shaders/CustomRenderer/orcustomrenderer_renderer.h

shaders/CustomRenderer/orcustomrenderer_renderer.h
#ifndef __ORCUSOTMRENDERER_RENDERER_H__
#define __ORCUSOTMRENDERER_RENDERER_H__
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2011 Autodesk, Inc. and/or its licensors
All rights reserved.
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or other legal entity for which you are acquiring the software.
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NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN
"AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE
OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC.,
REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE
MATERIALS DESCRIBED HEREIN.
Autodesk, Inc., reserves the right to revise and improve its products as it sees fit.
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Manufacturer is Autodesk, Inc., 10 Duke Street, Montreal, Quebec, Canada, H3C 2L7.
***************************************************************************************/
//--- SDK include
#include <fbsdk/fbsdk.h>
#include <vector>
#include <map>
#ifndef ORSDK_DLL
#define ORSDK_DLL K_DLLIMPORT
#endif
#define ORCUSTOMRENDERERCALLBACK__CLASSNAME ORCustomRendererCallback
#define ORCUSTOMRENDERERCALLBACK__CLASSSTR "ORCustomRendererCallback"
#define ORCUSTOMRENDERERCALLBACK__DESCSTR "OR - Sample Renderer Callback"
class ORSDK_DLL ORCustomRendererCallback : public FBRendererCallback
{
FBRendererCallbackDeclare(ORCustomRendererCallback, FBRendererCallback);
public:
virtual bool FBCreate() override;
virtual void FBDestroy() override;
virtual const char* GetCallbackName() const override;
virtual const char* GetCallbackDesc() const override;
virtual unsigned int GetCallbackPrefCount() const override;
virtual const char* GetCallbackPrefName(unsigned int pIndex) const override;
virtual void Attach() override;
virtual void Detach() override;
virtual void DetachDisplayContext(FBViewingOptions* pViewOption) override;
virtual void Render(FBRenderOptions* pRenderOptions) override;
FBPropertyBool CustomLightingSetting;
FBPropertyBool NoFrustumculling;
FBPropertyBool CustomFrstumCulling;
FBPropertyBool CacheSceneGraph;
void CacheSceneGraphSet(bool pValue);
protected:
void OnPerFrameSynchronizationCallback (HISender pSender, HKEvent pEvent);
void OnPerFrameRenderingPipelineCallback (HISender pSender, HKEvent pEvent);
void OnPerFrameEvaluationPipelineCallback (HISender pSender, HKEvent pEvent);
void EventSceneChange (HISender pSender, HKEvent pEvent);
void EventConnNotify (HISender pSender, HKEvent pEvent);
void EventConnStateNotify (HISender pSender, HKEvent pEvent);
void EventConnDataNotify (HISender pSender, HKEvent pEvent);
protected:
unsigned int mAttachCount;
void RenderWithSimpleIterating(FBRenderOptions* pRenderOptions);
void RenderWithCachedInfo(FBRenderOptions* pRenderOptions);
void CacheSceneReset();
void CacheSceneFullRestructure();
typedef std::pair<FBModel*, int> _ORModelRenderItem;
typedef std::vector<_ORModelRenderItem> _ORModelRenderItemList;
typedef std::map<FBMaterial*, _ORModelRenderItemList*> _ORModelRenderItemListPerMaterialMap;
_ORModelRenderItemListPerMaterialMap mModelRenderItemListPerMaterialMap;
bool mNeedFullRestructure;
};
#endif /* __ORCUSOTMRENDERER_RENDERER_H__ */