULL;
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV =
NULL;
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV =
NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV =
NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV =
NULL;
PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV =
NULL;
PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV =
NULL;
PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV =
NULL;
PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV =
NULL;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV =
NULL;
PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV =
NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV =
NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV =
NULL;
PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV =
NULL;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV =
NULL;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV =
NULL;
PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV =
NULL;
PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV =
NULL;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV =
NULL;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV =
NULL;
PFNGLVDPAUFININVPROC __glewVDPAUFiniNV =
NULL;
PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV =
NULL;
PFNGLVDPAUINITNVPROC __glewVDPAUInitNV =
NULL;
PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV =
NULL;
PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV =
NULL;
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV =
NULL;
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV =
NULL;
PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV =
NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV =
NULL;
PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV =
NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV =
NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV =
NULL;
PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV =
NULL;
PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV =
NULL;
PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV =
NULL;
PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV =
NULL;
PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV =
NULL;
PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV =
NULL;
PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV =
NULL;
PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV =
NULL;
PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV =
NULL;
PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV =
NULL;
PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV =
NULL;
PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV =
NULL;
PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV =
NULL;
PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV =
NULL;
PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV =
NULL;
PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV =
NULL;
PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV =
NULL;
PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV =
NULL;
PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV =
NULL;
PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV =
NULL;
PFNGLCOLORFORMATNVPROC __glewColorFormatNV =
NULL;
PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV =
NULL;
PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV =
NULL;
PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV =
NULL;
PFNGLINDEXFORMATNVPROC __glewIndexFormatNV =
NULL;
PFNGLNORMALFORMATNVPROC __glewNormalFormatNV =
NULL;
PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV =
NULL;
PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV =
NULL;
PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV =
NULL;
PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV =
NULL;
PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV =
NULL;
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV =
NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV =
NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV =
NULL;
PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV =
NULL;
PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV =
NULL;
PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV =
NULL;
PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV =
NULL;
PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV =
NULL;
PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV =
NULL;
PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV =
NULL;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV =
NULL;
PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV =
NULL;
PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV =
NULL;
PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV =
NULL;
PFNGLISPROGRAMNVPROC __glewIsProgramNV =
NULL;
PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV =
NULL;
PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV =
NULL;
PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV =
NULL;
PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV =
NULL;
PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV =
NULL;
PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV =
NULL;
PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV =
NULL;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV =
NULL;
PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV =
NULL;
PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV =
NULL;
PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV =
NULL;
PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV =
NULL;
PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV =
NULL;
PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV =
NULL;
PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV =
NULL;
PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV =
NULL;
PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV =
NULL;
PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV =
NULL;
PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV =
NULL;
PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV =
NULL;
PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV =
NULL;
PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV =
NULL;
PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV =
NULL;
PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV =
NULL;
PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV =
NULL;
PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV =
NULL;
PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV =
NULL;
PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV =
NULL;
PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV =
NULL;
PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV =
NULL;
PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV =
NULL;
PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV =
NULL;
PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV =
NULL;
PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV =
NULL;
PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV =
NULL;
PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV =
NULL;
PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV =
NULL;
PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV =
NULL;
PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV =
NULL;
PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV =
NULL;
PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV =
NULL;
PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV =
NULL;
PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV =
NULL;
PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV =
NULL;
PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV =
NULL;
PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV =
NULL;
PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV =
NULL;
PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV =
NULL;
PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV =
NULL;
PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV =
NULL;
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV =
NULL;
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV =
NULL;
PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV =
NULL;
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV =
NULL;
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV =
NULL;
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV =
NULL;
PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV =
NULL;
PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV =
NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV =
NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV =
NULL;
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV =
NULL;
PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES =
NULL;
PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES =
NULL;
PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES =
NULL;
PFNGLFRUSTUMFOESPROC __glewFrustumfOES =
NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES =
NULL;
PFNGLORTHOFOESPROC __glewOrthofOES =
NULL;
PFNGLALPHAFUNCXPROC __glewAlphaFuncx =
NULL;
PFNGLCLEARCOLORXPROC __glewClearColorx =
NULL;
PFNGLCLEARDEPTHXPROC __glewClearDepthx =
NULL;
PFNGLCOLOR4XPROC __glewColor4x =
NULL;
PFNGLDEPTHRANGEXPROC __glewDepthRangex =
NULL;
PFNGLFOGXPROC __glewFogx =
NULL;
PFNGLFOGXVPROC __glewFogxv =
NULL;
PFNGLFRUSTUMFPROC __glewFrustumf =
NULL;
PFNGLFRUSTUMXPROC __glewFrustumx =
NULL;
PFNGLLIGHTMODELXPROC __glewLightModelx =
NULL;
PFNGLLIGHTMODELXVPROC __glewLightModelxv =
NULL;
PFNGLLIGHTXPROC __glewLightx =
NULL;
PFNGLLIGHTXVPROC __glewLightxv =
NULL;
PFNGLLINEWIDTHXPROC __glewLineWidthx =
NULL;
PFNGLLOADMATRIXXPROC __glewLoadMatrixx =
NULL;
PFNGLMATERIALXPROC __glewMaterialx =
NULL;
PFNGLMATERIALXVPROC __glewMaterialxv =
NULL;
PFNGLMULTMATRIXXPROC __glewMultMatrixx =
NULL;
PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x =
NULL;
PFNGLNORMAL3XPROC __glewNormal3x =
NULL;
PFNGLORTHOFPROC __glewOrthof =
NULL;
PFNGLORTHOXPROC __glewOrthox =
NULL;
PFNGLPOINTSIZEXPROC __glewPointSizex =
NULL;
PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx =
NULL;
PFNGLROTATEXPROC __glewRotatex =
NULL;
PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex =
NULL;
PFNGLSCALEXPROC __glewScalex =
NULL;
PFNGLTEXENVXPROC __glewTexEnvx =
NULL;
PFNGLTEXENVXVPROC __glewTexEnvxv =
NULL;
PFNGLTEXPARAMETERXPROC __glewTexParameterx =
NULL;
PFNGLTRANSLATEXPROC __glewTranslatex =
NULL;
PFNGLCLIPPLANEFPROC __glewClipPlanef =
NULL;
PFNGLCLIPPLANEXPROC __glewClipPlanex =
NULL;
PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef =
NULL;
PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex =
NULL;
PFNGLGETFIXEDVPROC __glewGetFixedv =
NULL;
PFNGLGETLIGHTXVPROC __glewGetLightxv =
NULL;
PFNGLGETMATERIALXVPROC __glewGetMaterialxv =
NULL;
PFNGLGETTEXENVXVPROC __glewGetTexEnvxv =
NULL;
PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv =
NULL;
PFNGLPOINTPARAMETERXPROC __glewPointParameterx =
NULL;
PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv =
NULL;
PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES =
NULL;
PFNGLTEXPARAMETERXVPROC __glewTexParameterxv =
NULL;
PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL =
NULL;
PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL =
NULL;
PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL =
NULL;
PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL =
NULL;
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS =
NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS =
NULL;
PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS =
NULL;
PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS =
NULL;
PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS =
NULL;
PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS =
NULL;
PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS =
NULL;
PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS =
NULL;
PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS =
NULL;
PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS =
NULL;
PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS =
NULL;
PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS =
NULL;
PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX =
NULL;
PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX =
NULL;
PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX =
NULL;
PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX =
NULL;
PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX =
NULL;
PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX =
NULL;
PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX =
NULL;
PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX =
NULL;
PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX =
NULL;
PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX =
NULL;
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX =
NULL;
PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX =
NULL;
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX =
NULL;
PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX =
NULL;
PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX =
NULL;
PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX =
NULL;
PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX =
NULL;
PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX =
NULL;
PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX =
NULL;
PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX =
NULL;
PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX =
NULL;
PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX =
NULL;
PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX =
NULL;
PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX =
NULL;
PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX =
NULL;
PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX =
NULL;
PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX =
NULL;
PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX =
NULL;
PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX =
NULL;
PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX =
NULL;
PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX =
NULL;
PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX =
NULL;
PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX =
NULL;
PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI =
NULL;
PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI =
NULL;
PFNGLCOLORTABLESGIPROC __glewColorTableSGI =
NULL;
PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI =
NULL;
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI =
NULL;
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI =
NULL;
PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI =
NULL;
PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX =
NULL;
PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN =
NULL;
PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN =
NULL;
PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN =
NULL;
PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN =
NULL;
PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN =
NULL;
PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN =
NULL;
PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN =
NULL;
PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN =
NULL;
PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN =
NULL;
PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN =
NULL;
PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN =
NULL;
PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN =
NULL;
PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN =
NULL;
PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN =
NULL;
PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN =
NULL;
PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN =
NULL;
PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN =
NULL;
PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN =
NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN =
NULL;
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN =
NULL;
PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN =
NULL;
PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN =
NULL;
PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN =
NULL;
PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN =
NULL;
PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN =
NULL;
PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN =
NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN =
NULL;
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN =
NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN =
NULL;
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN =
NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN =
NULL;
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN =
NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN =
NULL;
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN =
NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN =
NULL;
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN =
NULL;
PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN =
NULL;
PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN =
NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN =
NULL;
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN =
NULL;
PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN =
NULL;
PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN =
NULL;
PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN =
NULL;
#endif
#if !defined(GLEW_MX)
GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
GLboolean __GLEW_ATI_meminfo = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATI_texture_float = GL_FALSE;
GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
GLboolean __GLEW_EXT_abgr = GL_FALSE;
GLboolean __GLEW_EXT_bgra = GL_FALSE;
GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
GLboolean __GLEW_EXT_blend_color = GL_FALSE;
GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
GLboolean __GLEW_EXT_cmyka = GL_FALSE;
GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
GLboolean __GLEW_EXT_histogram = GL_FALSE;
GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
GLboolean __GLEW_EXT_index_func = GL_FALSE;
GLboolean __GLEW_EXT_index_material = GL_FALSE;
GLboolean __GLEW_EXT_index_texture = GL_FALSE;
GLboolean __GLEW_EXT_light_texture = GL_FALSE;
GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
GLboolean __GLEW_EXT_multisample = GL_FALSE;
GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_EXT_packed_float = GL_FALSE;
GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
GLboolean __GLEW_EXT_subtexture = GL_FALSE;
GLboolean __GLEW_EXT_texture = GL_FALSE;
GLboolean __GLEW_EXT_texture3D = GL_FALSE;
GLboolean __GLEW_EXT_texture_array = GL_FALSE;
GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_env = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean __GLEW_EXT_texture_object = GL_FALSE;
GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
GLboolean __GLEW_EXT_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_HP_image_transform = GL_FALSE;
GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
GLboolean __GLEW_IBM_static_data = GL_FALSE;
GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
GLboolean __GLEW_KHR_debug = GL_FALSE;
GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
GLboolean __GLEW_NV_float_buffer = GL_FALSE;
GLboolean __GLEW_NV_fog_distance = GL_FALSE;
GLboolean __GLEW_NV_fragment_program = GL_FALSE;
GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
GLboolean __GLEW_NV_video_capture = GL_FALSE;
GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
GLboolean __GLEW_OES_read_format = GL_FALSE;
GLboolean __GLEW_OES_single_precision = GL_FALSE;
GLboolean __GLEW_OML_interlace = GL_FALSE;
GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
GLboolean __GLEW_REGAL_enable = GL_FALSE;
GLboolean __GLEW_REGAL_error_string = GL_FALSE;
GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
GLboolean __GLEW_SGIS_multisample = GL_FALSE;
GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
GLboolean __GLEW_SGIX_async = GL_FALSE;
GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
GLboolean __GLEW_SGIX_interlace = GL_FALSE;
GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
GLboolean __GLEW_SGIX_resample = GL_FALSE;
GLboolean __GLEW_SGIX_shadow = GL_FALSE;
GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
GLboolean __GLEW_SGIX_sprite = GL_FALSE;
GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
GLboolean __GLEW_SGI_color_table = GL_FALSE;
GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
GLboolean __GLEW_SUN_vertex = GL_FALSE;
GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
#endif
#ifdef GL_VERSION_1_2
static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexSubImage3D")) ==
NULL) || r;
r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((
const GLubyte*)
"glDrawRangeElements")) ==
NULL) || r;
r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage3D")) ==
NULL) || r;
r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glTexSubImage3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_1_2_1
#endif
#ifdef GL_VERSION_1_3
static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((
const GLubyte*)
"glActiveTexture")) ==
NULL) || r;
r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((
const GLubyte*)
"glClientActiveTexture")) ==
NULL) || r;
r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage1D")) ==
NULL) || r;
r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage2D")) ==
NULL) || r;
r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage3D")) ==
NULL) || r;
r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage1D")) ==
NULL) || r;
r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage2D")) ==
NULL) || r;
r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage3D")) ==
NULL) || r;
r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((
const GLubyte*)
"glGetCompressedTexImage")) ==
NULL) || r;
r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((
const GLubyte*)
"glLoadTransposeMatrixd")) ==
NULL) || r;
r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((
const GLubyte*)
"glLoadTransposeMatrixf")) ==
NULL) || r;
r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((
const GLubyte*)
"glMultTransposeMatrixd")) ==
NULL) || r;
r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((
const GLubyte*)
"glMultTransposeMatrixf")) ==
NULL) || r;
r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1d")) ==
NULL) || r;
r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1dv")) ==
NULL) || r;
r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1f")) ==
NULL) || r;
r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1fv")) ==
NULL) || r;
r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1i")) ==
NULL) || r;
r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1iv")) ==
NULL) || r;
r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1s")) ==
NULL) || r;
r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1sv")) ==
NULL) || r;
r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2d")) ==
NULL) || r;
r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2dv")) ==
NULL) || r;
r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2f")) ==
NULL) || r;
r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2fv")) ==
NULL) || r;
r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2i")) ==
NULL) || r;
r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2iv")) ==
NULL) || r;
r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2s")) ==
NULL) || r;
r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2sv")) ==
NULL) || r;
r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3d")) ==
NULL) || r;
r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3dv")) ==
NULL) || r;
r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3f")) ==
NULL) || r;
r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3fv")) ==
NULL) || r;
r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3i")) ==
NULL) || r;
r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3iv")) ==
NULL) || r;
r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3s")) ==
NULL) || r;
r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3sv")) ==
NULL) || r;
r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4d")) ==
NULL) || r;
r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4dv")) ==
NULL) || r;
r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4f")) ==
NULL) || r;
r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4fv")) ==
NULL) || r;
r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4i")) ==
NULL) || r;
r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4iv")) ==
NULL) || r;
r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4s")) ==
NULL) || r;
r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4sv")) ==
NULL) || r;
r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((
const GLubyte*)
"glSampleCoverage")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_1_4
static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((
const GLubyte*)
"glBlendColor")) ==
NULL) || r;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquation")) ==
NULL) || r;
r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncSeparate")) ==
NULL) || r;
r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordPointer")) ==
NULL) || r;
r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordd")) ==
NULL) || r;
r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoorddv")) ==
NULL) || r;
r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordf")) ==
NULL) || r;
r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordfv")) ==
NULL) || r;
r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArrays")) ==
NULL) || r;
r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElements")) ==
NULL) || r;
r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterf")) ==
NULL) || r;
r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterfv")) ==
NULL) || r;
r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameteri")) ==
NULL) || r;
r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameteriv")) ==
NULL) || r;
r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3b")) ==
NULL) || r;
r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3bv")) ==
NULL) || r;
r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3d")) ==
NULL) || r;
r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3dv")) ==
NULL) || r;
r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3f")) ==
NULL) || r;
r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3fv")) ==
NULL) || r;
r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3i")) ==
NULL) || r;
r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3iv")) ==
NULL) || r;
r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3s")) ==
NULL) || r;
r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3sv")) ==
NULL) || r;
r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ub")) ==
NULL) || r;
r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ubv")) ==
NULL) || r;
r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ui")) ==
NULL) || r;
r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3uiv")) ==
NULL) || r;
r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3us")) ==
NULL) || r;
r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3usv")) ==
NULL) || r;
r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorPointer")) ==
NULL) || r;
r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2d")) ==
NULL) || r;
r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2dv")) ==
NULL) || r;
r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2f")) ==
NULL) || r;
r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2fv")) ==
NULL) || r;
r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2i")) ==
NULL) || r;
r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2iv")) ==
NULL) || r;
r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2s")) ==
NULL) || r;
r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2sv")) ==
NULL) || r;
r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3d")) ==
NULL) || r;
r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3dv")) ==
NULL) || r;
r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3f")) ==
NULL) || r;
r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3fv")) ==
NULL) || r;
r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3i")) ==
NULL) || r;
r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3iv")) ==
NULL) || r;
r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3s")) ==
NULL) || r;
r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3sv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_1_5
static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((
const GLubyte*)
"glBeginQuery")) ==
NULL) || r;
r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glBindBuffer")) ==
NULL) || r;
r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((
const GLubyte*)
"glBufferData")) ==
NULL) || r;
r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glBufferSubData")) ==
NULL) || r;
r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteBuffers")) ==
NULL) || r;
r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteQueries")) ==
NULL) || r;
r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((
const GLubyte*)
"glEndQuery")) ==
NULL) || r;
r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glGenBuffers")) ==
NULL) || r;
r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((
const GLubyte*)
"glGenQueries")) ==
NULL) || r;
r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferParameteriv")) ==
NULL) || r;
r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferPointerv")) ==
NULL) || r;
r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferSubData")) ==
NULL) || r;
r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectiv")) ==
NULL) || r;
r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectuiv")) ==
NULL) || r;
r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryiv")) ==
NULL) || r;
r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glIsBuffer")) ==
NULL) || r;
r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((
const GLubyte*)
"glIsQuery")) ==
NULL) || r;
r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glMapBuffer")) ==
NULL) || r;
r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glUnmapBuffer")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_2_0
static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((
const GLubyte*)
"glAttachShader")) ==
NULL) || r;
r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glBindAttribLocation")) ==
NULL) || r;
r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationSeparate")) ==
NULL) || r;
r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((
const GLubyte*)
"glCompileShader")) ==
NULL) || r;
r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glCreateProgram")) ==
NULL) || r;
r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((
const GLubyte*)
"glCreateShader")) ==
NULL) || r;
r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteProgram")) ==
NULL) || r;
r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteShader")) ==
NULL) || r;
r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((
const GLubyte*)
"glDetachShader")) ==
NULL) || r;
r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((
const GLubyte*)
"glDisableVertexAttribArray")) ==
NULL) || r;
r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glDrawBuffers")) ==
NULL) || r;
r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((
const GLubyte*)
"glEnableVertexAttribArray")) ==
NULL) || r;
r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveAttrib")) ==
NULL) || r;
r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniform")) ==
NULL) || r;
r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((
const GLubyte*)
"glGetAttachedShaders")) ==
NULL) || r;
r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glGetAttribLocation")) ==
NULL) || r;
r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramInfoLog")) ==
NULL) || r;
r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramiv")) ==
NULL) || r;
r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((
const GLubyte*)
"glGetShaderInfoLog")) ==
NULL) || r;
r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((
const GLubyte*)
"glGetShaderSource")) ==
NULL) || r;
r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetShaderiv")) ==
NULL) || r;
r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformLocation")) ==
NULL) || r;
r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformfv")) ==
NULL) || r;
r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformiv")) ==
NULL) || r;
r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribPointerv")) ==
NULL) || r;
r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribdv")) ==
NULL) || r;
r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribfv")) ==
NULL) || r;
r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribiv")) ==
NULL) || r;
r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glIsProgram")) ==
NULL) || r;
r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((
const GLubyte*)
"glIsShader")) ==
NULL) || r;
r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glLinkProgram")) ==
NULL) || r;
r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((
const GLubyte*)
"glShaderSource")) ==
NULL) || r;
r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((
const GLubyte*)
"glStencilFuncSeparate")) ==
NULL) || r;
r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((
const GLubyte*)
"glStencilMaskSeparate")) ==
NULL) || r;
r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((
const GLubyte*)
"glStencilOpSeparate")) ==
NULL) || r;
r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1f")) ==
NULL) || r;
r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1fv")) ==
NULL) || r;
r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1i")) ==
NULL) || r;
r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1iv")) ==
NULL) || r;
r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2f")) ==
NULL) || r;
r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2fv")) ==
NULL) || r;
r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2i")) ==
NULL) || r;
r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2iv")) ==
NULL) || r;
r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3f")) ==
NULL) || r;
r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3fv")) ==
NULL) || r;
r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3i")) ==
NULL) || r;
r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3iv")) ==
NULL) || r;
r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4f")) ==
NULL) || r;
r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4fv")) ==
NULL) || r;
r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4i")) ==
NULL) || r;
r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4iv")) ==
NULL) || r;
r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2fv")) ==
NULL) || r;
r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3fv")) ==
NULL) || r;
r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4fv")) ==
NULL) || r;
r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glUseProgram")) ==
NULL) || r;
r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glValidateProgram")) ==
NULL) || r;
r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1d")) ==
NULL) || r;
r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1dv")) ==
NULL) || r;
r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1f")) ==
NULL) || r;
r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1fv")) ==
NULL) || r;
r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1s")) ==
NULL) || r;
r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1sv")) ==
NULL) || r;
r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2d")) ==
NULL) || r;
r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2dv")) ==
NULL) || r;
r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2f")) ==
NULL) || r;
r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2fv")) ==
NULL) || r;
r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2s")) ==
NULL) || r;
r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2sv")) ==
NULL) || r;
r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3d")) ==
NULL) || r;
r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3dv")) ==
NULL) || r;
r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3f")) ==
NULL) || r;
r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3fv")) ==
NULL) || r;
r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3s")) ==
NULL) || r;
r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3sv")) ==
NULL) || r;
r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nbv")) ==
NULL) || r;
r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Niv")) ==
NULL) || r;
r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nsv")) ==
NULL) || r;
r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nub")) ==
NULL) || r;
r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nubv")) ==
NULL) || r;
r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nuiv")) ==
NULL) || r;
r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4Nusv")) ==
NULL) || r;
r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4bv")) ==
NULL) || r;
r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4d")) ==
NULL) || r;
r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4dv")) ==
NULL) || r;
r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4f")) ==
NULL) || r;
r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4fv")) ==
NULL) || r;
r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4iv")) ==
NULL) || r;
r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4s")) ==
NULL) || r;
r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4sv")) ==
NULL) || r;
r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4ubv")) ==
NULL) || r;
r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4uiv")) ==
NULL) || r;
r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4usv")) ==
NULL) || r;
r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribPointer")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_2_1
static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2x3fv")) ==
NULL) || r;
r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2x4fv")) ==
NULL) || r;
r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3x2fv")) ==
NULL) || r;
r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3x4fv")) ==
NULL) || r;
r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4x2fv")) ==
NULL) || r;
r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4x3fv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_3_0
static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((
const GLubyte*)
"glBeginConditionalRender")) ==
NULL) || r;
r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glBeginTransformFeedback")) ==
NULL) || r;
r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glBindFragDataLocation")) ==
NULL) || r;
r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((
const GLubyte*)
"glClampColor")) ==
NULL) || r;
r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferfi")) ==
NULL) || r;
r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferfv")) ==
NULL) || r;
r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferiv")) ==
NULL) || r;
r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferuiv")) ==
NULL) || r;
r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((
const GLubyte*)
"glColorMaski")) ==
NULL) || r;
r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((
const GLubyte*)
"glDisablei")) ==
NULL) || r;
r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((
const GLubyte*)
"glEnablei")) ==
NULL) || r;
r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((
const GLubyte*)
"glEndConditionalRender")) ==
NULL) || r;
r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glEndTransformFeedback")) ==
NULL) || r;
r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((
const GLubyte*)
"glGetBooleani_v")) ==
NULL) || r;
r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragDataLocation")) ==
NULL) || r;
r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((
const GLubyte*)
"glGetStringi")) ==
NULL) || r;
r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterIiv")) ==
NULL) || r;
r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterIuiv")) ==
NULL) || r;
r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((
const GLubyte*)
"glGetTransformFeedbackVarying")) ==
NULL) || r;
r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformuiv")) ==
NULL) || r;
r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribIiv")) ==
NULL) || r;
r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribIuiv")) ==
NULL) || r;
r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((
const GLubyte*)
"glIsEnabledi")) ==
NULL) || r;
r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterIiv")) ==
NULL) || r;
r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterIuiv")) ==
NULL) || r;
r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((
const GLubyte*)
"glTransformFeedbackVaryings")) ==
NULL) || r;
r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1ui")) ==
NULL) || r;
r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1uiv")) ==
NULL) || r;
r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2ui")) ==
NULL) || r;
r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2uiv")) ==
NULL) || r;
r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3ui")) ==
NULL) || r;
r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3uiv")) ==
NULL) || r;
r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4ui")) ==
NULL) || r;
r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4uiv")) ==
NULL) || r;
r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1i")) ==
NULL) || r;
r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1iv")) ==
NULL) || r;
r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1ui")) ==
NULL) || r;
r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1uiv")) ==
NULL) || r;
r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2i")) ==
NULL) || r;
r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2iv")) ==
NULL) || r;
r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2ui")) ==
NULL) || r;
r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2uiv")) ==
NULL) || r;
r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3i")) ==
NULL) || r;
r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3iv")) ==
NULL) || r;
r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3ui")) ==
NULL) || r;
r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3uiv")) ==
NULL) || r;
r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4bv")) ==
NULL) || r;
r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4i")) ==
NULL) || r;
r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4iv")) ==
NULL) || r;
r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4sv")) ==
NULL) || r;
r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4ubv")) ==
NULL) || r;
r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4ui")) ==
NULL) || r;
r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4uiv")) ==
NULL) || r;
r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4usv")) ==
NULL) || r;
r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribIPointer")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_3_1
static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysInstanced")) ==
NULL) || r;
r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstanced")) ==
NULL) || r;
r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glPrimitiveRestartIndex")) ==
NULL) || r;
r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glTexBuffer")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_3_2
static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture")) ==
NULL) || r;
r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferParameteri64v")) ==
NULL) || r;
r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((
const GLubyte*)
"glGetInteger64i_v")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_3_3
static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribDivisor")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_4_0
static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationSeparatei")) ==
NULL) || r;
r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationi")) ==
NULL) || r;
r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncSeparatei")) ==
NULL) || r;
r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFunci")) ==
NULL) || r;
r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((
const GLubyte*)
"glMinSampleShading")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_VERSION_4_1
#endif
#ifdef GL_VERSION_4_2
#endif
#ifdef GL_VERSION_4_3
#endif
#ifdef GL_VERSION_4_4
#endif
#ifdef GL_3DFX_multisample
#endif
#ifdef GL_3DFX_tbuffer
static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((
const GLubyte*)
"glTbufferMask3DFX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_3DFX_texture_compression_FXT1
#endif
#ifdef GL_AMD_blend_minmax_factor
#endif
#ifdef GL_AMD_conservative_depth
#endif
#ifdef GL_AMD_debug_output
static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageCallbackAMD")) ==
NULL) || r;
r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageEnableAMD")) ==
NULL) || r;
r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageInsertAMD")) ==
NULL) || r;
r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetDebugMessageLogAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_depth_clamp_separate
#endif
#ifdef GL_AMD_draw_buffers_blend
static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationIndexedAMD")) ==
NULL) || r;
r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationSeparateIndexedAMD")) ==
NULL) || r;
r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncIndexedAMD")) ==
NULL) || r;
r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncSeparateIndexedAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_interleaved_elements
static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribParameteriAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArraysIndirectAMD")) ==
NULL) || r;
r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsIndirectAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_name_gen_delete
static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteNamesAMD")) ==
NULL) || r;
r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGenNamesAMD")) ==
NULL) || r;
r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glIsNameAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_performance_monitor
static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((
const GLubyte*)
"glBeginPerfMonitorAMD")) ==
NULL) || r;
r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glDeletePerfMonitorsAMD")) ==
NULL) || r;
r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((
const GLubyte*)
"glEndPerfMonitorAMD")) ==
NULL) || r;
r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGenPerfMonitorsAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorCounterDataAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorCounterInfoAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorCounterStringAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorCountersAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorGroupStringAMD")) ==
NULL) || r;
r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glGetPerfMonitorGroupsAMD")) ==
NULL) || r;
r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glSelectPerfMonitorCountersAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_pinned_memory
#endif
#ifdef GL_AMD_query_buffer_object
#endif
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((
const GLubyte*)
"glSetMultisamplefvAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
#endif
#ifdef GL_AMD_shader_stencil_export
#endif
#ifdef GL_AMD_shader_trinary_minmax
#endif
#ifdef GL_AMD_sparse_texture
static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorageSparseAMD")) ==
NULL) || r;
r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorageSparseAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_stencil_operation_extended
static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glStencilOpValueAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_texture_texture4
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
#endif
#ifdef GL_AMD_vertex_shader_layer
#endif
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((
const GLubyte*)
"glTessellationFactorAMD")) ==
NULL) || r;
r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((
const GLubyte*)
"glTessellationModeAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
#endif
#ifdef GL_ANGLE_depth_texture
#endif
#ifdef GL_ANGLE_framebuffer_blit
static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glBlitFramebufferANGLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ANGLE_framebuffer_multisample
static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorageMultisampleANGLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ANGLE_instanced_arrays
static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysInstancedANGLE")) ==
NULL) || r;
r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedANGLE")) ==
NULL) || r;
r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribDivisorANGLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
#endif
#ifdef GL_ANGLE_program_binary
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
#endif
#ifdef GL_ANGLE_texture_usage
#endif
#ifdef GL_ANGLE_timer_query
static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glBeginQueryANGLE")) ==
NULL) || r;
r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteQueriesANGLE")) ==
NULL) || r;
r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glEndQueryANGLE")) ==
NULL) || r;
r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGenQueriesANGLE")) ==
NULL) || r;
r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjecti64vANGLE")) ==
NULL) || r;
r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectivANGLE")) ==
NULL) || r;
r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectui64vANGLE")) ==
NULL) || r;
r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectuivANGLE")) ==
NULL) || r;
r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryivANGLE")) ==
NULL) || r;
r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glIsQueryANGLE")) ==
NULL) || r;
r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glQueryCounterANGLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ANGLE_translated_shader_source
static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetTranslatedShaderSourceANGLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_aux_depth_stencil
#endif
#ifdef GL_APPLE_client_storage
#endif
#ifdef GL_APPLE_element_array
static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementArrayAPPLE")) ==
NULL) || r;
r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawRangeElementArrayAPPLE")) ==
NULL) || r;
r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glElementPointerAPPLE")) ==
NULL) || r;
r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementArrayAPPLE")) ==
NULL) || r;
r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawRangeElementArrayAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_fence
static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteFencesAPPLE")) ==
NULL) || r;
r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glFinishFenceAPPLE")) ==
NULL) || r;
r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glFinishObjectAPPLE")) ==
NULL) || r;
r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glGenFencesAPPLE")) ==
NULL) || r;
r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glIsFenceAPPLE")) ==
NULL) || r;
r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glSetFenceAPPLE")) ==
NULL) || r;
r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTestFenceAPPLE")) ==
NULL) || r;
r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTestObjectAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_float_pixels
#endif
#ifdef GL_APPLE_flush_buffer_range
static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glBufferParameteriAPPLE")) ==
NULL) || r;
r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glFlushMappedBufferRangeAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_object_purgeable
static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectParameterivAPPLE")) ==
NULL) || r;
r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glObjectPurgeableAPPLE")) ==
NULL) || r;
r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glObjectUnpurgeableAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_pixel_buffer
#endif
#ifdef GL_APPLE_rgb_422
#endif
#ifdef GL_APPLE_row_bytes
#endif
#ifdef GL_APPLE_specular_vector
#endif
#ifdef GL_APPLE_texture_range
static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterPointervAPPLE")) ==
NULL) || r;
r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTextureRangeAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_transform_hint
#endif
#ifdef GL_APPLE_vertex_array_object
static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glBindVertexArrayAPPLE")) ==
NULL) || r;
r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteVertexArraysAPPLE")) ==
NULL) || r;
r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glGenVertexArraysAPPLE")) ==
NULL) || r;
r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glIsVertexArrayAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_vertex_array_range
static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glFlushVertexArrayRangeAPPLE")) ==
NULL) || r;
r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayParameteriAPPLE")) ==
NULL) || r;
r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayRangeAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_vertex_program_evaluators
static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glDisableVertexAttribAPPLE")) ==
NULL) || r;
r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glEnableVertexAttribAPPLE")) ==
NULL) || r;
r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glIsVertexAttribEnabledAPPLE")) ==
NULL) || r;
r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMapVertexAttrib1dAPPLE")) ==
NULL) || r;
r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMapVertexAttrib1fAPPLE")) ==
NULL) || r;
r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMapVertexAttrib2dAPPLE")) ==
NULL) || r;
r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((
const GLubyte*)
"glMapVertexAttrib2fAPPLE")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_APPLE_ycbcr_422
#endif
#ifdef GL_ARB_ES2_compatibility
static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((
const GLubyte*)
"glClearDepthf")) ==
NULL) || r;
r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangef")) ==
NULL) || r;
r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((
const GLubyte*)
"glGetShaderPrecisionFormat")) ==
NULL) || r;
r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((
const GLubyte*)
"glReleaseShaderCompiler")) ==
NULL) || r;
r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((
const GLubyte*)
"glShaderBinary")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_ES3_compatibility
#endif
#ifdef GL_ARB_arrays_of_arrays
#endif
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysInstancedBaseInstance")) ==
NULL) || r;
r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedBaseInstance")) ==
NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedBaseVertexBaseInstance")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_bindless_texture
static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetImageHandleARB")) ==
NULL) || r;
r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetTextureHandleARB")) ==
NULL) || r;
r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetTextureSamplerHandleARB")) ==
NULL) || r;
r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribLui64vARB")) ==
NULL) || r;
r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsImageHandleResidentARB")) ==
NULL) || r;
r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsTextureHandleResidentARB")) ==
NULL) || r;
r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMakeImageHandleNonResidentARB")) ==
NULL) || r;
r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMakeImageHandleResidentARB")) ==
NULL) || r;
r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMakeTextureHandleNonResidentARB")) ==
NULL) || r;
r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMakeTextureHandleResidentARB")) ==
NULL) || r;
r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformHandleui64ARB")) ==
NULL) || r;
r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformHandleui64vARB")) ==
NULL) || r;
r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniformHandleui64ARB")) ==
NULL) || r;
r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniformHandleui64vARB")) ==
NULL) || r;
r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1ui64ARB")) ==
NULL) || r;
r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1ui64vARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((
const GLubyte*)
"glBindFragDataLocationIndexed")) ==
NULL) || r;
r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragDataIndex")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_buffer_storage
static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((
const GLubyte*)
"glBufferStorage")) ==
NULL) || r;
r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedBufferStorageEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_cl_event
static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glCreateSyncFromCLeventARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_clear_buffer_object
static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferData")) ==
NULL) || r;
r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glClearBufferSubData")) ==
NULL) || r;
r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((
const GLubyte*)
"glClearNamedBufferDataEXT")) ==
NULL) || r;
r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((
const GLubyte*)
"glClearNamedBufferSubDataEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_clear_texture
static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((
const GLubyte*)
"glClearTexImage")) ==
NULL) || r;
r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((
const GLubyte*)
"glClearTexSubImage")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((
const GLubyte*)
"glClampColorARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_compatibility
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
#endif
#ifdef GL_ARB_compute_shader
static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((
const GLubyte*)
"glDispatchCompute")) ==
NULL) || r;
r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((
const GLubyte*)
"glDispatchComputeIndirect")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_compute_variable_group_size
static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((
const GLubyte*)
"glDispatchComputeGroupSizeARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_conservative_depth
#endif
#ifdef GL_ARB_copy_buffer
static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glCopyBufferSubData")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_copy_image
static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glCopyImageSubData")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_debug_output
static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageCallbackARB")) ==
NULL) || r;
r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageControlARB")) ==
NULL) || r;
r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageInsertARB")) ==
NULL) || r;
r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetDebugMessageLogARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_depth_buffer_float
#endif
#ifdef GL_ARB_depth_clamp
#endif
#ifdef GL_ARB_depth_texture
#endif
#ifdef GL_ARB_draw_buffers
static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((
const GLubyte*)
"glDrawBuffersARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_draw_buffers_blend
static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationSeparateiARB")) ==
NULL) || r;
r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationiARB")) ==
NULL) || r;
r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncSeparateiARB")) ==
NULL) || r;
r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFunciARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_draw_elements_base_vertex
static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsBaseVertex")) ==
NULL) || r;
r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedBaseVertex")) ==
NULL) || r;
r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((
const GLubyte*)
"glDrawRangeElementsBaseVertex")) ==
NULL) || r;
r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsBaseVertex")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_draw_indirect
static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysIndirect")) ==
NULL) || r;
r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsIndirect")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_draw_instanced
#endif
#ifdef GL_ARB_enhanced_layouts
#endif
#ifdef GL_ARB_explicit_attrib_location
#endif
#ifdef GL_ARB_explicit_uniform_location
#endif
#ifdef GL_ARB_fragment_coord_conventions
#endif
#ifdef GL_ARB_fragment_layer_viewport
#endif
#ifdef GL_ARB_fragment_program
#endif
#ifdef GL_ARB_fragment_program_shadow
#endif
#ifdef GL_ARB_fragment_shader
#endif
#ifdef GL_ARB_framebuffer_no_attachments
static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferParameteri")) ==
NULL) || r;
r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFramebufferParameteriv")) ==
NULL) || r;
r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetNamedFramebufferParameterivEXT")) ==
NULL) || r;
r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedFramebufferParameteriEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_framebuffer_object
static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glBindFramebuffer")) ==
NULL) || r;
r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glBindRenderbuffer")) ==
NULL) || r;
r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glBlitFramebuffer")) ==
NULL) || r;
r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((
const GLubyte*)
"glCheckFramebufferStatus")) ==
NULL) || r;
r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteFramebuffers")) ==
NULL) || r;
r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteRenderbuffers")) ==
NULL) || r;
r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferRenderbuffer")) ==
NULL) || r;
r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture1D")) ==
NULL) || r;
r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture2D")) ==
NULL) || r;
r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture3D")) ==
NULL) || r;
r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureLayer")) ==
NULL) || r;
r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glGenFramebuffers")) ==
NULL) || r;
r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glGenRenderbuffers")) ==
NULL) || r;
r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((
const GLubyte*)
"glGenerateMipmap")) ==
NULL) || r;
r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFramebufferAttachmentParameteriv")) ==
NULL) || r;
r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetRenderbufferParameteriv")) ==
NULL) || r;
r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glIsFramebuffer")) ==
NULL) || r;
r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glIsRenderbuffer")) ==
NULL) || r;
r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorage")) ==
NULL) || r;
r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorageMultisample")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_framebuffer_sRGB
#endif
#ifdef GL_ARB_geometry_shader4
static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureARB")) ==
NULL) || r;
r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureFaceARB")) ==
NULL) || r;
r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureLayerARB")) ==
NULL) || r;
r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameteriARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_get_program_binary
static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramBinary")) ==
NULL) || r;
r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((
const GLubyte*)
"glProgramBinary")) ==
NULL) || r;
r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameteri")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_gpu_shader5
#endif
#ifdef GL_ARB_gpu_shader_fp64
static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformdv")) ==
NULL) || r;
r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1d")) ==
NULL) || r;
r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1dv")) ==
NULL) || r;
r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2d")) ==
NULL) || r;
r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2dv")) ==
NULL) || r;
r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3d")) ==
NULL) || r;
r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3dv")) ==
NULL) || r;
r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4d")) ==
NULL) || r;
r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4dv")) ==
NULL) || r;
r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2dv")) ==
NULL) || r;
r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2x3dv")) ==
NULL) || r;
r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2x4dv")) ==
NULL) || r;
r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3dv")) ==
NULL) || r;
r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3x2dv")) ==
NULL) || r;
r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3x4dv")) ==
NULL) || r;
r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4dv")) ==
NULL) || r;
r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4x2dv")) ==
NULL) || r;
r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4x3dv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_half_float_pixel
#endif
#ifdef GL_ARB_half_float_vertex
#endif
#ifdef GL_ARB_imaging
static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquation")) ==
NULL) || r;
r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((
const GLubyte*)
"glColorSubTable")) ==
NULL) || r;
r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((
const GLubyte*)
"glColorTable")) ==
NULL) || r;
r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableParameterfv")) ==
NULL) || r;
r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableParameteriv")) ==
NULL) || r;
r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionFilter1D")) ==
NULL) || r;
r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionFilter2D")) ==
NULL) || r;
r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameterf")) ==
NULL) || r;
r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameterfv")) ==
NULL) || r;
r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameteri")) ==
NULL) || r;
r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameteriv")) ==
NULL) || r;
r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((
const GLubyte*)
"glCopyColorSubTable")) ==
NULL) || r;
r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((
const GLubyte*)
"glCopyColorTable")) ==
NULL) || r;
r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((
const GLubyte*)
"glCopyConvolutionFilter1D")) ==
NULL) || r;
r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((
const GLubyte*)
"glCopyConvolutionFilter2D")) ==
NULL) || r;
r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTable")) ==
NULL) || r;
r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameterfv")) ==
NULL) || r;
r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameteriv")) ==
NULL) || r;
r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionFilter")) ==
NULL) || r;
r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionParameterfv")) ==
NULL) || r;
r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionParameteriv")) ==
NULL) || r;
r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogram")) ==
NULL) || r;
r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogramParameterfv")) ==
NULL) || r;
r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogramParameteriv")) ==
NULL) || r;
r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmax")) ==
NULL) || r;
r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmaxParameterfv")) ==
NULL) || r;
r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmaxParameteriv")) ==
NULL) || r;
r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((
const GLubyte*)
"glGetSeparableFilter")) ==
NULL) || r;
r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glHistogram")) ==
NULL) || r;
r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((
const GLubyte*)
"glMinmax")) ==
NULL) || r;
r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glResetHistogram")) ==
NULL) || r;
r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((
const GLubyte*)
"glResetMinmax")) ==
NULL) || r;
r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((
const GLubyte*)
"glSeparableFilter2D")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_indirect_parameters
static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArraysIndirectCountARB")) ==
NULL) || r;
r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsIndirectCountARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_instanced_arrays
static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysInstancedARB")) ==
NULL) || r;
r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedARB")) ==
NULL) || r;
r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribDivisorARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_internalformat_query
static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetInternalformativ")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_internalformat_query2
static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((
const GLubyte*)
"glGetInternalformati64v")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_invalidate_subdata
static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateBufferData")) ==
NULL) || r;
r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateBufferSubData")) ==
NULL) || r;
r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateFramebuffer")) ==
NULL) || r;
r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateSubFramebuffer")) ==
NULL) || r;
r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateTexImage")) ==
NULL) || r;
r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((
const GLubyte*)
"glInvalidateTexSubImage")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_map_buffer_alignment
#endif
#ifdef GL_ARB_map_buffer_range
static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((
const GLubyte*)
"glFlushMappedBufferRange")) ==
NULL) || r;
r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((
const GLubyte*)
"glMapBufferRange")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_matrix_palette
static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((
const GLubyte*)
"glCurrentPaletteMatrixARB")) ==
NULL) || r;
r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((
const GLubyte*)
"glMatrixIndexPointerARB")) ==
NULL) || r;
r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMatrixIndexubvARB")) ==
NULL) || r;
r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMatrixIndexuivARB")) ==
NULL) || r;
r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMatrixIndexusvARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_multi_bind
static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((
const GLubyte*)
"glBindBuffersBase")) ==
NULL) || r;
r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((
const GLubyte*)
"glBindBuffersRange")) ==
NULL) || r;
r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((
const GLubyte*)
"glBindImageTextures")) ==
NULL) || r;
r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((
const GLubyte*)
"glBindSamplers")) ==
NULL) || r;
r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((
const GLubyte*)
"glBindTextures")) ==
NULL) || r;
r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((
const GLubyte*)
"glBindVertexBuffers")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_multi_draw_indirect
static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArraysIndirect")) ==
NULL) || r;
r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsIndirect")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"glSampleCoverageARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_multitexture
static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((
const GLubyte*)
"glActiveTextureARB")) ==
NULL) || r;
r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((
const GLubyte*)
"glClientActiveTextureARB")) ==
NULL) || r;
r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1dARB")) ==
NULL) || r;
r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1dvARB")) ==
NULL) || r;
r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1fARB")) ==
NULL) || r;
r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1fvARB")) ==
NULL) || r;
r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1iARB")) ==
NULL) || r;
r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1ivARB")) ==
NULL) || r;
r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1sARB")) ==
NULL) || r;
r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1svARB")) ==
NULL) || r;
r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2dARB")) ==
NULL) || r;
r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2dvARB")) ==
NULL) || r;
r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2fARB")) ==
NULL) || r;
r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2fvARB")) ==
NULL) || r;
r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2iARB")) ==
NULL) || r;
r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2ivARB")) ==
NULL) || r;
r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2sARB")) ==
NULL) || r;
r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2svARB")) ==
NULL) || r;
r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3dARB")) ==
NULL) || r;
r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3dvARB")) ==
NULL) || r;
r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3fARB")) ==
NULL) || r;
r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3fvARB")) ==
NULL) || r;
r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3iARB")) ==
NULL) || r;
r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3ivARB")) ==
NULL) || r;
r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3sARB")) ==
NULL) || r;
r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3svARB")) ==
NULL) || r;
r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4dARB")) ==
NULL) || r;
r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4dvARB")) ==
NULL) || r;
r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4fARB")) ==
NULL) || r;
r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4fvARB")) ==
NULL) || r;
r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4iARB")) ==
NULL) || r;
r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4ivARB")) ==
NULL) || r;
r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4sARB")) ==
NULL) || r;
r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4svARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_occlusion_query
static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((
const GLubyte*)
"glBeginQueryARB")) ==
NULL) || r;
r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteQueriesARB")) ==
NULL) || r;
r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((
const GLubyte*)
"glEndQueryARB")) ==
NULL) || r;
r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((
const GLubyte*)
"glGenQueriesARB")) ==
NULL) || r;
r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectivARB")) ==
NULL) || r;
r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectuivARB")) ==
NULL) || r;
r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryivARB")) ==
NULL) || r;
r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsQueryARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_occlusion_query2
#endif
#ifdef GL_ARB_pixel_buffer_object
#endif
#ifdef GL_ARB_point_parameters
static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterfARB")) ==
NULL) || r;
r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterfvARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_point_sprite
#endif
#ifdef GL_ARB_program_interface_query
static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramInterfaceiv")) ==
NULL) || r;
r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramResourceIndex")) ==
NULL) || r;
r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramResourceLocation")) ==
NULL) || r;
r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramResourceLocationIndex")) ==
NULL) || r;
r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramResourceName")) ==
NULL) || r;
r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramResourceiv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_provoking_vertex
static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((
const GLubyte*)
"glProvokingVertex")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_query_buffer_object
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
#endif
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetGraphicsResetStatusARB")) ==
NULL) || r;
r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnColorTableARB")) ==
NULL) || r;
r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnCompressedTexImageARB")) ==
NULL) || r;
r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnConvolutionFilterARB")) ==
NULL) || r;
r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnHistogramARB")) ==
NULL) || r;
r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnMapdvARB")) ==
NULL) || r;
r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnMapfvARB")) ==
NULL) || r;
r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnMapivARB")) ==
NULL) || r;
r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnMinmaxARB")) ==
NULL) || r;
r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnPixelMapfvARB")) ==
NULL) || r;
r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnPixelMapuivARB")) ==
NULL) || r;
r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnPixelMapusvARB")) ==
NULL) || r;
r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnPolygonStippleARB")) ==
NULL) || r;
r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnSeparableFilterARB")) ==
NULL) || r;
r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnTexImageARB")) ==
NULL) || r;
r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnUniformdvARB")) ==
NULL) || r;
r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnUniformfvARB")) ==
NULL) || r;
r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnUniformivARB")) ==
NULL) || r;
r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetnUniformuivARB")) ==
NULL) || r;
r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((
const GLubyte*)
"glReadnPixelsARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_robustness_application_isolation
#endif
#ifdef GL_ARB_robustness_share_group_isolation
#endif
#ifdef GL_ARB_sample_shading
static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glMinSampleShadingARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_sampler_objects
static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((
const GLubyte*)
"glBindSampler")) ==
NULL) || r;
r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteSamplers")) ==
NULL) || r;
r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((
const GLubyte*)
"glGenSamplers")) ==
NULL) || r;
r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetSamplerParameterIiv")) ==
NULL) || r;
r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetSamplerParameterIuiv")) ==
NULL) || r;
r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetSamplerParameterfv")) ==
NULL) || r;
r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetSamplerParameteriv")) ==
NULL) || r;
r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((
const GLubyte*)
"glIsSampler")) ==
NULL) || r;
r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameterIiv")) ==
NULL) || r;
r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameterIuiv")) ==
NULL) || r;
r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameterf")) ==
NULL) || r;
r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameterfv")) ==
NULL) || r;
r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameteri")) ==
NULL) || r;
r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((
const GLubyte*)
"glSamplerParameteriv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_seamless_cube_map
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
#endif
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((
const GLubyte*)
"glActiveShaderProgram")) ==
NULL) || r;
r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((
const GLubyte*)
"glBindProgramPipeline")) ==
NULL) || r;
r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((
const GLubyte*)
"glCreateShaderProgramv")) ==
NULL) || r;
r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteProgramPipelines")) ==
NULL) || r;
r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((
const GLubyte*)
"glGenProgramPipelines")) ==
NULL) || r;
r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramPipelineInfoLog")) ==
NULL) || r;
r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramPipelineiv")) ==
NULL) || r;
r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((
const GLubyte*)
"glIsProgramPipeline")) ==
NULL) || r;
r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1d")) ==
NULL) || r;
r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1dv")) ==
NULL) || r;
r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1f")) ==
NULL) || r;
r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1fv")) ==
NULL) || r;
r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1i")) ==
NULL) || r;
r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1iv")) ==
NULL) || r;
r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1ui")) ==
NULL) || r;
r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1uiv")) ==
NULL) || r;
r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2d")) ==
NULL) || r;
r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2dv")) ==
NULL) || r;
r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2f")) ==
NULL) || r;
r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2fv")) ==
NULL) || r;
r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2i")) ==
NULL) || r;
r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2iv")) ==
NULL) || r;
r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2ui")) ==
NULL) || r;
r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2uiv")) ==
NULL) || r;
r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3d")) ==
NULL) || r;
r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3dv")) ==
NULL) || r;
r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3f")) ==
NULL) || r;
r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3fv")) ==
NULL) || r;
r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3i")) ==
NULL) || r;
r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3iv")) ==
NULL) || r;
r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3ui")) ==
NULL) || r;
r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3uiv")) ==
NULL) || r;
r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4d")) ==
NULL) || r;
r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4dv")) ==
NULL) || r;
r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4f")) ==
NULL) || r;
r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4fv")) ==
NULL) || r;
r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4i")) ==
NULL) || r;
r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4iv")) ==
NULL) || r;
r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4ui")) ==
NULL) || r;
r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4uiv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x3dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x3fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x4dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x4fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x2dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x2fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x4dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x4fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x2dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x2fv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x3dv")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x3fv")) ==
NULL) || r;
r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((
const GLubyte*)
"glUseProgramStages")) ==
NULL) || r;
r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((
const GLubyte*)
"glValidateProgramPipeline")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_atomic_counters
static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveAtomicCounterBufferiv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_bit_encoding
#endif
#ifdef GL_ARB_shader_draw_parameters
#endif
#ifdef GL_ARB_shader_group_vote
#endif
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((
const GLubyte*)
"glBindImageTexture")) ==
NULL) || r;
r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((
const GLubyte*)
"glMemoryBarrier")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_image_size
#endif
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glAttachObjectARB")) ==
NULL) || r;
r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompileShaderARB")) ==
NULL) || r;
r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glCreateProgramObjectARB")) ==
NULL) || r;
r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glCreateShaderObjectARB")) ==
NULL) || r;
r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteObjectARB")) ==
NULL) || r;
r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glDetachObjectARB")) ==
NULL) || r;
r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniformARB")) ==
NULL) || r;
r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetAttachedObjectsARB")) ==
NULL) || r;
r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetHandleARB")) ==
NULL) || r;
r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetInfoLogARB")) ==
NULL) || r;
r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectParameterfvARB")) ==
NULL) || r;
r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectParameterivARB")) ==
NULL) || r;
r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetShaderSourceARB")) ==
NULL) || r;
r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformLocationARB")) ==
NULL) || r;
r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformfvARB")) ==
NULL) || r;
r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformivARB")) ==
NULL) || r;
r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((
const GLubyte*)
"glLinkProgramARB")) ==
NULL) || r;
r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((
const GLubyte*)
"glShaderSourceARB")) ==
NULL) || r;
r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1fARB")) ==
NULL) || r;
r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1fvARB")) ==
NULL) || r;
r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1iARB")) ==
NULL) || r;
r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1ivARB")) ==
NULL) || r;
r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2fARB")) ==
NULL) || r;
r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2fvARB")) ==
NULL) || r;
r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2iARB")) ==
NULL) || r;
r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2ivARB")) ==
NULL) || r;
r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3fARB")) ==
NULL) || r;
r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3fvARB")) ==
NULL) || r;
r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3iARB")) ==
NULL) || r;
r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3ivARB")) ==
NULL) || r;
r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4fARB")) ==
NULL) || r;
r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4fvARB")) ==
NULL) || r;
r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4iARB")) ==
NULL) || r;
r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4ivARB")) ==
NULL) || r;
r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix2fvARB")) ==
NULL) || r;
r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix3fvARB")) ==
NULL) || r;
r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glUniformMatrix4fvARB")) ==
NULL) || r;
r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((
const GLubyte*)
"glUseProgramObjectARB")) ==
NULL) || r;
r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((
const GLubyte*)
"glValidateProgramARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_precision
#endif
#ifdef GL_ARB_shader_stencil_export
#endif
#ifdef GL_ARB_shader_storage_buffer_object
static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((
const GLubyte*)
"glShaderStorageBlockBinding")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_subroutine
static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveSubroutineName")) ==
NULL) || r;
r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveSubroutineUniformName")) ==
NULL) || r;
r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveSubroutineUniformiv")) ==
NULL) || r;
r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramStageiv")) ==
NULL) || r;
r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetSubroutineIndex")) ==
NULL) || r;
r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((
const GLubyte*)
"glGetSubroutineUniformLocation")) ==
NULL) || r;
r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformSubroutineuiv")) ==
NULL) || r;
r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformSubroutinesuiv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shader_texture_lod
#endif
#ifdef GL_ARB_shading_language_100
#endif
#ifdef GL_ARB_shading_language_420pack
#endif
#ifdef GL_ARB_shading_language_include
static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompileShaderIncludeARB")) ==
NULL) || r;
r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteNamedStringARB")) ==
NULL) || r;
r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetNamedStringARB")) ==
NULL) || r;
r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetNamedStringivARB")) ==
NULL) || r;
r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsNamedStringARB")) ==
NULL) || r;
r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glNamedStringARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_shading_language_packing
#endif
#ifdef GL_ARB_shadow
#endif
#ifdef GL_ARB_shadow_ambient
#endif
#ifdef GL_ARB_sparse_texture
static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((
const GLubyte*)
"glTexPageCommitmentARB")) ==
NULL) || r;
r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexturePageCommitmentEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_stencil_texturing
#endif
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((
const GLubyte*)
"glClientWaitSync")) ==
NULL) || r;
r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteSync")) ==
NULL) || r;
r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((
const GLubyte*)
"glFenceSync")) ==
NULL) || r;
r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((
const GLubyte*)
"glGetInteger64v")) ==
NULL) || r;
r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetSynciv")) ==
NULL) || r;
r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((
const GLubyte*)
"glIsSync")) ==
NULL) || r;
r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((
const GLubyte*)
"glWaitSync")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_tessellation_shader
static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((
const GLubyte*)
"glPatchParameterfv")) ==
NULL) || r;
r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((
const GLubyte*)
"glPatchParameteri")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_border_clamp
#endif
#ifdef GL_ARB_texture_buffer_object
static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"glTexBufferARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
#endif
#ifdef GL_ARB_texture_buffer_range
static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((
const GLubyte*)
"glTexBufferRange")) ==
NULL) || r;
r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureBufferRangeEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage1DARB")) ==
NULL) || r;
r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage2DARB")) ==
NULL) || r;
r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexImage3DARB")) ==
NULL) || r;
r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage1DARB")) ==
NULL) || r;
r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage2DARB")) ==
NULL) || r;
r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((
const GLubyte*)
"glCompressedTexSubImage3DARB")) ==
NULL) || r;
r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetCompressedTexImageARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_compression_bptc
#endif
#ifdef GL_ARB_texture_compression_rgtc
#endif
#ifdef GL_ARB_texture_cube_map
#endif
#ifdef GL_ARB_texture_cube_map_array
#endif
#ifdef GL_ARB_texture_env_add
#endif
#ifdef GL_ARB_texture_env_combine
#endif
#ifdef GL_ARB_texture_env_crossbar
#endif
#ifdef GL_ARB_texture_env_dot3
#endif
#ifdef GL_ARB_texture_float
#endif
#ifdef GL_ARB_texture_gather
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
#endif
#ifdef GL_ARB_texture_mirrored_repeat
#endif
#ifdef GL_ARB_texture_multisample
static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMultisamplefv")) ==
NULL) || r;
r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((
const GLubyte*)
"glSampleMaski")) ==
NULL) || r;
r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage2DMultisample")) ==
NULL) || r;
r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage3DMultisample")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_non_power_of_two
#endif
#ifdef GL_ARB_texture_query_levels
#endif
#ifdef GL_ARB_texture_query_lod
#endif
#ifdef GL_ARB_texture_rectangle
#endif
#ifdef GL_ARB_texture_rg
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
#endif
#ifdef GL_ARB_texture_stencil8
#endif
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorage1D")) ==
NULL) || r;
r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorage2D")) ==
NULL) || r;
r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorage3D")) ==
NULL) || r;
r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorage1DEXT")) ==
NULL) || r;
r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorage2DEXT")) ==
NULL) || r;
r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorage3DEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_storage_multisample
static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorage2DMultisample")) ==
NULL) || r;
r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((
const GLubyte*)
"glTexStorage3DMultisample")) ==
NULL) || r;
r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorage2DMultisampleEXT")) ==
NULL) || r;
r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureStorage3DMultisampleEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_texture_swizzle
#endif
#ifdef GL_ARB_texture_view
static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((
const GLubyte*)
"glTextureView")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_timer_query
static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjecti64v")) ==
NULL) || r;
r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectui64v")) ==
NULL) || r;
r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((
const GLubyte*)
"glQueryCounter")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_transform_feedback2
static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glBindTransformFeedback")) ==
NULL) || r;
r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteTransformFeedbacks")) ==
NULL) || r;
r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTransformFeedback")) ==
NULL) || r;
r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((
const GLubyte*)
"glGenTransformFeedbacks")) ==
NULL) || r;
r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glIsTransformFeedback")) ==
NULL) || r;
r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glPauseTransformFeedback")) ==
NULL) || r;
r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((
const GLubyte*)
"glResumeTransformFeedback")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_transform_feedback3
static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((
const GLubyte*)
"glBeginQueryIndexed")) ==
NULL) || r;
r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTransformFeedbackStream")) ==
NULL) || r;
r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((
const GLubyte*)
"glEndQueryIndexed")) ==
NULL) || r;
r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryIndexediv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_transform_feedback_instanced
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTransformFeedbackInstanced")) ==
NULL) || r;
r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTransformFeedbackStreamInstanced")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_transpose_matrix
static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((
const GLubyte*)
"glLoadTransposeMatrixdARB")) ==
NULL) || r;
r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((
const GLubyte*)
"glLoadTransposeMatrixfARB")) ==
NULL) || r;
r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultTransposeMatrixdARB")) ==
NULL) || r;
r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((
const GLubyte*)
"glMultTransposeMatrixfARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_uniform_buffer_object
static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferBase")) ==
NULL) || r;
r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferRange")) ==
NULL) || r;
r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniformBlockName")) ==
NULL) || r;
r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniformBlockiv")) ==
NULL) || r;
r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniformName")) ==
NULL) || r;
r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveUniformsiv")) ==
NULL) || r;
r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((
const GLubyte*)
"glGetIntegeri_v")) ==
NULL) || r;
r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformBlockIndex")) ==
NULL) || r;
r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformIndices")) ==
NULL) || r;
r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((
const GLubyte*)
"glUniformBlockBinding")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_array_bgra
#endif
#ifdef GL_ARB_vertex_array_object
static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((
const GLubyte*)
"glBindVertexArray")) ==
NULL) || r;
r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteVertexArrays")) ==
NULL) || r;
r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((
const GLubyte*)
"glGenVertexArrays")) ==
NULL) || r;
r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((
const GLubyte*)
"glIsVertexArray")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_attrib_64bit
static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribLdv")) ==
NULL) || r;
r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1d")) ==
NULL) || r;
r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1dv")) ==
NULL) || r;
r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2d")) ==
NULL) || r;
r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2dv")) ==
NULL) || r;
r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3d")) ==
NULL) || r;
r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3dv")) ==
NULL) || r;
r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4d")) ==
NULL) || r;
r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4dv")) ==
NULL) || r;
r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribLPointer")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_attrib_binding
static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glBindVertexBuffer")) ==
NULL) || r;
r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribBinding")) ==
NULL) || r;
r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribFormat")) ==
NULL) || r;
r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribIFormat")) ==
NULL) || r;
r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribLFormat")) ==
NULL) || r;
r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((
const GLubyte*)
"glVertexBindingDivisor")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexBlendARB")) ==
NULL) || r;
r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightPointerARB")) ==
NULL) || r;
r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightbvARB")) ==
NULL) || r;
r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightdvARB")) ==
NULL) || r;
r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightfvARB")) ==
NULL) || r;
r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightivARB")) ==
NULL) || r;
r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightsvARB")) ==
NULL) || r;
r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightubvARB")) ==
NULL) || r;
r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightuivARB")) ==
NULL) || r;
r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWeightusvARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_buffer_object
static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferARB")) ==
NULL) || r;
r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((
const GLubyte*)
"glBufferDataARB")) ==
NULL) || r;
r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((
const GLubyte*)
"glBufferSubDataARB")) ==
NULL) || r;
r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteBuffersARB")) ==
NULL) || r;
r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((
const GLubyte*)
"glGenBuffersARB")) ==
NULL) || r;
r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferParameterivARB")) ==
NULL) || r;
r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferPointervARB")) ==
NULL) || r;
r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferSubDataARB")) ==
NULL) || r;
r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsBufferARB")) ==
NULL) || r;
r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"glMapBufferARB")) ==
NULL) || r;
r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"glUnmapBufferARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_program
static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((
const GLubyte*)
"glBindProgramARB")) ==
NULL) || r;
r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteProgramsARB")) ==
NULL) || r;
r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((
const GLubyte*)
"glDisableVertexAttribArrayARB")) ==
NULL) || r;
r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((
const GLubyte*)
"glEnableVertexAttribArrayARB")) ==
NULL) || r;
r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((
const GLubyte*)
"glGenProgramsARB")) ==
NULL) || r;
r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramEnvParameterdvARB")) ==
NULL) || r;
r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramEnvParameterfvARB")) ==
NULL) || r;
r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramLocalParameterdvARB")) ==
NULL) || r;
r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramLocalParameterfvARB")) ==
NULL) || r;
r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramStringARB")) ==
NULL) || r;
r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramivARB")) ==
NULL) || r;
r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribPointervARB")) ==
NULL) || r;
r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribdvARB")) ==
NULL) || r;
r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribfvARB")) ==
NULL) || r;
r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribivARB")) ==
NULL) || r;
r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((
const GLubyte*)
"glIsProgramARB")) ==
NULL) || r;
r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameter4dARB")) ==
NULL) || r;
r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameter4dvARB")) ==
NULL) || r;
r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameter4fARB")) ==
NULL) || r;
r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameter4fvARB")) ==
NULL) || r;
r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameter4dARB")) ==
NULL) || r;
r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameter4dvARB")) ==
NULL) || r;
r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameter4fARB")) ==
NULL) || r;
r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameter4fvARB")) ==
NULL) || r;
r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"glProgramStringARB")) ==
NULL) || r;
r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1dARB")) ==
NULL) || r;
r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1dvARB")) ==
NULL) || r;
r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1fARB")) ==
NULL) || r;
r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1fvARB")) ==
NULL) || r;
r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1sARB")) ==
NULL) || r;
r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1svARB")) ==
NULL) || r;
r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2dARB")) ==
NULL) || r;
r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2dvARB")) ==
NULL) || r;
r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2fARB")) ==
NULL) || r;
r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2fvARB")) ==
NULL) || r;
r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2sARB")) ==
NULL) || r;
r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2svARB")) ==
NULL) || r;
r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3dARB")) ==
NULL) || r;
r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3dvARB")) ==
NULL) || r;
r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3fARB")) ==
NULL) || r;
r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3fvARB")) ==
NULL) || r;
r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3sARB")) ==
NULL) || r;
r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3svARB")) ==
NULL) || r;
r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NbvARB")) ==
NULL) || r;
r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NivARB")) ==
NULL) || r;
r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NsvARB")) ==
NULL) || r;
r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NubARB")) ==
NULL) || r;
r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NubvARB")) ==
NULL) || r;
r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NuivARB")) ==
NULL) || r;
r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4NusvARB")) ==
NULL) || r;
r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4bvARB")) ==
NULL) || r;
r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4dARB")) ==
NULL) || r;
r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4dvARB")) ==
NULL) || r;
r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4fARB")) ==
NULL) || r;
r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4fvARB")) ==
NULL) || r;
r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4ivARB")) ==
NULL) || r;
r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4sARB")) ==
NULL) || r;
r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4svARB")) ==
NULL) || r;
r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4ubvARB")) ==
NULL) || r;
r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4uivARB")) ==
NULL) || r;
r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4usvARB")) ==
NULL) || r;
r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribPointerARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_shader
static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((
const GLubyte*)
"glBindAttribLocationARB")) ==
NULL) || r;
r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveAttribARB")) ==
NULL) || r;
r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((
const GLubyte*)
"glGetAttribLocationARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glColorP3ui")) ==
NULL) || r;
r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glColorP3uiv")) ==
NULL) || r;
r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((
const GLubyte*)
"glColorP4ui")) ==
NULL) || r;
r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glColorP4uiv")) ==
NULL) || r;
r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP1ui")) ==
NULL) || r;
r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP1uiv")) ==
NULL) || r;
r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP2ui")) ==
NULL) || r;
r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP2uiv")) ==
NULL) || r;
r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP3ui")) ==
NULL) || r;
r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP3uiv")) ==
NULL) || r;
r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP4ui")) ==
NULL) || r;
r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoordP4uiv")) ==
NULL) || r;
r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalP3ui")) ==
NULL) || r;
r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glNormalP3uiv")) ==
NULL) || r;
r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorP3ui")) ==
NULL) || r;
r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorP3uiv")) ==
NULL) || r;
r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP1ui")) ==
NULL) || r;
r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP1uiv")) ==
NULL) || r;
r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP2ui")) ==
NULL) || r;
r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP2uiv")) ==
NULL) || r;
r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP3ui")) ==
NULL) || r;
r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP3uiv")) ==
NULL) || r;
r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP4ui")) ==
NULL) || r;
r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordP4uiv")) ==
NULL) || r;
r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP1ui")) ==
NULL) || r;
r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP1uiv")) ==
NULL) || r;
r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP2ui")) ==
NULL) || r;
r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP2uiv")) ==
NULL) || r;
r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP3ui")) ==
NULL) || r;
r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP3uiv")) ==
NULL) || r;
r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP4ui")) ==
NULL) || r;
r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribP4uiv")) ==
NULL) || r;
r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP2ui")) ==
NULL) || r;
r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP2uiv")) ==
NULL) || r;
r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP3ui")) ==
NULL) || r;
r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP3uiv")) ==
NULL) || r;
r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP4ui")) ==
NULL) || r;
r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexP4uiv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_viewport_array
static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangeArrayv")) ==
NULL) || r;
r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangeIndexed")) ==
NULL) || r;
r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((
const GLubyte*)
"glGetDoublei_v")) ==
NULL) || r;
r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((
const GLubyte*)
"glGetFloati_v")) ==
NULL) || r;
r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((
const GLubyte*)
"glScissorArrayv")) ==
NULL) || r;
r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((
const GLubyte*)
"glScissorIndexed")) ==
NULL) || r;
r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((
const GLubyte*)
"glScissorIndexedv")) ==
NULL) || r;
r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((
const GLubyte*)
"glViewportArrayv")) ==
NULL) || r;
r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((
const GLubyte*)
"glViewportIndexedf")) ==
NULL) || r;
r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((
const GLubyte*)
"glViewportIndexedfv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ARB_window_pos
static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2dARB")) ==
NULL) || r;
r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2dvARB")) ==
NULL) || r;
r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2fARB")) ==
NULL) || r;
r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2fvARB")) ==
NULL) || r;
r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2iARB")) ==
NULL) || r;
r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2ivARB")) ==
NULL) || r;
r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2sARB")) ==
NULL) || r;
r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2svARB")) ==
NULL) || r;
r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3dARB")) ==
NULL) || r;
r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3dvARB")) ==
NULL) || r;
r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3fARB")) ==
NULL) || r;
r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3fvARB")) ==
NULL) || r;
r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3iARB")) ==
NULL) || r;
r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3ivARB")) ==
NULL) || r;
r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3sARB")) ==
NULL) || r;
r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3svARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATIX_point_sprites
#endif
#ifdef GL_ATIX_texture_env_combine3
#endif
#ifdef GL_ATIX_texture_env_route
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
#endif
#ifdef GL_ATI_draw_buffers
static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((
const GLubyte*)
"glDrawBuffersATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_element_array
static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementArrayATI")) ==
NULL) || r;
r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((
const GLubyte*)
"glDrawRangeElementArrayATI")) ==
NULL) || r;
r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((
const GLubyte*)
"glElementPointerATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_envmap_bumpmap
static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexBumpParameterfvATI")) ==
NULL) || r;
r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexBumpParameterivATI")) ==
NULL) || r;
r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glTexBumpParameterfvATI")) ==
NULL) || r;
r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glTexBumpParameterivATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_fragment_shader
static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((
const GLubyte*)
"glAlphaFragmentOp1ATI")) ==
NULL) || r;
r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((
const GLubyte*)
"glAlphaFragmentOp2ATI")) ==
NULL) || r;
r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((
const GLubyte*)
"glAlphaFragmentOp3ATI")) ==
NULL) || r;
r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((
const GLubyte*)
"glBeginFragmentShaderATI")) ==
NULL) || r;
r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((
const GLubyte*)
"glBindFragmentShaderATI")) ==
NULL) || r;
r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((
const GLubyte*)
"glColorFragmentOp1ATI")) ==
NULL) || r;
r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((
const GLubyte*)
"glColorFragmentOp2ATI")) ==
NULL) || r;
r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((
const GLubyte*)
"glColorFragmentOp3ATI")) ==
NULL) || r;
r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteFragmentShaderATI")) ==
NULL) || r;
r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((
const GLubyte*)
"glEndFragmentShaderATI")) ==
NULL) || r;
r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((
const GLubyte*)
"glGenFragmentShadersATI")) ==
NULL) || r;
r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((
const GLubyte*)
"glPassTexCoordATI")) ==
NULL) || r;
r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((
const GLubyte*)
"glSampleMapATI")) ==
NULL) || r;
r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((
const GLubyte*)
"glSetFragmentShaderConstantATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_map_object_buffer
static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glMapObjectBufferATI")) ==
NULL) || r;
r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glUnmapObjectBufferATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_meminfo
#endif
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((
const GLubyte*)
"glPNTrianglesfATI")) ==
NULL) || r;
r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((
const GLubyte*)
"glPNTrianglesiATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_separate_stencil
static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((
const GLubyte*)
"glStencilFuncSeparateATI")) ==
NULL) || r;
r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((
const GLubyte*)
"glStencilOpSeparateATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_shader_texture_lod
#endif
#ifdef GL_ATI_text_fragment_shader
#endif
#ifdef GL_ATI_texture_compression_3dc
#endif
#ifdef GL_ATI_texture_env_combine3
#endif
#ifdef GL_ATI_texture_float
#endif
#ifdef GL_ATI_texture_mirror_once
#endif
#ifdef GL_ATI_vertex_array_object
static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((
const GLubyte*)
"glArrayObjectATI")) ==
NULL) || r;
r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glFreeObjectBufferATI")) ==
NULL) || r;
r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetArrayObjectfvATI")) ==
NULL) || r;
r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetArrayObjectivATI")) ==
NULL) || r;
r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectBufferfvATI")) ==
NULL) || r;
r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectBufferivATI")) ==
NULL) || r;
r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantArrayObjectfvATI")) ==
NULL) || r;
r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantArrayObjectivATI")) ==
NULL) || r;
r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glIsObjectBufferATI")) ==
NULL) || r;
r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glNewObjectBufferATI")) ==
NULL) || r;
r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((
const GLubyte*)
"glUpdateObjectBufferATI")) ==
NULL) || r;
r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((
const GLubyte*)
"glVariantArrayObjectATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_vertex_attrib_array_object
static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribArrayObjectfvATI")) ==
NULL) || r;
r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribArrayObjectivATI")) ==
NULL) || r;
r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribArrayObjectATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_ATI_vertex_streams
static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((
const GLubyte*)
"glClientActiveVertexStreamATI")) ==
NULL) || r;
r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3bATI")) ==
NULL) || r;
r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3bvATI")) ==
NULL) || r;
r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3dATI")) ==
NULL) || r;
r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3dvATI")) ==
NULL) || r;
r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3fATI")) ==
NULL) || r;
r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3fvATI")) ==
NULL) || r;
r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3iATI")) ==
NULL) || r;
r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3ivATI")) ==
NULL) || r;
r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3sATI")) ==
NULL) || r;
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((
const GLubyte*)
"glNormalStream3svATI")) ==
NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexBlendEnvfATI")) ==
NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexBlendEnviATI")) ==
NULL) || r;
r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1dATI")) ==
NULL) || r;
r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1dvATI")) ==
NULL) || r;
r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1fATI")) ==
NULL) || r;
r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1fvATI")) ==
NULL) || r;
r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1iATI")) ==
NULL) || r;
r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1ivATI")) ==
NULL) || r;
r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1sATI")) ==
NULL) || r;
r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream1svATI")) ==
NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2dATI")) ==
NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2dvATI")) ==
NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2fATI")) ==
NULL) || r;
r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2fvATI")) ==
NULL) || r;
r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2iATI")) ==
NULL) || r;
r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2ivATI")) ==
NULL) || r;
r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2sATI")) ==
NULL) || r;
r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream2svATI")) ==
NULL) || r;
r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3dATI")) ==
NULL) || r;
r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3dvATI")) ==
NULL) || r;
r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3fATI")) ==
NULL) || r;
r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3fvATI")) ==
NULL) || r;
r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3iATI")) ==
NULL) || r;
r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3ivATI")) ==
NULL) || r;
r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3sATI")) ==
NULL) || r;
r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream3svATI")) ==
NULL) || r;
r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4dATI")) ==
NULL) || r;
r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4dvATI")) ==
NULL) || r;
r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4fATI")) ==
NULL) || r;
r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4fvATI")) ==
NULL) || r;
r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4iATI")) ==
NULL) || r;
r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4ivATI")) ==
NULL) || r;
r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4sATI")) ==
NULL) || r;
r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((
const GLubyte*)
"glVertexStream4svATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_422_pixels
#endif
#ifdef GL_EXT_Cg_shader
#endif
#ifdef GL_EXT_abgr
#endif
#ifdef GL_EXT_bgra
#endif
#ifdef GL_EXT_bindable_uniform
static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformBufferSizeEXT")) ==
NULL) || r;
r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformOffsetEXT")) ==
NULL) || r;
r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniformBufferEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_blend_color
static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBlendColorEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_blend_equation_separate
static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationSeparateEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_blend_func_separate
static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBlendFuncSeparateEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_blend_logic_op
#endif
#ifdef GL_EXT_blend_minmax
static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBlendEquationEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_blend_subtract
#endif
#ifdef GL_EXT_clip_volume_hint
#endif
#ifdef GL_EXT_cmyka
#endif
#ifdef GL_EXT_color_subtable
static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glColorSubTableEXT")) ==
NULL) || r;
r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyColorSubTableEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_compiled_vertex_array
static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glLockArraysEXT")) ==
NULL) || r;
r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUnlockArraysEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_convolution
static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionFilter1DEXT")) ==
NULL) || r;
r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionFilter2DEXT")) ==
NULL) || r;
r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameterfEXT")) ==
NULL) || r;
r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameterfvEXT")) ==
NULL) || r;
r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameteriEXT")) ==
NULL) || r;
r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glConvolutionParameterivEXT")) ==
NULL) || r;
r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyConvolutionFilter1DEXT")) ==
NULL) || r;
r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyConvolutionFilter2DEXT")) ==
NULL) || r;
r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionFilterEXT")) ==
NULL) || r;
r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionParameterfvEXT")) ==
NULL) || r;
r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetConvolutionParameterivEXT")) ==
NULL) || r;
r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetSeparableFilterEXT")) ==
NULL) || r;
r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSeparableFilter2DEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_coordinate_frame
static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBinormalPointerEXT")) ==
NULL) || r;
r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glTangentPointerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_copy_texture
static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexImage1DEXT")) ==
NULL) || r;
r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexImage2DEXT")) ==
NULL) || r;
r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexSubImage1DEXT")) ==
NULL) || r;
r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexSubImage2DEXT")) ==
NULL) || r;
r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCopyTexSubImage3DEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_cull_vertex
static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCullParameterdvEXT")) ==
NULL) || r;
r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCullParameterfvEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_debug_marker
static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glInsertEventMarkerEXT")) ==
NULL) || r;
r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glPopGroupMarkerEXT")) ==
NULL) || r;
r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glPushGroupMarkerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDepthBoundsEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_direct_state_access
static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindMultiTextureEXT")) ==
NULL) || r;
r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCheckNamedFramebufferStatusEXT")) ==
NULL) || r;
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"glNamedFramebufferTextureLayerEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameter4dEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameter4dvEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameter4fEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameter4fvEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameterI4iEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameterI4ivEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameterI4uiEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameterI4uivEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParameters4fvEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParametersI4ivEXT")) ==
NULL) || r;
r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramLocalParametersI4uivEXT")) ==
NULL) || r;
r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedProgramStringEXT")) ==
NULL) || r;
r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedRenderbufferStorageEXT")) ==
NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedRenderbufferStorageMultisampleCoverageEXT")) ==
NULL) || r;
r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glNamedRenderbufferStorageMultisampleEXT")) ==
NULL) || r;
r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1fEXT")) ==
NULL) || r;
r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1fvEXT")) ==
NULL) || r;
r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1iEXT")) ==
NULL) || r;
r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1ivEXT")) ==
NULL) || r;
r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1uiEXT")) ==
NULL) || r;
r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1uivEXT")) ==
NULL) || r;
r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2fEXT")) ==
NULL) || r;
r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2fvEXT")) ==
NULL) || r;
r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2iEXT")) ==
NULL) || r;
r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2ivEXT")) ==
NULL) || r;
r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2uiEXT")) ==
NULL) || r;
r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2uivEXT")) ==
NULL) || r;
r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3fEXT")) ==
NULL) || r;
r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3fvEXT")) ==
NULL) || r;
r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3iEXT")) ==
NULL) || r;
r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3ivEXT")) ==
NULL) || r;
r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3uiEXT")) ==
NULL) || r;
r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3uivEXT")) ==
NULL) || r;
r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4fEXT")) ==
NULL) || r;
r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4fvEXT")) ==
NULL) || r;
r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4iEXT")) ==
NULL) || r;
r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4ivEXT")) ==
NULL) || r;
r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4uiEXT")) ==
NULL) || r;
r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4uivEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x3fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix2x4fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x2fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix3x4fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x2fvEXT")) ==
NULL) || r;
r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformMatrix4x3fvEXT")) ==
NULL) || r;
r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPushClientAttribDefaultEXT")) ==
NULL) || r;
r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureBufferEXT")) ==
NULL) || r;
r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage1DEXT")) ==
NULL) || r;
r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage2DEXT")) ==
NULL) || r;
r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage3DEXT")) ==
NULL) || r;
r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameterIivEXT")) ==
NULL) || r;
r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameterIuivEXT")) ==
NULL) || r;
r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameterfEXT")) ==
NULL) || r;
r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameterfvEXT")) ==
NULL) || r;
r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameteriEXT")) ==
NULL) || r;
r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureParameterivEXT")) ==
NULL) || r;
r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureRenderbufferEXT")) ==
NULL) || r;
r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureSubImage1DEXT")) ==
NULL) || r;
r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureSubImage2DEXT")) ==
NULL) || r;
r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureSubImage3DEXT")) ==
NULL) || r;
r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glUnmapNamedBufferEXT")) ==
NULL) || r;
r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayColorOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayEdgeFlagOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayFogCoordOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayIndexOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayMultiTexCoordOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayNormalOffsetEXT")) ==
NULL) || r;
r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArraySecondaryColorOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayTexCoordOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayVertexAttribIOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayVertexAttribOffsetEXT")) ==
NULL) || r;
r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayVertexOffsetEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_draw_buffers2
static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glColorMaskIndexedEXT")) ==
NULL) || r;
r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDisableIndexedEXT")) ==
NULL) || r;
r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glEnableIndexedEXT")) ==
NULL) || r;
r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetBooleanIndexedvEXT")) ==
NULL) || r;
r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetIntegerIndexedvEXT")) ==
NULL) || r;
r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glIsEnabledIndexedEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_draw_instanced
static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysInstancedEXT")) ==
NULL) || r;
r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawElementsInstancedEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_draw_range_elements
static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawRangeElementsEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_fog_coord
static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordPointerEXT")) ==
NULL) || r;
r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoorddEXT")) ==
NULL) || r;
r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoorddvEXT")) ==
NULL) || r;
r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordfEXT")) ==
NULL) || r;
r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordfvEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_fragment_lighting
static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentColorMaterialEXT")) ==
NULL) || r;
r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelfEXT")) ==
NULL) || r;
r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelfvEXT")) ==
NULL) || r;
r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModeliEXT")) ==
NULL) || r;
r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelivEXT")) ==
NULL) || r;
r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightfEXT")) ==
NULL) || r;
r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightfvEXT")) ==
NULL) || r;
r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightiEXT")) ==
NULL) || r;
r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightivEXT")) ==
NULL) || r;
r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialfEXT")) ==
NULL) || r;
r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialfvEXT")) ==
NULL) || r;
r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialiEXT")) ==
NULL) || r;
r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialivEXT")) ==
NULL) || r;
r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentLightfvEXT")) ==
NULL) || r;
r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentLightivEXT")) ==
NULL) || r;
r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentMaterialfvEXT")) ==
NULL) || r;
r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentMaterialivEXT")) ==
NULL) || r;
r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glLightEnviEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_framebuffer_blit
static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBlitFramebufferEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_framebuffer_multisample
static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorageMultisampleEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
#endif
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindFramebufferEXT")) ==
NULL) || r;
r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindRenderbufferEXT")) ==
NULL) || r;
r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCheckFramebufferStatusEXT")) ==
NULL) || r;
r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteFramebuffersEXT")) ==
NULL) || r;
r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteRenderbuffersEXT")) ==
NULL) || r;
r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferRenderbufferEXT")) ==
NULL) || r;
r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture1DEXT")) ==
NULL) || r;
r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture2DEXT")) ==
NULL) || r;
r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTexture3DEXT")) ==
NULL) || r;
r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenFramebuffersEXT")) ==
NULL) || r;
r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenRenderbuffersEXT")) ==
NULL) || r;
r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenerateMipmapEXT")) ==
NULL) || r;
r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFramebufferAttachmentParameterivEXT")) ==
NULL) || r;
r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetRenderbufferParameterivEXT")) ==
NULL) || r;
r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glIsFramebufferEXT")) ==
NULL) || r;
r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glIsRenderbufferEXT")) ==
NULL) || r;
r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorageEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_framebuffer_sRGB
#endif
#ifdef GL_EXT_geometry_shader4
static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureEXT")) ==
NULL) || r;
r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureFaceEXT")) ==
NULL) || r;
r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameteriEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_gpu_program_parameters
static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameters4fvEXT")) ==
NULL) || r;
r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameters4fvEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_gpu_shader4
static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindFragDataLocationEXT")) ==
NULL) || r;
r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragDataLocationEXT")) ==
NULL) || r;
r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformuivEXT")) ==
NULL) || r;
r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribIivEXT")) ==
NULL) || r;
r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribIuivEXT")) ==
NULL) || r;
r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1uiEXT")) ==
NULL) || r;
r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1uivEXT")) ==
NULL) || r;
r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2uiEXT")) ==
NULL) || r;
r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2uivEXT")) ==
NULL) || r;
r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3uiEXT")) ==
NULL) || r;
r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3uivEXT")) ==
NULL) || r;
r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4uiEXT")) ==
NULL) || r;
r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4uivEXT")) ==
NULL) || r;
r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1iEXT")) ==
NULL) || r;
r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1ivEXT")) ==
NULL) || r;
r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1uiEXT")) ==
NULL) || r;
r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI1uivEXT")) ==
NULL) || r;
r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2iEXT")) ==
NULL) || r;
r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2ivEXT")) ==
NULL) || r;
r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2uiEXT")) ==
NULL) || r;
r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI2uivEXT")) ==
NULL) || r;
r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3iEXT")) ==
NULL) || r;
r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3ivEXT")) ==
NULL) || r;
r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3uiEXT")) ==
NULL) || r;
r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI3uivEXT")) ==
NULL) || r;
r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4bvEXT")) ==
NULL) || r;
r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4iEXT")) ==
NULL) || r;
r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4ivEXT")) ==
NULL) || r;
r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4svEXT")) ==
NULL) || r;
r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4ubvEXT")) ==
NULL) || r;
r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4uiEXT")) ==
NULL) || r;
r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4uivEXT")) ==
NULL) || r;
r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribI4usvEXT")) ==
NULL) || r;
r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribIPointerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_histogram
static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogramEXT")) ==
NULL) || r;
r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogramParameterfvEXT")) ==
NULL) || r;
r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetHistogramParameterivEXT")) ==
NULL) || r;
r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmaxEXT")) ==
NULL) || r;
r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmaxParameterfvEXT")) ==
NULL) || r;
r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetMinmaxParameterivEXT")) ==
NULL) || r;
r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glHistogramEXT")) ==
NULL) || r;
r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((
const GLubyte*)
"glMinmaxEXT")) ==
NULL) || r;
r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glResetHistogramEXT")) ==
NULL) || r;
r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((
const GLubyte*)
"glResetMinmaxEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_index_array_formats
#endif
#ifdef GL_EXT_index_func
static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((
const GLubyte*)
"glIndexFuncEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_index_material
static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((
const GLubyte*)
"glIndexMaterialEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_index_texture
#endif
#ifdef GL_EXT_light_texture
static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glApplyTextureEXT")) ==
NULL) || r;
r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureLightEXT")) ==
NULL) || r;
r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureMaterialEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_misc_attribute
#endif
#ifdef GL_EXT_multi_draw_arrays
static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArraysEXT")) ==
NULL) || r;
r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_multisample
static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSampleMaskEXT")) ==
NULL) || r;
r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSamplePatternEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_packed_depth_stencil
#endif
#ifdef GL_EXT_packed_float
#endif
#ifdef GL_EXT_packed_pixels
#endif
#ifdef GL_EXT_paletted_texture
static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableEXT")) ==
NULL) || r;
r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableEXT")) ==
NULL) || r;
r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameterfvEXT")) ==
NULL) || r;
r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameterivEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_pixel_buffer_object
#endif
#ifdef GL_EXT_pixel_transform
static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetPixelTransformParameterfvEXT")) ==
NULL) || r;
r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetPixelTransformParameterivEXT")) ==
NULL) || r;
r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPixelTransformParameterfEXT")) ==
NULL) || r;
r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPixelTransformParameterfvEXT")) ==
NULL) || r;
r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPixelTransformParameteriEXT")) ==
NULL) || r;
r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPixelTransformParameterivEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_pixel_transform_color_table
#endif
#ifdef GL_EXT_point_parameters
static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterfEXT")) ==
NULL) || r;
r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterfvEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_polygon_offset
static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPolygonOffsetEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_provoking_vertex
static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((
const GLubyte*)
"glProvokingVertexEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_rescale_normal
#endif
#ifdef GL_EXT_scene_marker
static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBeginSceneEXT")) ==
NULL) || r;
r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glEndSceneEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_secondary_color
static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3bEXT")) ==
NULL) || r;
r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3bvEXT")) ==
NULL) || r;
r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3dEXT")) ==
NULL) || r;
r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3dvEXT")) ==
NULL) || r;
r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3fEXT")) ==
NULL) || r;
r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3fvEXT")) ==
NULL) || r;
r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3iEXT")) ==
NULL) || r;
r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ivEXT")) ==
NULL) || r;
r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3sEXT")) ==
NULL) || r;
r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3svEXT")) ==
NULL) || r;
r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ubEXT")) ==
NULL) || r;
r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3ubvEXT")) ==
NULL) || r;
r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3uiEXT")) ==
NULL) || r;
r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3uivEXT")) ==
NULL) || r;
r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3usEXT")) ==
NULL) || r;
r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3usvEXT")) ==
NULL) || r;
r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorPointerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_separate_shader_objects
static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glActiveProgramEXT")) ==
NULL) || r;
r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glCreateShaderProgramEXT")) ==
NULL) || r;
r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((
const GLubyte*)
"glUseShaderProgramEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_separate_specular_color
#endif
#ifdef GL_EXT_shader_image_load_store
static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindImageTextureEXT")) ==
NULL) || r;
r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glMemoryBarrierEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_shadow_funcs
#endif
#ifdef GL_EXT_shared_texture_palette
#endif
#ifdef GL_EXT_stencil_clear_tag
#endif
#ifdef GL_EXT_stencil_two_side
static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glActiveStencilFaceEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_stencil_wrap
#endif
#ifdef GL_EXT_subtexture
static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexSubImage1DEXT")) ==
NULL) || r;
r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexSubImage2DEXT")) ==
NULL) || r;
r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexSubImage3DEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture
#endif
#ifdef GL_EXT_texture3D
static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage3DEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_array
static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glFramebufferTextureLayerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_buffer_object
static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexBufferEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_compression_dxt1
#endif
#ifdef GL_EXT_texture_compression_latc
#endif
#ifdef GL_EXT_texture_compression_rgtc
#endif
#ifdef GL_EXT_texture_compression_s3tc
#endif
#ifdef GL_EXT_texture_cube_map
#endif
#ifdef GL_EXT_texture_edge_clamp
#endif
#ifdef GL_EXT_texture_env
#endif
#ifdef GL_EXT_texture_env_add
#endif
#ifdef GL_EXT_texture_env_combine
#endif
#ifdef GL_EXT_texture_env_dot3
#endif
#ifdef GL_EXT_texture_filter_anisotropic
#endif
#ifdef GL_EXT_texture_integer
static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glClearColorIiEXT")) ==
NULL) || r;
r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((
const GLubyte*)
"glClearColorIuiEXT")) ==
NULL) || r;
r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterIivEXT")) ==
NULL) || r;
r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterIuivEXT")) ==
NULL) || r;
r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterIivEXT")) ==
NULL) || r;
r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterIuivEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_lod_bias
#endif
#ifdef GL_EXT_texture_mirror_clamp
#endif
#ifdef GL_EXT_texture_object
static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glAreTexturesResidentEXT")) ==
NULL) || r;
r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindTextureEXT")) ==
NULL) || r;
r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteTexturesEXT")) ==
NULL) || r;
r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenTexturesEXT")) ==
NULL) || r;
r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((
const GLubyte*)
"glIsTextureEXT")) ==
NULL) || r;
r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((
const GLubyte*)
"glPrioritizeTexturesEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_perturb_normal
static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTextureNormalEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_texture_rectangle
#endif
#ifdef GL_EXT_texture_sRGB
#endif
#ifdef GL_EXT_texture_sRGB_decode
#endif
#ifdef GL_EXT_texture_shared_exponent
#endif
#ifdef GL_EXT_texture_snorm
#endif
#ifdef GL_EXT_texture_swizzle
#endif
#ifdef GL_EXT_timer_query
static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjecti64vEXT")) ==
NULL) || r;
r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetQueryObjectui64vEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_transform_feedback
static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBeginTransformFeedbackEXT")) ==
NULL) || r;
r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferBaseEXT")) ==
NULL) || r;
r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferOffsetEXT")) ==
NULL) || r;
r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferRangeEXT")) ==
NULL) || r;
r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((
const GLubyte*)
"glEndTransformFeedbackEXT")) ==
NULL) || r;
r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetTransformFeedbackVaryingEXT")) ==
NULL) || r;
r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glTransformFeedbackVaryingsEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_vertex_array
static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glArrayElementEXT")) ==
NULL) || r;
r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glColorPointerEXT")) ==
NULL) || r;
r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDrawArraysEXT")) ==
NULL) || r;
r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glEdgeFlagPointerEXT")) ==
NULL) || r;
r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glIndexPointerEXT")) ==
NULL) || r;
r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glNormalPointerEXT")) ==
NULL) || r;
r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordPointerEXT")) ==
NULL) || r;
r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexPointerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_vertex_array_bgra
#endif
#ifdef GL_EXT_vertex_attrib_64bit
static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribLdvEXT")) ==
NULL) || r;
r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayVertexAttribLOffsetEXT")) ==
NULL) || r;
r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1dEXT")) ==
NULL) || r;
r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1dvEXT")) ==
NULL) || r;
r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2dEXT")) ==
NULL) || r;
r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2dvEXT")) ==
NULL) || r;
r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3dEXT")) ==
NULL) || r;
r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3dvEXT")) ==
NULL) || r;
r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4dEXT")) ==
NULL) || r;
r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4dvEXT")) ==
NULL) || r;
r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribLPointerEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_vertex_shader
static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBeginVertexShaderEXT")) ==
NULL) || r;
r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindLightParameterEXT")) ==
NULL) || r;
r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindMaterialParameterEXT")) ==
NULL) || r;
r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindParameterEXT")) ==
NULL) || r;
r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindTexGenParameterEXT")) ==
NULL) || r;
r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindTextureUnitParameterEXT")) ==
NULL) || r;
r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glBindVertexShaderEXT")) ==
NULL) || r;
r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteVertexShaderEXT")) ==
NULL) || r;
r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glDisableVariantClientStateEXT")) ==
NULL) || r;
r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glEnableVariantClientStateEXT")) ==
NULL) || r;
r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glEndVertexShaderEXT")) ==
NULL) || r;
r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glExtractComponentEXT")) ==
NULL) || r;
r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenSymbolsEXT")) ==
NULL) || r;
r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGenVertexShadersEXT")) ==
NULL) || r;
r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetInvariantBooleanvEXT")) ==
NULL) || r;
r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetInvariantFloatvEXT")) ==
NULL) || r;
r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetInvariantIntegervEXT")) ==
NULL) || r;
r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetLocalConstantBooleanvEXT")) ==
NULL) || r;
r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetLocalConstantFloatvEXT")) ==
NULL) || r;
r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetLocalConstantIntegervEXT")) ==
NULL) || r;
r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantBooleanvEXT")) ==
NULL) || r;
r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantFloatvEXT")) ==
NULL) || r;
r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantIntegervEXT")) ==
NULL) || r;
r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glGetVariantPointervEXT")) ==
NULL) || r;
r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glInsertComponentEXT")) ==
NULL) || r;
r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glIsVariantEnabledEXT")) ==
NULL) || r;
r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSetInvariantEXT")) ==
NULL) || r;
r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSetLocalConstantEXT")) ==
NULL) || r;
r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((
const GLubyte*)
"glShaderOp1EXT")) ==
NULL) || r;
r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((
const GLubyte*)
"glShaderOp2EXT")) ==
NULL) || r;
r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((
const GLubyte*)
"glShaderOp3EXT")) ==
NULL) || r;
r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glSwizzleEXT")) ==
NULL) || r;
r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantPointerEXT")) ==
NULL) || r;
r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantbvEXT")) ==
NULL) || r;
r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantdvEXT")) ==
NULL) || r;
r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantfvEXT")) ==
NULL) || r;
r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantivEXT")) ==
NULL) || r;
r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantsvEXT")) ==
NULL) || r;
r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantubvEXT")) ==
NULL) || r;
r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantuivEXT")) ==
NULL) || r;
r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVariantusvEXT")) ==
NULL) || r;
r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((
const GLubyte*)
"glWriteMaskEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_vertex_weighting
static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexWeightPointerEXT")) ==
NULL) || r;
r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexWeightfEXT")) ==
NULL) || r;
r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"glVertexWeightfvEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_EXT_x11_sync_object
static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((
const GLubyte*)
"glImportSyncEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_GREMEDY_frame_terminator
static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((
const GLubyte*)
"glFrameTerminatorGREMEDY")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_GREMEDY_string_marker
static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((
const GLubyte*)
"glStringMarkerGREMEDY")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_HP_convolution_border_modes
#endif
#ifdef GL_HP_image_transform
static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((
const GLubyte*)
"glGetImageTransformParameterfvHP")) ==
NULL) || r;
r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((
const GLubyte*)
"glGetImageTransformParameterivHP")) ==
NULL) || r;
r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((
const GLubyte*)
"glImageTransformParameterfHP")) ==
NULL) || r;
r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((
const GLubyte*)
"glImageTransformParameterfvHP")) ==
NULL) || r;
r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((
const GLubyte*)
"glImageTransformParameteriHP")) ==
NULL) || r;
r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((
const GLubyte*)
"glImageTransformParameterivHP")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_HP_occlusion_test
#endif
#ifdef GL_HP_texture_lighting
#endif
#ifdef GL_IBM_cull_vertex
#endif
#ifdef GL_IBM_multimode_draw_arrays
static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((
const GLubyte*)
"glMultiModeDrawArraysIBM")) ==
NULL) || r;
r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((
const GLubyte*)
"glMultiModeDrawElementsIBM")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_IBM_rasterpos_clip
#endif
#ifdef GL_IBM_static_data
#endif
#ifdef GL_IBM_texture_mirrored_repeat
#endif
#ifdef GL_IBM_vertex_array_lists
static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glColorPointerListIBM")) ==
NULL) || r;
r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glEdgeFlagPointerListIBM")) ==
NULL) || r;
r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordPointerListIBM")) ==
NULL) || r;
r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glIndexPointerListIBM")) ==
NULL) || r;
r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glNormalPointerListIBM")) ==
NULL) || r;
r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorPointerListIBM")) ==
NULL) || r;
r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordPointerListIBM")) ==
NULL) || r;
r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((
const GLubyte*)
"glVertexPointerListIBM")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_INGR_color_clamp
#endif
#ifdef GL_INGR_interlace_read
#endif
#ifdef GL_INTEL_map_texture
static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((
const GLubyte*)
"glMapTexture2DINTEL")) ==
NULL) || r;
r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((
const GLubyte*)
"glSyncTextureINTEL")) ==
NULL) || r;
r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((
const GLubyte*)
"glUnmapTexture2DINTEL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((
const GLubyte*)
"glColorPointervINTEL")) ==
NULL) || r;
r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((
const GLubyte*)
"glNormalPointervINTEL")) ==
NULL) || r;
r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordPointervINTEL")) ==
NULL) || r;
r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((
const GLubyte*)
"glVertexPointervINTEL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_INTEL_texture_scissor
static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((
const GLubyte*)
"glTexScissorFuncINTEL")) ==
NULL) || r;
r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((
const GLubyte*)
"glTexScissorINTEL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_KHR_debug
static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageCallback")) ==
NULL) || r;
r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageControl")) ==
NULL) || r;
r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((
const GLubyte*)
"glDebugMessageInsert")) ==
NULL) || r;
r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((
const GLubyte*)
"glGetDebugMessageLog")) ==
NULL) || r;
r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectLabel")) ==
NULL) || r;
r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((
const GLubyte*)
"glGetObjectPtrLabel")) ==
NULL) || r;
r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((
const GLubyte*)
"glObjectLabel")) ==
NULL) || r;
r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((
const GLubyte*)
"glObjectPtrLabel")) ==
NULL) || r;
r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((
const GLubyte*)
"glPopDebugGroup")) ==
NULL) || r;
r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((
const GLubyte*)
"glPushDebugGroup")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
#endif
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((
const GLubyte*)
"glBufferRegionEnabled")) ==
NULL) || r;
r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteBufferRegion")) ==
NULL) || r;
r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((
const GLubyte*)
"glDrawBufferRegion")) ==
NULL) || r;
r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((
const GLubyte*)
"glNewBufferRegion")) ==
NULL) || r;
r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((
const GLubyte*)
"glReadBufferRegion")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_MESAX_texture_stack
#endif
#ifdef GL_MESA_pack_invert
#endif
#ifdef GL_MESA_resize_buffers
static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((
const GLubyte*)
"glResizeBuffersMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_MESA_window_pos
static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2dMESA")) ==
NULL) || r;
r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2dvMESA")) ==
NULL) || r;
r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2fMESA")) ==
NULL) || r;
r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2fvMESA")) ==
NULL) || r;
r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2iMESA")) ==
NULL) || r;
r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2ivMESA")) ==
NULL) || r;
r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2sMESA")) ==
NULL) || r;
r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos2svMESA")) ==
NULL) || r;
r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3dMESA")) ==
NULL) || r;
r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3dvMESA")) ==
NULL) || r;
r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3fMESA")) ==
NULL) || r;
r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3fvMESA")) ==
NULL) || r;
r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3iMESA")) ==
NULL) || r;
r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3ivMESA")) ==
NULL) || r;
r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3sMESA")) ==
NULL) || r;
r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos3svMESA")) ==
NULL) || r;
r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4dMESA")) ==
NULL) || r;
r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4dvMESA")) ==
NULL) || r;
r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4fMESA")) ==
NULL) || r;
r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4fvMESA")) ==
NULL) || r;
r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4iMESA")) ==
NULL) || r;
r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4ivMESA")) ==
NULL) || r;
r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4sMESA")) ==
NULL) || r;
r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((
const GLubyte*)
"glWindowPos4svMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_MESA_ycbcr_texture
#endif
#ifdef GL_NVX_conditional_render
static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((
const GLubyte*)
"glBeginConditionalRenderNVX")) ==
NULL) || r;
r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((
const GLubyte*)
"glEndConditionalRenderNVX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NVX_gpu_memory_info
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawArraysIndirectBindlessNV")) ==
NULL) || r;
r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiDrawElementsIndirectBindlessNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_bindless_texture
static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((
const GLubyte*)
"glGetImageHandleNV")) ==
NULL) || r;
r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTextureHandleNV")) ==
NULL) || r;
r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTextureSamplerHandleNV")) ==
NULL) || r;
r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsImageHandleResidentNV")) ==
NULL) || r;
r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsTextureHandleResidentNV")) ==
NULL) || r;
r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeImageHandleNonResidentNV")) ==
NULL) || r;
r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeImageHandleResidentNV")) ==
NULL) || r;
r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeTextureHandleNonResidentNV")) ==
NULL) || r;
r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeTextureHandleResidentNV")) ==
NULL) || r;
r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformHandleui64NV")) ==
NULL) || r;
r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformHandleui64vNV")) ==
NULL) || r;
r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformHandleui64NV")) ==
NULL) || r;
r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformHandleui64vNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_blend_equation_advanced
static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((
const GLubyte*)
"glBlendBarrierNV")) ==
NULL) || r;
r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((
const GLubyte*)
"glBlendParameteriNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
#endif
#ifdef GL_NV_blend_square
#endif
#ifdef GL_NV_compute_program5
#endif
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((
const GLubyte*)
"glBeginConditionalRenderNV")) ==
NULL) || r;
r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((
const GLubyte*)
"glEndConditionalRenderNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_copy_depth_to_color
#endif
#ifdef GL_NV_copy_image
static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((
const GLubyte*)
"glCopyImageSubDataNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_deep_texture3D
#endif
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((
const GLubyte*)
"glClearDepthdNV")) ==
NULL) || r;
r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((
const GLubyte*)
"glDepthBoundsdNV")) ==
NULL) || r;
r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangedNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_depth_clamp
#endif
#ifdef GL_NV_depth_range_unclamped
#endif
#ifdef GL_NV_draw_texture
static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTextureNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((
const GLubyte*)
"glEvalMapsNV")) ==
NULL) || r;
r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMapAttribParameterfvNV")) ==
NULL) || r;
r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMapAttribParameterivNV")) ==
NULL) || r;
r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMapControlPointsNV")) ==
NULL) || r;
r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMapParameterfvNV")) ==
NULL) || r;
r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMapParameterivNV")) ==
NULL) || r;
r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((
const GLubyte*)
"glMapControlPointsNV")) ==
NULL) || r;
r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMapParameterfvNV")) ==
NULL) || r;
r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMapParameterivNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_explicit_multisample
static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMultisamplefvNV")) ==
NULL) || r;
r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glSampleMaskIndexedNV")) ==
NULL) || r;
r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexRenderbufferNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_fence
static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteFencesNV")) ==
NULL) || r;
r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((
const GLubyte*)
"glFinishFenceNV")) ==
NULL) || r;
r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((
const GLubyte*)
"glGenFencesNV")) ==
NULL) || r;
r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFenceivNV")) ==
NULL) || r;
r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((
const GLubyte*)
"glIsFenceNV")) ==
NULL) || r;
r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((
const GLubyte*)
"glSetFenceNV")) ==
NULL) || r;
r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((
const GLubyte*)
"glTestFenceNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_float_buffer
#endif
#ifdef GL_NV_fog_distance
#endif
#ifdef GL_NV_fragment_program
static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramNamedParameterdvNV")) ==
NULL) || r;
r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramNamedParameterfvNV")) ==
NULL) || r;
r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramNamedParameter4dNV")) ==
NULL) || r;
r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramNamedParameter4dvNV")) ==
NULL) || r;
r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramNamedParameter4fNV")) ==
NULL) || r;
r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramNamedParameter4fvNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_fragment_program2
#endif
#ifdef GL_NV_fragment_program4
#endif
#ifdef GL_NV_fragment_program_option
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glRenderbufferStorageMultisampleCoverageNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_geometry_program4
static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramVertexLimitNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_geometry_shader4
#endif
#ifdef GL_NV_gpu_program4
static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameterI4iNV")) ==
NULL) || r;
r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameterI4ivNV")) ==
NULL) || r;
r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameterI4uiNV")) ==
NULL) || r;
r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParameterI4uivNV")) ==
NULL) || r;
r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParametersI4ivNV")) ==
NULL) || r;
r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramEnvParametersI4uivNV")) ==
NULL) || r;
r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameterI4iNV")) ==
NULL) || r;
r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameterI4ivNV")) ==
NULL) || r;
r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameterI4uiNV")) ==
NULL) || r;
r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParameterI4uivNV")) ==
NULL) || r;
r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParametersI4ivNV")) ==
NULL) || r;
r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramLocalParametersI4uivNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_gpu_program5
#endif
#ifdef GL_NV_gpu_program5_mem_extended
#endif
#ifdef GL_NV_gpu_program_fp64
#endif
#ifdef GL_NV_gpu_shader5
static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformi64vNV")) ==
NULL) || r;
r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetUniformui64vNV")) ==
NULL) || r;
r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1i64NV")) ==
NULL) || r;
r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1i64vNV")) ==
NULL) || r;
r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1ui64NV")) ==
NULL) || r;
r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform1ui64vNV")) ==
NULL) || r;
r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2i64NV")) ==
NULL) || r;
r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2i64vNV")) ==
NULL) || r;
r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2ui64NV")) ==
NULL) || r;
r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform2ui64vNV")) ==
NULL) || r;
r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3i64NV")) ==
NULL) || r;
r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3i64vNV")) ==
NULL) || r;
r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3ui64NV")) ==
NULL) || r;
r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform3ui64vNV")) ==
NULL) || r;
r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4i64NV")) ==
NULL) || r;
r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4i64vNV")) ==
NULL) || r;
r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4ui64NV")) ==
NULL) || r;
r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniform4ui64vNV")) ==
NULL) || r;
r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1i64NV")) ==
NULL) || r;
r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1i64vNV")) ==
NULL) || r;
r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1ui64NV")) ==
NULL) || r;
r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform1ui64vNV")) ==
NULL) || r;
r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2i64NV")) ==
NULL) || r;
r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2i64vNV")) ==
NULL) || r;
r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2ui64NV")) ==
NULL) || r;
r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform2ui64vNV")) ==
NULL) || r;
r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3i64NV")) ==
NULL) || r;
r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3i64vNV")) ==
NULL) || r;
r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3ui64NV")) ==
NULL) || r;
r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform3ui64vNV")) ==
NULL) || r;
r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4i64NV")) ==
NULL) || r;
r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4i64vNV")) ==
NULL) || r;
r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4ui64NV")) ==
NULL) || r;
r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniform4ui64vNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_half_float
static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glColor3hNV")) ==
NULL) || r;
r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glColor3hvNV")) ==
NULL) || r;
r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((
const GLubyte*)
"glColor4hNV")) ==
NULL) || r;
r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glColor4hvNV")) ==
NULL) || r;
r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordhNV")) ==
NULL) || r;
r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordhvNV")) ==
NULL) || r;
r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1hNV")) ==
NULL) || r;
r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord1hvNV")) ==
NULL) || r;
r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2hNV")) ==
NULL) || r;
r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord2hvNV")) ==
NULL) || r;
r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3hNV")) ==
NULL) || r;
r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord3hvNV")) ==
NULL) || r;
r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4hNV")) ==
NULL) || r;
r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4hvNV")) ==
NULL) || r;
r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glNormal3hNV")) ==
NULL) || r;
r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glNormal3hvNV")) ==
NULL) || r;
r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3hNV")) ==
NULL) || r;
r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColor3hvNV")) ==
NULL) || r;
r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord1hNV")) ==
NULL) || r;
r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord1hvNV")) ==
NULL) || r;
r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2hNV")) ==
NULL) || r;
r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2hvNV")) ==
NULL) || r;
r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord3hNV")) ==
NULL) || r;
r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord3hvNV")) ==
NULL) || r;
r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4hNV")) ==
NULL) || r;
r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4hvNV")) ==
NULL) || r;
r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex2hNV")) ==
NULL) || r;
r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex2hvNV")) ==
NULL) || r;
r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex3hNV")) ==
NULL) || r;
r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex3hvNV")) ==
NULL) || r;
r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex4hNV")) ==
NULL) || r;
r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertex4hvNV")) ==
NULL) || r;
r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1hNV")) ==
NULL) || r;
r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1hvNV")) ==
NULL) || r;
r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2hNV")) ==
NULL) || r;
r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2hvNV")) ==
NULL) || r;
r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3hNV")) ==
NULL) || r;
r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3hvNV")) ==
NULL) || r;
r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4hNV")) ==
NULL) || r;
r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4hvNV")) ==
NULL) || r;
r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs1hvNV")) ==
NULL) || r;
r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs2hvNV")) ==
NULL) || r;
r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs3hvNV")) ==
NULL) || r;
r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs4hvNV")) ==
NULL) || r;
r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexWeighthNV")) ==
NULL) || r;
r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexWeighthvNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_light_max_exponent
#endif
#ifdef GL_NV_multisample_coverage
#endif
#ifdef GL_NV_multisample_filter_hint
#endif
#ifdef GL_NV_occlusion_query
static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((
const GLubyte*)
"glBeginOcclusionQueryNV")) ==
NULL) || r;
r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteOcclusionQueriesNV")) ==
NULL) || r;
r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((
const GLubyte*)
"glEndOcclusionQueryNV")) ==
NULL) || r;
r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((
const GLubyte*)
"glGenOcclusionQueriesNV")) ==
NULL) || r;
r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetOcclusionQueryivNV")) ==
NULL) || r;
r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetOcclusionQueryuivNV")) ==
NULL) || r;
r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsOcclusionQueryNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_packed_depth_stencil
#endif
#ifdef GL_NV_parameter_buffer_object
static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramBufferParametersIivNV")) ==
NULL) || r;
r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramBufferParametersIuivNV")) ==
NULL) || r;
r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramBufferParametersfvNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_parameter_buffer_object2
#endif
#ifdef GL_NV_path_rendering
static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glCopyPathNV")) ==
NULL) || r;
r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glCoverFillPathInstancedNV")) ==
NULL) || r;
r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glCoverFillPathNV")) ==
NULL) || r;
r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glCoverStrokePathInstancedNV")) ==
NULL) || r;
r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glCoverStrokePathNV")) ==
NULL) || r;
r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((
const GLubyte*)
"glDeletePathsNV")) ==
NULL) || r;
r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGenPathsNV")) ==
NULL) || r;
r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathColorGenfvNV")) ==
NULL) || r;
r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathColorGenivNV")) ==
NULL) || r;
r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathCommandsNV")) ==
NULL) || r;
r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathCoordsNV")) ==
NULL) || r;
r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathDashArrayNV")) ==
NULL) || r;
r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathLengthNV")) ==
NULL) || r;
r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathMetricRangeNV")) ==
NULL) || r;
r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathMetricsNV")) ==
NULL) || r;
r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathParameterfvNV")) ==
NULL) || r;
r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathParameterivNV")) ==
NULL) || r;
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathSpacingNV")) ==
NULL) || r;
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathTexGenfvNV")) ==
NULL) || r;
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetPathTexGenivNV")) ==
NULL) || r;
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((
const GLubyte*)
"glInterpolatePathsNV")) ==
NULL) || r;
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsPathNV")) ==
NULL) || r;
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsPointInFillPathNV")) ==
NULL) || r;
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsPointInStrokePathNV")) ==
NULL) || r;
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathColorGenNV")) ==
NULL) || r;
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathCommandsNV")) ==
NULL) || r;
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathCoordsNV")) ==
NULL) || r;
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathCoverDepthFuncNV")) ==
NULL) || r;
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathDashArrayNV")) ==
NULL) || r;
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathFogGenNV")) ==
NULL) || r;
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glPathGlyphRangeNV")) ==
NULL) || r;
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathGlyphsNV")) ==
NULL) || r;
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathParameterfNV")) ==
NULL) || r;
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathParameterfvNV")) ==
NULL) || r;
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((
const GLubyte*)
"glPathParameteriNV")) ==
NULL) || r;
r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathParameterivNV")) ==
NULL) || r;
r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathStencilDepthOffsetNV")) ==
NULL) || r;
r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathStencilFuncNV")) ==
NULL) || r;
r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathStringNV")) ==
NULL) || r;
r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathSubCommandsNV")) ==
NULL) || r;
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathSubCoordsNV")) ==
NULL) || r;
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((
const GLubyte*)
"glPathTexGenNV")) ==
NULL) || r;
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glPointAlongPathNV")) ==
NULL) || r;
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glStencilFillPathInstancedNV")) ==
NULL) || r;
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glStencilFillPathNV")) ==
NULL) || r;
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glStencilStrokePathInstancedNV")) ==
NULL) || r;
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glStencilStrokePathNV")) ==
NULL) || r;
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((
const GLubyte*)
"glTransformPathNV")) ==
NULL) || r;
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((
const GLubyte*)
"glWeightPathsNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glFlushPixelDataRangeNV")) ==
NULL) || r;
r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glPixelDataRangeNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_point_sprite
static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameteriNV")) ==
NULL) || r;
r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterivNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_present_video
static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoi64vNV")) ==
NULL) || r;
r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoivNV")) ==
NULL) || r;
r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoui64vNV")) ==
NULL) || r;
r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideouivNV")) ==
NULL) || r;
r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((
const GLubyte*)
"glPresentFrameDualFillNV")) ==
NULL) || r;
r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((
const GLubyte*)
"glPresentFrameKeyedNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_primitive_restart
static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((
const GLubyte*)
"glPrimitiveRestartIndexNV")) ==
NULL) || r;
r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((
const GLubyte*)
"glPrimitiveRestartNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_register_combiners
static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerInputNV")) ==
NULL) || r;
r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerOutputNV")) ==
NULL) || r;
r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerParameterfNV")) ==
NULL) || r;
r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerParameterfvNV")) ==
NULL) || r;
r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerParameteriNV")) ==
NULL) || r;
r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerParameterivNV")) ==
NULL) || r;
r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((
const GLubyte*)
"glFinalCombinerInputNV")) ==
NULL) || r;
r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetCombinerInputParameterfvNV")) ==
NULL) || r;
r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetCombinerInputParameterivNV")) ==
NULL) || r;
r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetCombinerOutputParameterfvNV")) ==
NULL) || r;
r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetCombinerOutputParameterivNV")) ==
NULL) || r;
r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFinalCombinerInputParameterfvNV")) ==
NULL) || r;
r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFinalCombinerInputParameterivNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_register_combiners2
static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glCombinerStageParameterfvNV")) ==
NULL) || r;
r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetCombinerStageParameterfvNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_shader_atomic_counters
#endif
#ifdef GL_NV_shader_atomic_float
#endif
#ifdef GL_NV_shader_buffer_load
static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetBufferParameterui64vNV")) ==
NULL) || r;
r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetIntegerui64vNV")) ==
NULL) || r;
r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetNamedBufferParameterui64vNV")) ==
NULL) || r;
r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsBufferResidentNV")) ==
NULL) || r;
r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsNamedBufferResidentNV")) ==
NULL) || r;
r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeBufferNonResidentNV")) ==
NULL) || r;
r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeBufferResidentNV")) ==
NULL) || r;
r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeNamedBufferNonResidentNV")) ==
NULL) || r;
r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glMakeNamedBufferResidentNV")) ==
NULL) || r;
r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformui64NV")) ==
NULL) || r;
r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramUniformui64vNV")) ==
NULL) || r;
r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformui64NV")) ==
NULL) || r;
r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glUniformui64vNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_shader_storage_buffer_object
#endif
#ifdef GL_NV_tessellation_program5
#endif
#ifdef GL_NV_texgen_emboss
#endif
#ifdef GL_NV_texgen_reflection
#endif
#ifdef GL_NV_texture_barrier
static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((
const GLubyte*)
"glTextureBarrierNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_texture_compression_vtc
#endif
#ifdef GL_NV_texture_env_combine4
#endif
#ifdef GL_NV_texture_expand_normal
#endif
#ifdef GL_NV_texture_multisample
static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage2DMultisampleCoverageNV")) ==
NULL) || r;
r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage3DMultisampleCoverageNV")) ==
NULL) || r;
r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage2DMultisampleCoverageNV")) ==
NULL) || r;
r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage2DMultisampleNV")) ==
NULL) || r;
r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage3DMultisampleCoverageNV")) ==
NULL) || r;
r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((
const GLubyte*)
"glTextureImage3DMultisampleNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_texture_rectangle
#endif
#ifdef GL_NV_texture_shader
#endif
#ifdef GL_NV_texture_shader2
#endif
#ifdef GL_NV_texture_shader3
#endif
#ifdef GL_NV_transform_feedback
static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glActiveVaryingNV")) ==
NULL) || r;
r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glBeginTransformFeedbackNV")) ==
NULL) || r;
r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferBaseNV")) ==
NULL) || r;
r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferOffsetNV")) ==
NULL) || r;
r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glBindBufferRangeNV")) ==
NULL) || r;
r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glEndTransformFeedbackNV")) ==
NULL) || r;
r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetActiveVaryingNV")) ==
NULL) || r;
r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTransformFeedbackVaryingNV")) ==
NULL) || r;
r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVaryingLocationNV")) ==
NULL) || r;
r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((
const GLubyte*)
"glTransformFeedbackAttribsNV")) ==
NULL) || r;
r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((
const GLubyte*)
"glTransformFeedbackVaryingsNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_transform_feedback2
static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glBindTransformFeedbackNV")) ==
NULL) || r;
r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteTransformFeedbacksNV")) ==
NULL) || r;
r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glDrawTransformFeedbackNV")) ==
NULL) || r;
r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGenTransformFeedbacksNV")) ==
NULL) || r;
r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsTransformFeedbackNV")) ==
NULL) || r;
r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glPauseTransformFeedbackNV")) ==
NULL) || r;
r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((
const GLubyte*)
"glResumeTransformFeedbackNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vdpau_interop
static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUFiniNV")) ==
NULL) || r;
r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUGetSurfaceivNV")) ==
NULL) || r;
r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUInitNV")) ==
NULL) || r;
r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUIsSurfaceNV")) ==
NULL) || r;
r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUMapSurfacesNV")) ==
NULL) || r;
r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAURegisterOutputSurfaceNV")) ==
NULL) || r;
r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAURegisterVideoSurfaceNV")) ==
NULL) || r;
r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUSurfaceAccessNV")) ==
NULL) || r;
r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUUnmapSurfacesNV")) ==
NULL) || r;
r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((
const GLubyte*)
"glVDPAUUnregisterSurfaceNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vertex_array_range
static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glFlushVertexArrayRangeNV")) ==
NULL) || r;
r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexArrayRangeNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vertex_array_range2
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribLi64vNV")) ==
NULL) || r;
r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribLui64vNV")) ==
NULL) || r;
r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1i64NV")) ==
NULL) || r;
r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1i64vNV")) ==
NULL) || r;
r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1ui64NV")) ==
NULL) || r;
r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL1ui64vNV")) ==
NULL) || r;
r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2i64NV")) ==
NULL) || r;
r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2i64vNV")) ==
NULL) || r;
r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2ui64NV")) ==
NULL) || r;
r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL2ui64vNV")) ==
NULL) || r;
r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3i64NV")) ==
NULL) || r;
r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3i64vNV")) ==
NULL) || r;
r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3ui64NV")) ==
NULL) || r;
r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL3ui64vNV")) ==
NULL) || r;
r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4i64NV")) ==
NULL) || r;
r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4i64vNV")) ==
NULL) || r;
r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4ui64NV")) ==
NULL) || r;
r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribL4ui64vNV")) ==
NULL) || r;
r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribLFormatNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((
const GLubyte*)
"glBufferAddressRangeNV")) ==
NULL) || r;
r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glColorFormatNV")) ==
NULL) || r;
r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glEdgeFlagFormatNV")) ==
NULL) || r;
r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glFogCoordFormatNV")) ==
NULL) || r;
r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetIntegerui64i_vNV")) ==
NULL) || r;
r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glIndexFormatNV")) ==
NULL) || r;
r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glNormalFormatNV")) ==
NULL) || r;
r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glSecondaryColorFormatNV")) ==
NULL) || r;
r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoordFormatNV")) ==
NULL) || r;
r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribFormatNV")) ==
NULL) || r;
r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribIFormatNV")) ==
NULL) || r;
r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexFormatNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vertex_program
static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((
const GLubyte*)
"glAreProgramsResidentNV")) ==
NULL) || r;
r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((
const GLubyte*)
"glBindProgramNV")) ==
NULL) || r;
r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteProgramsNV")) ==
NULL) || r;
r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((
const GLubyte*)
"glExecuteProgramNV")) ==
NULL) || r;
r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((
const GLubyte*)
"glGenProgramsNV")) ==
NULL) || r;
r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramParameterdvNV")) ==
NULL) || r;
r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramParameterfvNV")) ==
NULL) || r;
r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramStringNV")) ==
NULL) || r;
r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetProgramivNV")) ==
NULL) || r;
r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTrackMatrixivNV")) ==
NULL) || r;
r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribPointervNV")) ==
NULL) || r;
r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribdvNV")) ==
NULL) || r;
r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribfvNV")) ==
NULL) || r;
r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVertexAttribivNV")) ==
NULL) || r;
r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((
const GLubyte*)
"glIsProgramNV")) ==
NULL) || r;
r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((
const GLubyte*)
"glLoadProgramNV")) ==
NULL) || r;
r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameter4dNV")) ==
NULL) || r;
r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameter4dvNV")) ==
NULL) || r;
r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameter4fNV")) ==
NULL) || r;
r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameter4fvNV")) ==
NULL) || r;
r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameters4dvNV")) ==
NULL) || r;
r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glProgramParameters4fvNV")) ==
NULL) || r;
r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((
const GLubyte*)
"glRequestResidentProgramsNV")) ==
NULL) || r;
r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((
const GLubyte*)
"glTrackMatrixNV")) ==
NULL) || r;
r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1dNV")) ==
NULL) || r;
r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1dvNV")) ==
NULL) || r;
r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1fNV")) ==
NULL) || r;
r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1fvNV")) ==
NULL) || r;
r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1sNV")) ==
NULL) || r;
r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib1svNV")) ==
NULL) || r;
r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2dNV")) ==
NULL) || r;
r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2dvNV")) ==
NULL) || r;
r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2fNV")) ==
NULL) || r;
r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2fvNV")) ==
NULL) || r;
r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2sNV")) ==
NULL) || r;
r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib2svNV")) ==
NULL) || r;
r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3dNV")) ==
NULL) || r;
r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3dvNV")) ==
NULL) || r;
r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3fNV")) ==
NULL) || r;
r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3fvNV")) ==
NULL) || r;
r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3sNV")) ==
NULL) || r;
r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib3svNV")) ==
NULL) || r;
r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4dNV")) ==
NULL) || r;
r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4dvNV")) ==
NULL) || r;
r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4fNV")) ==
NULL) || r;
r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4fvNV")) ==
NULL) || r;
r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4sNV")) ==
NULL) || r;
r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4svNV")) ==
NULL) || r;
r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4ubNV")) ==
NULL) || r;
r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttrib4ubvNV")) ==
NULL) || r;
r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribPointerNV")) ==
NULL) || r;
r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs1dvNV")) ==
NULL) || r;
r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs1fvNV")) ==
NULL) || r;
r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs1svNV")) ==
NULL) || r;
r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs2dvNV")) ==
NULL) || r;
r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs2fvNV")) ==
NULL) || r;
r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs2svNV")) ==
NULL) || r;
r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs3dvNV")) ==
NULL) || r;
r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs3fvNV")) ==
NULL) || r;
r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs3svNV")) ==
NULL) || r;
r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs4dvNV")) ==
NULL) || r;
r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs4fvNV")) ==
NULL) || r;
r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs4svNV")) ==
NULL) || r;
r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVertexAttribs4ubvNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_NV_vertex_program1_1
#endif
#ifdef GL_NV_vertex_program2
#endif
#ifdef GL_NV_vertex_program2_option
#endif
#ifdef GL_NV_vertex_program3
#endif
#ifdef GL_NV_vertex_program4
#endif
#ifdef GL_NV_video_capture
static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((
const GLubyte*)
"glBeginVideoCaptureNV")) ==
NULL) || r;
r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((
const GLubyte*)
"glBindVideoCaptureStreamBufferNV")) ==
NULL) || r;
r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((
const GLubyte*)
"glBindVideoCaptureStreamTextureNV")) ==
NULL) || r;
r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((
const GLubyte*)
"glEndVideoCaptureNV")) ==
NULL) || r;
r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoCaptureStreamdvNV")) ==
NULL) || r;
r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoCaptureStreamfvNV")) ==
NULL) || r;
r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoCaptureStreamivNV")) ==
NULL) || r;
r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glGetVideoCaptureivNV")) ==
NULL) || r;
r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((
const GLubyte*)
"glVideoCaptureNV")) ==
NULL) || r;
r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVideoCaptureStreamParameterdvNV")) ==
NULL) || r;
r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVideoCaptureStreamParameterfvNV")) ==
NULL) || r;
r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((
const GLubyte*)
"glVideoCaptureStreamParameterivNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_OES_byte_coordinates
#endif
#ifdef GL_OES_compressed_paletted_texture
#endif
#ifdef GL_OES_read_format
#endif
#ifdef GL_OES_single_precision
static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((
const GLubyte*)
"glClearDepthfOES")) ==
NULL) || r;
r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((
const GLubyte*)
"glClipPlanefOES")) ==
NULL) || r;
r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangefOES")) ==
NULL) || r;
r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((
const GLubyte*)
"glFrustumfOES")) ==
NULL) || r;
r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((
const GLubyte*)
"glGetClipPlanefOES")) ==
NULL) || r;
r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((
const GLubyte*)
"glOrthofOES")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_OML_interlace
#endif
#ifdef GL_OML_resample
#endif
#ifdef GL_OML_subsample
#endif
#ifdef GL_PGI_misc_hints
#endif
#ifdef GL_PGI_vertex_hints
#endif
#ifdef GL_REGAL_ES1_0_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((
const GLubyte*)
"glAlphaFuncx")) ==
NULL) || r;
r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((
const GLubyte*)
"glClearColorx")) ==
NULL) || r;
r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((
const GLubyte*)
"glClearDepthx")) ==
NULL) || r;
r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((
const GLubyte*)
"glColor4x")) ==
NULL) || r;
r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((
const GLubyte*)
"glDepthRangex")) ==
NULL) || r;
r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((
const GLubyte*)
"glFogx")) ==
NULL) || r;
r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((
const GLubyte*)
"glFogxv")) ==
NULL) || r;
r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((
const GLubyte*)
"glFrustumf")) ==
NULL) || r;
r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((
const GLubyte*)
"glFrustumx")) ==
NULL) || r;
r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((
const GLubyte*)
"glLightModelx")) ==
NULL) || r;
r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((
const GLubyte*)
"glLightModelxv")) ==
NULL) || r;
r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((
const GLubyte*)
"glLightx")) ==
NULL) || r;
r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((
const GLubyte*)
"glLightxv")) ==
NULL) || r;
r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((
const GLubyte*)
"glLineWidthx")) ==
NULL) || r;
r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((
const GLubyte*)
"glLoadMatrixx")) ==
NULL) || r;
r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((
const GLubyte*)
"glMaterialx")) ==
NULL) || r;
r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((
const GLubyte*)
"glMaterialxv")) ==
NULL) || r;
r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((
const GLubyte*)
"glMultMatrixx")) ==
NULL) || r;
r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((
const GLubyte*)
"glMultiTexCoord4x")) ==
NULL) || r;
r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((
const GLubyte*)
"glNormal3x")) ==
NULL) || r;
r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((
const GLubyte*)
"glOrthof")) ==
NULL) || r;
r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((
const GLubyte*)
"glOrthox")) ==
NULL) || r;
r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((
const GLubyte*)
"glPointSizex")) ==
NULL) || r;
r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((
const GLubyte*)
"glPolygonOffsetx")) ==
NULL) || r;
r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((
const GLubyte*)
"glRotatex")) ==
NULL) || r;
r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((
const GLubyte*)
"glSampleCoveragex")) ==
NULL) || r;
r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((
const GLubyte*)
"glScalex")) ==
NULL) || r;
r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((
const GLubyte*)
"glTexEnvx")) ==
NULL) || r;
r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((
const GLubyte*)
"glTexEnvxv")) ==
NULL) || r;
r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterx")) ==
NULL) || r;
r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((
const GLubyte*)
"glTranslatex")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_REGAL_ES1_1_compatibility
static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((
const GLubyte*)
"glClipPlanef")) ==
NULL) || r;
r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((
const GLubyte*)
"glClipPlanex")) ==
NULL) || r;
r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((
const GLubyte*)
"glGetClipPlanef")) ==
NULL) || r;
r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((
const GLubyte*)
"glGetClipPlanex")) ==
NULL) || r;
r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((
const GLubyte*)
"glGetFixedv")) ==
NULL) || r;
r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((
const GLubyte*)
"glGetLightxv")) ==
NULL) || r;
r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((
const GLubyte*)
"glGetMaterialxv")) ==
NULL) || r;
r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexEnvxv")) ==
NULL) || r;
r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexParameterxv")) ==
NULL) || r;
r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterx")) ==
NULL) || r;
r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((
const GLubyte*)
"glPointParameterxv")) ==
NULL) || r;
r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((
const GLubyte*)
"glPointSizePointerOES")) ==
NULL) || r;
r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((
const GLubyte*)
"glTexParameterxv")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_REGAL_enable
#endif
#ifdef GL_REGAL_error_string
static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((
const GLubyte*)
"glErrorStringREGAL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_REGAL_extension_query
static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((
const GLubyte*)
"glGetExtensionREGAL")) ==
NULL) || r;
r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((
const GLubyte*)
"glIsSupportedREGAL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_REGAL_log
static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((
const GLubyte*)
"glLogMessageCallbackREGAL")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_REND_screen_coordinates
#endif
#ifdef GL_S3_s3tc
#endif
#ifdef GL_SGIS_color_range
#endif
#ifdef GL_SGIS_detail_texture
static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glDetailTexFuncSGIS")) ==
NULL) || r;
r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glGetDetailTexFuncSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_fog_function
static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glFogFuncSGIS")) ==
NULL) || r;
r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glGetFogFuncSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_generate_mipmap
#endif
#ifdef GL_SGIS_multisample
static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((
const GLubyte*)
"glSampleMaskSGIS")) ==
NULL) || r;
r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((
const GLubyte*)
"glSamplePatternSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_pixel_texture
#endif
#ifdef GL_SGIS_point_line_texgen
#endif
#ifdef GL_SGIS_sharpen_texture
static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glGetSharpenTexFuncSGIS")) ==
NULL) || r;
r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glSharpenTexFuncSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_texture4D
static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((
const GLubyte*)
"glTexImage4DSGIS")) ==
NULL) || r;
r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((
const GLubyte*)
"glTexSubImage4DSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_texture_border_clamp
#endif
#ifdef GL_SGIS_texture_edge_clamp
#endif
#ifdef GL_SGIS_texture_filter4
static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glGetTexFilterFuncSGIS")) ==
NULL) || r;
r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((
const GLubyte*)
"glTexFilterFuncSGIS")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIS_texture_lod
#endif
#ifdef GL_SGIS_texture_select
#endif
#ifdef GL_SGIX_async
static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glAsyncMarkerSGIX")) ==
NULL) || r;
r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glDeleteAsyncMarkersSGIX")) ==
NULL) || r;
r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFinishAsyncSGIX")) ==
NULL) || r;
r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glGenAsyncMarkersSGIX")) ==
NULL) || r;
r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glIsAsyncMarkerSGIX")) ==
NULL) || r;
r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glPollAsyncSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_async_histogram
#endif
#ifdef GL_SGIX_async_pixel
#endif
#ifdef GL_SGIX_blend_alpha_minmax
#endif
#ifdef GL_SGIX_clipmap
#endif
#ifdef GL_SGIX_convolution_accuracy
#endif
#ifdef GL_SGIX_depth_texture
#endif
#ifdef GL_SGIX_flush_raster
static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFlushRasterSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_fog_offset
#endif
#ifdef GL_SGIX_fog_texture
static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glTextureFogSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_fragment_specular_lighting
static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentColorMaterialSGIX")) ==
NULL) || r;
r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelfSGIX")) ==
NULL) || r;
r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelfvSGIX")) ==
NULL) || r;
r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModeliSGIX")) ==
NULL) || r;
r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightModelivSGIX")) ==
NULL) || r;
r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightfSGIX")) ==
NULL) || r;
r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightfvSGIX")) ==
NULL) || r;
r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightiSGIX")) ==
NULL) || r;
r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentLightivSGIX")) ==
NULL) || r;
r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialfSGIX")) ==
NULL) || r;
r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialfvSGIX")) ==
NULL) || r;
r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialiSGIX")) ==
NULL) || r;
r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFragmentMaterialivSGIX")) ==
NULL) || r;
r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentLightfvSGIX")) ==
NULL) || r;
r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentLightivSGIX")) ==
NULL) || r;
r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentMaterialfvSGIX")) ==
NULL) || r;
r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glGetFragmentMaterialivSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_framezoom
static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glFrameZoomSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_interlace
#endif
#ifdef GL_SGIX_ir_instrument1
#endif
#ifdef GL_SGIX_list_priority
#endif
#ifdef GL_SGIX_pixel_texture
static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glPixelTexGenSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_pixel_texture_bits
#endif
#ifdef GL_SGIX_reference_plane
static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((
const GLubyte*)
"glReferencePlaneSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_resample
#endif
#ifdef GL_SGIX_shadow
#endif
#ifdef GL_SGIX_shadow_ambient
#endif
#ifdef GL_SGIX_sprite
static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glSpriteParameterfSGIX")) ==
NULL) || r;
r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glSpriteParameterfvSGIX")) ==
NULL) || r;
r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((
const GLubyte*)
"glSpriteParameteriSGIX")) ==
NULL) || r;
r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glSpriteParameterivSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_tag_sample_buffer
static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glTagSampleBufferSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGIX_texture_add_env
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
#endif
#ifdef GL_SGIX_texture_lod_bias
#endif
#ifdef GL_SGIX_texture_multi_buffer
#endif
#ifdef GL_SGIX_texture_range
#endif
#ifdef GL_SGIX_texture_scale_bias
#endif
#ifdef GL_SGIX_vertex_preclip
#endif
#ifdef GL_SGIX_vertex_preclip_hint
#endif
#ifdef GL_SGIX_ycrcb
#endif
#ifdef GL_SGI_color_matrix
#endif
#ifdef GL_SGI_color_table
static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableParameterfvSGI")) ==
NULL) || r;
r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableParameterivSGI")) ==
NULL) || r;
r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((
const GLubyte*)
"glColorTableSGI")) ==
NULL) || r;
r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((
const GLubyte*)
"glCopyColorTableSGI")) ==
NULL) || r;
r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameterfvSGI")) ==
NULL) || r;
r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableParameterivSGI")) ==
NULL) || r;
r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((
const GLubyte*)
"glGetColorTableSGI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SGI_texture_color_table
#endif
#ifdef GL_SUNX_constant_data
static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((
const GLubyte*)
"glFinishTextureSUNX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SUN_convolution_border_modes
#endif
#ifdef GL_SUN_global_alpha
static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactorbSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactordSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactorfSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactoriSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactorsSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactorubSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactoruiSUN")) ==
NULL) || r;
r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((
const GLubyte*)
"glGlobalAlphaFactorusSUN")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SUN_mesh_array
#endif
#ifdef GL_SUN_read_video_pixels
static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReadVideoPixelsSUN")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SUN_slice_accum
#endif
#ifdef GL_SUN_triangle_list
static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodePointerSUN")) ==
NULL) || r;
r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeubSUN")) ==
NULL) || r;
r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeubvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiSUN")) ==
NULL) || r;
r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuivSUN")) ==
NULL) || r;
r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeusSUN")) ==
NULL) || r;
r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeusvSUN")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_SUN_vertex
static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor3fVertex3fSUN")) ==
NULL) || r;
r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor3fVertex3fvSUN")) ==
NULL) || r;
r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4ubVertex2fSUN")) ==
NULL) || r;
r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4ubVertex2fvSUN")) ==
NULL) || r;
r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4ubVertex3fSUN")) ==
NULL) || r;
r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glColor4ubVertex3fvSUN")) ==
NULL) || r;
r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor3fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor4ubVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiColor4ubVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiTexCoord2fVertex3fvSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiVertex3fSUN")) ==
NULL) || r;
r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glReplacementCodeuiVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor3fVertex3fSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor3fVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor4fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor4fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor4ubVertex3fSUN")) ==
NULL) || r;
r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fColor4ubVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fNormal3fVertex3fSUN")) ==
NULL) || r;
r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fNormal3fVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fVertex3fSUN")) ==
NULL) || r;
r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord2fVertex3fvSUN")) ==
NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4fColor4fNormal3fVertex4fSUN")) ==
NULL) || r;
r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4fColor4fNormal3fVertex4fvSUN")) ==
NULL) || r;
r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4fVertex4fSUN")) ==
NULL) || r;
r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((
const GLubyte*)
"glTexCoord4fVertex4fvSUN")) ==
NULL) || r;
return r;
}
#endif
#ifdef GL_WIN_phong_shading
#endif
#ifdef GL_WIN_specular_fog
#endif
#ifdef GL_WIN_swap_hint
static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((
const GLubyte*)
"glAddSwapHintRectWIN")) ==
NULL) || r;
return r;
}
#endif
GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
const GLubyte* end;
start = (const GLubyte*)glGetString(GL_EXTENSIONS);
if (start == 0)
return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
#ifndef GLEW_MX
static
#endif
GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
{
GLuint dot;
GLint major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
s = glGetString(GL_VERSION);
dot = _glewStrCLen(s, '.');
if (dot == 0)
return GLEW_ERROR_NO_GL_VERSION;
major = s[dot-1]-'0';
minor = s[dot+1]-'0';
if (minor < 0 || minor > 9)
minor = 0;
if (major<0 || major>9)
return GLEW_ERROR_NO_GL_VERSION;
if (major == 1 && minor == 0)
{
return GLEW_ERROR_GL_VERSION_10_ONLY;
}
else
{
CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
extStart = glGetString(GL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte*)"";
extEnd = extStart + _glewStrLen(extStart);
#ifdef GL_VERSION_1_2
if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_1_2_1
#endif
#ifdef GL_VERSION_1_3
if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_1_4
if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_1_5
if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_2_0
if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_2_1
if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_3_0
if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_3_1
if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_3_2
if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_3_3
if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_4_0
if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_VERSION_4_1
#endif
#ifdef GL_VERSION_4_2
#endif
#ifdef GL_VERSION_4_3
#endif
#ifdef GL_VERSION_4_4
#endif
#ifdef GL_3DFX_multisample
CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif
#ifdef GL_3DFX_tbuffer
CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_3DFX_texture_compression_FXT1
CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
#endif
#ifdef GL_AMD_blend_minmax_factor
CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
#endif
#ifdef GL_AMD_conservative_depth
CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
#endif
#ifdef GL_AMD_debug_output
CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_depth_clamp_separate
CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
#endif
#ifdef GL_AMD_draw_buffers_blend
CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_interleaved_elements
CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_multi_draw_indirect
CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_name_gen_delete
CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_performance_monitor
CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_pinned_memory
CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
#endif
#ifdef GL_AMD_query_buffer_object
CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
#endif
#ifdef GL_AMD_sample_positions
CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
#endif
#ifdef GL_AMD_shader_stencil_export
CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
#endif
#ifdef GL_AMD_shader_trinary_minmax
CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
#endif
#ifdef GL_AMD_sparse_texture
CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_stencil_operation_extended
CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_texture_texture4
CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
#endif
#ifdef GL_AMD_vertex_shader_layer
CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
#endif
#ifdef GL_AMD_vertex_shader_tessellator
CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
#endif
#ifdef GL_ANGLE_depth_texture
CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
#endif
#ifdef GL_ANGLE_framebuffer_blit
CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ANGLE_framebuffer_multisample
CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ANGLE_instanced_arrays
CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
#endif
#ifdef GL_ANGLE_program_binary
CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
#endif
#ifdef GL_ANGLE_texture_usage
CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
#endif
#ifdef GL_ANGLE_timer_query
CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ANGLE_translated_shader_source
CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_aux_depth_stencil
CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
#endif
#ifdef GL_APPLE_client_storage
CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
#endif
#ifdef GL_APPLE_element_array
CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_fence
CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_float_pixels
CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
#endif
#ifdef GL_APPLE_flush_buffer_range
CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_object_purgeable
CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_pixel_buffer
CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
#endif
#ifdef GL_APPLE_rgb_422
CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
#endif
#ifdef GL_APPLE_row_bytes
CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
#endif
#ifdef GL_APPLE_specular_vector
CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
#endif
#ifdef GL_APPLE_texture_range
CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_transform_hint
CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
#endif
#ifdef GL_APPLE_vertex_array_object
CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_vertex_array_range
CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_vertex_program_evaluators
CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_APPLE_ycbcr_422
CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
#endif
#ifdef GL_ARB_ES2_compatibility
CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_ES3_compatibility
CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
#endif
#ifdef GL_ARB_arrays_of_arrays
CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
#endif
#ifdef GL_ARB_base_instance
CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_bindless_texture
CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_blend_func_extended
CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_buffer_storage
CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_cl_event
CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_clear_buffer_object
CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_clear_texture
CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_color_buffer_float
CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_compatibility
CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
#endif
#ifdef GL_ARB_compute_shader
CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_compute_variable_group_size
CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_conservative_depth
CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
#endif
#ifdef GL_ARB_copy_buffer
CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_copy_image
CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_debug_output
CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_depth_buffer_float
CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
#endif
#ifdef GL_ARB_depth_clamp
CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
#endif
#ifdef GL_ARB_depth_texture
CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
#endif
#ifdef GL_ARB_draw_buffers
CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_draw_buffers_blend
CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_draw_elements_base_vertex
CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_draw_indirect
CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_draw_instanced
CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
#endif
#ifdef GL_ARB_enhanced_layouts
CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
#endif
#ifdef GL_ARB_explicit_attrib_location
CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
#endif
#ifdef GL_ARB_explicit_uniform_location
CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
#endif
#ifdef GL_ARB_fragment_coord_conventions
CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
#endif
#ifdef GL_ARB_fragment_layer_viewport
CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
#endif
#ifdef GL_ARB_fragment_program
CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
#endif
#ifdef GL_ARB_fragment_program_shadow
CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
#endif
#ifdef GL_ARB_fragment_shader
CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
#endif
#ifdef GL_ARB_framebuffer_no_attachments
CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_framebuffer_object
CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_framebuffer_sRGB
CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef GL_ARB_geometry_shader4
CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_get_program_binary
CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_gpu_shader5
CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
#endif
#ifdef GL_ARB_gpu_shader_fp64
CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_half_float_pixel
CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
#endif
#ifdef GL_ARB_half_float_vertex
CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
#endif
#ifdef GL_ARB_imaging
CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_indirect_parameters
CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_instanced_arrays
CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_internalformat_query
CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_internalformat_query2
CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_invalidate_subdata
CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_map_buffer_alignment
CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
#endif
#ifdef GL_ARB_map_buffer_range
CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_matrix_palette
CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_multi_bind
CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_multi_draw_indirect
CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_multisample
CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_multitexture
CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_occlusion_query
CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_occlusion_query2
CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
#endif
#ifdef GL_ARB_pixel_buffer_object
CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
#endif
#ifdef GL_ARB_point_parameters
CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_point_sprite
CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
#endif
#ifdef GL_ARB_program_interface_query
CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_provoking_vertex
CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_query_buffer_object
CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
#endif
#ifdef GL_ARB_robustness
CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_robustness_application_isolation
CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
#endif
#ifdef GL_ARB_robustness_share_group_isolation
CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif
#ifdef GL_ARB_sample_shading
CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_sampler_objects
CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_seamless_cube_map
CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
#endif
#ifdef GL_ARB_separate_shader_objects
CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_atomic_counters
CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_bit_encoding
CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_draw_parameters
CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_group_vote
CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_image_load_store
CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_image_size
CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_objects
CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_precision
CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_stencil_export
CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
#endif
#ifdef GL_ARB_shader_storage_buffer_object
CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_subroutine
CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shader_texture_lod
CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
#endif
#ifdef GL_ARB_shading_language_100
CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
#endif
#ifdef GL_ARB_shading_language_420pack
CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
#endif
#ifdef GL_ARB_shading_language_include
CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_shading_language_packing
CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
#endif
#ifdef GL_ARB_shadow
CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
#endif
#ifdef GL_ARB_shadow_ambient
CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
#endif
#ifdef GL_ARB_sparse_texture
CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_stencil_texturing
CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
#endif
#ifdef GL_ARB_sync
CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_tessellation_shader
CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_border_clamp
CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_buffer_object
CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_buffer_range
CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_compression
CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_compression_bptc
CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_compression_rgtc
CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_cube_map
CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_cube_map_array
CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_env_add
CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_env_combine
CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_env_crossbar
CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_env_dot3
CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_float
CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_gather
CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_mirrored_repeat
CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_multisample
CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_non_power_of_two
CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_query_levels
CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_query_lod
CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_rectangle
CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_rg
CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_stencil8
CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_storage
CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_storage_multisample
CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_texture_swizzle
CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif
#ifdef GL_ARB_texture_view
CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_timer_query
CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_transform_feedback2
CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_transform_feedback3
CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_transform_feedback_instanced
CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_transpose_matrix
CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_uniform_buffer_object
CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_array_bgra
CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
#endif
#ifdef GL_ARB_vertex_array_object
CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_attrib_64bit
CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_attrib_binding
CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_blend
CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_buffer_object
CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_program
CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_shader
CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_viewport_array
CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ARB_window_pos
CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATIX_point_sprites
CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
#endif
#ifdef GL_ATIX_texture_env_combine3
CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
#endif
#ifdef GL_ATIX_texture_env_route
CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
#endif
#ifdef GL_ATI_draw_buffers
CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_element_array
CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_envmap_bumpmap
CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_fragment_shader
CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_map_object_buffer
CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_meminfo
CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
#endif
#ifdef GL_ATI_pn_triangles
CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_separate_stencil
CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_shader_texture_lod
CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
#endif
#ifdef GL_ATI_text_fragment_shader
CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
#endif
#ifdef GL_ATI_texture_compression_3dc
CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
#endif
#ifdef GL_ATI_texture_env_combine3
CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
#endif
#ifdef GL_ATI_texture_float
CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
#endif
#ifdef GL_ATI_texture_mirror_once
CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
#endif
#ifdef GL_ATI_vertex_array_object
CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_vertex_attrib_array_object
CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_ATI_vertex_streams
CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_422_pixels
CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
#endif
#ifdef GL_EXT_Cg_shader
CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
#endif
#ifdef GL_EXT_abgr
CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
#endif
#ifdef GL_EXT_bgra
CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
#endif
#ifdef GL_EXT_bindable_uniform
CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_blend_color
CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_blend_equation_separate
CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_blend_func_separate
CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_blend_logic_op
CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
#endif
#ifdef GL_EXT_blend_minmax
CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_blend_subtract
CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
#endif
#ifdef GL_EXT_clip_volume_hint
CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
#endif
#ifdef GL_EXT_cmyka
CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
#endif
#ifdef GL_EXT_color_subtable
CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_compiled_vertex_array
CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_convolution
CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_coordinate_frame
CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_copy_texture
CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_cull_vertex
CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_debug_marker
CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_depth_bounds_test
CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_direct_state_access
CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_draw_buffers2
CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_draw_instanced
CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_draw_range_elements
CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_fog_coord
CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_fragment_lighting
CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_framebuffer_blit
CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_framebuffer_multisample
CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
#endif
#ifdef GL_EXT_framebuffer_object
CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_framebuffer_sRGB
CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef GL_EXT_geometry_shader4
CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_gpu_program_parameters
CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_gpu_shader4
CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_histogram
CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_index_array_formats
CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
#endif
#ifdef GL_EXT_index_func
CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_index_material
CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_index_texture
CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
#endif
#ifdef GL_EXT_light_texture
CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_misc_attribute
CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
#endif
#ifdef GL_EXT_multi_draw_arrays
CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_multisample
CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_packed_depth_stencil
CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
#endif
#ifdef GL_EXT_packed_float
CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
#endif
#ifdef GL_EXT_packed_pixels
CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
#endif
#ifdef GL_EXT_paletted_texture
CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_pixel_buffer_object
CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
#endif
#ifdef GL_EXT_pixel_transform
CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_pixel_transform_color_table
CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
#endif
#ifdef GL_EXT_point_parameters
CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_polygon_offset
CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_provoking_vertex
CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_rescale_normal
CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
#endif
#ifdef GL_EXT_scene_marker
CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_secondary_color
CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_separate_shader_objects
CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_separate_specular_color
CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
#endif
#ifdef GL_EXT_shader_image_load_store
CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_shadow_funcs
CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
#endif
#ifdef GL_EXT_shared_texture_palette
CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
#endif
#ifdef GL_EXT_stencil_clear_tag
CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
#endif
#ifdef GL_EXT_stencil_two_side
CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_stencil_wrap
CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
#endif
#ifdef GL_EXT_subtexture
CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture
CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
#endif
#ifdef GL_EXT_texture3D
CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_array
CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_buffer_object
CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_compression_dxt1
CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_compression_latc
CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_compression_rgtc
CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_compression_s3tc
CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_cube_map
CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_edge_clamp
CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_env
CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_env_add
CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_env_combine
CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_env_dot3
CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_filter_anisotropic
CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_integer
CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_lod_bias
CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_mirror_clamp
CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_object
CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_perturb_normal
CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_texture_rectangle
CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_sRGB
CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_sRGB_decode
CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_shared_exponent
CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_snorm
CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
#endif
#ifdef GL_EXT_texture_swizzle
CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
#endif
#ifdef GL_EXT_timer_query
CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_transform_feedback
CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_vertex_array
CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_vertex_array_bgra
CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
#endif
#ifdef GL_EXT_vertex_attrib_64bit
CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_vertex_shader
CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_vertex_weighting
CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_EXT_x11_sync_object
CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_GREMEDY_frame_terminator
CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_GREMEDY_string_marker
CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_HP_convolution_border_modes
CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
#endif
#ifdef GL_HP_image_transform
CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_HP_occlusion_test
CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
#endif
#ifdef GL_HP_texture_lighting
CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
#endif
#ifdef GL_IBM_cull_vertex
CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
#endif
#ifdef GL_IBM_multimode_draw_arrays
CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_IBM_rasterpos_clip
CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
#endif
#ifdef GL_IBM_static_data
CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
#endif
#ifdef GL_IBM_texture_mirrored_repeat
CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
#endif
#ifdef GL_IBM_vertex_array_lists
CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_INGR_color_clamp
CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
#endif
#ifdef GL_INGR_interlace_read
CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
#endif
#ifdef GL_INTEL_map_texture
CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_INTEL_parallel_arrays
CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_INTEL_texture_scissor
CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_KHR_debug
CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
#endif
#ifdef GL_KTX_buffer_region
CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_MESAX_texture_stack
CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
#endif
#ifdef GL_MESA_pack_invert
CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
#endif
#ifdef GL_MESA_resize_buffers
CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_MESA_window_pos
CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_MESA_ycbcr_texture
CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
#endif
#ifdef GL_NVX_conditional_render
CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NVX_gpu_memory_info
CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
#endif
#ifdef GL_NV_bindless_multi_draw_indirect
CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_bindless_texture
CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_blend_equation_advanced
CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
#endif
#ifdef GL_NV_blend_square
CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
#endif
#ifdef GL_NV_compute_program5
CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
#endif
#ifdef GL_NV_conditional_render
CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_copy_depth_to_color
CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
#endif
#ifdef GL_NV_copy_image
CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_deep_texture3D
CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
#endif
#ifdef GL_NV_depth_buffer_float
CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_depth_clamp
CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
#endif
#ifdef GL_NV_depth_range_unclamped
CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
#endif
#ifdef GL_NV_draw_texture
CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_evaluators
CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_explicit_multisample
CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_fence
CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_float_buffer
CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
#endif
#ifdef GL_NV_fog_distance
CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
#endif
#ifdef GL_NV_fragment_program
CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_fragment_program2
CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
#endif
#ifdef GL_NV_fragment_program4
CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif
#ifdef GL_NV_fragment_program_option
CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_geometry_program4
CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_geometry_shader4
CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
#endif
#ifdef GL_NV_gpu_program4
CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_gpu_program5
CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif
#ifdef GL_NV_gpu_program5_mem_extended
CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
#endif
#ifdef GL_NV_gpu_program_fp64
CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
#endif
#ifdef GL_NV_gpu_shader5
CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_half_float
CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_light_max_exponent
CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
#endif
#ifdef GL_NV_multisample_coverage
CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
#endif
#ifdef GL_NV_multisample_filter_hint
CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
#endif
#ifdef GL_NV_occlusion_query
CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_packed_depth_stencil
CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
#endif
#ifdef GL_NV_parameter_buffer_object
CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_parameter_buffer_object2
CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
#endif
#ifdef GL_NV_path_rendering
CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_pixel_data_range
CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_point_sprite
CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_present_video
CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_primitive_restart
CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_register_combiners
CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_register_combiners2
CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_shader_atomic_counters
CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
#endif
#ifdef GL_NV_shader_atomic_float
CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
#endif
#ifdef GL_NV_shader_buffer_load
CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_shader_storage_buffer_object
CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
#endif
#ifdef GL_NV_tessellation_program5
CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif
#ifdef GL_NV_texgen_emboss
CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
#endif
#ifdef GL_NV_texgen_reflection
CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
#endif
#ifdef GL_NV_texture_barrier
CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_texture_compression_vtc
CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
#endif
#ifdef GL_NV_texture_env_combine4
CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
#endif
#ifdef GL_NV_texture_expand_normal
CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
#endif
#ifdef GL_NV_texture_multisample
CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_texture_rectangle
CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
#endif
#ifdef GL_NV_texture_shader
CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
#endif
#ifdef GL_NV_texture_shader2
CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
#endif
#ifdef GL_NV_texture_shader3
CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
#endif
#ifdef GL_NV_transform_feedback
CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_transform_feedback2
CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vdpau_interop
CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vertex_array_range
CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vertex_array_range2
CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vertex_program
CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_NV_vertex_program1_1
CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
#endif
#ifdef GL_NV_vertex_program2
CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
#endif
#ifdef GL_NV_vertex_program2_option
CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
#endif
#ifdef GL_NV_vertex_program3
CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
#endif
#ifdef GL_NV_vertex_program4
CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
#endif
#ifdef GL_NV_video_capture
CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_OES_byte_coordinates
CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
#endif
#ifdef GL_OES_compressed_paletted_texture
CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
#endif
#ifdef GL_OES_read_format
CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
#endif
#ifdef GL_OES_single_precision
CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_OML_interlace
CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
#endif
#ifdef GL_OML_resample
CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
#endif
#ifdef GL_OML_subsample
CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
#endif
#ifdef GL_PGI_misc_hints
CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
#endif
#ifdef GL_PGI_vertex_hints
CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
#endif
#ifdef GL_REGAL_ES1_0_compatibility
CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_REGAL_ES1_1_compatibility
CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_REGAL_enable
CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
#endif
#ifdef GL_REGAL_error_string
CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_REGAL_extension_query
CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_REGAL_log
CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_REND_screen_coordinates
CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
#endif
#ifdef GL_S3_s3tc
CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
#endif
#ifdef GL_SGIS_color_range
CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
#endif
#ifdef GL_SGIS_detail_texture
CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_fog_function
CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_generate_mipmap
CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
#endif
#ifdef GL_SGIS_multisample
CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_pixel_texture
CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
#endif
#ifdef GL_SGIS_point_line_texgen
CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
#endif
#ifdef GL_SGIS_sharpen_texture
CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_texture4D
CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_texture_border_clamp
CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
#endif
#ifdef GL_SGIS_texture_edge_clamp
CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
#endif
#ifdef GL_SGIS_texture_filter4
CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIS_texture_lod
CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
#endif
#ifdef GL_SGIS_texture_select
CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
#endif
#ifdef GL_SGIX_async
CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_async_histogram
CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
#endif
#ifdef GL_SGIX_async_pixel
CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
#endif
#ifdef GL_SGIX_blend_alpha_minmax
CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
#endif
#ifdef GL_SGIX_clipmap
CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
#endif
#ifdef GL_SGIX_convolution_accuracy
CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
#endif
#ifdef GL_SGIX_depth_texture
CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
#endif
#ifdef GL_SGIX_flush_raster
CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_fog_offset
CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
#endif
#ifdef GL_SGIX_fog_texture
CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_fragment_specular_lighting
CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_framezoom
CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_interlace
CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
#endif
#ifdef GL_SGIX_ir_instrument1
CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
#endif
#ifdef GL_SGIX_list_priority
CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
#endif
#ifdef GL_SGIX_pixel_texture
CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_pixel_texture_bits
CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
#endif
#ifdef GL_SGIX_reference_plane
CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_resample
CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
#endif
#ifdef GL_SGIX_shadow
CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
#endif
#ifdef GL_SGIX_shadow_ambient
CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
#endif
#ifdef GL_SGIX_sprite
CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_tag_sample_buffer
CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGIX_texture_add_env
CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
#endif
#ifdef GL_SGIX_texture_lod_bias
CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
#endif
#ifdef GL_SGIX_texture_multi_buffer
CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
#endif
#ifdef GL_SGIX_texture_range
CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
#endif
#ifdef GL_SGIX_texture_scale_bias
CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
#endif
#ifdef GL_SGIX_vertex_preclip
CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
#endif
#ifdef GL_SGIX_vertex_preclip_hint
CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
#endif
#ifdef GL_SGIX_ycrcb
CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
#endif
#ifdef GL_SGI_color_matrix
CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
#endif
#ifdef GL_SGI_color_table
CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SGI_texture_color_table
CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
#endif
#ifdef GL_SUNX_constant_data
CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SUN_convolution_border_modes
CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
#endif
#ifdef GL_SUN_global_alpha
CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SUN_mesh_array
CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
#endif
#ifdef GL_SUN_read_video_pixels
CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SUN_slice_accum
CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
#endif
#ifdef GL_SUN_triangle_list
CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_SUN_vertex
CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GL_WIN_phong_shading
CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
#endif
#ifdef GL_WIN_specular_fog
CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
#endif
#ifdef GL_WIN_swap_hint
CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
return GLEW_OK;
}
#if defined(_WIN32)
#if !defined(GLEW_MX)
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL =
NULL;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD =
NULL;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD =
NULL;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD =
NULL;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD =
NULL;
PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD =
NULL;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD =
NULL;
PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD =
NULL;
PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD =
NULL;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD =
NULL;
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB =
NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB =
NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB =
NULL;
PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB =
NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB =
NULL;
PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB =
NULL;
PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB =
NULL;
PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB =
NULL;
PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB =
NULL;
PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB =
NULL;
PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB =
NULL;
PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB =
NULL;
PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB =
NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB =
NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB =
NULL;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB =
NULL;
PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB =
NULL;
PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB =
NULL;
PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB =
NULL;
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT =
NULL;
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT =
NULL;
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT =
NULL;
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT =
NULL;
PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT =
NULL;
PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT =
NULL;
PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT =
NULL;
PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT =
NULL;
PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT =
NULL;
PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT =
NULL;
PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT =
NULL;
PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT =
NULL;
PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT =
NULL;
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT =
NULL;
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT =
NULL;
PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT =
NULL;
PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT =
NULL;
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D =
NULL;
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D =
NULL;
PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D =
NULL;
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D =
NULL;
PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D =
NULL;
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D =
NULL;
PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D =
NULL;
PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D =
NULL;
PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D =
NULL;
PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D =
NULL;
PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D =
NULL;
PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D =
NULL;
PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D =
NULL;
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D =
NULL;
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D =
NULL;
PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D =
NULL;
PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D =
NULL;
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D =
NULL;
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D =
NULL;
PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D =
NULL;
PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D =
NULL;
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D =
NULL;
PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D =
NULL;
PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D =
NULL;
PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D =
NULL;
PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D =
NULL;
PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D =
NULL;
PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D =
NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D =
NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D =
NULL;
PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV =
NULL;
PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV =
NULL;
PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV =
NULL;
PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV =
NULL;
PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV =
NULL;
PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV =
NULL;
PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV =
NULL;
PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV =
NULL;
PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV =
NULL;
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV =
NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV =
NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV =
NULL;
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV =
NULL;
PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV =
NULL;
PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV =
NULL;
PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV =
NULL;
PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV =
NULL;
PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV =
NULL;
PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV =
NULL;
PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV =
NULL;
PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV =
NULL;
PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV =
NULL;
PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV =
NULL;
PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV =
NULL;
PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV =
NULL;
PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV =
NULL;
PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV =
NULL;
PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV =
NULL;
PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV =
NULL;
PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV =
NULL;
PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV =
NULL;
PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV =
NULL;
PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV =
NULL;
PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV =
NULL;
PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV =
NULL;
PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV =
NULL;
PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML =
NULL;
PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML =
NULL;
PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML =
NULL;
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML =
NULL;
PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML =
NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML =
NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
GLboolean __WGLEW_ARB_multisample = GL_FALSE;
GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
GLboolean __WGLEW_EXT_multisample = GL_FALSE;
GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
GLboolean __WGLEW_NV_present_video = GL_FALSE;
GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_NV_swap_group = GL_FALSE;
GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __WGLEW_NV_video_capture = GL_FALSE;
GLboolean __WGLEW_NV_video_output = GL_FALSE;
GLboolean __WGLEW_OML_sync_control = GL_FALSE;
#endif
#ifdef WGL_3DFX_multisample
#endif
#ifdef WGL_3DL_stereo_control
static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((
const GLubyte*)
"wglSetStereoEmitterState3DL")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_AMD_gpu_association
static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglBlitContextFramebufferAMD")) ==
NULL) || r;
r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateAssociatedContextAMD")) ==
NULL) || r;
r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateAssociatedContextAttribsAMD")) ==
NULL) || r;
r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglDeleteAssociatedContextAMD")) ==
NULL) || r;
r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglGetContextGPUIDAMD")) ==
NULL) || r;
r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglGetCurrentAssociatedContextAMD")) ==
NULL) || r;
r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGPUIDsAMD")) ==
NULL) || r;
r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGPUInfoAMD")) ==
NULL) || r;
r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((
const GLubyte*)
"wglMakeAssociatedContextCurrentAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_buffer_region
static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateBufferRegionARB")) ==
NULL) || r;
r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((
const GLubyte*)
"wglDeleteBufferRegionARB")) ==
NULL) || r;
r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((
const GLubyte*)
"wglRestoreBufferRegionARB")) ==
NULL) || r;
r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((
const GLubyte*)
"wglSaveBufferRegionARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_create_context
static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateContextAttribsARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_create_context_profile
#endif
#ifdef WGL_ARB_create_context_robustness
#endif
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((
const GLubyte*)
"wglGetExtensionsStringARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_framebuffer_sRGB
#endif
#ifdef WGL_ARB_make_current_read
static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((
const GLubyte*)
"wglGetCurrentReadDCARB")) ==
NULL) || r;
r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((
const GLubyte*)
"wglMakeContextCurrentARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_multisample
#endif
#ifdef WGL_ARB_pbuffer
static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"wglCreatePbufferARB")) ==
NULL) || r;
r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"wglDestroyPbufferARB")) ==
NULL) || r;
r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPbufferDCARB")) ==
NULL) || r;
r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryPbufferARB")) ==
NULL) || r;
r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((
const GLubyte*)
"wglReleasePbufferDCARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_pixel_format
static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((
const GLubyte*)
"wglChoosePixelFormatARB")) ==
NULL) || r;
r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPixelFormatAttribfvARB")) ==
NULL) || r;
r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPixelFormatAttribivARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_pixel_format_float
#endif
#ifdef WGL_ARB_render_texture
static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"wglBindTexImageARB")) ==
NULL) || r;
r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((
const GLubyte*)
"wglReleaseTexImageARB")) ==
NULL) || r;
r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((
const GLubyte*)
"wglSetPbufferAttribARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_ARB_robustness_application_isolation
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
#endif
#ifdef WGL_ATI_pixel_format_float
#endif
#ifdef WGL_ATI_render_texture_rectangle
#endif
#ifdef WGL_EXT_create_context_es2_profile
#endif
#ifdef WGL_EXT_create_context_es_profile
#endif
#ifdef WGL_EXT_depth_float
#endif
#ifdef WGL_EXT_display_color_table
static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglBindDisplayColorTableEXT")) ==
NULL) || r;
r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateDisplayColorTableEXT")) ==
NULL) || r;
r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglDestroyDisplayColorTableEXT")) ==
NULL) || r;
r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglLoadDisplayColorTableEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_extensions_string
static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetExtensionsStringEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_framebuffer_sRGB
#endif
#ifdef WGL_EXT_make_current_read
static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetCurrentReadDCEXT")) ==
NULL) || r;
r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglMakeContextCurrentEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_multisample
#endif
#ifdef WGL_EXT_pbuffer
static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"wglCreatePbufferEXT")) ==
NULL) || r;
r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"wglDestroyPbufferEXT")) ==
NULL) || r;
r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPbufferDCEXT")) ==
NULL) || r;
r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryPbufferEXT")) ==
NULL) || r;
r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglReleasePbufferDCEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_pixel_format
static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglChoosePixelFormatEXT")) ==
NULL) || r;
r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPixelFormatAttribfvEXT")) ==
NULL) || r;
r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetPixelFormatAttribivEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_pixel_format_packed_float
#endif
#ifdef WGL_EXT_swap_control
static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglGetSwapIntervalEXT")) ==
NULL) || r;
r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((
const GLubyte*)
"wglSwapIntervalEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_EXT_swap_control_tear
#endif
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetDigitalVideoParametersI3D")) ==
NULL) || r;
r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglSetDigitalVideoParametersI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_I3D_gamma
static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGammaTableI3D")) ==
NULL) || r;
r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGammaTableParametersI3D")) ==
NULL) || r;
r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglSetGammaTableI3D")) ==
NULL) || r;
r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglSetGammaTableParametersI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_I3D_genlock
static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglDisableGenlockI3D")) ==
NULL) || r;
r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglEnableGenlockI3D")) ==
NULL) || r;
r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGenlockSampleRateI3D")) ==
NULL) || r;
r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGenlockSourceDelayI3D")) ==
NULL) || r;
r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGenlockSourceEdgeI3D")) ==
NULL) || r;
r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGenlockSourceI3D")) ==
NULL) || r;
r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGenlockSampleRateI3D")) ==
NULL) || r;
r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGenlockSourceDelayI3D")) ==
NULL) || r;
r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGenlockSourceEdgeI3D")) ==
NULL) || r;
r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetGenlockSourceI3D")) ==
NULL) || r;
r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglIsEnabledGenlockI3D")) ==
NULL) || r;
r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryGenlockMaxSourceDelayI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_I3D_image_buffer
static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglAssociateImageBufferEventsI3D")) ==
NULL) || r;
r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateImageBufferI3D")) ==
NULL) || r;
r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglDestroyImageBufferI3D")) ==
NULL) || r;
r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglReleaseImageBufferEventsI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_I3D_swap_frame_lock
static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglDisableFrameLockI3D")) ==
NULL) || r;
r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglEnableFrameLockI3D")) ==
NULL) || r;
r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglIsEnabledFrameLockI3D")) ==
NULL) || r;
r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryFrameLockMasterI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_I3D_swap_frame_usage
static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglBeginFrameTrackingI3D")) ==
NULL) || r;
r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglEndFrameTrackingI3D")) ==
NULL) || r;
r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglGetFrameUsageI3D")) ==
NULL) || r;
r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryFrameTrackingI3D")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_DX_interop
static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXCloseDeviceNV")) ==
NULL) || r;
r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXLockObjectsNV")) ==
NULL) || r;
r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXObjectAccessNV")) ==
NULL) || r;
r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXOpenDeviceNV")) ==
NULL) || r;
r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXRegisterObjectNV")) ==
NULL) || r;
r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXSetResourceShareHandleNV")) ==
NULL) || r;
r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXUnlockObjectsNV")) ==
NULL) || r;
r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDXUnregisterObjectNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_DX_interop2
#endif
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((
const GLubyte*)
"wglCopyImageSubDataNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_float_buffer
#endif
#ifdef WGL_NV_gpu_affinity
static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((
const GLubyte*)
"wglCreateAffinityDCNV")) ==
NULL) || r;
r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((
const GLubyte*)
"wglDeleteDCNV")) ==
NULL) || r;
r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((
const GLubyte*)
"wglEnumGpuDevicesNV")) ==
NULL) || r;
r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((
const GLubyte*)
"wglEnumGpusFromAffinityDCNV")) ==
NULL) || r;
r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((
const GLubyte*)
"wglEnumGpusNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_multisample_coverage
#endif
#ifdef WGL_NV_present_video
static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglBindVideoDeviceNV")) ==
NULL) || r;
r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((
const GLubyte*)
"wglEnumerateVideoDevicesNV")) ==
NULL) || r;
r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryCurrentContextNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_render_depth_texture
#endif
#ifdef WGL_NV_render_texture_rectangle
#endif
#ifdef WGL_NV_swap_group
static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((
const GLubyte*)
"wglBindSwapBarrierNV")) ==
NULL) || r;
r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((
const GLubyte*)
"wglJoinSwapGroupNV")) ==
NULL) || r;
r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryFrameCountNV")) ==
NULL) || r;
r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryMaxSwapGroupsNV")) ==
NULL) || r;
r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((
const GLubyte*)
"wglQuerySwapGroupNV")) ==
NULL) || r;
r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((
const GLubyte*)
"wglResetFrameCountNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_vertex_array_range
static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((
const GLubyte*)
"wglAllocateMemoryNV")) ==
NULL) || r;
r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((
const GLubyte*)
"wglFreeMemoryNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_video_capture
static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglBindVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((
const GLubyte*)
"wglEnumerateVideoCaptureDevicesNV")) ==
NULL) || r;
r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglLockVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglQueryVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglReleaseVideoCaptureDeviceNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_NV_video_output
static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((
const GLubyte*)
"wglBindVideoImageNV")) ==
NULL) || r;
r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglGetVideoDeviceNV")) ==
NULL) || r;
r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((
const GLubyte*)
"wglGetVideoInfoNV")) ==
NULL) || r;
r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"wglReleaseVideoDeviceNV")) ==
NULL) || r;
r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((
const GLubyte*)
"wglReleaseVideoImageNV")) ==
NULL) || r;
r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((
const GLubyte*)
"wglSendPbufferToVideoNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef WGL_OML_sync_control
static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglGetMscRateOML")) ==
NULL) || r;
r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglGetSyncValuesOML")) ==
NULL) || r;
r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglSwapBuffersMscOML")) ==
NULL) || r;
r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglSwapLayerBuffersMscOML")) ==
NULL) || r;
r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglWaitForMscOML")) ==
NULL) || r;
r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((
const GLubyte*)
"wglWaitForSbcOML")) ==
NULL) || r;
return r;
}
#endif
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB =
NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT =
NULL;
GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{
const GLubyte* end;
if (_wglewGetExtensionsStringARB ==
NULL)
if (_wglewGetExtensionsStringEXT ==
NULL)
return GL_FALSE;
else
start = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
if (start == 0)
return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
{
GLboolean crippled;
const GLubyte* extStart;
const GLubyte* extEnd;
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
if (_wglewGetExtensionsStringARB ==
NULL)
if (_wglewGetExtensionsStringEXT ==
NULL)
extStart = (const GLubyte*)"";
else
extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
else
extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
extEnd = extStart + _glewStrLen(extStart);
crippled = _wglewGetExtensionsStringARB ==
NULL && _wglewGetExtensionsStringEXT ==
NULL;
#ifdef WGL_3DFX_multisample
CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
#endif
#ifdef WGL_3DL_stereo_control
CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_AMD_gpu_association
CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_buffer_region
CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_create_context
CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_create_context_profile
CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
#endif
#ifdef WGL_ARB_create_context_robustness
CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
#endif
#ifdef WGL_ARB_extensions_string
CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_framebuffer_sRGB
CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef WGL_ARB_make_current_read
CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_multisample
CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
#endif
#ifdef WGL_ARB_pbuffer
CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_pixel_format
CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_pixel_format_float
CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
#endif
#ifdef WGL_ARB_render_texture
CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_ARB_robustness_application_isolation
CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif
#ifdef WGL_ATI_pixel_format_float
CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif
#ifdef WGL_ATI_render_texture_rectangle
CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
#endif
#ifdef WGL_EXT_create_context_es2_profile
CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif
#ifdef WGL_EXT_create_context_es_profile
CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
#endif
#ifdef WGL_EXT_depth_float
CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif
#ifdef WGL_EXT_display_color_table
CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_extensions_string
CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_framebuffer_sRGB
CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef WGL_EXT_make_current_read
CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_multisample
CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
#endif
#ifdef WGL_EXT_pbuffer
CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_pixel_format
CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_pixel_format_packed_float
CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
#endif
#ifdef WGL_EXT_swap_control
CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_EXT_swap_control_tear
CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
#endif
#ifdef WGL_I3D_digital_video_control
CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_I3D_gamma
CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_I3D_genlock
CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_I3D_image_buffer
CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_I3D_swap_frame_lock
CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_I3D_swap_frame_usage
CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_DX_interop
CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_DX_interop2
CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
#endif
#ifdef WGL_NV_copy_image
CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_float_buffer
CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
#endif
#ifdef WGL_NV_gpu_affinity
CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_multisample_coverage
CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
#endif
#ifdef WGL_NV_present_video
CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_render_depth_texture
CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
#endif
#ifdef WGL_NV_render_texture_rectangle
CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
#endif
#ifdef WGL_NV_swap_group
CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_vertex_array_range
CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_video_capture
CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_NV_video_output
CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef WGL_OML_sync_control
CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
return GLEW_OK;
}
#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay =
NULL;
PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig =
NULL;
PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext =
NULL;
PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer =
NULL;
PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap =
NULL;
PFNGLXCREATEWINDOWPROC __glewXCreateWindow =
NULL;
PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer =
NULL;
PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap =
NULL;
PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow =
NULL;
PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable =
NULL;
PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib =
NULL;
PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs =
NULL;
PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent =
NULL;
PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig =
NULL;
PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent =
NULL;
PFNGLXQUERYCONTEXTPROC __glewXQueryContext =
NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable =
NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent =
NULL;
PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD =
NULL;
PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD =
NULL;
PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD =
NULL;
PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD =
NULL;
PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD =
NULL;
PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD =
NULL;
PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD =
NULL;
PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD =
NULL;
PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD =
NULL;
PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB =
NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI =
NULL;
PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI =
NULL;
PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI =
NULL;
PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT =
NULL;
PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT =
NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT =
NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT =
NULL;
PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT =
NULL;
PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT =
NULL;
PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT =
NULL;
PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA =
NULL;
PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA =
NULL;
PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA =
NULL;
PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA =
NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA =
NULL;
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA =
NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA =
NULL;
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV =
NULL;
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV =
NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV =
NULL;
PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV =
NULL;
PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV =
NULL;
PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV =
NULL;
PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV =
NULL;
PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV =
NULL;
PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV =
NULL;
PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV =
NULL;
PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV =
NULL;
PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV =
NULL;
PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV =
NULL;
PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV =
NULL;
PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV =
NULL;
PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV =
NULL;
PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV =
NULL;
PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV =
NULL;
PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV =
NULL;
PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV =
NULL;
PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV =
NULL;
PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV =
NULL;
PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML =
NULL;
PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML =
NULL;
PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML =
NULL;
PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML =
NULL;
PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML =
NULL;
PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX =
NULL;
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX =
NULL;
PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX =
NULL;
PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX =
NULL;
PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX =
NULL;
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX =
NULL;
PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX =
NULL;
PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX =
NULL;
PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX =
NULL;
PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX =
NULL;
PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX =
NULL;
PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX =
NULL;
PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX =
NULL;
PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX =
NULL;
PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX =
NULL;
PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX =
NULL;
PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX =
NULL;
PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX =
NULL;
PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX =
NULL;
PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX =
NULL;
PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX =
NULL;
PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX =
NULL;
PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX =
NULL;
PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX =
NULL;
PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX =
NULL;
PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX =
NULL;
PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX =
NULL;
PFNGLXCUSHIONSGIPROC __glewXCushionSGI =
NULL;
PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI =
NULL;
PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI =
NULL;
PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI =
NULL;
PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI =
NULL;
PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI =
NULL;
PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN =
NULL;
PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN =
NULL;
PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN =
NULL;
#if !defined(GLEW_MX)
GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLXEW_NV_video_capture = GL_FALSE;
GLboolean __GLXEW_NV_video_output = GL_FALSE;
GLboolean __GLXEW_OML_swap_method = GL_FALSE;
GLboolean __GLXEW_OML_sync_control = GL_FALSE;
GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
GLboolean __GLXEW_SGI_cushion = GL_FALSE;
GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
#endif
#ifdef GLX_VERSION_1_2
static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((
const GLubyte*)
"glXGetCurrentDisplay")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_VERSION_1_3
static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((
const GLubyte*)
"glXChooseFBConfig")) ==
NULL) || r;
r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateNewContext")) ==
NULL) || r;
r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glXCreatePbuffer")) ==
NULL) || r;
r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((
const GLubyte*)
"glXCreatePixmap")) ==
NULL) || r;
r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateWindow")) ==
NULL) || r;
r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((
const GLubyte*)
"glXDestroyPbuffer")) ==
NULL) || r;
r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((
const GLubyte*)
"glXDestroyPixmap")) ==
NULL) || r;
r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((
const GLubyte*)
"glXDestroyWindow")) ==
NULL) || r;
r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((
const GLubyte*)
"glXGetCurrentReadDrawable")) ==
NULL) || r;
r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((
const GLubyte*)
"glXGetFBConfigAttrib")) ==
NULL) || r;
r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((
const GLubyte*)
"glXGetFBConfigs")) ==
NULL) || r;
r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((
const GLubyte*)
"glXGetSelectedEvent")) ==
NULL) || r;
r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVisualFromFBConfig")) ==
NULL) || r;
r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((
const GLubyte*)
"glXMakeContextCurrent")) ==
NULL) || r;
r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryContext")) ==
NULL) || r;
r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryDrawable")) ==
NULL) || r;
r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((
const GLubyte*)
"glXSelectEvent")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_VERSION_1_4
#endif
#ifdef GLX_3DFX_multisample
#endif
#ifdef GLX_AMD_gpu_association
static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXBlitContextFramebufferAMD")) ==
NULL) || r;
r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateAssociatedContextAMD")) ==
NULL) || r;
r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateAssociatedContextAttribsAMD")) ==
NULL) || r;
r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXDeleteAssociatedContextAMD")) ==
NULL) || r;
r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXGetContextGPUIDAMD")) ==
NULL) || r;
r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXGetCurrentAssociatedContextAMD")) ==
NULL) || r;
r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXGetGPUIDsAMD")) ==
NULL) || r;
r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXGetGPUInfoAMD")) ==
NULL) || r;
r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((
const GLubyte*)
"glXMakeAssociatedContextCurrentAMD")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_ARB_create_context
static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateContextAttribsARB")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_ARB_create_context_profile
#endif
#ifdef GLX_ARB_create_context_robustness
#endif
#ifdef GLX_ARB_fbconfig_float
#endif
#ifdef GLX_ARB_framebuffer_sRGB
#endif
#ifdef GLX_ARB_get_proc_address
#endif
#ifdef GLX_ARB_multisample
#endif
#ifdef GLX_ARB_robustness_application_isolation
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
#endif
#ifdef GLX_ARB_vertex_buffer_object
#endif
#ifdef GLX_ATI_pixel_format_float
#endif
#ifdef GLX_ATI_render_texture
static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((
const GLubyte*)
"glXBindTexImageATI")) ==
NULL) || r;
r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((
const GLubyte*)
"glXDrawableAttribATI")) ==
NULL) || r;
r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseTexImageATI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_EXT_buffer_age
#endif
#ifdef GLX_EXT_create_context_es2_profile
#endif
#ifdef GLX_EXT_create_context_es_profile
#endif
#ifdef GLX_EXT_fbconfig_packed_float
#endif
#ifdef GLX_EXT_framebuffer_sRGB
#endif
#ifdef GLX_EXT_import_context
static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXFreeContextEXT")) ==
NULL) || r;
r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXGetContextIDEXT")) ==
NULL) || r;
r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXImportContextEXT")) ==
NULL) || r;
r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryContextInfoEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_EXT_scene_marker
#endif
#ifdef GLX_EXT_swap_control
static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXSwapIntervalEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_EXT_swap_control_tear
#endif
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXBindTexImageEXT")) ==
NULL) || r;
r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseTexImageEXT")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_EXT_visual_info
#endif
#ifdef GLX_EXT_visual_rating
#endif
#ifdef GLX_INTEL_swap_event
#endif
#ifdef GLX_MESA_agp_offset
static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXGetAGPOffsetMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_MESA_copy_sub_buffer
static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXCopySubBufferMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_MESA_pixmap_colormap
static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateGLXPixmapMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_MESA_release_buffers
static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseBuffersMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_MESA_set_3dfx_mode
static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXSet3DfxModeMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_MESA_swap_control
static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXGetSwapIntervalMESA")) ==
NULL) || r;
r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((
const GLubyte*)
"glXSwapIntervalMESA")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_copy_image
static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((
const GLubyte*)
"glXCopyImageSubDataNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_float_buffer
#endif
#ifdef GLX_NV_multisample_coverage
#endif
#ifdef GLX_NV_present_video
static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXBindVideoDeviceNV")) ==
NULL) || r;
r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((
const GLubyte*)
"glXEnumerateVideoDevicesNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_swap_group
static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((
const GLubyte*)
"glXBindSwapBarrierNV")) ==
NULL) || r;
r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((
const GLubyte*)
"glXJoinSwapGroupNV")) ==
NULL) || r;
r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryFrameCountNV")) ==
NULL) || r;
r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryMaxSwapGroupsNV")) ==
NULL) || r;
r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((
const GLubyte*)
"glXQuerySwapGroupNV")) ==
NULL) || r;
r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((
const GLubyte*)
"glXResetFrameCountNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_vertex_array_range
static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((
const GLubyte*)
"glXAllocateMemoryNV")) ==
NULL) || r;
r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((
const GLubyte*)
"glXFreeMemoryNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_video_capture
static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXBindVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((
const GLubyte*)
"glXEnumerateVideoCaptureDevicesNV")) ==
NULL) || r;
r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXLockVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryVideoCaptureDeviceNV")) ==
NULL) || r;
r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseVideoCaptureDeviceNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_NV_video_output
static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glXBindVideoImageNV")) ==
NULL) || r;
r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVideoDeviceNV")) ==
NULL) || r;
r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVideoInfoNV")) ==
NULL) || r;
r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseVideoDeviceNV")) ==
NULL) || r;
r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((
const GLubyte*)
"glXReleaseVideoImageNV")) ==
NULL) || r;
r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((
const GLubyte*)
"glXSendPbufferToVideoNV")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_OML_swap_method
#endif
#ifdef GLX_OML_sync_control
static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((
const GLubyte*)
"glXGetMscRateOML")) ==
NULL) || r;
r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((
const GLubyte*)
"glXGetSyncValuesOML")) ==
NULL) || r;
r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((
const GLubyte*)
"glXSwapBuffersMscOML")) ==
NULL) || r;
r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((
const GLubyte*)
"glXWaitForMscOML")) ==
NULL) || r;
r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((
const GLubyte*)
"glXWaitForSbcOML")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIS_blended_overlay
#endif
#ifdef GLX_SGIS_color_range
#endif
#ifdef GLX_SGIS_multisample
#endif
#ifdef GLX_SGIS_shared_multisample
#endif
#ifdef GLX_SGIX_fbconfig
static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXChooseFBConfigSGIX")) ==
NULL) || r;
r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateContextWithConfigSGIX")) ==
NULL) || r;
r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateGLXPixmapWithConfigSGIX")) ==
NULL) || r;
r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXGetFBConfigAttribSGIX")) ==
NULL) || r;
r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXGetFBConfigFromVisualSGIX")) ==
NULL) || r;
r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVisualFromFBConfigSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_hyperpipe
static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXBindHyperpipeSGIX")) ==
NULL) || r;
r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXDestroyHyperpipeConfigSGIX")) ==
NULL) || r;
r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXHyperpipeAttribSGIX")) ==
NULL) || r;
r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXHyperpipeConfigSGIX")) ==
NULL) || r;
r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryHyperpipeAttribSGIX")) ==
NULL) || r;
r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryHyperpipeBestAttribSGIX")) ==
NULL) || r;
r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryHyperpipeConfigSGIX")) ==
NULL) || r;
r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryHyperpipeNetworkSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_pbuffer
static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXCreateGLXPbufferSGIX")) ==
NULL) || r;
r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXDestroyGLXPbufferSGIX")) ==
NULL) || r;
r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXGetSelectedEventSGIX")) ==
NULL) || r;
r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryGLXPbufferSGIX")) ==
NULL) || r;
r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXSelectEventSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_swap_barrier
static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXBindSwapBarrierSGIX")) ==
NULL) || r;
r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryMaxSwapBarriersSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_swap_group
static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXJoinSwapGroupSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_video_resize
static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXBindChannelToWindowSGIX")) ==
NULL) || r;
r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXChannelRectSGIX")) ==
NULL) || r;
r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXChannelRectSyncSGIX")) ==
NULL) || r;
r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryChannelDeltasSGIX")) ==
NULL) || r;
r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((
const GLubyte*)
"glXQueryChannelRectSGIX")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGIX_visual_select_group
#endif
#ifdef GLX_SGI_cushion
static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((
const GLubyte*)
"glXCushionSGI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGI_make_current_read
static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((
const GLubyte*)
"glXGetCurrentReadDrawableSGI")) ==
NULL) || r;
r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((
const GLubyte*)
"glXMakeCurrentReadSGI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGI_swap_control
static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((
const GLubyte*)
"glXSwapIntervalSGI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SGI_video_sync
static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVideoSyncSGI")) ==
NULL) || r;
r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((
const GLubyte*)
"glXWaitVideoSyncSGI")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SUN_get_transparent_index
static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((
const GLubyte*)
"glXGetTransparentIndexSUN")) ==
NULL) || r;
return r;
}
#endif
#ifdef GLX_SUN_video_resize
static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((
const GLubyte*)
"glXGetVideoResizeSUN")) ==
NULL) || r;
r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((
const GLubyte*)
"glXVideoResizeSUN")) ==
NULL) || r;
return r;
}
#endif
GLboolean glxewGetExtension (const char* name)
{
const GLubyte* end;
if (glXGetCurrentDisplay ==
NULL)
return GL_FALSE;
start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
{
int major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
if (major == 1 && minor <= 3)
{
switch (minor)
{
case 3:
CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
break;
case 2:
CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
break;
default:
return GLEW_ERROR_GLX_VERSION_11_ONLY;
break;
}
}
extStart = 0;
if (glXGetCurrentDisplay !=
NULL)
extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
#ifdef GLX_VERSION_1_3
if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_3DFX_multisample
CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
#endif
#ifdef GLX_AMD_gpu_association
CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_ARB_create_context
CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_ARB_create_context_profile
CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
#endif
#ifdef GLX_ARB_create_context_robustness
CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
#endif
#ifdef GLX_ARB_fbconfig_float
CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
#endif
#ifdef GLX_ARB_framebuffer_sRGB
CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef GLX_ARB_get_proc_address
CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
#endif
#ifdef GLX_ARB_multisample
CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif
#ifdef GLX_ARB_robustness_application_isolation
CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
#endif
#ifdef GLX_ARB_vertex_buffer_object
CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif
#ifdef GLX_ATI_pixel_format_float
CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
#endif
#ifdef GLX_ATI_render_texture
CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_EXT_buffer_age
CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
#endif
#ifdef GLX_EXT_create_context_es2_profile
CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif
#ifdef GLX_EXT_create_context_es_profile
CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
#endif
#ifdef GLX_EXT_fbconfig_packed_float
CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif
#ifdef GLX_EXT_framebuffer_sRGB
CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
#endif
#ifdef GLX_EXT_import_context
CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_EXT_scene_marker
CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
#endif
#ifdef GLX_EXT_swap_control
CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_EXT_swap_control_tear
CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
#endif
#ifdef GLX_EXT_texture_from_pixmap
CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_EXT_visual_info
CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
#endif
#ifdef GLX_EXT_visual_rating
CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
#endif
#ifdef GLX_INTEL_swap_event
CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
#endif
#ifdef GLX_MESA_agp_offset
CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_MESA_copy_sub_buffer
CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_MESA_pixmap_colormap
CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_MESA_release_buffers
CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_MESA_set_3dfx_mode
CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_MESA_swap_control
CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_copy_image
CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_float_buffer
CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
#endif
#ifdef GLX_NV_multisample_coverage
CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
#endif
#ifdef GLX_NV_present_video
CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_swap_group
CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_vertex_array_range
CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_video_capture
CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_NV_video_output
CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_OML_swap_method
CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
#endif
#ifdef GLX_OML_sync_control
CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIS_blended_overlay
CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
#endif
#ifdef GLX_SGIS_color_range
CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
#endif
#ifdef GLX_SGIS_multisample
CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
#endif
#ifdef GLX_SGIS_shared_multisample
CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
#endif
#ifdef GLX_SGIX_fbconfig
CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_hyperpipe
CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_pbuffer
CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_swap_barrier
CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_swap_group
CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_video_resize
CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGIX_visual_select_group
CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
#endif
#ifdef GLX_SGI_cushion
CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGI_make_current_read
CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGI_swap_control
CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SGI_video_sync
CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SUN_get_transparent_index
CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
#ifdef GLX_SUN_video_resize
CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
#endif
return GLEW_OK;
}
#endif
const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum
error)
{
static const GLubyte* _glewErrorString[] =
{
(const GLubyte*)"No error",
(const GLubyte*)"Missing GL version",
(const GLubyte*)"GL 1.1 and up are not supported",
(const GLubyte*)"GLX 1.2 and up are not supported",
(const GLubyte*)"Unknown error"
};
const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
return _glewErrorString[(
int)error > max_error ? max_error : (
int)error];
}
const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)"1.10.0",
(const GLubyte*)"1",
(const GLubyte*)"10",
(const GLubyte*)"0"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(
int)name > max_string ? 0 : (
int)name];
}
GLboolean glewExperimental = GL_FALSE;
#if !defined(GLEW_MX)
#if defined(_WIN32)
extern GLenum GLEWAPIENTRY wglewContextInit (void);
#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
extern GLenum GLEWAPIENTRY glxewContextInit (void);
#endif
GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
r = glewContextInit();
if ( r != 0 ) return r;
#if defined(_WIN32)
return wglewContextInit();
#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
return glxewContextInit();
#else
return r;
#endif
}
#endif
#ifdef GLEW_MX
GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name)
#else
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
#endif
{
GLubyte*
pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GL_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLEW_VERSION_1_2;
continue;
}
#endif
#ifdef GL_VERSION_1_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
{
ret = GLEW_VERSION_1_2_1;
continue;
}
#endif
#ifdef GL_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLEW_VERSION_1_3;
continue;
}
#endif
#ifdef GL_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLEW_VERSION_1_4;
continue;
}
#endif
#ifdef GL_VERSION_1_5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
{
ret = GLEW_VERSION_1_5;
continue;
}
#endif
#ifdef GL_VERSION_2_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
{
ret = GLEW_VERSION_2_0;
continue;
}
#endif
#ifdef GL_VERSION_2_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
{
ret = GLEW_VERSION_2_1;
continue;
}
#endif
#ifdef GL_VERSION_3_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
{
ret = GLEW_VERSION_3_0;
continue;
}
#endif
#ifdef GL_VERSION_3_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
{
ret = GLEW_VERSION_3_1;
continue;
}
#endif
#ifdef GL_VERSION_3_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
{
ret = GLEW_VERSION_3_2;
continue;
}
#endif
#ifdef GL_VERSION_3_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
{
ret = GLEW_VERSION_3_3;
continue;
}
#endif
#ifdef GL_VERSION_4_0
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
{
ret = GLEW_VERSION_4_0;
continue;
}
#endif
#ifdef GL_VERSION_4_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
{
ret = GLEW_VERSION_4_1;
continue;
}
#endif
#ifdef GL_VERSION_4_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
{
ret = GLEW_VERSION_4_2;
continue;
}
#endif
#ifdef GL_VERSION_4_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
{
ret = GLEW_VERSION_4_3;
continue;
}
#endif
#ifdef GL_VERSION_4_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
{
ret = GLEW_VERSION_4_4;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_3DFX_multisample;
continue;
}
#endif
#ifdef GL_3DFX_tbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
{
ret = GLEW_3DFX_tbuffer;
continue;
}
#endif
#ifdef GL_3DFX_texture_compression_FXT1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
{
ret = GLEW_3DFX_texture_compression_FXT1;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GL_AMD_blend_minmax_factor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
{
ret = GLEW_AMD_blend_minmax_factor;
continue;
}
#endif
#ifdef GL_AMD_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_AMD_conservative_depth;
continue;
}
#endif
#ifdef GL_AMD_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_AMD_debug_output;
continue;
}
#endif
#ifdef GL_AMD_depth_clamp_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
{
ret = GLEW_AMD_depth_clamp_separate;
continue;
}
#endif
#ifdef GL_AMD_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_AMD_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_AMD_interleaved_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
{
ret = GLEW_AMD_interleaved_elements;
continue;
}
#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_AMD_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_AMD_name_gen_delete
if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
{
ret = GLEW_AMD_name_gen_delete;
continue;
}
#endif
#ifdef GL_AMD_performance_monitor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
{
ret = GLEW_AMD_performance_monitor;
continue;
}
#endif
#ifdef GL_AMD_pinned_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
{
ret = GLEW_AMD_pinned_memory;
continue;
}
#endif
#ifdef GL_AMD_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_AMD_query_buffer_object;
continue;
}
#endif
#ifdef GL_AMD_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
{
ret = GLEW_AMD_sample_positions;
continue;
}
#endif
#ifdef GL_AMD_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_AMD_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_AMD_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_AMD_shader_stencil_export;
continue;
}
#endif
#ifdef GL_AMD_shader_trinary_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
{
ret = GLEW_AMD_shader_trinary_minmax;
continue;
}
#endif
#ifdef GL_AMD_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_AMD_sparse_texture;
continue;
}
#endif
#ifdef GL_AMD_stencil_operation_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
{
ret = GLEW_AMD_stencil_operation_extended;
continue;
}
#endif
#ifdef GL_AMD_texture_texture4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
{
ret = GLEW_AMD_texture_texture4;
continue;
}
#endif
#ifdef GL_AMD_transform_feedback3_lines_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
{
ret = GLEW_AMD_transform_feedback3_lines_triangles;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_layer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
{
ret = GLEW_AMD_vertex_shader_layer;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_tessellator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
{
ret = GLEW_AMD_vertex_shader_tessellator;
continue;
}
#endif
#ifdef GL_AMD_vertex_shader_viewport_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
{
ret = GLEW_AMD_vertex_shader_viewport_index;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
{
#ifdef GL_ANGLE_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ANGLE_depth_texture;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_ANGLE_framebuffer_blit;
continue;
}
#endif
#ifdef GL_ANGLE_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_ANGLE_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_ANGLE_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ANGLE_instanced_arrays;
continue;
}
#endif
#ifdef GL_ANGLE_pack_reverse_row_order
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
{
ret = GLEW_ANGLE_pack_reverse_row_order;
continue;
}
#endif
#ifdef GL_ANGLE_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
{
ret = GLEW_ANGLE_program_binary;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt3;
continue;
}
#endif
#ifdef GL_ANGLE_texture_compression_dxt5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
{
ret = GLEW_ANGLE_texture_compression_dxt5;
continue;
}
#endif
#ifdef GL_ANGLE_texture_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
{
ret = GLEW_ANGLE_texture_usage;
continue;
}
#endif
#ifdef GL_ANGLE_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ANGLE_timer_query;
continue;
}
#endif
#ifdef GL_ANGLE_translated_shader_source
if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
{
ret = GLEW_ANGLE_translated_shader_source;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
#ifdef GL_APPLE_aux_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
{
ret = GLEW_APPLE_aux_depth_stencil;
continue;
}
#endif
#ifdef GL_APPLE_client_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
{
ret = GLEW_APPLE_client_storage;
continue;
}
#endif
#ifdef GL_APPLE_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_APPLE_element_array;
continue;
}
#endif
#ifdef GL_APPLE_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_APPLE_fence;
continue;
}
#endif
#ifdef GL_APPLE_float_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
{
ret = GLEW_APPLE_float_pixels;
continue;
}
#endif
#ifdef GL_APPLE_flush_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
{
ret = GLEW_APPLE_flush_buffer_range;
continue;
}
#endif
#ifdef GL_APPLE_object_purgeable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
{
ret = GLEW_APPLE_object_purgeable;
continue;
}
#endif
#ifdef GL_APPLE_pixel_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
{
ret = GLEW_APPLE_pixel_buffer;
continue;
}
#endif
#ifdef GL_APPLE_rgb_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
{
ret = GLEW_APPLE_rgb_422;
continue;
}
#endif
#ifdef GL_APPLE_row_bytes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
{
ret = GLEW_APPLE_row_bytes;
continue;
}
#endif
#ifdef GL_APPLE_specular_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
{
ret = GLEW_APPLE_specular_vector;
continue;
}
#endif
#ifdef GL_APPLE_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_APPLE_texture_range;
continue;
}
#endif
#ifdef GL_APPLE_transform_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
{
ret = GLEW_APPLE_transform_hint;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_APPLE_vertex_array_object;
continue;
}
#endif
#ifdef GL_APPLE_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_APPLE_vertex_array_range;
continue;
}
#endif
#ifdef GL_APPLE_vertex_program_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
{
ret = GLEW_APPLE_vertex_program_evaluators;
continue;
}
#endif
#ifdef GL_APPLE_ycbcr_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
{
ret = GLEW_APPLE_ycbcr_422;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GL_ARB_ES2_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
{
ret = GLEW_ARB_ES2_compatibility;
continue;
}
#endif
#ifdef GL_ARB_ES3_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
{
ret = GLEW_ARB_ES3_compatibility;
continue;
}
#endif
#ifdef GL_ARB_arrays_of_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
{
ret = GLEW_ARB_arrays_of_arrays;
continue;
}
#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_ARB_base_instance;
continue;
}
#endif
#ifdef GL_ARB_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_ARB_bindless_texture;
continue;
}
#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
ret = GLEW_ARB_blend_func_extended;
continue;
}
#endif
#ifdef GL_ARB_buffer_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
{
ret = GLEW_ARB_buffer_storage;
continue;
}
#endif
#ifdef GL_ARB_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
ret = GLEW_ARB_cl_event;
continue;
}
#endif
#ifdef GL_ARB_clear_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
{
ret = GLEW_ARB_clear_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_clear_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
{
ret = GLEW_ARB_clear_texture;
continue;
}
#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
ret = GLEW_ARB_color_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
{
ret = GLEW_ARB_compatibility;
continue;
}
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
{
ret = GLEW_ARB_compressed_texture_pixel_storage;
continue;
}
#endif
#ifdef GL_ARB_compute_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
{
ret = GLEW_ARB_compute_shader;
continue;
}
#endif
#ifdef GL_ARB_compute_variable_group_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
{
ret = GLEW_ARB_compute_variable_group_size;
continue;
}
#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_ARB_conservative_depth;
continue;
}
#endif
#ifdef GL_ARB_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
ret = GLEW_ARB_copy_buffer;
continue;
}
#endif
#ifdef GL_ARB_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_ARB_copy_image;
continue;
}
#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
ret = GLEW_ARB_debug_output;
continue;
}
#endif
#ifdef GL_ARB_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_ARB_depth_buffer_float;
continue;
}
#endif
#ifdef GL_ARB_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_ARB_depth_clamp;
continue;
}
#endif
#ifdef GL_ARB_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_ARB_depth_texture;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ARB_draw_buffers;
continue;
}
#endif
#ifdef GL_ARB_draw_buffers_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
{
ret = GLEW_ARB_draw_buffers_blend;
continue;
}
#endif
#ifdef GL_ARB_draw_elements_base_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
{
ret = GLEW_ARB_draw_elements_base_vertex;
continue;
}
#endif
#ifdef GL_ARB_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
{
ret = GLEW_ARB_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_ARB_draw_instanced;
continue;
}
#endif
#ifdef GL_ARB_enhanced_layouts
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
{
ret = GLEW_ARB_enhanced_layouts;
continue;
}
#endif
#ifdef GL_ARB_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
ret = GLEW_ARB_explicit_attrib_location;
continue;
}
#endif
#ifdef GL_ARB_explicit_uniform_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
{
ret = GLEW_ARB_explicit_uniform_location;
continue;
}
#endif
#ifdef GL_ARB_fragment_coord_conventions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
{
ret = GLEW_ARB_fragment_coord_conventions;
continue;
}
#endif
#ifdef GL_ARB_fragment_layer_viewport
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
{
ret = GLEW_ARB_fragment_layer_viewport;
continue;
}
#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_ARB_fragment_program;
continue;
}
#endif
#ifdef GL_ARB_fragment_program_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
{
ret = GLEW_ARB_fragment_program_shadow;
continue;
}
#endif
#ifdef GL_ARB_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ARB_fragment_shader;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_no_attachments
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
{
ret = GLEW_ARB_framebuffer_no_attachments;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_ARB_framebuffer_object;
continue;
}
#endif
#ifdef GL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_ARB_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_ARB_geometry_shader4;
continue;
}
#endif
#ifdef GL_ARB_get_program_binary
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
{
ret = GLEW_ARB_get_program_binary;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_ARB_gpu_shader5;
continue;
}
#endif
#ifdef GL_ARB_gpu_shader_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
{
ret = GLEW_ARB_gpu_shader_fp64;
continue;
}
#endif
#ifdef GL_ARB_half_float_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
{
ret = GLEW_ARB_half_float_pixel;
continue;
}
#endif
#ifdef GL_ARB_half_float_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
{
ret = GLEW_ARB_half_float_vertex;
continue;
}
#endif
#ifdef GL_ARB_imaging
if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
{
ret = GLEW_ARB_imaging;
continue;
}
#endif
#ifdef GL_ARB_indirect_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
{
ret = GLEW_ARB_indirect_parameters;
continue;
}
#endif
#ifdef GL_ARB_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
ret = GLEW_ARB_instanced_arrays;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
{
ret = GLEW_ARB_internalformat_query;
continue;
}
#endif
#ifdef GL_ARB_internalformat_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
{
ret = GLEW_ARB_internalformat_query2;
continue;
}
#endif
#ifdef GL_ARB_invalidate_subdata
if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
{
ret = GLEW_ARB_invalidate_subdata;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
ret = GLEW_ARB_map_buffer_alignment;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
ret = GLEW_ARB_map_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_matrix_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
{
ret = GLEW_ARB_matrix_palette;
continue;
}
#endif
#ifdef GL_ARB_multi_bind
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
{
ret = GLEW_ARB_multi_bind;
continue;
}
#endif
#ifdef GL_ARB_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_ARB_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_ARB_multisample;
continue;
}
#endif
#ifdef GL_ARB_multitexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
{
ret = GLEW_ARB_multitexture;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_ARB_occlusion_query;
continue;
}
#endif
#ifdef GL_ARB_occlusion_query2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
{
ret = GLEW_ARB_occlusion_query2;
continue;
}
#endif
#ifdef GL_ARB_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_ARB_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_ARB_point_parameters;
continue;
}
#endif
#ifdef GL_ARB_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_ARB_point_sprite;
continue;
}
#endif
#ifdef GL_ARB_program_interface_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
{
ret = GLEW_ARB_program_interface_query;
continue;
}
#endif
#ifdef GL_ARB_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_ARB_provoking_vertex;
continue;
}
#endif
#ifdef GL_ARB_query_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
{
ret = GLEW_ARB_query_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_robust_buffer_access_behavior
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
{
ret = GLEW_ARB_robust_buffer_access_behavior;
continue;
}
#endif
#ifdef GL_ARB_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
ret = GLEW_ARB_robustness;
continue;
}
#endif
#ifdef GL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
ret = GLEW_ARB_sample_shading;
continue;
}
#endif
#ifdef GL_ARB_sampler_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
{
ret = GLEW_ARB_sampler_objects;
continue;
}
#endif
#ifdef GL_ARB_seamless_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
{
ret = GLEW_ARB_seamless_cube_map;
continue;
}
#endif
#ifdef GL_ARB_seamless_cubemap_per_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
{
ret = GLEW_ARB_seamless_cubemap_per_texture;
continue;
}
#endif
#ifdef GL_ARB_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_ARB_separate_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_ARB_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_ARB_shader_bit_encoding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
{
ret = GLEW_ARB_shader_bit_encoding;
continue;
}
#endif
#ifdef GL_ARB_shader_draw_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
{
ret = GLEW_ARB_shader_draw_parameters;
continue;
}
#endif
#ifdef GL_ARB_shader_group_vote
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
{
ret = GLEW_ARB_shader_group_vote;
continue;
}
#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_ARB_shader_image_load_store;
continue;
}
#endif
#ifdef GL_ARB_shader_image_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
{
ret = GLEW_ARB_shader_image_size;
continue;
}
#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
ret = GLEW_ARB_shader_objects;
continue;
}
#endif
#ifdef GL_ARB_shader_precision
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
{
ret = GLEW_ARB_shader_precision;
continue;
}
#endif
#ifdef GL_ARB_shader_stencil_export
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
{
ret = GLEW_ARB_shader_stencil_export;
continue;
}
#endif
#ifdef GL_ARB_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_ARB_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_shader_subroutine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
{
ret = GLEW_ARB_shader_subroutine;
continue;
}
#endif
#ifdef GL_ARB_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ARB_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
ret = GLEW_ARB_shading_language_100;
continue;
}
#endif
#ifdef GL_ARB_shading_language_420pack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
{
ret = GLEW_ARB_shading_language_420pack;
continue;
}
#endif
#ifdef GL_ARB_shading_language_include
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
{
ret = GLEW_ARB_shading_language_include;
continue;
}
#endif
#ifdef GL_ARB_shading_language_packing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
{
ret = GLEW_ARB_shading_language_packing;
continue;
}
#endif
#ifdef GL_ARB_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_ARB_shadow;
continue;
}
#endif
#ifdef GL_ARB_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_ARB_shadow_ambient;
continue;
}
#endif
#ifdef GL_ARB_sparse_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
{
ret = GLEW_ARB_sparse_texture;
continue;
}
#endif
#ifdef GL_ARB_stencil_texturing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
{
ret = GLEW_ARB_stencil_texturing;
continue;
}
#endif
#ifdef GL_ARB_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
ret = GLEW_ARB_sync;
continue;
}
#endif
#ifdef GL_ARB_tessellation_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
{
ret = GLEW_ARB_tessellation_shader;
continue;
}
#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_ARB_texture_border_clamp;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_ARB_texture_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_object_rgb32
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
{
ret = GLEW_ARB_texture_buffer_object_rgb32;
continue;
}
#endif
#ifdef GL_ARB_texture_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
{
ret = GLEW_ARB_texture_buffer_range;
continue;
}
#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
ret = GLEW_ARB_texture_compression;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_bptc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
{
ret = GLEW_ARB_texture_compression_bptc;
continue;
}
#endif
#ifdef GL_ARB_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_ARB_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_ARB_texture_cube_map;
continue;
}
#endif
#ifdef GL_ARB_texture_cube_map_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
{
ret = GLEW_ARB_texture_cube_map_array;
continue;
}
#endif
#ifdef GL_ARB_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_ARB_texture_env_add;
continue;
}
#endif
#ifdef GL_ARB_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_ARB_texture_env_combine;
continue;
}
#endif
#ifdef GL_ARB_texture_env_crossbar
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
{
ret = GLEW_ARB_texture_env_crossbar;
continue;
}
#endif
#ifdef GL_ARB_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_ARB_texture_env_dot3;
continue;
}
#endif
#ifdef GL_ARB_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ARB_texture_float;
continue;
}
#endif
#ifdef GL_ARB_texture_gather
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
{
ret = GLEW_ARB_texture_gather;
continue;
}
#endif
#ifdef GL_ARB_texture_mirror_clamp_to_edge
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
{
ret = GLEW_ARB_texture_mirror_clamp_to_edge;
continue;
}
#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_ARB_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_ARB_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_ARB_texture_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_non_power_of_two
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
{
ret = GLEW_ARB_texture_non_power_of_two;
continue;
}
#endif
#ifdef GL_ARB_texture_query_levels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
{
ret = GLEW_ARB_texture_query_levels;
continue;
}
#endif
#ifdef GL_ARB_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
ret = GLEW_ARB_texture_query_lod;
continue;
}
#endif
#ifdef GL_ARB_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_ARB_texture_rectangle;
continue;
}
#endif
#ifdef GL_ARB_texture_rg
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
{
ret = GLEW_ARB_texture_rg;
continue;
}
#endif
#ifdef GL_ARB_texture_rgb10_a2ui
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
{
ret = GLEW_ARB_texture_rgb10_a2ui;
continue;
}
#endif
#ifdef GL_ARB_texture_stencil8
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
{
ret = GLEW_ARB_texture_stencil8;
continue;
}
#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_ARB_texture_storage;
continue;
}
#endif
#ifdef GL_ARB_texture_storage_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
{
ret = GLEW_ARB_texture_storage_multisample;
continue;
}
#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_ARB_texture_swizzle;
continue;
}
#endif
#ifdef GL_ARB_texture_view
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
{
ret = GLEW_ARB_texture_view;
continue;
}
#endif
#ifdef GL_ARB_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_ARB_timer_query;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_ARB_transform_feedback2;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
{
ret = GLEW_ARB_transform_feedback3;
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
{
ret = GLEW_ARB_transform_feedback_instanced;
continue;
}
#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
ret = GLEW_ARB_transpose_matrix;
continue;
}
#endif
#ifdef GL_ARB_uniform_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
{
ret = GLEW_ARB_uniform_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_ARB_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_ARB_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ARB_vertex_array_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_ARB_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_ARB_vertex_attrib_binding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
{
ret = GLEW_ARB_vertex_attrib_binding;
continue;
}
#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
ret = GLEW_ARB_vertex_blend;
continue;
}
#endif
#ifdef GL_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLEW_ARB_vertex_buffer_object;
continue;
}
#endif
#ifdef GL_ARB_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_ARB_vertex_program;
continue;
}
#endif
#ifdef GL_ARB_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_ARB_vertex_shader;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
{
ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
continue;
}
#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
{
ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
continue;
}
#endif
#ifdef GL_ARB_viewport_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
{
ret = GLEW_ARB_viewport_array;
continue;
}
#endif
#ifdef GL_ARB_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_ARB_window_pos;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
{
#ifdef GL_ATIX_point_sprites
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
{
ret = GLEW_ATIX_point_sprites;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATIX_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATIX_texture_env_route
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
{
ret = GLEW_ATIX_texture_env_route;
continue;
}
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
{
ret = GLEW_ATIX_vertex_shader_output_point_size;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GL_ATI_draw_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
{
ret = GLEW_ATI_draw_buffers;
continue;
}
#endif
#ifdef GL_ATI_element_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
{
ret = GLEW_ATI_element_array;
continue;
}
#endif
#ifdef GL_ATI_envmap_bumpmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
{
ret = GLEW_ATI_envmap_bumpmap;
continue;
}
#endif
#ifdef GL_ATI_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
{
ret = GLEW_ATI_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_map_object_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
{
ret = GLEW_ATI_map_object_buffer;
continue;
}
#endif
#ifdef GL_ATI_meminfo
if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
{
ret = GLEW_ATI_meminfo;
continue;
}
#endif
#ifdef GL_ATI_pn_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
{
ret = GLEW_ATI_pn_triangles;
continue;
}
#endif
#ifdef GL_ATI_separate_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
{
ret = GLEW_ATI_separate_stencil;
continue;
}
#endif
#ifdef GL_ATI_shader_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
{
ret = GLEW_ATI_shader_texture_lod;
continue;
}
#endif
#ifdef GL_ATI_text_fragment_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
{
ret = GLEW_ATI_text_fragment_shader;
continue;
}
#endif
#ifdef GL_ATI_texture_compression_3dc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
{
ret = GLEW_ATI_texture_compression_3dc;
continue;
}
#endif
#ifdef GL_ATI_texture_env_combine3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
{
ret = GLEW_ATI_texture_env_combine3;
continue;
}
#endif
#ifdef GL_ATI_texture_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
{
ret = GLEW_ATI_texture_float;
continue;
}
#endif
#ifdef GL_ATI_texture_mirror_once
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
{
ret = GLEW_ATI_texture_mirror_once;
continue;
}
#endif
#ifdef GL_ATI_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
ret = GLEW_ATI_vertex_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_attrib_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
{
ret = GLEW_ATI_vertex_attrib_array_object;
continue;
}
#endif
#ifdef GL_ATI_vertex_streams
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
{
ret = GLEW_ATI_vertex_streams;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GL_EXT_422_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
{
ret = GLEW_EXT_422_pixels;
continue;
}
#endif
#ifdef GL_EXT_Cg_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
{
ret = GLEW_EXT_Cg_shader;
continue;
}
#endif
#ifdef GL_EXT_abgr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
{
ret = GLEW_EXT_abgr;
continue;
}
#endif
#ifdef GL_EXT_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
{
ret = GLEW_EXT_bgra;
continue;
}
#endif
#ifdef GL_EXT_bindable_uniform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
{
ret = GLEW_EXT_bindable_uniform;
continue;
}
#endif
#ifdef GL_EXT_blend_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
{
ret = GLEW_EXT_blend_color;
continue;
}
#endif
#ifdef GL_EXT_blend_equation_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
{
ret = GLEW_EXT_blend_equation_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_func_separate
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
{
ret = GLEW_EXT_blend_func_separate;
continue;
}
#endif
#ifdef GL_EXT_blend_logic_op
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
{
ret = GLEW_EXT_blend_logic_op;
continue;
}
#endif
#ifdef GL_EXT_blend_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
{
ret = GLEW_EXT_blend_minmax;
continue;
}
#endif
#ifdef GL_EXT_blend_subtract
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
{
ret = GLEW_EXT_blend_subtract;
continue;
}
#endif
#ifdef GL_EXT_clip_volume_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
{
ret = GLEW_EXT_clip_volume_hint;
continue;
}
#endif
#ifdef GL_EXT_cmyka
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
{
ret = GLEW_EXT_cmyka;
continue;
}
#endif
#ifdef GL_EXT_color_subtable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
{
ret = GLEW_EXT_color_subtable;
continue;
}
#endif
#ifdef GL_EXT_compiled_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
{
ret = GLEW_EXT_compiled_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_convolution
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
{
ret = GLEW_EXT_convolution;
continue;
}
#endif
#ifdef GL_EXT_coordinate_frame
if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
{
ret = GLEW_EXT_coordinate_frame;
continue;
}
#endif
#ifdef GL_EXT_copy_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
{
ret = GLEW_EXT_copy_texture;
continue;
}
#endif
#ifdef GL_EXT_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_EXT_cull_vertex;
continue;
}
#endif
#ifdef GL_EXT_debug_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
{
ret = GLEW_EXT_debug_marker;
continue;
}
#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
ret = GLEW_EXT_depth_bounds_test;
continue;
}
#endif
#ifdef GL_EXT_direct_state_access
if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
{
ret = GLEW_EXT_direct_state_access;
continue;
}
#endif
#ifdef GL_EXT_draw_buffers2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
{
ret = GLEW_EXT_draw_buffers2;
continue;
}
#endif
#ifdef GL_EXT_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
ret = GLEW_EXT_draw_instanced;
continue;
}
#endif
#ifdef GL_EXT_draw_range_elements
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
{
ret = GLEW_EXT_draw_range_elements;
continue;
}
#endif
#ifdef GL_EXT_fog_coord
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
{
ret = GLEW_EXT_fog_coord;
continue;
}
#endif
#ifdef GL_EXT_fragment_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
{
ret = GLEW_EXT_fragment_lighting;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_blit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
{
ret = GLEW_EXT_framebuffer_blit;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
{
ret = GLEW_EXT_framebuffer_multisample;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
{
ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
ret = GLEW_EXT_framebuffer_object;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GL_EXT_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_EXT_geometry_shader4;
continue;
}
#endif
#ifdef GL_EXT_gpu_program_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
{
ret = GLEW_EXT_gpu_program_parameters;
continue;
}
#endif
#ifdef GL_EXT_gpu_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
{
ret = GLEW_EXT_gpu_shader4;
continue;
}
#endif
#ifdef GL_EXT_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
{
ret = GLEW_EXT_histogram;
continue;
}
#endif
#ifdef GL_EXT_index_array_formats
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
{
ret = GLEW_EXT_index_array_formats;
continue;
}
#endif
#ifdef GL_EXT_index_func
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
{
ret = GLEW_EXT_index_func;
continue;
}
#endif
#ifdef GL_EXT_index_material
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
{
ret = GLEW_EXT_index_material;
continue;
}
#endif
#ifdef GL_EXT_index_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
{
ret = GLEW_EXT_index_texture;
continue;
}
#endif
#ifdef GL_EXT_light_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
{
ret = GLEW_EXT_light_texture;
continue;
}
#endif
#ifdef GL_EXT_misc_attribute
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
{
ret = GLEW_EXT_misc_attribute;
continue;
}
#endif
#ifdef GL_EXT_multi_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
{
ret = GLEW_EXT_multi_draw_arrays;
continue;
}
#endif
#ifdef GL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_EXT_multisample;
continue;
}
#endif
#ifdef GL_EXT_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_EXT_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_EXT_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
{
ret = GLEW_EXT_packed_float;
continue;
}
#endif
#ifdef GL_EXT_packed_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
{
ret = GLEW_EXT_packed_pixels;
continue;
}
#endif
#ifdef GL_EXT_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
{
ret = GLEW_EXT_paletted_texture;
continue;
}
#endif
#ifdef GL_EXT_pixel_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
{
ret = GLEW_EXT_pixel_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
{
ret = GLEW_EXT_pixel_transform;
continue;
}
#endif
#ifdef GL_EXT_pixel_transform_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
{
ret = GLEW_EXT_pixel_transform_color_table;
continue;
}
#endif
#ifdef GL_EXT_point_parameters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
{
ret = GLEW_EXT_point_parameters;
continue;
}
#endif
#ifdef GL_EXT_polygon_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
{
ret = GLEW_EXT_polygon_offset;
continue;
}
#endif
#ifdef GL_EXT_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
ret = GLEW_EXT_provoking_vertex;
continue;
}
#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
ret = GLEW_EXT_rescale_normal;
continue;
}
#endif
#ifdef GL_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GL_EXT_secondary_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
{
ret = GLEW_EXT_secondary_color;
continue;
}
#endif
#ifdef GL_EXT_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
ret = GLEW_EXT_separate_shader_objects;
continue;
}
#endif
#ifdef GL_EXT_separate_specular_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
{
ret = GLEW_EXT_separate_specular_color;
continue;
}
#endif
#ifdef GL_EXT_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_EXT_shader_image_load_store;
continue;
}
#endif
#ifdef GL_EXT_shadow_funcs
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
{
ret = GLEW_EXT_shadow_funcs;
continue;
}
#endif
#ifdef GL_EXT_shared_texture_palette
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
{
ret = GLEW_EXT_shared_texture_palette;
continue;
}
#endif
#ifdef GL_EXT_stencil_clear_tag
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
{
ret = GLEW_EXT_stencil_clear_tag;
continue;
}
#endif
#ifdef GL_EXT_stencil_two_side
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
{
ret = GLEW_EXT_stencil_two_side;
continue;
}
#endif
#ifdef GL_EXT_stencil_wrap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
{
ret = GLEW_EXT_stencil_wrap;
continue;
}
#endif
#ifdef GL_EXT_subtexture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
{
ret = GLEW_EXT_subtexture;
continue;
}
#endif
#ifdef GL_EXT_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
{
ret = GLEW_EXT_texture;
continue;
}
#endif
#ifdef GL_EXT_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
{
ret = GLEW_EXT_texture3D;
continue;
}
#endif
#ifdef GL_EXT_texture_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
{
ret = GLEW_EXT_texture_array;
continue;
}
#endif
#ifdef GL_EXT_texture_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
{
ret = GLEW_EXT_texture_buffer_object;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_dxt1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
{
ret = GLEW_EXT_texture_compression_dxt1;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_latc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
{
ret = GLEW_EXT_texture_compression_latc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_rgtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
{
ret = GLEW_EXT_texture_compression_rgtc;
continue;
}
#endif
#ifdef GL_EXT_texture_compression_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
{
ret = GLEW_EXT_texture_compression_s3tc;
continue;
}
#endif
#ifdef GL_EXT_texture_cube_map
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
{
ret = GLEW_EXT_texture_cube_map;
continue;
}
#endif
#ifdef GL_EXT_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_EXT_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
{
ret = GLEW_EXT_texture_env;
continue;
}
#endif
#ifdef GL_EXT_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
ret = GLEW_EXT_texture_env_add;
continue;
}
#endif
#ifdef GL_EXT_texture_env_combine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
{
ret = GLEW_EXT_texture_env_combine;
continue;
}
#endif
#ifdef GL_EXT_texture_env_dot3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
{
ret = GLEW_EXT_texture_env_dot3;
continue;
}
#endif
#ifdef GL_EXT_texture_filter_anisotropic
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
{
ret = GLEW_EXT_texture_filter_anisotropic;
continue;
}
#endif
#ifdef GL_EXT_texture_integer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
{
ret = GLEW_EXT_texture_integer;
continue;
}
#endif
#ifdef GL_EXT_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_EXT_texture_lod_bias;
continue;
}
#endif
#ifdef GL_EXT_texture_mirror_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
{
ret = GLEW_EXT_texture_mirror_clamp;
continue;
}
#endif
#ifdef GL_EXT_texture_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
{
ret = GLEW_EXT_texture_object;
continue;
}
#endif
#ifdef GL_EXT_texture_perturb_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
{
ret = GLEW_EXT_texture_perturb_normal;
continue;
}
#endif
#ifdef GL_EXT_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_EXT_texture_rectangle;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
{
ret = GLEW_EXT_texture_sRGB;
continue;
}
#endif
#ifdef GL_EXT_texture_sRGB_decode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
{
ret = GLEW_EXT_texture_sRGB_decode;
continue;
}
#endif
#ifdef GL_EXT_texture_shared_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
{
ret = GLEW_EXT_texture_shared_exponent;
continue;
}
#endif
#ifdef GL_EXT_texture_snorm
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
{
ret = GLEW_EXT_texture_snorm;
continue;
}
#endif
#ifdef GL_EXT_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
ret = GLEW_EXT_texture_swizzle;
continue;
}
#endif
#ifdef GL_EXT_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
ret = GLEW_EXT_timer_query;
continue;
}
#endif
#ifdef GL_EXT_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_EXT_transform_feedback;
continue;
}
#endif
#ifdef GL_EXT_vertex_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
{
ret = GLEW_EXT_vertex_array;
continue;
}
#endif
#ifdef GL_EXT_vertex_array_bgra
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
{
ret = GLEW_EXT_vertex_array_bgra;
continue;
}
#endif
#ifdef GL_EXT_vertex_attrib_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
{
ret = GLEW_EXT_vertex_attrib_64bit;
continue;
}
#endif
#ifdef GL_EXT_vertex_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
{
ret = GLEW_EXT_vertex_shader;
continue;
}
#endif
#ifdef GL_EXT_vertex_weighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
{
ret = GLEW_EXT_vertex_weighting;
continue;
}
#endif
#ifdef GL_EXT_x11_sync_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
{
ret = GLEW_EXT_x11_sync_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
{
#ifdef GL_GREMEDY_frame_terminator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
{
ret = GLEW_GREMEDY_frame_terminator;
continue;
}
#endif
#ifdef GL_GREMEDY_string_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
{
ret = GLEW_GREMEDY_string_marker;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
{
#ifdef GL_HP_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_HP_convolution_border_modes;
continue;
}
#endif
#ifdef GL_HP_image_transform
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
{
ret = GLEW_HP_image_transform;
continue;
}
#endif
#ifdef GL_HP_occlusion_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
{
ret = GLEW_HP_occlusion_test;
continue;
}
#endif
#ifdef GL_HP_texture_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
{
ret = GLEW_HP_texture_lighting;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
{
#ifdef GL_IBM_cull_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
{
ret = GLEW_IBM_cull_vertex;
continue;
}
#endif
#ifdef GL_IBM_multimode_draw_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
{
ret = GLEW_IBM_multimode_draw_arrays;
continue;
}
#endif
#ifdef GL_IBM_rasterpos_clip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
{
ret = GLEW_IBM_rasterpos_clip;
continue;
}
#endif
#ifdef GL_IBM_static_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
{
ret = GLEW_IBM_static_data;
continue;
}
#endif
#ifdef GL_IBM_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
ret = GLEW_IBM_texture_mirrored_repeat;
continue;
}
#endif
#ifdef GL_IBM_vertex_array_lists
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
{
ret = GLEW_IBM_vertex_array_lists;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
{
#ifdef GL_INGR_color_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
{
ret = GLEW_INGR_color_clamp;
continue;
}
#endif
#ifdef GL_INGR_interlace_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
{
ret = GLEW_INGR_interlace_read;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GL_INTEL_map_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
{
ret = GLEW_INTEL_map_texture;
continue;
}
#endif
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
ret = GLEW_INTEL_parallel_arrays;
continue;
}
#endif
#ifdef GL_INTEL_texture_scissor
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
{
ret = GLEW_INTEL_texture_scissor;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
{
#ifdef GL_KHR_debug
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
{
ret = GLEW_KHR_debug;
continue;
}
#endif
#ifdef GL_KHR_texture_compression_astc_ldr
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
{
ret = GLEW_KHR_texture_compression_astc_ldr;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = GLEW_KTX_buffer_region;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
{
#ifdef GL_MESAX_texture_stack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
{
ret = GLEW_MESAX_texture_stack;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GL_MESA_pack_invert
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
{
ret = GLEW_MESA_pack_invert;
continue;
}
#endif
#ifdef GL_MESA_resize_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
{
ret = GLEW_MESA_resize_buffers;
continue;
}
#endif
#ifdef GL_MESA_window_pos
if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
{
ret = GLEW_MESA_window_pos;
continue;
}
#endif
#ifdef GL_MESA_ycbcr_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
{
ret = GLEW_MESA_ycbcr_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
{
#ifdef GL_NVX_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NVX_conditional_render;
continue;
}
#endif
#ifdef GL_NVX_gpu_memory_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
{
ret = GLEW_NVX_gpu_memory_info;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GL_NV_bindless_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
{
ret = GLEW_NV_bindless_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_NV_bindless_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
{
ret = GLEW_NV_bindless_texture;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
{
ret = GLEW_NV_blend_equation_advanced;
continue;
}
#endif
#ifdef GL_NV_blend_equation_advanced_coherent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
{
ret = GLEW_NV_blend_equation_advanced_coherent;
continue;
}
#endif
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
ret = GLEW_NV_blend_square;
continue;
}
#endif
#ifdef GL_NV_compute_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
{
ret = GLEW_NV_compute_program5;
continue;
}
#endif
#ifdef GL_NV_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
ret = GLEW_NV_conditional_render;
continue;
}
#endif
#ifdef GL_NV_copy_depth_to_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
{
ret = GLEW_NV_copy_depth_to_color;
continue;
}
#endif
#ifdef GL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLEW_NV_copy_image;
continue;
}
#endif
#ifdef GL_NV_deep_texture3D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
{
ret = GLEW_NV_deep_texture3D;
continue;
}
#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
ret = GLEW_NV_depth_buffer_float;
continue;
}
#endif
#ifdef GL_NV_depth_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
{
ret = GLEW_NV_depth_clamp;
continue;
}
#endif
#ifdef GL_NV_depth_range_unclamped
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
{
ret = GLEW_NV_depth_range_unclamped;
continue;
}
#endif
#ifdef GL_NV_draw_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
{
ret = GLEW_NV_draw_texture;
continue;
}
#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
ret = GLEW_NV_evaluators;
continue;
}
#endif
#ifdef GL_NV_explicit_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
{
ret = GLEW_NV_explicit_multisample;
continue;
}
#endif
#ifdef GL_NV_fence
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
{
ret = GLEW_NV_fence;
continue;
}
#endif
#ifdef GL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLEW_NV_float_buffer;
continue;
}
#endif
#ifdef GL_NV_fog_distance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
{
ret = GLEW_NV_fog_distance;
continue;
}
#endif
#ifdef GL_NV_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
ret = GLEW_NV_fragment_program;
continue;
}
#endif
#ifdef GL_NV_fragment_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
{
ret = GLEW_NV_fragment_program2;
continue;
}
#endif
#ifdef GL_NV_fragment_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
{
ret = GLEW_NV_fragment_program4;
continue;
}
#endif
#ifdef GL_NV_fragment_program_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
{
ret = GLEW_NV_fragment_program_option;
continue;
}
#endif
#ifdef GL_NV_framebuffer_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
{
ret = GLEW_NV_framebuffer_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_geometry_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
{
ret = GLEW_NV_geometry_program4;
continue;
}
#endif
#ifdef GL_NV_geometry_shader4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
{
ret = GLEW_NV_geometry_shader4;
continue;
}
#endif
#ifdef GL_NV_gpu_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
{
ret = GLEW_NV_gpu_program4;
continue;
}
#endif
#ifdef GL_NV_gpu_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
{
ret = GLEW_NV_gpu_program5;
continue;
}
#endif
#ifdef GL_NV_gpu_program5_mem_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
{
ret = GLEW_NV_gpu_program5_mem_extended;
continue;
}
#endif
#ifdef GL_NV_gpu_program_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
{
ret = GLEW_NV_gpu_program_fp64;
continue;
}
#endif
#ifdef GL_NV_gpu_shader5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
{
ret = GLEW_NV_gpu_shader5;
continue;
}
#endif
#ifdef GL_NV_half_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
{
ret = GLEW_NV_half_float;
continue;
}
#endif
#ifdef GL_NV_light_max_exponent
if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
{
ret = GLEW_NV_light_max_exponent;
continue;
}
#endif
#ifdef GL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GL_NV_multisample_filter_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
{
ret = GLEW_NV_multisample_filter_hint;
continue;
}
#endif
#ifdef GL_NV_occlusion_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
{
ret = GLEW_NV_occlusion_query;
continue;
}
#endif
#ifdef GL_NV_packed_depth_stencil
if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
{
ret = GLEW_NV_packed_depth_stencil;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
{
ret = GLEW_NV_parameter_buffer_object;
continue;
}
#endif
#ifdef GL_NV_parameter_buffer_object2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
{
ret = GLEW_NV_parameter_buffer_object2;
continue;
}
#endif
#ifdef GL_NV_path_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
{
ret = GLEW_NV_path_rendering;
continue;
}
#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
ret = GLEW_NV_pixel_data_range;
continue;
}
#endif
#ifdef GL_NV_point_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
{
ret = GLEW_NV_point_sprite;
continue;
}
#endif
#ifdef GL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLEW_NV_present_video;
continue;
}
#endif
#ifdef GL_NV_primitive_restart
if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
{
ret = GLEW_NV_primitive_restart;
continue;
}
#endif
#ifdef GL_NV_register_combiners
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
{
ret = GLEW_NV_register_combiners;
continue;
}
#endif
#ifdef GL_NV_register_combiners2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
{
ret = GLEW_NV_register_combiners2;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_NV_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_NV_shader_atomic_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
{
ret = GLEW_NV_shader_atomic_float;
continue;
}
#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
ret = GLEW_NV_shader_buffer_load;
continue;
}
#endif
#ifdef GL_NV_shader_storage_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
{
ret = GLEW_NV_shader_storage_buffer_object;
continue;
}
#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
ret = GLEW_NV_tessellation_program5;
continue;
}
#endif
#ifdef GL_NV_texgen_emboss
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
{
ret = GLEW_NV_texgen_emboss;
continue;
}
#endif
#ifdef GL_NV_texgen_reflection
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
{
ret = GLEW_NV_texgen_reflection;
continue;
}
#endif
#ifdef GL_NV_texture_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
{
ret = GLEW_NV_texture_barrier;
continue;
}
#endif
#ifdef GL_NV_texture_compression_vtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
{
ret = GLEW_NV_texture_compression_vtc;
continue;
}
#endif
#ifdef GL_NV_texture_env_combine4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
{
ret = GLEW_NV_texture_env_combine4;
continue;
}
#endif
#ifdef GL_NV_texture_expand_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
{
ret = GLEW_NV_texture_expand_normal;
continue;
}
#endif
#ifdef GL_NV_texture_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
{
ret = GLEW_NV_texture_multisample;
continue;
}
#endif
#ifdef GL_NV_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
ret = GLEW_NV_texture_rectangle;
continue;
}
#endif
#ifdef GL_NV_texture_shader
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
{
ret = GLEW_NV_texture_shader;
continue;
}
#endif
#ifdef GL_NV_texture_shader2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
{
ret = GLEW_NV_texture_shader2;
continue;
}
#endif
#ifdef GL_NV_texture_shader3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
{
ret = GLEW_NV_texture_shader3;
continue;
}
#endif
#ifdef GL_NV_transform_feedback
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
{
ret = GLEW_NV_transform_feedback;
continue;
}
#endif
#ifdef GL_NV_transform_feedback2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
{
ret = GLEW_NV_transform_feedback2;
continue;
}
#endif
#ifdef GL_NV_vdpau_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
{
ret = GLEW_NV_vdpau_interop;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GL_NV_vertex_array_range2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
{
ret = GLEW_NV_vertex_array_range2;
continue;
}
#endif
#ifdef GL_NV_vertex_attrib_integer_64bit
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
{
ret = GLEW_NV_vertex_attrib_integer_64bit;
continue;
}
#endif
#ifdef GL_NV_vertex_buffer_unified_memory
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
{
ret = GLEW_NV_vertex_buffer_unified_memory;
continue;
}
#endif
#ifdef GL_NV_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
ret = GLEW_NV_vertex_program;
continue;
}
#endif
#ifdef GL_NV_vertex_program1_1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
{
ret = GLEW_NV_vertex_program1_1;
continue;
}
#endif
#ifdef GL_NV_vertex_program2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
{
ret = GLEW_NV_vertex_program2;
continue;
}
#endif
#ifdef GL_NV_vertex_program2_option
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
{
ret = GLEW_NV_vertex_program2_option;
continue;
}
#endif
#ifdef GL_NV_vertex_program3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
{
ret = GLEW_NV_vertex_program3;
continue;
}
#endif
#ifdef GL_NV_vertex_program4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
{
ret = GLEW_NV_vertex_program4;
continue;
}
#endif
#ifdef GL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLEW_NV_video_capture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
{
#ifdef GL_OES_byte_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
{
ret = GLEW_OES_byte_coordinates;
continue;
}
#endif
#ifdef GL_OES_compressed_paletted_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
{
ret = GLEW_OES_compressed_paletted_texture;
continue;
}
#endif
#ifdef GL_OES_read_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
{
ret = GLEW_OES_read_format;
continue;
}
#endif
#ifdef GL_OES_single_precision
if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
{
ret = GLEW_OES_single_precision;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GL_OML_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_OML_interlace;
continue;
}
#endif
#ifdef GL_OML_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_OML_resample;
continue;
}
#endif
#ifdef GL_OML_subsample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
{
ret = GLEW_OML_subsample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
{
#ifdef GL_PGI_misc_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
{
ret = GLEW_PGI_misc_hints;
continue;
}
#endif
#ifdef GL_PGI_vertex_hints
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
{
ret = GLEW_PGI_vertex_hints;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
{
#ifdef GL_REGAL_ES1_0_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
{
ret = GLEW_REGAL_ES1_0_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_ES1_1_compatibility
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
{
ret = GLEW_REGAL_ES1_1_compatibility;
continue;
}
#endif
#ifdef GL_REGAL_enable
if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
{
ret = GLEW_REGAL_enable;
continue;
}
#endif
#ifdef GL_REGAL_error_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
{
ret = GLEW_REGAL_error_string;
continue;
}
#endif
#ifdef GL_REGAL_extension_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
{
ret = GLEW_REGAL_extension_query;
continue;
}
#endif
#ifdef GL_REGAL_log
if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
{
ret = GLEW_REGAL_log;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
{
ret = GLEW_REND_screen_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
{
#ifdef GL_S3_s3tc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
{
ret = GLEW_S3_s3tc;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GL_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLEW_SGIS_color_range;
continue;
}
#endif
#ifdef GL_SGIS_detail_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
{
ret = GLEW_SGIS_detail_texture;
continue;
}
#endif
#ifdef GL_SGIS_fog_function
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
{
ret = GLEW_SGIS_fog_function;
continue;
}
#endif
#ifdef GL_SGIS_generate_mipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
{
ret = GLEW_SGIS_generate_mipmap;
continue;
}
#endif
#ifdef GL_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLEW_SGIS_multisample;
continue;
}
#endif
#ifdef GL_SGIS_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIS_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIS_point_line_texgen
if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
{
ret = GLEW_SGIS_point_line_texgen;
continue;
}
#endif
#ifdef GL_SGIS_sharpen_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
{
ret = GLEW_SGIS_sharpen_texture;
continue;
}
#endif
#ifdef GL_SGIS_texture4D
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
{
ret = GLEW_SGIS_texture4D;
continue;
}
#endif
#ifdef GL_SGIS_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
ret = GLEW_SGIS_texture_border_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_edge_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
{
ret = GLEW_SGIS_texture_edge_clamp;
continue;
}
#endif
#ifdef GL_SGIS_texture_filter4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
{
ret = GLEW_SGIS_texture_filter4;
continue;
}
#endif
#ifdef GL_SGIS_texture_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
{
ret = GLEW_SGIS_texture_lod;
continue;
}
#endif
#ifdef GL_SGIS_texture_select
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
{
ret = GLEW_SGIS_texture_select;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GL_SGIX_async
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
{
ret = GLEW_SGIX_async;
continue;
}
#endif
#ifdef GL_SGIX_async_histogram
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
{
ret = GLEW_SGIX_async_histogram;
continue;
}
#endif
#ifdef GL_SGIX_async_pixel
if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
{
ret = GLEW_SGIX_async_pixel;
continue;
}
#endif
#ifdef GL_SGIX_blend_alpha_minmax
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
{
ret = GLEW_SGIX_blend_alpha_minmax;
continue;
}
#endif
#ifdef GL_SGIX_clipmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
{
ret = GLEW_SGIX_clipmap;
continue;
}
#endif
#ifdef GL_SGIX_convolution_accuracy
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
{
ret = GLEW_SGIX_convolution_accuracy;
continue;
}
#endif
#ifdef GL_SGIX_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
ret = GLEW_SGIX_depth_texture;
continue;
}
#endif
#ifdef GL_SGIX_flush_raster
if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
{
ret = GLEW_SGIX_flush_raster;
continue;
}
#endif
#ifdef GL_SGIX_fog_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
{
ret = GLEW_SGIX_fog_offset;
continue;
}
#endif
#ifdef GL_SGIX_fog_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
{
ret = GLEW_SGIX_fog_texture;
continue;
}
#endif
#ifdef GL_SGIX_fragment_specular_lighting
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
{
ret = GLEW_SGIX_fragment_specular_lighting;
continue;
}
#endif
#ifdef GL_SGIX_framezoom
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
{
ret = GLEW_SGIX_framezoom;
continue;
}
#endif
#ifdef GL_SGIX_interlace
if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
{
ret = GLEW_SGIX_interlace;
continue;
}
#endif
#ifdef GL_SGIX_ir_instrument1
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
{
ret = GLEW_SGIX_ir_instrument1;
continue;
}
#endif
#ifdef GL_SGIX_list_priority
if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
{
ret = GLEW_SGIX_list_priority;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
{
ret = GLEW_SGIX_pixel_texture;
continue;
}
#endif
#ifdef GL_SGIX_pixel_texture_bits
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
{
ret = GLEW_SGIX_pixel_texture_bits;
continue;
}
#endif
#ifdef GL_SGIX_reference_plane
if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
{
ret = GLEW_SGIX_reference_plane;
continue;
}
#endif
#ifdef GL_SGIX_resample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
{
ret = GLEW_SGIX_resample;
continue;
}
#endif
#ifdef GL_SGIX_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
ret = GLEW_SGIX_shadow;
continue;
}
#endif
#ifdef GL_SGIX_shadow_ambient
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
{
ret = GLEW_SGIX_shadow_ambient;
continue;
}
#endif
#ifdef GL_SGIX_sprite
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
{
ret = GLEW_SGIX_sprite;
continue;
}
#endif
#ifdef GL_SGIX_tag_sample_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
{
ret = GLEW_SGIX_tag_sample_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_add_env
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
{
ret = GLEW_SGIX_texture_add_env;
continue;
}
#endif
#ifdef GL_SGIX_texture_coordinate_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
{
ret = GLEW_SGIX_texture_coordinate_clamp;
continue;
}
#endif
#ifdef GL_SGIX_texture_lod_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
{
ret = GLEW_SGIX_texture_lod_bias;
continue;
}
#endif
#ifdef GL_SGIX_texture_multi_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
{
ret = GLEW_SGIX_texture_multi_buffer;
continue;
}
#endif
#ifdef GL_SGIX_texture_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
{
ret = GLEW_SGIX_texture_range;
continue;
}
#endif
#ifdef GL_SGIX_texture_scale_bias
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
{
ret = GLEW_SGIX_texture_scale_bias;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
{
ret = GLEW_SGIX_vertex_preclip;
continue;
}
#endif
#ifdef GL_SGIX_vertex_preclip_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
{
ret = GLEW_SGIX_vertex_preclip_hint;
continue;
}
#endif
#ifdef GL_SGIX_ycrcb
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
{
ret = GLEW_SGIX_ycrcb;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GL_SGI_color_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
{
ret = GLEW_SGI_color_matrix;
continue;
}
#endif
#ifdef GL_SGI_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
{
ret = GLEW_SGI_color_table;
continue;
}
#endif
#ifdef GL_SGI_texture_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
{
ret = GLEW_SGI_texture_color_table;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
{
#ifdef GL_SUNX_constant_data
if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
{
ret = GLEW_SUNX_constant_data;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GL_SUN_convolution_border_modes
if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
{
ret = GLEW_SUN_convolution_border_modes;
continue;
}
#endif
#ifdef GL_SUN_global_alpha
if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
{
ret = GLEW_SUN_global_alpha;
continue;
}
#endif
#ifdef GL_SUN_mesh_array
if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
{
ret = GLEW_SUN_mesh_array;
continue;
}
#endif
#ifdef GL_SUN_read_video_pixels
if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
{
ret = GLEW_SUN_read_video_pixels;
continue;
}
#endif
#ifdef GL_SUN_slice_accum
if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
{
ret = GLEW_SUN_slice_accum;
continue;
}
#endif
#ifdef GL_SUN_triangle_list
if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
{
ret = GLEW_SUN_triangle_list;
continue;
}
#endif
#ifdef GL_SUN_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
{
ret = GLEW_SUN_vertex;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
{
#ifdef GL_WIN_phong_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
{
ret = GLEW_WIN_phong_shading;
continue;
}
#endif
#ifdef GL_WIN_specular_fog
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
{
ret = GLEW_WIN_specular_fog;
continue;
}
#endif
#ifdef GL_WIN_swap_hint
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
{
ret = GLEW_WIN_swap_hint;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#if defined(_WIN32)
#if defined(GLEW_MX)
GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
#else
GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef WGL_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
{
#ifdef WGL_3DL_stereo_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
{
ret = WGLEW_3DL_stereo_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef WGL_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = WGLEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef WGL_ARB_buffer_region
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
{
ret = WGLEW_ARB_buffer_region;
continue;
}
#endif
#ifdef WGL_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = WGLEW_ARB_create_context;
continue;
}
#endif
#ifdef WGL_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = WGLEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef WGL_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = WGLEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef WGL_ARB_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_ARB_extensions_string;
continue;
}
#endif
#ifdef WGL_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_ARB_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_ARB_make_current_read;
continue;
}
#endif
#ifdef WGL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_ARB_multisample;
continue;
}
#endif
#ifdef WGL_ARB_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_ARB_pbuffer;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_ARB_pixel_format;
continue;
}
#endif
#ifdef WGL_ARB_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ARB_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ARB_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = WGLEW_ARB_render_texture;
continue;
}
#endif
#ifdef WGL_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = WGLEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef WGL_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = WGLEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef WGL_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = WGLEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef WGL_ATI_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_ATI_render_texture_rectangle;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef WGL_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = WGLEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef WGL_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = WGLEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
ret = WGLEW_EXT_depth_float;
continue;
}
#endif
#ifdef WGL_EXT_display_color_table
if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
{
ret = WGLEW_EXT_display_color_table;
continue;
}
#endif
#ifdef WGL_EXT_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
ret = WGLEW_EXT_extensions_string;
continue;
}
#endif
#ifdef WGL_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = WGLEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef WGL_EXT_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = WGLEW_EXT_make_current_read;
continue;
}
#endif
#ifdef WGL_EXT_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = WGLEW_EXT_multisample;
continue;
}
#endif
#ifdef WGL_EXT_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = WGLEW_EXT_pbuffer;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
{
ret = WGLEW_EXT_pixel_format;
continue;
}
#endif
#ifdef WGL_EXT_pixel_format_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
{
ret = WGLEW_EXT_pixel_format_packed_float;
continue;
}
#endif
#ifdef WGL_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = WGLEW_EXT_swap_control;
continue;
}
#endif
#ifdef WGL_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = WGLEW_EXT_swap_control_tear;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
#ifdef WGL_I3D_digital_video_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
{
ret = WGLEW_I3D_digital_video_control;
continue;
}
#endif
#ifdef WGL_I3D_gamma
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
{
ret = WGLEW_I3D_gamma;
continue;
}
#endif
#ifdef WGL_I3D_genlock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
{
ret = WGLEW_I3D_genlock;
continue;
}
#endif
#ifdef WGL_I3D_image_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
{
ret = WGLEW_I3D_image_buffer;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_lock
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
{
ret = WGLEW_I3D_swap_frame_lock;
continue;
}
#endif
#ifdef WGL_I3D_swap_frame_usage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
{
ret = WGLEW_I3D_swap_frame_usage;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef WGL_NV_DX_interop
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
{
ret = WGLEW_NV_DX_interop;
continue;
}
#endif
#ifdef WGL_NV_DX_interop2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
{
ret = WGLEW_NV_DX_interop2;
continue;
}
#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = WGLEW_NV_copy_image;
continue;
}
#endif
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = WGLEW_NV_float_buffer;
continue;
}
#endif
#ifdef WGL_NV_gpu_affinity
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
{
ret = WGLEW_NV_gpu_affinity;
continue;
}
#endif
#ifdef WGL_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = WGLEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef WGL_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = WGLEW_NV_present_video;
continue;
}
#endif
#ifdef WGL_NV_render_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
{
ret = WGLEW_NV_render_depth_texture;
continue;
}
#endif
#ifdef WGL_NV_render_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
{
ret = WGLEW_NV_render_texture_rectangle;
continue;
}
#endif
#ifdef WGL_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = WGLEW_NV_swap_group;
continue;
}
#endif
#ifdef WGL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = WGLEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef WGL_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = WGLEW_NV_video_capture;
continue;
}
#endif
#ifdef WGL_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
ret = WGLEW_NV_video_output;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef WGL_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = WGLEW_OML_sync_control;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
#if defined(GLEW_MX)
GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
#else
GLboolean glxewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
{
if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
{
#ifdef GLX_VERSION_1_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
{
ret = GLXEW_VERSION_1_2;
continue;
}
#endif
#ifdef GLX_VERSION_1_3
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
{
ret = GLXEW_VERSION_1_3;
continue;
}
#endif
#ifdef GLX_VERSION_1_4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
{
ret = GLXEW_VERSION_1_4;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
#ifdef GLX_3DFX_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_3DFX_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
{
#ifdef GLX_AMD_gpu_association
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
{
ret = GLXEW_AMD_gpu_association;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef GLX_ARB_create_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
{
ret = GLXEW_ARB_create_context;
continue;
}
#endif
#ifdef GLX_ARB_create_context_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
{
ret = GLXEW_ARB_create_context_profile;
continue;
}
#endif
#ifdef GLX_ARB_create_context_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
{
ret = GLXEW_ARB_create_context_robustness;
continue;
}
#endif
#ifdef GLX_ARB_fbconfig_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
{
ret = GLXEW_ARB_fbconfig_float;
continue;
}
#endif
#ifdef GLX_ARB_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_ARB_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_ARB_get_proc_address
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
{
ret = GLXEW_ARB_get_proc_address;
continue;
}
#endif
#ifdef GLX_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_ARB_multisample;
continue;
}
#endif
#ifdef GLX_ARB_robustness_application_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
{
ret = GLXEW_ARB_robustness_application_isolation;
continue;
}
#endif
#ifdef GLX_ARB_robustness_share_group_isolation
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
{
ret = GLXEW_ARB_robustness_share_group_isolation;
continue;
}
#endif
#ifdef GLX_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
ret = GLXEW_ARB_vertex_buffer_object;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
#ifdef GLX_ATI_pixel_format_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
{
ret = GLXEW_ATI_pixel_format_float;
continue;
}
#endif
#ifdef GLX_ATI_render_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
{
ret = GLXEW_ATI_render_texture;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
#ifdef GLX_EXT_buffer_age
if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
{
ret = GLXEW_EXT_buffer_age;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
ret = GLXEW_EXT_create_context_es2_profile;
continue;
}
#endif
#ifdef GLX_EXT_create_context_es_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
{
ret = GLXEW_EXT_create_context_es_profile;
continue;
}
#endif
#ifdef GLX_EXT_fbconfig_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
{
ret = GLXEW_EXT_fbconfig_packed_float;
continue;
}
#endif
#ifdef GLX_EXT_framebuffer_sRGB
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
{
ret = GLXEW_EXT_framebuffer_sRGB;
continue;
}
#endif
#ifdef GLX_EXT_import_context
if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
{
ret = GLXEW_EXT_import_context;
continue;
}
#endif
#ifdef GLX_EXT_scene_marker
if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
{
ret = GLXEW_EXT_scene_marker;
continue;
}
#endif
#ifdef GLX_EXT_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_EXT_swap_control;
continue;
}
#endif
#ifdef GLX_EXT_swap_control_tear
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
{
ret = GLXEW_EXT_swap_control_tear;
continue;
}
#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
ret = GLXEW_EXT_texture_from_pixmap;
continue;
}
#endif
#ifdef GLX_EXT_visual_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
{
ret = GLXEW_EXT_visual_info;
continue;
}
#endif
#ifdef GLX_EXT_visual_rating
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
{
ret = GLXEW_EXT_visual_rating;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
#ifdef GLX_INTEL_swap_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
{
ret = GLXEW_INTEL_swap_event;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
{
#ifdef GLX_MESA_agp_offset
if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
{
ret = GLXEW_MESA_agp_offset;
continue;
}
#endif
#ifdef GLX_MESA_copy_sub_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
{
ret = GLXEW_MESA_copy_sub_buffer;
continue;
}
#endif
#ifdef GLX_MESA_pixmap_colormap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
{
ret = GLXEW_MESA_pixmap_colormap;
continue;
}
#endif
#ifdef GLX_MESA_release_buffers
if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
{
ret = GLXEW_MESA_release_buffers;
continue;
}
#endif
#ifdef GLX_MESA_set_3dfx_mode
if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
{
ret = GLXEW_MESA_set_3dfx_mode;
continue;
}
#endif
#ifdef GLX_MESA_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_MESA_swap_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
#ifdef GLX_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
ret = GLXEW_NV_copy_image;
continue;
}
#endif
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
ret = GLXEW_NV_float_buffer;
continue;
}
#endif
#ifdef GLX_NV_multisample_coverage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
{
ret = GLXEW_NV_multisample_coverage;
continue;
}
#endif
#ifdef GLX_NV_present_video
if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
{
ret = GLXEW_NV_present_video;
continue;
}
#endif
#ifdef GLX_NV_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_NV_swap_group;
continue;
}
#endif
#ifdef GLX_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
ret = GLXEW_NV_vertex_array_range;
continue;
}
#endif
#ifdef GLX_NV_video_capture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
{
ret = GLXEW_NV_video_capture;
continue;
}
#endif
#ifdef GLX_NV_video_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
{
ret = GLXEW_NV_video_output;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
{
#ifdef GLX_OML_swap_method
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
{
ret = GLXEW_OML_swap_method;
continue;
}
#endif
#ifdef GLX_OML_sync_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
{
ret = GLXEW_OML_sync_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
{
#ifdef GLX_SGIS_blended_overlay
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
{
ret = GLXEW_SGIS_blended_overlay;
continue;
}
#endif
#ifdef GLX_SGIS_color_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
{
ret = GLXEW_SGIS_color_range;
continue;
}
#endif
#ifdef GLX_SGIS_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
ret = GLXEW_SGIS_multisample;
continue;
}
#endif
#ifdef GLX_SGIS_shared_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
{
ret = GLXEW_SGIS_shared_multisample;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
{
#ifdef GLX_SGIX_fbconfig
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
{
ret = GLXEW_SGIX_fbconfig;
continue;
}
#endif
#ifdef GLX_SGIX_hyperpipe
if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
{
ret = GLXEW_SGIX_hyperpipe;
continue;
}
#endif
#ifdef GLX_SGIX_pbuffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
{
ret = GLXEW_SGIX_pbuffer;
continue;
}
#endif
#ifdef GLX_SGIX_swap_barrier
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
{
ret = GLXEW_SGIX_swap_barrier;
continue;
}
#endif
#ifdef GLX_SGIX_swap_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
{
ret = GLXEW_SGIX_swap_group;
continue;
}
#endif
#ifdef GLX_SGIX_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SGIX_video_resize;
continue;
}
#endif
#ifdef GLX_SGIX_visual_select_group
if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
{
ret = GLXEW_SGIX_visual_select_group;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
{
#ifdef GLX_SGI_cushion
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
{
ret = GLXEW_SGI_cushion;
continue;
}
#endif
#ifdef GLX_SGI_make_current_read
if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
{
ret = GLXEW_SGI_make_current_read;
continue;
}
#endif
#ifdef GLX_SGI_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_SGI_swap_control;
continue;
}
#endif
#ifdef GLX_SGI_video_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
{
ret = GLXEW_SGI_video_sync;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
{
#ifdef GLX_SUN_get_transparent_index
if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
{
ret = GLXEW_SUN_get_transparent_index;
continue;
}
#endif
#ifdef GLX_SUN_video_resize
if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
{
ret = GLXEW_SUN_video_resize;
continue;
}
#endif
}
}
ret = (len == 0);
}
return ret;
}
#endif