Maya 2019.3 Update 发行说明

Autodesk Account 访问 Maya 或 Maya LT 2019.3 Update。

此页面列出了此更新中的新增功能、更改或修复内容,以及任何已知问题。

新增功能

垂直分割大纲视图
默认情况下,可以拖动“大纲视图”(Outliner)窗口底部的水平分隔条来创建一个分割面板,并在同一窗口中查看“大纲视图”(Outliner)的第二个副本。现在,您可以使用“大纲视图”(Outliner)的“显示”(Display)菜单中新的“窗口布局”(Window Layout)选项,选择使用水平还是垂直分隔条。也可以单击鼠标右键,从“大纲视图”(Outliner)的弹出菜单中访问这些选项。MAYA-103451
使用更新的“大纲视图”(Outliner)关联菜单轻松创建集
现在,您可以使用“大纲视图”(Outliner)关联菜单中新的“集”(Sets)子菜单,从对象创建集和快速选择集,以及创建划分。选择一个或多个对象,在“大纲视图”(Outliner)中单击鼠标右键并选择“集”(Sets),然后从创建集或编辑其成员身份的菜单项中进行选择。也可以在选择集时自动选择集成员。若要默认启用此行为,请在“首选项”(Preferences)窗口的“选择 > 修改器”(Selection > Modifiers)类别下启用“在大纲视图中自动选择集成员”(Auto-select set members in the Outliner)MAYA-103453
保留已卸载的名称空间
现在,在创建引用或打开包含引用的文件时,即使您不加载引用本身,也可以选择创建引用的名称空间。只需在选择“文件 > 打开”(File > Open)“文件 > 创建引用”(File > Create Reference)时启用新的“保留已卸载的名称空间”(Reserve unloaded namespaces)选项即可。

这样可防止名称空间误用于其他节点和引用,导致在最终加载原始引用时发生冲突。MAYA-103504

更改的内容

Maya devkit
pyGroundReflectionRenderer.py 示例中 RenderOverrideOptions 类的 MTypeID 已更改。仅使用随 Maya devkit 一起打包的此示例的版本;请勿复制和粘贴 Maya 开发人员帮助的 Python 参考中记录的版本。如果使用本示例在先前的 Maya 版本中创建了场景,则二进制场景文件将无法在此版本的 Maya 中打开。您需要在早期版本中将场景另存为 ASCII 文件,然后在当前版本中打开该 ASCII 场景文件。MAYA-103573

修复的内容

UV 编辑:Unfold3D 进程错误
Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these high performance CPUs, you can now set the environment variable MAYA_USE_ALTERNATE_UNFOLD_SHIM = 1 to use the Unfold3D tools. MAYA-103288
GPU 覆盖 hasAttributeBeenModified 现在可以正确解算
MPxGPUDeformer::hasAttributeBeenModified() will now return true for interactively modified attributes until evaluation of the current frame completes, similar to the behavior of hasAttributeBeenModified() for animated attributes. This improves cases where multiple elements of the aInput and aOutputGeom multi attributes are used in a GPU Override supported deformer. MAYA-100962
动画
Merging animation layers deletes keyframes outside of the current Time Slider range MAYA-103770
HIK: Auto key on layers causing HIK rig corruption MAYA-103666
Custom evaluator is not registered if registered with priority that matches an existing evaluator's priority MAYA-103580
Crash on playblast with error "Parameter was not found: view_transform" MAYA-103617
Auto Key not working correctly with animation layers MAYA-103417
Profiler : Crash with more than 256 threads MAYA-103153
Selecting keyframes on transforms within a nested assembly shows the assembly's curves as well MAYA-102943
Maya crashes when .tpdt attribute is set MAYA-102486
Dirty propagation happens when animating in the Graph Editor MAYA-102009
Slowdown when keyframing multiple meshes in animation layers MAYA-102101
FBX: Export Incorrect behavior with non-baked animation MAYA-102000
Merging animation layers is slower MAYA-101919
Lag between creating a Motion Trail and it being displayed in the viewport MAYA-101916
Crash selecting uv components in the UV Editor (while it is open on top of the Graph Editor) MAYA-101833
EM: Crash when scrubbing HIK character if HIK Evaluator is enabled MAYA-101808
Locked translation attributes on custom transform node can be translated MAYA-101630
Bake Channel option 'Sparse Curve Bake' modifies infinity range fCurve data when it should not MAYA-101204
Caching : Releasing memory is slow with cached scene on Windows MAYA-100970
Mute/unmute of animation layer does not update MAYA-100974
Load error due to skinClusters that are not using blend weight skinning MAYA-100955
Evaluation Manager calculates wrong worldMatrix value MAYA-100176
Allow unsafe Joint attributes like RotatePivot in opt-out manner MAYA-100528
Deleting nodes constrained to locked nodes causes hang MAYA-100529
Crash when running playblast after scaling audio clip in Time Editor MAYA-100041
Parallel Evaluation : Crash on playback when controllers have prepopulate attribute set to True MAYA-99680
GPU Override : GPU evaluation leaves blend shape nodes in an invalid state, leading to incorrect evaluation MAYA-99430
Visibility Evaluator : "show last hidden" doesn't correctly update revealed objects MAYA-99107
Post-Deformation Blendshape EM/caching crash during playback with sculpting tool active MAYA-99959
基础
24-bit audio files do not work on Linux MAYA-103740
Devkit plugin pyGroundReflectionRenderer.py should use a different MTypeId MAYA-103573
Error while importing Alembic files because of empty "fns" attribute value MAYA-103521
Unloaded references do not reserve their namespaces MAYA-103504
Maya startup script does not set up LD_LIBRARY_PATH properly MAYA-102472
Bifrost in Maya: Graph not updating with edits to color per vertex on a mesh without construction history MAYA-102284
Internal array of array attribute on plugin node is not saved correctly MAYA-101475
MFnCompoundAttribute incorrectly returns true for hasFn(MFn::kNumericAttribute) MAYA-100547
Incorrect results when re-parenting transforms within each other MAYA-99513
PostRotation will be reset when Axis Conversion is Z MAYA-99356
安装程序
Maya 2019.3 Update includes an updated Substance plug-in that fixes the installation issues and errors that occurred in earlier versions MAYA-101839
建模
Bevel on instances gives incorrect result. MAYA-103537
Add Preserve UVs option to Target weld tool MAYA-103514
statusLine.mel is missing a global variable declaration, causing runtime errors MAYA-103486
UV editor may break if shelfButton -label is set to a unicode string of more than 25 bytes. MAYA-102277
Creases break when inserting edge loops on mesh that has detached faces MAYA-101090
Cannot undo the first vertex color paint operation after creating a color set MAYA-100611
Post-Deformation Blendshape issue when sculpting a grouped, single shape MAYA-99634
2019.3: Double-clicking edge in tweak mode does not select whole edge loop MAYA-100167
Shift MMB drag doesn't work consistently in Maya 2018 MAYA-100023
Can't rotate UVs less than 1 degree using UV Toolkit MAYA-100018
Double click with "click drag select" doesn't select whole edges MAYA-100020
Crash when adjusting Blend Shape slider or sculpting on object with Blend Shapes MAYA-99958
cannot use middle-mouse button to translate face/edge/vert after deselecting using CTRL key MAYA-100278
运动图形
When referencing a scene with MASH nodes, the MASH nodes are improperly renamed MAYA-103464
渲染
Error occurs the first time a material is assigned in a non-English version of Maya MAYA-103724
PSD files with duplicate layer names are not supported in Maya MAYA-102731
Unable to import / export AOV's overrides inside Render Setup MAYA-102315
View All: nodes found with special traversal are not shown in View All window MAYA-89908
Cannot copy / paste Render Setup Layers with AOVs MAYA-103995
UI
Nodes overlap in Node Editor when graphing Input and Output Connections MAYA-103055
Outliner display menu not working when MAYA_SET_PARENT_HINT set to 0 MAYA-102625
Bifrost for Maya: Bifrost Graph Editor becomes blank when switching workspaces MAYA-102288
Moving manipulator's plane handles doesn't work correctly in orthographic cameras MAYA-99020
USD
Note: These fixes also apply to any plugin that leverages the feature mentioned, such as subscene override. Currently, the Maya USD plugin can be built separately. See https://github.com/Autodesk/maya-usd for more information.
USD: snapping to points slows down performance. MAYA-102575
Moving USD objects by point snapping will have an offset equivalent to its rotatePivot value from the desired position MAYA-102561
USD: snapping to points causes USD objects to be selected instead snapping. MAYA-99990
Picking and snapping support for USD subscene solution MAYA-99586
MPxSubSceneOverride doesn't support patch render items MAYA-102976
Subscene override: slow update stages due to updateBaseMatrix MAYA-102573
Subscene override: slow update and unexpected depth change due to updateDepthPriority MAYA-102452
视口
2019: MDrawContext::getViewportDimensions() returns incorrect values with multiple viewports MAYA-102016
Snap tool not functioning when MAYA_VP2_USE_VP1_SELECTION variable is used MAYA-101896
Exiting using X then cancelling breaks Viewport update MAYA-101191
Viewport 2.0: Undoing a paint vertex color operation corrupts the mesh MAYA-101055
Locator steals selection when using MAYA_VP2_USE_VP1_SELECTION MAYA-100923
Mesh instancing in Viewport 2.0 with MPxShaderOverride corrupts OpenGL MAYA-99069

已知问题

动画
缓存:在曲线图编辑器中使用鼠标中键拖动关键帧并使用 GTX 1080、OpenGL 核心配置和 GPU 覆盖时,Maya 冻结 MAYA-102556

解决方法:使用 DX11 Viewport 2.0 模式而非 OpenGL 核心配置,或者禁用 GPU 覆盖或缓存播放。
序列器:使用并行解算只能正确播放预览第一个快照 MAYA-99159

解决方法:将解算模式设置为 DG。