#include <pyfbsdk/pyfbsdk.h>
#ifdef KARCH_ENV_WIN
#include <windows.h>
#endif
#include "ormaterial_template_material.h"
typedef ORMaterialCustom *HORMaterialCustom;
#include "ormaterial_template_pymaterial.h"
void ORMaterialCustom_Init()
{
REGISTER_FBWRAPPER_FORWARD( ORMaterialCustom )
class_<ORMaterialCustom_Wrapper,bases<FBMaterial_Wrapper>, Wrapper_Container_1<ORMaterialCustom_Wrapper, const char*>, boost::noncopyable >("ORMaterialCustom",init<const char*>())
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyColor )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyAnimatableColor )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyColorAndAlpha )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyAnimatableColorAndAlpha )
ADD_ORSDK_PROPERTY_PYTHON_ACCESS( ORMaterialCustom, MyDouble )
ADD_ORSDK_PROPERTY_PYTHON_ACCESS( ORMaterialCustom, MyAnimatableDouble )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyVector2d )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyAnimatableVector2d )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyVector3d )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyAnimatableVector3d )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyVector4d )
ADD_ORSDK_PROPERTY_PYTHON_CUSTOM_TYPE_ACCESS( ORMaterialCustom, MyAnimatableVector4d )
;
REGISTER_FBWRAPPER( ORMaterialCustom );
}