devices/device_template/ordevice_template_device.h

devices/device_template/ordevice_template_device.h
#ifndef __ORDEVICE_TEMPLATE_DEVICE_H__
#define __ORDEVICE_TEMPLATE_DEVICE_H__
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
All rights reserved.
AUTODESK SOFTWARE LICENSE AGREEMENT
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you accept all of the terms contained in the Software License Agreement ("Agreement")
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to enter into the Agreement. A contract is then formed between Autodesk and
either you personally, if you acquire the Software for yourself, or the company
or other legal entity for which you are acquiring the software.
AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN
"AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE
OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC.,
REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE
MATERIALS DESCRIBED HEREIN.
Autodesk, Inc., reserves the right to revise and improve its products as it sees fit.
Autodesk and Open Reality are registered trademarks or trademarks of Autodesk, Inc.,
in the U.S.A. and/or other countries. All other brand names, product names, or
trademarks belong to their respective holders.
GOVERNMENT USE
Use, duplication, or disclosure by the U.S. Government is subject to restrictions as
set forth in FAR 12.212 (Commercial Computer Software-Restricted Rights) and
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Manufacturer is Autodesk, Inc., 10 Duke Street, Montreal, Quebec, Canada, H3C 2L7.
***************************************************************************************/
//--- SDK include
#include <fbsdk/fbsdk.h>
//--- Class declaration
#include "ordevice_template_hardware.h"
//--- Registration defines
#define ORDEVICETEMPLATE__CLASSNAME ORDevice_Template
#define ORDEVICETEMPLATE__CLASSSTR "ORDevice_Template"
class ORDevice_Template : public FBDevice
{
//--- FiLMBOX declaration
FBDeviceDeclare( ORDevice_Template, FBDevice );
public:
//--- FiLMBOX Construction/Destruction
virtual bool FBCreate();
virtual void FBDestroy();
//--- The following will be called by the real-time engine.
virtual bool AnimationNodeNotify ( FBAnimationNode* pAnimationNode, FBEvaluateInfo* pEvaluateInfo );
virtual void DeviceIONotify ( kDeviceIOs pAction, FBDeviceNotifyInfo &pDeviceNotifyInfo );
virtual bool DeviceEvaluationNotify ( kTransportMode pMode, FBEvaluateInfo* pEvaluateInfo );
virtual bool DeviceOperation ( kDeviceOperations pOperation );
//--- FBX Load/Save.
virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
virtual bool FbxRetrieve( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
//--- Initialisation/Shutdown
bool Init();
bool Start();
bool Reset();
bool Stop();
bool Done();
//--- Recording
void DeviceRecordFrame( FBDeviceNotifyInfo &pDeviceNotifyInfo );
//--- Aggregation of hardware parameters
void SetCommunicationType( FBCommType pType) { mHardware.SetCommunicationType( pType ); }
int GetCommunicationType() { return mHardware.GetCommunicationType(); }
void SetNetworkAddress (const char* pIPAddress){ mHardware.SetNetworkAddress(pIPAddress); }
const char* GetNetworkAddress () { return mHardware.GetNetworkAddress(); }
void SetNetworkPort (int pPort) { mHardware.SetNetworkPort(pPort); }
int GetNetworkPort () { return mHardware.GetNetworkPort(); }
void SetSerialPort (int pPort) { mHardware.SetSerialPort(pPort); }
int GetSerialPort () { return mHardware.GetSerialPort(); }
void SetSerialBaudRate (int pRate) { mHardware.SetSerialBaudRate(pRate); }
int GetSerialBaudRate () { return mHardware.GetSerialBaudRate(); }
void SetStreaming (bool pStreaming) { mHardware.SetStreaming( pStreaming ); }
bool GetStreaming () { return mHardware.GetStreaming(); }
//--- Aggregation of simulator parameters
void SetFrequency ( double pFrequency ) { mHardware.SetFrequency( pFrequency ); }
double GetFrequency () { return mHardware.GetFrequency(); }
void SetAmplitude ( double pAmplitude ) { mHardware.SetAmplitude( pAmplitude ); }
double GetAmplitude () { return mHardware.GetAmplitude(); }
bool GetSetCandidate () { return mSetCandidate; }
void SetSetCandidate ( bool pState ) { mSetCandidate = pState; }
double GetSamplingRate () { return mSamplingRate; }
void SetSamplingRate ( double pRate ) { mSamplingRate = pRate; }
FBDeviceSamplingMode GetSamplingType() { return mSamplingType; }
void SetSamplingType( FBDeviceSamplingMode pType ) { mSamplingType = pType; }
void SetCandidates ();
public:
FBModelTemplate* mTemplateRoot;
FBModelTemplate* mTemplateMarker;
FBAnimationNode* mNodeMarker_InT;
FBAnimationNode* mNodeMarker_InR;
private:
bool mSetCandidate;
double mSamplingRate;
FBDeviceSamplingMode mSamplingType;
ORDevice_Template_Hardware mHardware;
FBPlayerControl mPlayerControl;
};
#endif /* __ORDEVICE_TEMPLATE_DEVICE_H__ */