Working with Alias

3ds Max works well with Alias for creating photorealistic renderings and animations from design data, and for creating polygon-based geometry for integration back into Alias scenes.

Alias to 3ds Max workflow

The worflow from Alias to 3ds Max provides high-end rendering and animation for final design visualization, and the option to use existing Alias design data for reference in 3ds Max.

Use Alias for form exploration and shape definition, then open the final Alias .wire file in 3ds Max for enhanced visualization.
  1. In Alias, prepare and save the .wire file.
    Note: Please note that:
    • Layer symmetry is not supported in 3ds Max. Select Layers > Symmetry > Create Geometry to create geometry from symmetric layers before saving the .wire file.
    • If the data is intended for reference in 3ds Max, select the objects for reference and then select File > Export > Active As...
  2. In 3ds Max, select File > Import and then select the .wire file.
    Note: 3ds Max 2012 can import .wire file but with these limitations:
    • Only NURBS surfaces and basic shader data can be imported. Other entities such as polygon meshes, curves, lights, and image-based shaders and lights are not supported.
    • Alias scene hierarchy is preserved; however, layer assignments and special nodes are not.
    • Object names are preserved up to the limits of 3ds object names.
  3. Replace Alias shaders with 3ds Max materials, and use the advanced rendering features to achieve a photorealistic output.
  4. Alternately, use the imported geometry as reference for concept modeling within 3ds Max.