showInterfaces {<maxwrapper> | <maxclass> | node} [ to:<stream> ]
where, <maxwrapper> is the 3ds Max object to be inspected.
<maxclass> is the 3ds Max class to be inspected.
The optional to:<stream> keyword argument specifies a Stream Value to output the display to.
When the 3ds Max entity specified is a node (for example, $box01), this function only displays the Interfaces of the base object. It does not show the Interfaces of the transform controllers, modifiers, or materials applied to the object. To display the Interfaces for one of these objects, the object must be specified as the 3ds Max entity.
As a special case, you can also call showInterfaces() on the superclass 'Node' to display the interfaces that are common to all scene nodes.
The display of interface information is divided into three sections: Properties, Methods, and Actions.
In the Properties section, each property exposed by the interface is listed along with its data type or enumeration values and whether the property can be read and written to.
In the Methods section, each method is listed along with its return type and its argument list. The value type for each argument is shown. If the return type is shown as <void>, the method returns a value of 'ok'. Methods that are used by Actions are commented as such. These methods typically require that the object be selected and active in the appropriate command panel.
In the Actions section, each Action is listed along with its category and action description as shown in the Customize User Interface dialog, and the shortcut keys, if any, assigned to the Action.
EXAMPLE |
showinterfaces node |
OUTPUT |
Interface: IAssembly Properties: .assemblyMember : boolean : Read|Write .assemblyHead : boolean : Read|Write .assemblyMemberOpen : boolean : Read|Write .assemblyHeadOpen : boolean : Read|Write .assemblyBBoxDisplay : boolean : Read|Write Methods: Actions: Interface: INodeGIProperties Properties: .isGIExcluded : boolean : Read|Write .isGIOccluder : boolean : Read|Write .isGIReceiver : boolean : Read|Write .isGIDiffuse : boolean : Read|Write .isGISpecular : boolean : Read|Write .GIUseGlobalMeshing : boolean : Read|Write .GIMeshingEnabled : boolean : Read|Write .nbGIRefineSteps : integer : Read|Write|Validated by Range: 0 to 65535 .nbGIRefineStepsDone : integer : Read|Write|Validated by Range: 0 to 65535 .GIMeshSize : worldUnits : Read|Write|Validated by Range: 0.01 to 1e+009 .isGIExcludedFromRegather : boolean : Read|Write .storeIllumToMesh : boolean : Read|Write .GIByLayer : boolean : Read|Write .GIRayMult : float : Read|Write .GIUseAdaptiveSubdivision : boolean : Read|Write .GIMinMeshSize : float : Read|Write .GIInitialMeshSize : float : Read|Write .GIContrastThreshold : float : Read|Write Methods: Actions: Interface: INodeGIProperties Properties: .isGIExcluded : boolean : Read|Write .isGIOccluder : boolean : Read|Write .isGIReceiver : boolean : Read|Write .isGIDiffuse : boolean : Read|Write .isGISpecular : boolean : Read|Write .GIUseGlobalMeshing : boolean : Read|Write .GIMeshingEnabled : boolean : Read|Write .nbGIRefineSteps : integer : Read|Write|Validated by Range: 0 to 65535 .nbGIRefineStepsDone : integer : Read|Write|Validated by Range: 0 to 65535 .GIMeshSize : worldUnits : Read|Write|Validated by Range: 0.01 to 1e+009 .isGIExcludedFromRegather : boolean : Read|Write .storeIllumToMesh : boolean : Read|Write .GIByLayer : boolean : Read|Write .GIRayMult : float : Read|Write .GIUseAdaptiveSubdivision : boolean : Read|Write .GIMinMeshSize : float : Read|Write .GIInitialMeshSize : float : Read|Write .GIContrastThreshold : float : Read|Write Methods: Actions: Interface: INode Properties: .boneEnable : boolean : Read|Write .posTaskWeight : float : Read|Write .rotTaskWeight : float : Read|Write .boneAutoAlign : boolean : Read|Write .boneFreezeLength : boolean : Read|Write .boneScaleType : enum : Read|Write boneScaleType enums: {#scale|#squash|#none} .stretchTM : matrix3 by value : Read .boneAxis : enum : Read|Write boneAxis enums: {#X|#Y|#Z} .boneAxisFlip : boolean : Read|Write .primaryVisibility : boolean : Read|Write .secondaryVisibility : boolean : Read|Write .applyAtmospherics : boolean : Read|Write .vertexColorType : enum : Read|Write vertexColorType enums: {#color|#illum|#alpha|#color_plus_illum|#soft_select|#map_channel} .showVertexColors : integer : Read|Write .shadeVertexColors : integer : Read|Write .vertexColorMapChannel : integer : Read|Write .handle : DWORD : Read .posInParent : point3 : Read .rotInParent : point3 : Read .scaleInParent : point3 : Read .scaleOrientInParent : quat : Read Methods: <void>setBoneEnable <boolean>onOff <time>time <void>realignBoneToChild() <void>resetBoneStretch() Actions: Interface: INodeLayerProperties Properties: .layer : Interface : Read .displayByLayer : boolean : Read|Write .renderByLayer : boolean : Read|Write .motionByLayer : boolean : Read|Write .colorByLayer : boolean : Read|Write .globalIlluminationByLayer : boolean : Read|Write Methods: Actions: Interface: INodeBakeProperties Properties: .bakeEnabled : boolean : Read|Write .bakeChannel : integer : Read|Write .nDilations : integer : Read|Write .flags : integer : Read|Write .surfaceArea : float : Read|Write .areaScale : float : Read|Write .activeOriginX : float : Read|Write .activeOriginY : float : Read|Write .activeWidth : float : Read|Write .activeHeight : float : Read|Write Methods: <boolean>addBakeElement <maxObject>element <boolean>removeBakeElement <maxObject>element <boolean>removeBakeElementByIndex <index>elementIndex <boolean>removeBakeElementByName <string>elementName <void>removeAllBakeElements() <integer>numBakeElements() <maxObject>getBakeElement <index>index <index>findByName <string>elementName <integer>renderWidth() <integer>renderHeight() <boolean>effectiveEnable() <integer>numElementParams <maxObject>element <string>paramName <maxObject>element <index>paramIndex <integer>paramType <maxObject>element <index>paramIndex <fpvalue by value>paramValue <maxObject>element <index>paramIndex <void>setParamValue <maxObject>element <index>paramIndex <fpvalue by value>paramValue <fpvalue by value>paramValueMin <maxObject>element <index>paramIndex <fpvalue by value>paramValueMax <maxObject>element <index>paramIndex <index>findParam <maxObject>element <string>paramName <fRGBA color by value>GetBackgroundColor <maxObject>element <void>SetBackgroundColor <maxObject>element <fRGBA color by value>color Actions: Interface: SkinPose Properties: .skinPos : point3 by value : Read|Write .skinRot : point3 by value : Read|Write .skinScale : point3 by value : Read|Write .skinScaleOrient : quat by value : Read|Write .skinPosEnabled : bool : Read|Write .skinRotEnabled : bool : Read|Write .skinScaleEnabled : bool : Read|Write .skinPoseMode : bool : Read|Write Methods: <void>setSkinPose() <void>assumeSkinPose() Actions: Interface: INodeBakeProjProperties Properties: .enabled : boolean : Read|Write .projectionMod : maxObject : Read|Write .projectionModTarget : string : Read|Write .cropAlpha : boolean : Read|Write .projSpace : enum : Read|Write projSpace enums: {#raytrace|#uvw_match} .normalSpace : enum : Read|Write normalSpace enums: {#world|#screen|#local|#tangent} .tangentYDir : enum : Read|Write tangentYDir enums: {#Y_Up|#Y_Down} .tangentXDir : enum : Read|Write tangentXDir enums: {#X_Right|#X_Left} .useCage : boolean : Read|Write .rayOffset : float : Read|Write .hitResolveMode : enum : Read|Write hitResolveMode enums: {#closest|#furthest} .hitMatchMtlID : boolean : Read|Write .hitWorkingModel : boolean : Read|Write .warnRayMiss : boolean : Read|Write .rayMissColor : color : Read|Write .heightMapMin : float : Read|Write .heightMapMax : float : Read|Write .heightBufMin : float : Read|Write .heightBufMax : float : Read|Write .BakeObjectLevel : boolean : Read|Write .BakeSubObjLevels : boolean : Read|Write .useObjectBakeForMtl : boolean : Read|Write .proportionalOutput : boolean : Read|Write .subObjBakeChannel : integer : Read|Write Methods: Actions: Interface: INodeMentalRayProperties Properties: .mr_displacementUseGlobalSettings : bool : Read|Write .mr_displacementMethod : enum : Read|Write mr_displacementMethod enums: {#Fine|#Fine_NoSmoothing} .mr_viewDependentDisplacement : bool : Read|Write .mr_displacementEdgeLength : float : Read|Write .mr_maxDisplace : float : Read|Write .mr_displacementMaxLevel : integer : Read|Write .mr_rcvFGIllum : bool : Read|Write .mr_castModeFGIllum : enum : Read|Write mr_castModeFGIllum enums: {#ObjColor|#Black|#Invisible} .mr_excludeGlobalIllum : bool : Read|Write .mr_excludeCaustics : bool : Read|Write Methods: Actions: Interface: INodeDisplayProperties Properties: .NeverDegrade : boolean : Read|Write Methods: Actions: Interface: INodeShadingProperties Properties: .ViewportShadowCasting : bool : Read|Write .ViewportIllumination : bool : Read|Write .LockedViewportIllumination : bool : Read|Write Methods: Actions: OK |