从 Autodesk Account 访问 Maya 或 Maya LT 2019.2 Update。
本页面列出了此更新中修复的内容和各种已知问题。有关新功能的信息,请参见“新特性”主题。
| 动画 |
|---|
| GraphEditor : Missing keyframe after saving scene MAYA-98325 |
| Graph Editor is distorted if you maximize its pane MAYA-98415 |
| Graph Editor : Maya graph editor populates with infinite hierarchy MAYA-98360 |
| GraphEditor : Keyframe stats don't refresh when navigating keys with arrows MAYA-98358 |
| Joint rotation limits not saved with scene MAYA-98740 |
| Camera manipulation broken for cameras parented under a rotated hierarchy MAYA-98689 |
| GraphEditor : Doesn't normalize correctly when curves have a single key MAYA-98598 |
| Caching : VP modes : Mesh becomes incorrect when selecting controller MAYA-98709 |
| Motion trail with anchor transform ignores object animation MAYA-98724 |
| Frame skipping should not be prevented when not filling in the foreground MAYA-98848 |
| GraphEditor : Animation curve of blendShape target can not appear if it’s in animation layer MAYA-98363 |
| GPUOverride : Crash when leaving the Paint Skin Weights Tool MAYA-98642 |
| Caching : Attribute change prevents correct update of animation MAYA-98808 |
| GraphEditor : The Region Keys tool now works regardless of the "only scale selected keys" Option MAYA-98679 |
| Caching : Crash when typing Arabic text in Type node MAYA-98690 |
| Performance : Lag on first frame of playback after graph rebuild MAYA-97207 |
| GraphEditor : Pickwalk doesn't work correctly on isolated curve MAYA-98525 |
| Mesh distortion In Parallel Mode MAYA-98501 |
| Graph Editor: Moving Keys by typing values into stats field doesn’t work on some keys MAYA-98366 |
| EM: Crash when changing frame in timeline MAYA-98874 |
| Caching : VP2 modes : Crash on playback when displaying polygon tangents MAYA-98853 |
| Multiple animation layers cause performance drop MAYA-98527 |
| Caching : Animation is incorrect when keying with autokey MAYA-98859 |
| EM: Correctness issue with deferred reference MAYA-98833 |
| Dope Sheet lag when selecting BaseAnimationLayer MAYA-98782 |
| Hang when keying HIK Attributes MAYA-99141 |
| Caching : Type object with generator set to Python does not update correctly (foreground fill) MAYA-98671 |
| Off-frame evaluation returns wrong values on non-compound attribute in anim layer MAYA-98806 |
| 基础 |
|---|
| Crash when loading reference files multiple times MAYA-97258 |
| Callback added by MSceneMessage for kBeforeSave event is not called if the file is read-only MAYA-98572 |
| Renaming elements are creating big numbers in the name extension MAYA-98699 |
| Entering certain file paths into the Open dialog can crash Maya MAYA-98517 |
| 建模 |
|---|
| Move Tool with Orientation set to Component and Soft Select with Falloff set to Global crashes Maya MAYA-98696 |
| Crash when setting MAYA_DET_TANGENT = 1 MAYA-98739 |
| Editing a blendshape target mesh is producing incorrect results (translated vertices are not moving to correct space) MAYA-98842 |
| Smooth UVs breaks UV data MAYA-98832 |
| Maya crashes when selecting UV with displaySmoothness MAYA-98660 |
| CER 36558031: Crash while working in UV Editor MAYA-98665 |
| 渲染 |
|---|
| Render Setup is not saved with autosave MAYA-98534 |
| Maya 2019 crashes when using rendering Maya Vector MAYA-96517 |
| UI |
|---|
| Error in AETemplates/AEfileTemplate.mel ("No object matches name: file1.uvTileProxyDirty" - Error evaluating..."createGeneratePreviewButton) MAYA-98913 |
| 视口 |
|---|
| Fixed a crash with CGFX plugin on Linux MAYA-98375 |
| Rotation gizmo drawn incorrectly in Orthographic views in Legacy Viewport renderer MAYA-98426 |
| Objects do not show up in the uv editor when they are marquee selected in the Viewport MAYA-98840 |
| Custom imagePlane's lack support in VP2.0 MAYA-98939 |
| 动画 |
|---|
| 缓存:生成器设置为“Python”时两个类型对象发生崩溃 解决方法:包含空数据。MAYA-98667 |
| 缓存:在后台填充缓存时,生成器设置为 Python 的类型对象未正确更新 如果您的动画在第 S 帧开始,则使用以下设置为生成器值设定动画 setKeyframe -t S-1 -v 0 type1.generator; setKeyframe -t S -v 9 type1.generator 为生成器值设定动画可使其正确解算 MAYA-96269 |
| 基础 |
|---|
| 如果缺少 bifrostGraph 插件,则在加载包含 bifrostGraph 节点的场景时发生崩溃 解决方法:在打开包含 Bifrost 节点的场景之前,确保您已经安装 bifrostGraph 插件。MAYA-99392 |
| 建模 |
|---|
| Python 命令 polyColorSet representation 标志在设置为 False 时无法再正常工作 不要使用 representation=False,仅使用 print cmds.polyColorSet(q=True, allColorSets=True) representation 参数仅接受 A(仅 Alpha)、RGB 和 RGBA 值。MAYA-98863 |
| viewFit 无法聚焦变形的选定对象 使用 control-F 聚焦选定对象 MAYA-85023 |
| 视口 |
|---|
| 在 Mac 上启用多图形整合 改进了更新版本 MacOS(至少为 10.14.5)上大型动画场景中的视口性能。MAYA-95694 |
| 加载特定场景后,有时视口会变为空白 如果视口变为空白状态,可以使用某个快速布局按钮切换面板布局来修复此问题。在 Maya 帮助中查看此主题以了解详细信息:快速布局按钮和大纲视图按钮 MAYA-94555 |