The following methods let you delete animation from specific biped controllers and the complete biped:
biped.clearAllAnimation <biped_controller>
Clears all animation in the whole biped. Any biped controller can be passed as argument.
EXAMPLE |
biped.clearAllAnimation$Bip01.controller--pass any controller to clear animation in the whole biped |
biped.clearSelectedAnimation <biped_controller>
Clears the animationonlyin the biped controllers of selected body parts. Any biped controller can be passed as argument.
EXAMPLE |
--select some body parts first, then execute: biped.clearAllAnimation$'Bip01'.controller --the animation of the selected body parts will be removed. |
biped.mirror <biped_controller>
Mirrorsthecompletebiped animation.