devices/deviceskeleton/ordeviceskeleton_device.h

devices/deviceskeleton/ordeviceskeleton_device.h
#ifndef __ORDEVICE_SKELETON_DEVICE_H__
#define __ORDEVICE_SKELETON_DEVICE_H__
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
All rights reserved.
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NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN
"AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE
OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC.,
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***************************************************************************************/
//--- SDK include
#include <fbsdk/fbsdk.h>
//--- Class declaration
#include "ordeviceskeleton_hardware.h"
//--- Registration defines
#define ORDEVICESKELETON_CLASSNAME ORDeviceSkeleton
#define ORDEVICESKELETON_CLASSSTR "ORDeviceSkeleton"
class DataChannel
{
public:
DataChannel()
{
mTAnimNode = NULL;
mRAnimNode = NULL;
mModelTemplate = NULL;
}
~DataChannel()
{
}
public:
FBAnimationNode* mTAnimNode;
FBAnimationNode* mRAnimNode;
FBModelTemplate* mModelTemplate;
};
class ORDeviceSkeleton : public FBDevice
{
//--- Declaration
FBDeviceDeclare( ORDeviceSkeleton, FBDevice );
public:
virtual bool FBCreate() override;
virtual void FBDestroy() override;
//--- Standard device virtual functions evaluation
virtual bool DeviceOperation ( kDeviceOperations pOperation ) override;
virtual bool AnimationNodeNotify( FBAnimationNode* pAnimationNode,FBEvaluateInfo* pEvaluateInfo ) override;
virtual void DeviceIONotify ( kDeviceIOs pAction, FBDeviceNotifyInfo &pDeviceNotifyInfo ) override;
virtual void DeviceTransportNotify( kTransportMode pMode, FBTime pTime, FBTime pSystem ) override;
//--- Recording of frame information
virtual void RecordingDoneAnimation( FBAnimationNode* pAnimationNode) override;
void DeviceRecordFrame (FBTime &pTime,FBDeviceNotifyInfo &pDeviceNotifyInfo);
//--- Load/Save.
virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat ) override;
virtual bool FbxRetrieve( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat ) override;
//--- Initialisation/Shutdown
bool Init ();
bool Start ();
bool Stop ();
bool Reset ();
bool Done ();
//--- Attributes management
void SetNetworkUse(bool pUse) { mHardware.SetNetworkUse( pUse ); }
bool GetNetworkUse() { return mHardware.GetNetworkUse(); }
void SetNetworkAddress (const char* pIPAddress){ mHardware.SetNetworkAddress(pIPAddress); }
const char* GetNetworkAddress () { return mHardware.GetNetworkAddress(); }
void SetNetworkPort (int pPort) { mHardware.SetNetworkPort(pPort); }
int GetNetworkPort () { return mHardware.GetNetworkPort(); }
//--- Get data from hardware.
double GetDataTX(int pChannelIndex) { return mHardware.GetDataTX(pChannelIndex); }
double GetDataTY(int pChannelIndex) { return mHardware.GetDataTY(pChannelIndex); }
double GetDataTZ(int pChannelIndex) { return mHardware.GetDataTZ(pChannelIndex); }
double GetDataRX(int pChannelIndex) { return mHardware.GetDataRX(pChannelIndex); }
double GetDataRY(int pChannelIndex) { return mHardware.GetDataRY(pChannelIndex); }
double GetDataRZ(int pChannelIndex) { return mHardware.GetDataRZ(pChannelIndex); }
//--- Marker set management.
void DefineHierarchy ();
void Bind();
void UnBind();
//--- Channel list manipulation.
int GetChannelCount() { return mHardware.GetChannelCount(); }
int GetChannelParent(int pMarkerIndex) { return mHardware.GetChannelParent(pMarkerIndex);}
const char* GetChannelName(int pMarkerIndex){ return mHardware.GetChannelName(pMarkerIndex); }
virtual bool ModelTemplateUnBindNotify( int pIndex, FBModelTemplate* pModelTemplate );
bool ReadyForCharacterize ();
//--- Stop displaying process to local message on model unbind
void EventUIIdle( HISender pSender, HKEvent pEvent );
ORDeviceSkeletonHardware mHardware;
FBModelTemplate* mRootTemplate;
private:
DataChannel mChannels[sSKDataBuffer::ChannelCount];
FBPropertyBool UseReferenceTransformation; // !< Apply reference transformation on incoming global data.
bool mHierarchyIsDefined;
FBPlayerControl mPlayerControl;
FBSystem mSystem;
FBApplication mApplication;
bool mHasAnimationToTranspose;
bool mPlotting;
// Process global data on template models to local
void ProcessGlobalToLocal();
void SetupLocalGlobal(bool pGlobal);
};
#endif /* __ORDEVICE_SKELETON_DEVICE_H__ */