Physical Sun & Sky Environment

Physical Sun & Sky Environment is an environment map used to generate the background of a scene as well as to add lighting and atmospheric effects. The map is supported by all included renderers.

Interface

Physical Sun & Sky Environment rollout

Sun Position Widget
Selects the Sun Positioner object for controlling the position of the sun.
Create
Creates a new Sun Positioner object to control the position of the sun.

Global group

Intensity
Sets the overall intensity of the sun and sky.
Haze
Sets the level of haze in the sky, simulating the amount of particulate matter in the atmosphere.

Sun group

Sun
When enabled, displays a sun in the sky.
Disc Intensity
Sets the brightness of the sun. A value of 1 simulates the real sun.
Disc Size
Sets a percentage for the sun size. 100% equals the actual size of the sun.
Glow Intensity
Sets the intensity of the glow surrounding the sun disc. Changing this value will not make the sun darker or brighter overall, but rather adjusts the intensity between the disc and its surrounding glow.

Sky group

Sky Intensity
Sets the brightness of the sky. A value of 1 simulates the real sky.
Illuminance Model
Selects the mathematical model from which the sky illuminance is derived: either Automatic, Physical (Preetham et al.), or Measured (Perez All-Weather).
Diffuse Horizontal Illuminance (Measured only)
Sets the illuminance measured on the horizontal plane, excluding the sun and circumsolar area.
Direct Normal Illuminance (Measured only)
Sets the illuminance measured while facing the sun.

Night Sky group

Luminance
Sets the luminance of the night sky. This value is only used once the sun dips below the horizon.

Horizon & Ground group

Horizon Blur
Sets a level of blurriness at the horizon.
Horizon Height
Sets the vertical position of the horizon line, raising or lowering it along with the entire sun and sky.
Ground Color
Sets the diffuse reflectance of the simulated ground plane, rendered below the horizon and illuminated by the sun and sky.

Color Tuning group

Saturation
Sets the saturation of the resulting environment color. When used with a high haze setting, a value of 0.0 is useful for simulating an overcast sky.
Tint
Sets a color tint for the entire sun and sky environment.

Procedures

To apply the Physical Sun & Sky environment map to a scene:

  1. Create a Sun Positioner object. For more information, see the Sun Positioner and Physical Sky topic linked below.
  2. In the Sun Position rollout, click Install Sun & Sky Environment or simply click and drag in the viewport to automatically install the map while creating the Sun Position object.
  3. Tip: You can also install the Physical Sun & Sky environment map by dragging the map from the Material Editor and drop it on the Environment button located in the Environment panel (8). For more information, see the Environment Panel topic linked below.

To edit parameters for the installed Physical Sun & Sky environment map: