miscellaneous/pyfbsdk_template/orpyfbsdk_template_pyfunction.cxx

miscellaneous/pyfbsdk_template/orpyfbsdk_template_pyfunction.cxx
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
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#include "orpyfbsdk_common.h"
//--- Function to create shader according to the type.
FBShader* ORCreateShader( ORShaderType pShaderType )
{
switch (pShaderType)
{
case kORShaderCg:
return new ORCgShader("CgShader Created");
case kORShaderTemplate:
return new ORShader_Template("Shader Template Created");
case kORShaderScreen:
return new ORShaderScreen("CgShader Screen Created");
case kORShaderTexMat:
return new ORShaderTexMat("CgShader TexMat Created");
default:
return new ORShader_Template("Shader Template Created");
}
}
//--- Wrapper for global function to create shader according to type with default argument.
object ORCreateShader_Wrapper( ORShaderType pShaderType = kORShaderTemplate )
{
return FBWrapperFactory::TheOne().WrapFBObject( ORCreateShader(pShaderType) );
}
//--- Use the Macro BOOST_PYTHON_FUNCTION_OVERLOADS to help define function with default arguments.
//--- BOOST_PYTHON_FUNCTION_OVERLOADS(Shader__CreateShader_Wrapper_Overloads, ORCreateShader_Wrapper, "minimum number arguments", "maximum number arguments")
BOOST_PYTHON_FUNCTION_OVERLOADS(Shader__CreateShader_Wrapper_Overloads, ORCreateShader_Wrapper, 0, 1)
//--- Define non-member function used in Python
void ORFunctionInit()
{
def("ORCreateShader",ORCreateShader_Wrapper,Shader__CreateShader_Wrapper_Overloads());
}