The following topics provide the necessary information for creating and applying modifiers and binding Space Warps to scene objects.
Introduction to the Modifier and SpacewarpModifier superclasses derived from MAXWrapper.
Lists properties common to all modifiers including name and enabled state in viewport and renderer. Also lists related methods including checking whether a modifier can be applied to a certain object, adding a modifier to a node, deleting a modifier from a node, collapsing the modifier stack and getting the modifier context transformation matrix and bounding box.
Describes how to access sub-object transform properties of modifiers.
Lists all methods related to the Modify Panel, including enabling modifiers' show end result button, enabling sub-object selection, adding a modifier to the current selection, setting the current object in the modifier stack etc.
Lists modifier and spacewarpModifier classes accessible in MAXScript.
Lists spaceWarp Binding classes accessible in MAXScript.
Lists spaceWarp classes accessible in MAXScript.
Explains how to access modifiers from the modifier stack of an object.
Lists all modifier-related callbacks.