13 #ifndef _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ 14 #define _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ 21 #define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" 22 #define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" 23 #define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" 24 #define FBXSDK_SHADING_LANGUAGE_SFX "SFX" 25 #define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" 28 #define FBXSDK_RENDERING_API_DIRECTX "DirectX" 29 #define FBXSDK_RENDERING_API_OPENGL "OpenGL" 30 #define FBXSDK_RENDERING_API_MENTALRAY "MentalRay" 31 #define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" 33 #define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" 34 #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" 35 #define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" 36 #define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" 37 #define FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" 38 #define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" 39 #define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" 42 #define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" 43 #define FBXSDK_TYPE_LIGHT "KFbxLight" 44 #define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" 45 #define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" 46 #define FBXSDK_TYPE_TEXTURE "KFbxTexture" 47 #define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" 50 #define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" 51 #define ADSK_TYPE_LIGHT "ADSKLightDefinition" 52 #define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" 53 #define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" 54 #define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" 55 #define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" 58 #define ADSK_UI_DEFINITION_URL "UIDefinition" FBX SDK environment definition.