tools/toolmaterial/ortoolmaterial_tool.cxx

tools/toolmaterial/ortoolmaterial_tool.cxx
/***************************************************************************************
Autodesk(R) Open Reality(R) Samples
(C) 2009 Autodesk, Inc. and/or its licensors
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***************************************************************************************/
//--- Class declaration
#include "ortoolmaterial_tool.h"
//--- Registration defines
#define ORTOOLMATERIAL__CLASS ORTOOLMATERIAL__CLASSNAME
#define ORTOOLMATERIAL__LABEL "Material"
#define ORTOOLMATERIAL__DESC "FBSDK - Material Tool Description"
//--- FiLMBOX implementation and registration
FBToolImplementation( ORTOOLMATERIAL__CLASS );
FBRegisterTool ( ORTOOLMATERIAL__CLASS,
ORTOOLMATERIAL__LABEL,
ORTOOLMATERIAL__DESC,
FB_DEFAULT_SDK_ICON ); // Icon filename (default=Open Reality icon)
/************************************************
* FiLMBOX Constructor.
************************************************/
bool ORToolMaterial::FBCreate()
{
StartSize[0] = 215;
StartSize[1] = 150;
// UI management
UICreate ();
UIConfigure ();
UIReset ();
// Add tool callbacks
OnShow.Add ( this, (FBCallback)&ORToolMaterial::EventToolShow );
OnIdle.Add ( this, (FBCallback)&ORToolMaterial::EventToolIdle );
OnResize.Add( this, (FBCallback)&ORToolMaterial::EventToolResize );
OnPaint.Add ( this, (FBCallback)&ORToolMaterial::EventToolPaint );
OnInput.Add ( this, (FBCallback)&ORToolMaterial::EventToolInput );
return true;
}
/************************************************
* Create/assign ui regions.
************************************************/
void ORToolMaterial::UICreate()
{
int lS = 4;
int lW = 75;
int lH = 18;
// Configure layout
AddRegion( "LabelDirections", "LabelDirections",
lS, kFBAttachLeft, "", 1.0,
lS, kFBAttachTop, "", 1.0,
-lS, kFBAttachRight, "", 1.0,
30, kFBAttachNone, NULL, 1.0);
AddRegion( "ButtonTest", "ButtonTest",
lS, kFBAttachLeft, "", 1.0,
lS, kFBAttachBottom, "LabelDirections", 1.0,
190, kFBAttachNone, "", 1.0,
lH, kFBAttachNone, "", 1.0);
AddRegion( "LabelMaterial", "LabelMaterial",
0, kFBAttachLeft, "ButtonTest", 1.0,
lS, kFBAttachBottom, "ButtonTest", 1.0,
lW, kFBAttachNone, NULL, 1.0,
lH, kFBAttachNone, NULL, 1.0 );
AddRegion( "ListMaterials", "ListMaterials",
lS, kFBAttachRight, "LabelMaterial", 1.0 ,
0, kFBAttachTop, "LabelMaterial", 1.0,
0, kFBAttachRight, "ButtonTest", 1.0,
0, kFBAttachHeight, "LabelMaterial", 1.0 );
AddRegion( "LabelTransparency", "LabelTransparency",
0, kFBAttachLeft, "LabelMaterial", 1.0,
lS, kFBAttachBottom, "LabelMaterial", 1.0,
lW, kFBAttachNone, NULL, 1.0,
lH, kFBAttachNone, NULL, 1.0 );
AddRegion( "SliderMaterial", "SliderMaterial",
lS, kFBAttachRight, "LabelTransparency", 1.0 ,
0, kFBAttachTop, "LabelTransparency", 1.0,
0, kFBAttachRight, "ListMaterials", 1.0,
0, kFBAttachHeight, "LabelTransparency", 1.0 );
SetControl( "LabelDirections", mLabelDirections );
SetControl( "ButtonTest", mButtonTest );
SetControl( "LabelMaterial", mLabelMaterial );
SetControl( "ListMaterials", mListMaterials );
SetControl( "LabelTransparency", mLabelTransparency );
SetControl( "SliderMaterial", mSliderMaterial );
}
/************************************************
* Configure UI elements (params/options/callbacks).
************************************************/
void ORToolMaterial::UIConfigure()
{
// Configure button
mLabelDirections.Caption = "Demonstrates use of FBMaterial class.\n"
"Click the button to set-up a test case.";
mButtonTest.Caption = "Setup Model w/ Material";
mLabelMaterial.Caption = "Material";
mLabelTransparency.Caption = "Transparency";
mSliderMaterial.Orientation = kFBHorizontal;
mSliderMaterial.Max = 1;
mSliderMaterial.Min = 0;
mSliderMaterial.Value = 0;
mButtonTest.OnClick.Add ( this, (FBCallback)&ORToolMaterial::EventButtonTestClick );
mListMaterials.OnChange.Add ( this, (FBCallback)&ORToolMaterial::EventListMaterialsChange );
mSliderMaterial.OnChange.Add( this, (FBCallback)&ORToolMaterial::EventSliderMaterialChange );
}
/************************************************
* UI Reset from system/objects (on show/interact).
************************************************/
void ORToolMaterial::UIReset()
{
FBMaterial* lMaterial = NULL;
mListMaterials.Items.Clear();
for( int i=0; i<mSystem.Scene->Materials.GetCount(); i++ )
{
lMaterial = mSystem.Scene->Materials[i];
mListMaterials.Items.Add( lMaterial->Name, (kReference) lMaterial );
}
lMaterial = (FBMaterial*) mListMaterials.Items.GetReferenceAt( mListMaterials.ItemIndex );
mSliderMaterial.Value = lMaterial->TransparencyFactor;
}
/************************************************
* UI Refresh (on idle).
************************************************/
void ORToolMaterial::UIRefresh()
{
}
/************************************************
* FiLMBOX Destruction function.
************************************************/
void ORToolMaterial::FBDestroy()
{
// Remove tool callbacks
OnShow.Remove ( this, (FBCallback)&ORToolMaterial::EventToolShow );
OnIdle.Remove ( this, (FBCallback)&ORToolMaterial::EventToolIdle );
OnPaint.Remove ( this, (FBCallback)&ORToolMaterial::EventToolPaint );
OnInput.Remove ( this, (FBCallback)&ORToolMaterial::EventToolInput );
OnResize.Remove ( this, (FBCallback)&ORToolMaterial::EventToolResize);
// Free user allocated memory
}
/************************************************
* Button click callback.
************************************************/
void ORToolMaterial::EventButtonTestClick( HISender pSender, HKEvent pEvent )
{
static bool lOnce = false;
if( !lOnce )
{
lOnce = true;
// Create the model
FBModel* lModel = new FBModelCube("Cube");
lModel->Show = true;
// Create the material & shader
FBMaterial* lMaterial = new FBMaterial("CubeMaterial");
FBShaderLighted* lDefault = new FBShaderLighted("CubeShader");
// Relate the objects
lModel->Materials.Add( lMaterial );
lDefault->ReplaceAll( lModel );
UIReset();
}
}
/************************************************
* UI Idle callback.
************************************************/
void ORToolMaterial::EventToolIdle( HISender pSender, HKEvent pEvent )
{
UIRefresh();
}
/************************************************
* Handle tool activation (selection/unselection).
************************************************/
void ORToolMaterial::EventToolShow( HISender pSender, HKEvent pEvent )
{
FBEventShow lEvent( pEvent );
if( lEvent.Shown )
{
UIReset();
}
else
{
}
}
/************************************************
* Paint callback for tool (on expose).
************************************************/
void ORToolMaterial::EventToolPaint( HISender pSender, HKEvent pEvent )
{
}
/************************************************
* Tool resize callback.
************************************************/
void ORToolMaterial::EventToolResize( HISender pSender, HKEvent pEvent )
{
}
/************************************************
* Handle input into the tool.
************************************************/
void ORToolMaterial::EventToolInput( HISender pSender, HKEvent pEvent )
{
}
/************************************************
* Material parameter change.
************************************************/
void ORToolMaterial::EventSliderMaterialChange( HISender pSender, HKEvent pEvent )
{
FBMaterial* lMaterial = (FBMaterial*) mListMaterials.Items.GetReferenceAt( mListMaterials.ItemIndex );
if( lMaterial->Is(FBMaterial::TypeInfo) )
{
lMaterial->TransparencyFactor = mSliderMaterial.Value;
mSliderMaterial.Value = lMaterial->TransparencyFactor;
}
}
/************************************************
* Material list change.
************************************************/
void ORToolMaterial::EventListMaterialsChange( HISender pSender, HKEvent pEvent )
{
FBMaterial* lMaterial = (FBMaterial*) mListMaterials.Items.GetReferenceAt( mListMaterials.ItemIndex );
mSliderMaterial.Value = lMaterial->TransparencyFactor;
}
/************************************************
* FBX Storage.
************************************************/
bool ORToolMaterial::FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat )
{
pFbxObject->FieldWriteBegin( "ORToolMaterialSection" );
{
pFbxObject->FieldWriteC( mButtonTest.Caption );
}
pFbxObject->FieldWriteEnd();
return true;
}
/************************************************
* FBX Retrieval.
************************************************/
bool ORToolMaterial::FbxRetrieve( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat )
{
pFbxObject->FieldReadBegin( "ORToolMaterialSection" );
{
mButtonTest.Caption = pFbxObject->FieldReadC();
}
pFbxObject->FieldReadEnd();
return true;
}