You can export your work from Mudbox and quickly import it into Maya, 3ds Max or Softimage using
File > Send to
[Autodesk product].
Send to
exports from Mudbox using the Autodesk® FBX® file format. See also
Export a Mudbox model using FBX.
The
Send to options are designed support a common, iterative, round-tripping workflow that lets a production start with a scene in a content creation application (Maya, 3ds Max, or Softimage), export the content to Mudbox for added paint or sculpting detail, then merge back to the original scene.
In this workflow, you can continually refine content in Mudbox as needed. In particular, you can incorporate topology changes midstream in the sculpting or painting process, updating the active object in Mudbox when topology is modified in the content creation application (for example, to provide greater resolution in one specific area, or to support better deformation by the rig). See also
Import topology changes.
Note:
- [Autodesk product] refers to Maya, 3ds Max and Softimage, unless otherwise specified.
- You can find similar options for exporting to Mudbox in Maya, 3ds Max, and Softimage. For more information, refer to the Maya, 3ds Max or Softimage Help. The
Send to Mudbox option is not compatible with versions of Mudbox earlier than Mudbox 2011.
- FBX files exported from Maya 2011 are not compatible with Mudbox versions earlier than Mudbox 2011 unless an earlier FBX version is specified in the FBX export options.
- You must have an equivalent version of the other Autodesk product for the
Send to options to be available in the
File menu (for example Maya 2013 with Mudbox 2013.)
To export to Maya, 3ds Max, or Softimage
- Select
File > Send To [Autodesk product], then select the export sub-option you want:
-
Send Selected as New Scene
Sends only selected objects to the other application. (If nothing is selected, Mudbox sends the entire scene.)
-
Update Current Scene
Adds or updates paint or sculpt layers to an object in the other application.
-
Update Textures in Current Scene
Updates all existing textures that are referenced in a Maya scene. This avoids you to rebuild new textures and include them in the default Maya project folder when you send back a scene from Mudbox to Maya.
-
Add Selected to Current Scene
Adds a selected object to an existing scene in the other application.
Note: You can also select the
Preferences option to open a
Send Preferences window, which lets you set how you want any existing paint and sculpt layers handled in the export operation.
Depending on which option you select, Mudbox launches your other Autodesk product and imports the file. If your other product is already running, a prompt asks whether to save your scene before importing the Mudbox file. If your other product does not launch, see
Troubleshoot file import and export.
Tip: To create UVs for your mesh in
Maya or
3ds Max, make sure you export level 0. UVs can only be imported back to Mudbox on level 0.
Note: (Linux) A known limitation exists for Send To Maya on Linux systems. If you have ever run Maya as a root user, the Send To Maya option starts Maya, but will not load the exported mesh. This occurs because the temporary directory used by the process is set with root user privileges. To work around this limitation, execute the command rm /tmp/commandportDefault to remove the existing temporary directory, then send the file to Maya again.
