boxes/boxtransport/orboxtransport_box.h
#ifndef __ORBOXTRANSPORT_BOX_H__
#define __ORBOXTRANSPORT_BOX_H__
#define ORBOXTRANSPORT__CLASSNAME ORBoxTransport
#define ORBOXTRANSPORT__CLASSSTR "ORBoxTransport"
class ORBoxTransport : public FBBox
{
public:
virtual bool FBCreate();
virtual void FBDestroy();
virtual bool AnimationNodeNotify(FBAnimationNode* pAnimationNode,FBEvaluateInfo* pEvaluateInfo);
virtual bool FbxStore( FBFbxObject* pFbxObject,
kFbxObjectStore pStoreWhat );
virtual bool FbxRetrieve(FBFbxObject* pFbxObject,
kFbxObjectStore pStoreWhat );
private:
FBPlayerControl mPlayerControl;
FBAnimationNode* mPull;
FBAnimationNode* mRecord;
FBAnimationNode* mPlay;
FBAnimationNode* mStop;
};
#endif